C++ Implement subclasses that extends subInterfaces without overriding already overriden methods - c++

I created Interfaces (abstract classes) that expends other Interfaces in C++ and I tried to implement them but errors occur when I compile.
Here are the errors:
main.cpp: In function 'int main()':
main.cpp:36:38: error: cannot allocate an object of abstract type 'Subclass'
Subclass * subObj = new Subclass();
^
Subclass.h:13:7: note: because the following virtual functions are pure within 'Subclass':
class Subclass : SubInterface {
^
SuperInterface.h:13:18: note: virtual void SuperInterface::doSomething()
virtual void doSomething()=0;
Here are my sources:
#include <iostream>
class SuperInterface {
public:
virtual void doSomething() = 0;
protected:
int someValue;
};
class SubInterface : public SuperInterface {
public:
virtual void doSomethingElseThatHasNothingToDoWithTheOtherMethod() = 0;
protected:
int anotherValue;
};
class Superclass : public SuperInterface {
public:
Superclass() {}
virtual ~Superclass() {}
void doSomething() {std::cout << "hello stackoverflow!";}
};
class Subclass : public SubInterface {
public:
Subclass() {}
virtual ~Subclass() {}
void doSomethingElseThatHasNothingToDoWithTheOtherMethod() {std::cout << "goodbye stackoverflow!";}
};
int main(void)
{
Superclass * superObj = new Superclass();
Subclass * subObj = new Subclass();
}
Here's what I want:
I want my implementation to be aware and so have the same behaviour as of already overriden methods (e.g subObj->doSomething() method works without the need to implement it again). Can anyone tell me what I should do to make that happen if it's even possible? Thanks.

No, you can't do what you want through simple inheritance. At no point does Subclass inherit, or provide, an implementation of doSomething(), so you can't call subObj->doSomething() as you desire. You must honour the interface contract of subInterface.
You could inherit Subclass from Superclass and Subinterface, and just implement doSomething() as a kind of proxy, Superclass::doSomething(). You still need an implementation but you don't have to 're-implement' it.

You're getting the error because you're trying to create an object of an abstract class.
Your Subclass is an abstract class because of this line void doSomethingElse()=0;.
If a class has one pure virtual function, it will be an abstract class. You can't create an object of an abstract class, you can only have a reference or a pointer to it.
To get rid of the error, the declaration of doSomethingElse in Subclass should be
void doSomethingElse();
Instead of void doSomethingElse()=0;
Also I don't see why you need two interfaces. You could derive Subclass from the SuperInterface, as it is basically just the same as SubInterface

To be honest, I am not entirely sure what your design wants to express, but there are at least two technical errors here:
1.) You use private inheritance in all cases, so you do not actually deal with "interfaces" at all. Public inheritance is achieved like this:
class SubInterface : public SuperInterface
2.) You use =0 for a function you apparently want to implement.
This will fix the compiler errors, but the design is still questionable. Considering the motivation you gave at the end of your question, I recommend composition rather than (public) inheritance. In C++, to share functionality is best expressed with composition. To put it very brief, encapsulate the commonly used functionality in a separate class and equip the other classes with an object of it.
class CommonFunctionality
{
//...
public:
void doSomething();
void doSomethingElse();
};
class SuperClass
{
//...
private:
CommonFunctionality m_functionality;
};
class SubClass : public SuperClass
{
//...
private:
CommonFunctionality m_functionality;
};
In fact, perhaps you don't even need to create a class for CommonFunctionality. Perhaps simple free-standing functions would do. Programmers with a Java background (and your code looks a bit like it) tend to put too stuff into classes than what is necessary in C++.

Your class 'Subclass' should override 2 pure virtual methods, so:
class Subclass : SubInterface {
public:
Subclass();
virtual ~Subclass();
void doSomethingElse() override;
void doSomething() override;
};
by not doing so or stating
void doSomethingElse()=0;
class Subclass becomes abstract too, which cannot be instantiated. You could havea look at :http://www.parashift.com/c++-faq-lite/pure-virtual-fns.html
Here's what I want: I want my implementation to be aware and so have
the same behaviour as of already overriden methods (e.g
subObj->doSomething() method works without the need to implement it
again). Can anyone tell me what I should do to make that happen if
it's even possible!!?? Thanks.
--> maybe declare the methods virtual not pure virtual

There are 2 problems, which are clearly stated by compiler:
Problem 1
SubInterface::doSomethingElse()() in Subclass is declared as pure virtual, disregarding that you trying to define it in source file (I'm pretty sure, that this is a copy-paste kind of errors).
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
void doSomethingElse() = 0; // still pure?
};
Solution is obvious:
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
virtual void doSomethingElse() override
{
}
};
(here using C++11 override specifier, so compiler will check correctness of overriding; it is not obligatory)
Problem 2
doSomething() is not even tried to be overriden, neither in SuperInterface, nor in Subclass, so it stays pure virtual. Although doSomething() is overriden in Superclass, Subclass has no idea about existance of Superclass.
Solution: override doSomething() either in SuperInterface, or in Subclass, or in any of children of Subclass (don't have them yet). For example, overriding in Subclass:
class Subclass : SubInterface
{
public:
Subclass();
virtual ~Subclass();
virtual void doSomething() override
{
}
virtual void doSomethingElse() override
{
}
};
Other issues:
You are inheriting without visibility specifier, i.e. privately. Use public inheritance until you really need something else:
class Derved : public Base {};
Your source files have .c extension, but containing C++ code. This can confuse some compilers if you do not state programming language explicitly via command line arguments. By convention, most programmers use .cpp extension, and most compilers treat such files as C++ source files.

Related

Pure virtual function in class implementation [duplicate]

My basic understanding is that there is no implementation for a pure virtual function, however, I was told there might be implementation for pure virtual function.
class A {
public:
virtual void f() = 0;
};
void A::f() {
cout<<"Test"<<endl;
}
Is code above OK?
What's the purpose to make it a pure virtual function with an implementation?
A pure virtual function must be implemented in a derived type that will be directly instantiated, however the base type can still define an implementation. A derived class can explicitly call the base class implementation (if access permissions allow it) by using a fully-scoped name (by calling A::f() in your example - if A::f() were public or protected). Something like:
class B : public A {
virtual void f() {
// class B doesn't have anything special to do for f()
// so we'll call A's
// note that A's declaration of f() would have to be public
// or protected to avoid a compile time problem
A::f();
}
};
The use case I can think of off the top of my head is when there's a more-or-less reasonable default behavior, but the class designer wants that sort-of-default behavior be invoked only explicitly. It can also be the case what you want derived classes to always perform their own work but also be able to call a common set of functionality.
Note that even though it's permitted by the language, it's not something that I see commonly used (and the fact that it can be done seems to surprise most C++ programmers, even experienced ones).
To be clear, you are misunderstanding what = 0; after a virtual function means.
= 0 means derived classes must provide an implementation, not that the base class can not provide an implementation.
In practice, when you mark a virtual function as pure (=0), there is very little point in providing a definition, because it will never be called unless someone explicitly does so via Base::Function(...) or if the Base class constructor calls the virtual function in question.
The advantage of it is that it forces derived types to still override the method but also provides a default or additive implementation.
If you have code that should be executed by the deriving class, but you don't want it to be executed directly -- and you want to force it to be overriden.
Your code is correct, although all in all this isn't an often used feature, and usually only seen when trying to define a pure virtual destructor -- in that case you must provide an implementation. The funny thing is that once you derive from that class you don't need to override the destructor.
Hence the one sensible usage of pure virtual functions is specifying a pure virtual destructor as a "non-final" keyword.
The following code is surprisingly correct:
class Base {
public:
virtual ~Base() = 0;
};
Base::~Base() {}
class Derived : public Base {};
int main() {
// Base b; -- compile error
Derived d;
}
You'd have to give a body to a pure virtual destructor, for example :)
Read: http://cplusplus.co.il/2009/08/22/pure-virtual-destructor/
(Link broken, use archive)
Pure virtual functions with or without a body simply mean that the derived types must provide their own implementation.
Pure virtual function bodies in the base class are useful if your derived classes wants to call your base class implementation.
Yes this is correct. In your example, classes that derive from A inherit both the interface f() and a default implementation. But you force derived classes to implement the method f() (even if it is only to call the default implementation provided by A).
Scott Meyers discusses this in Effective C++ (2nd Edition) Item #36 Differentiate between inheritance of interface and inheritance of implementation. The item number may have changed in the latest edition.
The 'virtual void foo() =0;' syntax does not mean you can't implement foo() in current class, you can. It also does not mean you must implement it in derived classes.
Before you slap me, let's observe the Diamond Problem:
(Implicit code, mind you).
class A
{
public:
virtual void foo()=0;
virtual void bar();
}
class B : public virtual A
{
public:
void foo() { bar(); }
}
class C : public virtual A
{
public:
void bar();
}
class D : public B, public C
{}
int main(int argc, const char* argv[])
{
A* obj = new D();
**obj->foo();**
return 0;
}
Now, the obj->foo() invocation will result in B::foo() and then C::bar().
You see... pure virtual methods do not have to be implemented in derived classes (foo() has no implementation in class C - compiler will compile)
In C++ there are a lot of loopholes.
Hope I could help :-)
If I ask you what's the sound of an animal, the correct response is to ask which animal, that's exactly the purpose of pure virtual functions, or abstract function is when you cannot provide an implementation to your function in the base class (Animal) but each animal has its own sound.
class Animal
{
public:
virtual void sound() = 0;
}
class Dog : public Animal
{
public:
void sound()
{
std::cout << "Meo Meo";
}
}
One important use-case of having a pure virtual method with an implementation body, is when you want to have an abstract class, but you do not have any proper methods in the class to make it pure virtual. In this case, you can make the destructor of the class pure virtual and put your desired implementation (even an empty body) for that. As an example:
class Foo
{
virtual ~Foo() = 0;
void bar1() {}
void bar2(int x) {}
// other methods
};
Foo::~Foo()
{
}
This technique, makes the Foo class abstract and as a result impossible to instantiate the class directly. At the same time you have not added an additional pure virtual method to make the Foo class abstract.

C++ Is it reasonable having an interface class inherits from a concrete class?

In C++ is it reasonable having an interface class inherits from a concrete class? Is this bad deign smell?
I have an interface which defines a behaviour, and a inherited class which defines an implementation.
Now I have another class and I want to state "Whoever inherits from this class need to specify behavior X, and defines this behavior Y which alread has a valid default implementation".
Is it correct practice this kind of implementation? I'm confused about this abstract/concrete mixing.
class IBase
{
public:
virtual ~IBase(){}
virtual void method1() = 0;
}
class ConcreteBase : IBase
{
public:
ConcreteBase(){}
void method1() override { // some impl; }
}
class ISpecialized : ConcreteBase
{
public:
// Here I don't need virtual destructor
void method2() = 0;
}
class ConcreteSpecialized : ISpecialized
{
public:
ConcreteSpecialized(){}
void method2() override { // some impl. }
}
Instead of having ISpecialized extend IBase, you should consider having it stand on its own. Then you can use multiple inheritance to make your concrete class derive from both interfaces.
class ISpecialized
{
public:
~ISpecialized(){}
void method2() = 0;
}
class ConcreteSpecialized : ConcreteBase, ISpecialized
{
public:
ConcreteSpecialized(){}
void method2() override { // some impl. }
}
The language allows it, it's clear and to the point, and you can use the override annotation which will help you should you ever refactor to another approach. I'd consider renaming ISpecialized though, if you're using I to specify an interface.
So other than the unnecessary ~IBase(){} there's nothing wrong at all with your approach.
If you want a virtual destructor then use
virtual ~IBase() = default;
i.e. don't define it explicitly.
Strictly from a software design point of view, I would not recommend on doing so.
There is no added benefit to ISpecialized inheriting from the ConcreteBase rather than the IBase class, since in both cases the interface will define the exact same set of methods. An interface is something you'd expect to be abstract.
If there is no direct relationship between the two interfaces, I would also recommend considering Mark's answer. In such case, it's better to separate them, thus allowing oneself to inherit a concrete implementation of the first one, while using only the definitions from the other.

use of pure virtual function defined outside the class in C++?

I read on internet that very rarely we will define the function even though it is defined as pure virtual inside the class as below.
class abc
{
public:
virtual void func() = 0;
}
void abc::func()
{
cout << "in abc::func()";
}
I didn't understand the uses of this. On the link http://www.gotw.ca/gotw/031.htm, it got mentioned that we can use this as pure virtual destructor. But I haven't clearly understand. Can any one please let me know what are the uses.
A destructor needs an implementation even if it's pure virtual, because destructors are called automatically and non-virtually (up each base class chain).
Thus if you have a pure virtual destructor you'd better also define it.
Otherwise you will not be able to destroy any object of that class or class derived from that class: a destructor call will be attempted in a destruction, and the linker will complain that it can't find a definition.
By a quirk of syntax that's never been fixed, the definition can't be provided inline in the class definition, but has to be provided separately.
Another use of implemented pure virtual functions is to force subclasses to explicitly ask for the default behaviour. A good example is given in Effective C++ Item 34 (paraphrasing (paracoding?)):
class Airplane
{
public:
virtual void fly() = 0;
};
Airplane::fly()
{
//A default implementation
}
class ModelA : public Airplane
{
public:
virtual void fly() { Airplane::fly(); } //explicitly use the default
};
class ModelB : public Airplane
{
public:
virtual void fly() { Airplane::fly(); } //explicitly use the default
};
class ModelC : public Airplane
{
public:
virtual void fly() { //different implementation }
};
The idea of this is to make it difficult for clients to accidentally inherit default behaviour that they might not want if they thought about it. In more general terms, this idiom is good for avoiding code duplication by factoring out implementations of virtual methods which are not intrinsically default.
There is no rule which prevents you to define pure virtual methods. This can be used to force child classes to provide an implementation, but at the same time gives you the opportunity to provide a convinient implementation as well (doing common tasks).
E.g If xyz derives from abc it can uses abcs function definition in its own:
struct xyz : public abc
{
virtual void func() override
{
abc::func(); // explicitely calling the implementation provided by abc
}
}

Virtual member functions in most-derived class?

Consider the following base class:
class Base
{
public:
virtual ~Base(void);
virtual void foo(void);
virtual void bar(void) = 0;
}
Now suppose I know that a given class should be the most derived class of Base. Should I declare the functions virtual? The most derived class can/will be used polymorphically with Base.
For example, should I use MostDerived1 or MostDerived2?
class MostDerived1 : public Base
{
public:
~MostDerived1(void);
void foo(void);
void bar(void);
}
class MostDerived2 : public Base
{
public:
virtual ~MostDerived2(void);
virtual void foo(void);
virtual void bar(void);
}
I'm leaning towards MostDerived1 because it most closely models the intent of the programmer: I don't want another child class of MostDerived1 to be used polymorphically with MostDerived1.
Is this reasoning correct? Are there any good reasons why I should pick MostDerived2, aside from the obvious there could be a >0% chance MostDerived2 should be used polymorphically with any deriving classes (class OriginalAssumptionWrong : public MostDerived2)?
Keep in mind MostDerived1/MostDerived2 can both be used polymorphically with Base.
Adding virtual to derived classes doesn't change their behavior, MostDerived and MostDerived2 are have exactly the same behavior.
It does however document your intention, however. I would recommend it for that purpose. The override keyword also helps with this, assuming its available on your platform.
You can't turn off virtualness. Another class derived from either MostDerived1 or MostDerived2 can also override any of the virtual functions regardless of whether you omit the virtual keyword somewhere in the class hierarchy or not.
If you want to enforce that no other class derives from MostDerived1, define it as
class MostDerived1 final : public Base
{
// ...
};
The final keyword can also be used for individual virtual member functions, ensuring no derived class overrides that specific function.
Once function declear somewhere at the hierarchy as a virtual, it's virtual for ever.
You can use final or override if you using C++11

Pure virtual function with implementation

My basic understanding is that there is no implementation for a pure virtual function, however, I was told there might be implementation for pure virtual function.
class A {
public:
virtual void f() = 0;
};
void A::f() {
cout<<"Test"<<endl;
}
Is code above OK?
What's the purpose to make it a pure virtual function with an implementation?
A pure virtual function must be implemented in a derived type that will be directly instantiated, however the base type can still define an implementation. A derived class can explicitly call the base class implementation (if access permissions allow it) by using a fully-scoped name (by calling A::f() in your example - if A::f() were public or protected). Something like:
class B : public A {
virtual void f() {
// class B doesn't have anything special to do for f()
// so we'll call A's
// note that A's declaration of f() would have to be public
// or protected to avoid a compile time problem
A::f();
}
};
The use case I can think of off the top of my head is when there's a more-or-less reasonable default behavior, but the class designer wants that sort-of-default behavior be invoked only explicitly. It can also be the case what you want derived classes to always perform their own work but also be able to call a common set of functionality.
Note that even though it's permitted by the language, it's not something that I see commonly used (and the fact that it can be done seems to surprise most C++ programmers, even experienced ones).
To be clear, you are misunderstanding what = 0; after a virtual function means.
= 0 means derived classes must provide an implementation, not that the base class can not provide an implementation.
In practice, when you mark a virtual function as pure (=0), there is very little point in providing a definition, because it will never be called unless someone explicitly does so via Base::Function(...) or if the Base class constructor calls the virtual function in question.
The advantage of it is that it forces derived types to still override the method but also provides a default or additive implementation.
If you have code that should be executed by the deriving class, but you don't want it to be executed directly -- and you want to force it to be overriden.
Your code is correct, although all in all this isn't an often used feature, and usually only seen when trying to define a pure virtual destructor -- in that case you must provide an implementation. The funny thing is that once you derive from that class you don't need to override the destructor.
Hence the one sensible usage of pure virtual functions is specifying a pure virtual destructor as a "non-final" keyword.
The following code is surprisingly correct:
class Base {
public:
virtual ~Base() = 0;
};
Base::~Base() {}
class Derived : public Base {};
int main() {
// Base b; -- compile error
Derived d;
}
You'd have to give a body to a pure virtual destructor, for example :)
Read: http://cplusplus.co.il/2009/08/22/pure-virtual-destructor/
(Link broken, use archive)
Pure virtual functions with or without a body simply mean that the derived types must provide their own implementation.
Pure virtual function bodies in the base class are useful if your derived classes wants to call your base class implementation.
Yes this is correct. In your example, classes that derive from A inherit both the interface f() and a default implementation. But you force derived classes to implement the method f() (even if it is only to call the default implementation provided by A).
Scott Meyers discusses this in Effective C++ (2nd Edition) Item #36 Differentiate between inheritance of interface and inheritance of implementation. The item number may have changed in the latest edition.
The 'virtual void foo() =0;' syntax does not mean you can't implement foo() in current class, you can. It also does not mean you must implement it in derived classes.
Before you slap me, let's observe the Diamond Problem:
(Implicit code, mind you).
class A
{
public:
virtual void foo()=0;
virtual void bar();
}
class B : public virtual A
{
public:
void foo() { bar(); }
}
class C : public virtual A
{
public:
void bar();
}
class D : public B, public C
{}
int main(int argc, const char* argv[])
{
A* obj = new D();
**obj->foo();**
return 0;
}
Now, the obj->foo() invocation will result in B::foo() and then C::bar().
You see... pure virtual methods do not have to be implemented in derived classes (foo() has no implementation in class C - compiler will compile)
In C++ there are a lot of loopholes.
Hope I could help :-)
If I ask you what's the sound of an animal, the correct response is to ask which animal, that's exactly the purpose of pure virtual functions, or abstract function is when you cannot provide an implementation to your function in the base class (Animal) but each animal has its own sound.
class Animal
{
public:
virtual void sound() = 0;
}
class Dog : public Animal
{
public:
void sound()
{
std::cout << "Meo Meo";
}
}
One important use-case of having a pure virtual method with an implementation body, is when you want to have an abstract class, but you do not have any proper methods in the class to make it pure virtual. In this case, you can make the destructor of the class pure virtual and put your desired implementation (even an empty body) for that. As an example:
class Foo
{
virtual ~Foo() = 0;
void bar1() {}
void bar2(int x) {}
// other methods
};
Foo::~Foo()
{
}
This technique, makes the Foo class abstract and as a result impossible to instantiate the class directly. At the same time you have not added an additional pure virtual method to make the Foo class abstract.