storing integer value in reverse order - c++

while printing the hexadecimal value(the value which is stored in a) is printing in reverse order ,
int main()
{
int i;
uint8_t b[4];
int a = 0xaabbccdd;
uint8_t *ptr;
ptr = &b;
memcpy(ptr,&a,4 * sizeof(uint8_t));
for(i = 0;i < 4;i++)
{
printf("%x ",*ptr++);
}
return(0);
}
output
dd cc bb aa
how to store that in the same order which i gave as a input(aabbccdd)

This has to do with ENDIANNESS, it's how the computers store the numerical values in memory.
To sum up, most modern processors (x86, x86-64, ARM) are little-endian (ARM is bi-endian now, you can configure it in hardware).
What this means is that the least significant bytes have the lowest address (little end first).
Instead of trying to go against this, I'd advise you to work around it if you really need to.
One thing you could do, if you really have to, is to use the network byte order, that is defined to be big-endian. Functions like htons(), htonl(), ntohs(), ntohl() could be helpful.

Related

Converting 4 raw bytes into 32-bit floating point

I'm trying to re-construct a 32-bit floating point value from an eeprom.
The 4 bytes in eeprom memory (0-4) are : B4 A2 91 4D
and the PC (VS Studio) reconstructs it correctly as 3.054199 * 10^8 (the floating point value I know should be there)
Now I'm moving this eeprom to be read from an 8-bit Arduino, so not sure if it's compiler/platform thing, but when I try reading the 4 bytes into a 32-bit dword, and then typecast it to a float, the value I get isn't even close.
Assuming the conversion can't be done automatically with the standard ansi-c compiler, how can the 4 bytes be manually parsed to be a float?
The safest way, and due to compiler optimization also as fast as any other, is to use memcpy:
uint32_t dword = 0x4D91A2B4;
float f;
memcpy(&f, &dw, 4);
Demo: http://ideone.com/riDfFw
As Shafik Yaghmour mentioned in his answer - it's probably an endianness issue, since that's the only logical problem you could encounter with such a low-level operation. While Shafiks answer in the question he linked, basically covers the process of handling such an issue, I'll just leave you some information:
As stated on the Anduino forums, Anduino uses Little Endian. If you're not sure about what will be the endianness of the system you'll end up working on, but want to make your code semi-multiplatform, you can check the endianness at runtime with a simple code snippet:
bool isBigEndian(){
int number = 1;
return (*(char*)&number != 1);
}
Be advised that - as all things - this consumes some of your procesor time and makes your program run slower, and while that's nearly always a bad thing, you can still use this to see the results in a debug version of your app.
How this works is that it tests the first byte of the int stored at the address pointed by &number. If the first byte is not 1, it means the bytes are Big Endian.
Also - this only will work if sizeof(int) > sizeof(char).
You can also embed this in your code:
float getFromEeprom(int address){
char bytes[sizeof(float)];
if(isBigEndian()){
for(int i=0;i<sizeof(float);i++)
bytes[sizeof(float)-i] = EEPROM.read(address+i);
}
else{
for(int i=0;i<sizeof(float);i++)
bytes[i] = EEPROM.read(address+i);
}
float result;
memcpy(&result, bytes, sizeof(float));
return result;
}
You need to cast at the pointer level.
int myFourBytes = /* something */;
float* myFloat = (float*) &myFourBytes;
cout << *myFloat;
Should work.
If the data is generated on a different platform that stores values in the opposite endianness, you'll need to manually swap the bytes around. E.g.:
unsigned char myFourBytes[4] = { 0xB4, 0xA2, 0x91, 0x4D };
std::swap(myFourBytes[0], myFourBytes[3]);
std::swap(myFourBytes[1], myFourBytes[2]);

read float and double from binary data in C++

I need to be able to read in a float or double from binary data in C++, similarly to Python's struct.unpack function. My issue is that the data I am receiving will always be big-endian. I have dealt with this for integer values as described here, but working byte by byte does not work with floating point values. I need a way to extract floating point values (both 32 bit floats and 64 bit doubles) in in C++, similar to how you would use struct.unpack(">f", num) or struct.unpack(">d", num) in Python.
here's an example of what I have tried:
stuct.unpack("d", num) ==> *(double*) str; // if str is a char* containing the data
That works fine if str is little-endian, but not if it is big-endian, as I know it will always be. The problem is that I do not know what the native endianness of the environment will be, so I need to be able to extract the binary data as big-endian at all times.
If you look at the linked question, you'll see this is easily using bitwise-ors and bitshifts for integer values, but that method does not work for floating point.
NOTE I should have pointed this out earlier, but I cannot use c++11 or any third party libraries other than Boost.
Why working byte by byte does not work with floating point values?
Just extract 32bit integer as usual, then reinterpret it as float: float f = *(float*)&i
And the same for 64bit integers and double
void ByteSwap(void * data, int size)
{
char * ptr = (char *) data;
for (int i = 0; i < size/2; ++i)
std::swap(ptr[i], ptr[size-1-i]);
}
bool LittleEndian()
{
int test = 1;
return *((char *)&test) == 1;
}
if (LittleEndian())
ByteSwap(&my_double, sizeof(double));

How to store double - endian independent

Despite the fact that big-endian computers are not very widely used, I want to store the double datatype in an independant format.
For int, this is really simple, since bit shifts make that very convenient.
int number;
int size=sizeof(number);
char bytes[size];
for (int i=0; i<size; ++i)
bytes[size-1-i] = (number >> 8*i) & 0xFF;
This code snipet stores the number in big endian format, despite the machine it is being run on. What is the most elegant way to do this for double?
The best way for portability and taking format into account, is serializing/deserializing the mantissa and the exponent separately. For that you can use the frexp()/ldexp() functions.
For example, to serialize:
int exp;
unsigned long long mant;
mant = (unsigned long long)(ULLONG_MAX * frexp(number, &exp));
// then serialize exp and mant.
And then to deserialize:
// deserialize to exp and mant.
double result = ldexp ((double)mant / ULLONG_MAX, exp);
The elegant thing to do is to limit the endianness problem to as small a scope as possible. That narrow scope is the I/O boundary between your program and the outside world. For example, the functions that send binary data to / receive binary data from some other application need to be aware of the endian problem, as do the functions that write binary data to / read binary data from some data file. Make those interfaces cognizant of the representation problem.
Make everything else blissfully ignorant of the problem. Use the local representation everywhere else. Represent a double precision floating point number as a double rather than an array of 8 bytes, represent a 32 bit integer as an int or int32_t rather than an array of 4 bytes, et cetera. Dealing with the endianness problem throughout your code is going to make your code bloated, error prone, and ugly.
The same. Any numeric object, including double, is eventually several bytes which are interpreted in a specific order according to endianness. So if you revert the order of the bytes you'll get exactly the same value in the reversed endianness.
char *src_data;
char *dst_data;
for (i=0;i<N*sizeof(double);i++) *dst_data++=src_data[i ^ mask];
// where mask = 7, if native == low endian
// mask = 0, if native = big_endian
The elegance lies in mask which handles also short and integer types: it's sizeof(elem)-1 if the target and source endianness differ.
Not very portable and standards violating, but something like this:
std::array<unsigned char, 8> serialize_double( double const* d )
{
std::array<unsigned char, 8> retval;
char const* begin = reinterpret_cast<char const*>(d);
char const* end = begin + sizeof(double);
union
{
uint8 i8s[8];
uint16 i16s[4];
uint32 i32s[2];
uint64 i64s;
} u;
u.i64s = 0x0001020304050607ull; // one byte order
// u.i64s = 0x0706050403020100ull; // the other byte order
for (size_t index = 0; index < 8; ++index)
{
retval[ u.i8s[index] ] = begin[index];
}
return retval;
}
might handle a platform with 8 bit chars, 8 byte doubles, and any crazy-ass byte ordering (ie, big endian in words but little endian between words for 64 bit values, for example).
Now, this doesn't cover the endianness of doubles being different than that of 64 bit ints.
An easier approach might be to cast your double into a 64 bit unsigned value, then output that as you would any other int.
void reverse_endian(double number, char (&bytes)[sizeof(double)])
{
const int size=sizeof(number);
memcpy(bytes, &number, size);
for (int i=0; i<size/2; ++i)
std::swap(bytes[i], bytes[size-i-1]);
}

double byte swapping

There are some discussions about the same question but I would like to ask some more ,
1) How portable is the below code for a double byte swapping
int ReadDouble(FILE *fptr,double *n)
{
unsigned char *cptr,tmp;
if (fread(n,8,1,fptr) != 1)
return(FALSE);
cptr = (unsigned char *)n;
tmp = cptr[0];
cptr[0] = cptr[7];
cptr[7] = tmp;
tmp = cptr[1];
cptr[1] = cptr[6];
cptr[6] = tmp;
tmp = cptr[2];
cptr[2] = cptr[5];
cptr[5] =tmp;
tmp = cptr[3];
cptr[3] = cptr[4];
cptr[4] = tmp;
return(TRUE);
}
2) Should I keep the 3 important parts of a floating point number, sign bit, mantissa, exponent as integers and then try to manipulate them somehow.
I know the basics of floating point representations, not that deeply as a mechanical engineer, however I need to read some big-endian file where my machine is little endian. I can maybe worry about the portability issues later on. But I would like to learn about them perhaps you can direct me to some more direct things on this because there is too much information on this, I was confused which one to read.
So after some comments this should more or less do that in a portable way right? Sorry for the C file pointers...
double_t ReadDouble(ifstream& source) {
// read
char buf[sizeof(double_t)];
source.read(buf, sizeof(double_t));
// reverse and return
reverse( buf, buf+sizeof(double_t) );
return *(reinterpret_cast<double_t*>(buf));
}
Best,
Umut
It's not as easy as that. Just because an architecture is big-endian for integers doesn't mean it's big-endian for floating point numbers. I've heard of platforms that store integers big-endian and floats little-endian.
So first you should discover what the actual memory representation of double on your source platform is.
As for the swap itself, it's inefficient and way too much code. An additional 8-byte buffer won't kill you, so why not do this:
int ReadDouble(FILE* f, double* n) {
unsigned char* nbytes = reinterpret_cast<unsigned char*>(n);
unsigned char buf[sizeof(double)];
if (fread(buf, sizeof(double), 1, f) != 1) return FALSE;
for (int i = 0; i < sizeof(double); ++i) {
nbytes[i] = buf[sizeof(double)-1-i];
}
return TRUE;
}
Way less code, even if you decide to manually unroll the loop.
This is not portable because you are not checking the order of your machine vs. the expected order in the file. If the machine matches the file, then you are swapping bytes to the wrong order.
One easy way to check is to look at the bit representation of a known constant.

Reading "integer" size bytes from a char* array.

I want to read sizeof(int) bytes from a char* array.
a) In what scenario's do we need to worry if endianness needs to be checked?
b) How would you read the first 4 bytes either taking endianness into consideration or not.
EDIT : The sizeof(int) bytes that I have read needs to be compared with an integer value.
What is the best approach to go about this problem
Do you mean something like that?:
char* a;
int i;
memcpy(&i, a, sizeof(i));
You only have to worry about endianess if the source of the data is from a different platform, like a device.
a) You only need to worry about "endianness" (i.e., byte-swapping) if the data was created on a big-endian machine and is being processed on a little-endian machine, or vice versa. There are many ways this can occur, but here are a couple of examples.
You receive data on a Windows machine via a socket. Windows employs a little-endian architecture while network data is "supposed" to be in big-endian format.
You process a data file that was created on a system with a different "endianness."
In either of these cases, you'll need to byte-swap all numbers that are bigger than 1 byte, e.g., shorts, ints, longs, doubles, etc. However, if you are always dealing with data from the same platform, endian issues are of no concern.
b) Based on your question, it sounds like you have a char pointer and want to extract the first 4 bytes as an int and then deal with any endian issues. To do the extraction, use this:
int n = *(reinterpret_cast<int *>(myArray)); // where myArray is your data
Obviously, this assumes myArray is not a null pointer; otherwise, this will crash since it dereferences the pointer, so employ a good defensive programming scheme.
To swap the bytes on Windows, you can use the ntohs()/ntohl() and/or htons()/htonl() functions defined in winsock2.h. Or you can write some simple routines to do this in C++, for example:
inline unsigned short swap_16bit(unsigned short us)
{
return (unsigned short)(((us & 0xFF00) >> 8) |
((us & 0x00FF) << 8));
}
inline unsigned long swap_32bit(unsigned long ul)
{
return (unsigned long)(((ul & 0xFF000000) >> 24) |
((ul & 0x00FF0000) >> 8) |
((ul & 0x0000FF00) << 8) |
((ul & 0x000000FF) << 24));
}
Depends on how you want to read them, I get the feeling you want to cast 4 bytes into an integer, doing so over network streamed data will usually end up in something like this:
int foo = *(int*)(stream+offset_in_stream);
The easy way to solve this is to make sure whatever generates the bytes does so in a consistent endianness. Typically the "network byte order" used by various TCP/IP stuff is
best: the library routines htonl and ntohl work very well with this, and they
are usually fairly well optimized.
However, if network byte order is not being used, you may need to do things in
other ways. You need to know two things: the size of an integer, and the byte order.
Once you know that, you know how many bytes to extract and in which order to put
them together into an int.
Some example code that assumes sizeof(int) is the right number of bytes:
#include <limits.h>
int bytes_to_int_big_endian(const char *bytes)
{
int i;
int result;
result = 0;
for (i = 0; i < sizeof(int); ++i)
result = (result << CHAR_BIT) + bytes[i];
return result;
}
int bytes_to_int_little_endian(const char *bytes)
{
int i;
int result;
result = 0;
for (i = 0; i < sizeof(int); ++i)
result += bytes[i] << (i * CHAR_BIT);
return result;
}
#ifdef TEST
#include <stdio.h>
int main(void)
{
const int correct = 0x01020304;
const char little[] = "\x04\x03\x02\x01";
const char big[] = "\x01\x02\x03\x04";
printf("correct: %0x\n", correct);
printf("from big-endian: %0x\n", bytes_to_int_big_endian(big));
printf("from-little-endian: %0x\n", bytes_to_int_little_endian(little));
return 0;
}
#endif
How about
int int_from_bytes(const char * bytes, _Bool reverse)
{
if(!reverse)
return *(int *)(void *)bytes;
char tmp[sizeof(int)];
for(size_t i = sizeof(tmp); i--; ++bytes)
tmp[i] = *bytes;
return *(int *)(void *)tmp;
}
You'd use it like this:
int i = int_from_bytes(bytes, SYSTEM_ENDIANNESS != ARRAY_ENDIANNESS);
If you're on a system where casting void * to int * may result in alignment conflicts, you can use
int int_from_bytes(const char * bytes, _Bool reverse)
{
int tmp;
if(reverse)
{
for(size_t i = sizeof(tmp); i--; ++bytes)
((char *)&tmp)[i] = *bytes;
}
else memcpy(&tmp, bytes, sizeof(tmp));
return tmp;
}
You shouldn't need to worry about endianess unless you are reading the bytes from a source created on a different machine, e.g. a network stream.
Given that, can't you just use a for loop?
void ReadBytes(char * stream) {
for (int i = 0; i < sizeof(int); i++) {
char foo = stream[i];
}
}
}
Are you asking for something more complicated than that?
You need to worry about endianess only if the data you're reading is composed of numbers which are larger than one byte.
if you're reading sizeof(int) bytes and expect to interpret them as an int then endianess makes a difference. essentially endianness is the way in which a machine interprets a series of more than 1 bytes into a numerical value.
Just use a for loop that moves over the array in sizeof(int) chunks.
Use the function ntohl (found in the header <arpa/inet.h>, at least on Linux) to convert from bytes in the network order (network order is defined as big-endian) to local byte-order. That library function is implemented to perform the correct network-to-host conversion for whatever processor you're running on.
Why read when you can just compare?
bool AreEqual(int i, char *data)
{
return memcmp(&i, data, sizeof(int)) == 0;
}
If you are worrying about endianness when you need to convert all of integers to some invariant form. htonl and ntohl are good examples.