Pointer/Refer to an array? - c++

Okay, I'm writing a program that will perform different functions on an array. If necessary, the array will need to change capacity. The instructions are:
Create an new array.
Copy the contents from the old array to the new.
Delete the old array.
This part is understand, but what I don´t understand is how to keep a reference to the array that the functions will work with. This is my code for creating a new array and move over the elements.
int newSize = m_size*2;
double *tempArray= new double[newSize];
for(int i=0; i<m_size-1; i++)
{
tempArray[i] = arr[i];
}
delete []arr;
for(int i=0; i<m_size-1; i++)
{
arr[i] = tempArray[i];
}
delete []tempArray;
}
All the other methods use arr so I would like to reference back to that. A pointer won´t work since it only points to the first element. How can I use my arr variable to refer to an array?

In C and C++ dynamic arrays are usually represented by a pointer to the first element and the number of elements. So I'm assuming the following declarations:
double *arr;
int m_size;
If by any chance you have arr decleared as a real array double arr[..], then you cannot do delete []arr nor change its size!
Then your code should be along the lines of:
int newSize = 2*m_size;
double *tempArray= new double[newSize];
for(int i=0; i<m_size-1; i++)
{
tempArray[i] = arr[i];
}
delete []arr;
arr = tempArray;
m_size = newSize;
But now I wonder: why m_size-1 in the loop?
And also, you can just do:
memcpy(tempArray, arr, sizeof(*arr) * m_size)); //or m_size-1?
All this is nice if it is an exercise. For real code it almost always better to use std::vector<double> and the resize() member function.

You got undefined behaviour in your code.
delete []arr;
for(int i=0; i<m_size-1; i++)
{
arr[i] = tempArray[i];
}
You delete the memory arr was pointing to and then assign to the deleted memory inside the loop. Instead you should just write:
delete []arr;
arr = tempArray;
The whole code would be:
int newSize = m_size*2;
double *tempArray= new double[newSize];
for(int i=0; i<m_size-1; i++) // -1 might be wrong, look below for a comment on this line.
{
tempArray[i] = arr[i];
}
delete []arr;
arr = tempArray;
m_size = newSize // stolen from the others *cough* since I oversaw the need.
// note that I don't call delete on tempArray.
}
Also I don't know how you allocated your first array but if you made it calling new double[m_size] then you'd want to delete the -1 in the loop condition of the for loop since you're checking for i < m_size and not i <= m_size.

You need to allocate memory for ar after deallocating it.
int newSize = m_size*2;
double *tempArray= new double[newSize];
for(int i=0; i<m_size-1; i++)
{
tempArray[i] = arr[i];
}
delete []arr;
ar = new double[newSize];
for(int i=0; i<m_size-1; i++)
{
arr[i] = tempArray[i];
}
delete []tempArray;

delete []arr;
for(int i=0; i<m_size-1; i++)
{
arr[i] = tempArray[i];
}
Oops. Don't access after delete. And don't delete unless it was allocated with new.
You simply can't reallocate an array declared as
int arr[100]
or similar.

Based on the code you've given, what you're currently performing is:
Create a new array (tempArray)
Copy the contents of the old (arr) array to the new (temp) - (note - what happens if you make the new array smaller than the old?)
Delete the old array
Copy the new values back into the deleted remains of the old array (note - you deleted arr so you can't use it now!)
Delete the new array (so everything is gone)
Basically, you need to fix step 2, to handle sizes, and get rid of steps 4 and 5 entirely - you just need to re-assign arr instead:
arr = tempArray

You just have to declare the array arr and put the values in it. You can refer to the array through its pointer arr or each element with arr[element_id].

You have a couple of options here:
Take the C-style approach of just storing the pointer to the first element like you have, plus the length. From those two you can calculate anything you need.
Use std::vector. It holds an array, allows you to easily resize it with functions like emplace_back, and can tell you its length with the size function.
The second approach is certainly preferred. If you're in C++, you should usually be using std::vector instead of raw arrays, unless you're looking for a fixed-sized one. In that case use std::array.
You also get the added benefit of copying a vector being as simple as vector1 = vector2;.

Related

2D array of pointers: Deleting the array but not the pointers?

In my code, I have a 2D array of pointers to my data:
Data***
The reason I'm not using array notation is because the size is not determined at compile time.
So, somewhere in my code I allocate all the necessary space:
arr = new Data **[xVals];
for (int i = 0; i < xVals; i++)
{
arr[i] = new Data *[yVals];
for (int j = 0; j < yVals; j++)
{
arr[i][j] = nullptr;
}
}
And then fill the array with my proper pointers some time later on.
Furthermore, the pointer also gets stored in a std::vector:
for(...) {
for(...) {
// Conditional statement; not the whole array gets filled, some parts stay nullptr
...
arr[xCoord][yCoord] = new Data(...);
myVector.push_back(arr[xCoord][yCoord]);
}
}
... // Do some other stuff that takes advantage of the spatial properties of the 2D array
Once I'm done using the 2D array, I want to delete it, but NOT delete the Data-pointers themselves, since they are now stored in my vector.
I've been trying the following:
for (int i = 0; i < xVals; i++)
{
// Delete all "column" arrays
delete[] arr[i];
}
// Delete
delete[] arr;
However, I get a corrupted heap error CRT detected that the application wrote to memory after end of heap buffer, so I'm not sure what exactly I did wrong there. How do I delete a 2D array without deleting the data it held?

Dynamic resizing array code not working in C++?

I am trying to create an array, which doubles every time it is completely filled.
#include <iostream>
using namespace std;
int* array_doubler(int* array, int size){
int *new_array = new int[size*2];
for(int i = 0; i < size; i++){
new_array[i] = array[i];
}
delete[] array;
return new_array;
}
int main()
{
int N = 10; // Size of array to be created
int *array = new int[0];
for(int i = 0; i < N; i++)
{
if(array[i] == '\0')
array = array_doubler(array, i);
array[i] = i*2;
}
//Printing array elemensts
for(int i = 0; i < N; i++)
cout << array[i] << '\t';
cout << '\n';
return 0;
}
Problem is when I create dynamic memory with new, all the spots have the null character \0 value in them (not just the last spot). i.e. If i write:
int* p = new int[5];
then all the 5 blocks in memory p[0],p[1],p[2],p[3],p[4],p[5] have \0 in them, not just the p[5]. So the if(array[i] == '\0') in my main() calls array_doubler for every single iteration of for loop. I want it to fill the available spots in the array first and when it reaches the last element, then call array_doubler.
Problem is when I create dynamic memory with new, all the spots have the null character \0 value in them (not just the last spot).
Actually they have undefined values in them. 0 is a valid value for them to have, but tomorrow the compiler might suddenly decide that they should all have 1 instead of 0.
If you want to detect the end of an array, then you have to remember how big the array is. C++ doesn't do it for you. Actually, it does do it for you if you use std::vector, but I suppose that's not the point of this exercise.
I'm not sure why you'd want to do this, as std::vector offer this kind of feature, and are more idiomatic of c++ (see isocpp faq on why C-style array are evil).
One of the issue of C-style array is the fact that they don´t know their own size, and that they don't have default value, thus stay uninitialized.
If for some reason you need to not use std::vector, the next best solution would be to wrap the array with it's size in a structure or a class (which is kinda what std::vector is doing), or to initialize your array using std::memset (which is the C function you would use if you were in C).
Do keep in mind that this is not considered as good practices, and that the STL offer plenty of solution when you need containers.

Copying content of array to resized array in C++

I've searched through many topics here, but they didn't seem to answer me exactly.
I'm trying to do some dynamic reallocation od arrays in C++. I can't use anything from STL libraries as I need to use this in homework where STL (vectors,...) is explicitly forbidden.
So far, I've tried to elaborate with code like this:
int * items = new int[3]; //my original array I'm about to resize
int * temp = new int[10];
for (int i = 0; i < 3; i++) temp[i] = items[i];
delete [] items; //is this necessary to delete?
items = new int [10];
for (int i = 0; i < 10; i++) items[i] = temp[i];
delete [] temp;
This seem to work, but what bothers me is the excessive number of iterations. Can't this be done anyhow smarter? Obviously, I'm working with much larger arrays than this. Unfortunately, I have to work with arrays though.
edit: When I try to do items = temp; instead of
for (int i = 0; i < 10; i++) items[i] = temp[i]; and try to std::cout all my elements, I end up with losing first two elements, but valgrind prints them correctly.
Yes, the first delete[] is necessary. Without it, you'd be leaking memory.
As to the code that comes after that first delete[], all of it can be replaced with:
items = temp;
This would make items point to the ten-element array you've just populated:
int * items = new int[3]; //my original array I'm about to resize
int * temp = new int[10];
for (int i = 0; i < 3; i++) temp[i] = items[i];
delete [] items; //delete the original array before overwriting the pointer
items = temp;
Finally, don't forget to delete[] items; when you are done with the array.
The containers of the STL were made to ease work like this. It is tedious, but there is not much of a choice, when you need to use C-arrays.
The deletion of
delete [] items;
is necessary, as when you abandon the reference to the array, which you would do with assigning a new reference in
items = new int [10];
will cause a memory leak, so this is necessary.

Double (two-dimensional) array using std::unique_ptr

I have a double array allocated by pointer to pointer.
// pointer to pointer
int **x = new int *[5]; // allocation
for (i=0; i<5; i++){
x[i] = new int[2];
}
for (i=0; i<5; i++){ // assignment
for (j=0; j<2; j++){
x[i][j] = i+j;
}
}
for (i=0; i<5; i++) // deallocation
delete x[i];
delete x;
I am trying to do this using unique_ptr:
std::unique_ptr<std::unique_ptr<int>[]> a(new std::unique_ptr<int>[5]);
for (i=0; i<5; i++)
a[i] = new int[2];
but kept getting an error saying that no operator = matches these operands. What I am doing wrong here?
You cannot assign a int* to a std::unique_ptr<int[]>, that is the cause for your error. The correct code is
a[i] = std::unique_ptr<int[]>(new int[2]);
However, piokuc is correct, that it is highly unusual to use unique_ptr for arrays, as that's what std::vector and std::array are for, depending on if the size is known ahead of time.
//make a 5x2 dynamic jagged array, 100% resizable any time
std::vector<std::vector<int>> container1(5, std::vector<int>(2));
//make a 5x2 dynamic rectangular array, can resize the 5 but not the 2
std::vector<std::array<int, 2>> container1(5);
//make a 5x2 automatic array, can't resize the 2 or 5 but is _really fast_.
std::array<std::array<int, 2>, 5> container;
All of these can be initialized and used just the same as the code you already had, except they're easier to construct, and you don't have to destroy them.
If you do not have the luxury of using a std::array or a std::vector instead of a dynamically allocated array, you can use a std::unique_ptr for a two-dimensional array in C++11 as follows:
std::unique_ptr<int*, std::function<void(int**)>> x(
new int*[10](),
[](int** x) {
std::for_each(x, x + 10, std::default_delete<int[]>());
delete[] x;
}
);
The unique_ptr declaration takes care of allocating the row dimension of the array. The trailing () in new int*[10]() ensures that each column pointer is initialized to nullptr.
A for loop then allocates the column arrays:
for (size_t row = 0; row < 10; ++row) {
(x.get())[row] = new int[5];
}
When the unique_ptr goes out of scope, its custom deleter lambda function takes care of deleting the column arrays before deleting the row array. The for_each expression uses the default_delete functor.
for (i=0; i<5; i++) // deallocation
delete x[i];
delete x;
NO NO NO NO
delete [] x[i];
delete [] x;
// yo
The only reasons I can think of to use std::unique_ptr (or say boost::scoped_array) over std::vector for holding arrays are usually not applicable...
1) it saves 1 or 2 pointers worth of memory, depending on if you know what the size of all the arrays is [irrelevant unless you have a massive number of very small arrays]
2) in case you are just passing the array into some function that expects a C style array or raw pointer, it may feel like a more natural fit. std::vector IS guaranteed to be on sequential storage though, so passing (a.empty() ? nullptr : &a[0], a.size()) into such a function is 100% legit as well.
3) standard containers in MSVC debug mode are "checked" by default and very slow, which might be annoying when doing scientific programming on large datasets.
Your code is effectively manipulating an array of arrays of int.
In C++ you would normally want to implement it as:
std::vector<std::vector<int> > x;
This is not a good case for unique_ptr. Also, you should not need to use pointers to unique_ptr and allocate unique_ptr objects dynamically. The whole point of unique_ptr is to eliminate usage of pointers and to provide automatic allocation and deallocation of objects.
#include <iostream>
#include <memory>
#define print(x) std::cout << x
#define println(x) std::cout << x << std::endl
int main() {
std::unique_ptr<std::unique_ptr<int[]>[]> arr(new std::unique_ptr<int[]>[2]());
for (int i = 0; i < 2; i++)
{
arr[i] = std::make_unique<int[]>(5);
for (int j = 0; j < 5; j++) {
arr[i][j] = j;
println(arr[i][j]);
}
println(arr[i]);
}
}
An example further up inspired me for this solution
size_t k = 10;
std::unique_ptr<int*, std::function<void(int**)>> y(new int*[k](),
[](int** x) {delete [] &(x[0][0]);
delete[] x;});
// Allocate the large array
y.get()[0] = new int[k*10];
// Establish row-pointers
for (size_t row = 0; row < k; ++row) {
(y.get())[row] = &(y.get()[0][0]);
}
Here all dimensions can be dynamic and you can wrap it inside a class and expose an operator[]. Also the memory is allocated in a contiguous manner and you can easily introduce an allocator, which allocates aligned memory.
for (i=0; i<5; i++) // deallocation
delete x[i];
delete x;
It is a common mistake here.
x[i] is an array so you have to delete each array first using delete[]
Then you can delete you array of int* by using delete[]
Correct desallocation would be:
for (i=0; i<5; i++)
delete[] x[i]; //desallocate each array of int
delete[] x; //desallocate your array of int*
x = nullptr; //good practice to be sure it wont cause any dmg

Delete a pointer to pointer (as array of arrays)

I have this in my code:
double** desc = new double* [size_out];
for (int i = 0; i < size_out; i++)
desc[i] = new double [size_in];
How do I delete this desc?
Should I do:
delete [] desc;
or
for (int i=0; i<size_out; i++)
delete [] desc[i];
delete [] desc;
or
for (int i=0; i<size_out; i++)
delete [] desc[i];
delete desc;
?
Simple rules to follow:
for each allocation, there has to be a deallocation (ex1 is therefore wrong)
what was allocated using new should be freed using delete, using new[] should be deallocated using delete[] and using malloc should be deallocated using free (ex3 is therefore wrong)
Conclusion, ex2 is OK.
Your code shouldn't compile. The type of an array new expression is a pointer to the type of array element being created (the value is a pointer to the first element of the allocated array).
So the type of new double**[size_out] is double ***.
Whenever you use the array form of new, you must use the array form of delete even if you only allocate an array of size one.
double*** desc = new double**[size_out];
for (int i=0; i<size_out; i++)
desc[i] = new double*[size_in];
for (int i=0; i<size_out; i++)
delete[] desc[i];
delete[] desc;
Note that you still haven't allocated any double, just pointers.
Did you really want this instead?
double** desc = new double*[size_out];
for (int i=0; i<size_out; i++)
desc[i] = new double[size_in];
for (int i=0; i<size_out; i++)
delete[] desc[i];
delete[] desc;
Your deletion should mirror your allocation.
Since you used new [] to allocate the outer array, and new [] (in a loop) to allocate the inner arrays, do likewise for deletion. That is: your second solution is correct; delete [] the inner arrays in a loop, and finally the outer array via delete [] also.
That said, a (much, much) better solution in C++ would be to use a nested std::vector:
// Declaration and initialization:
vector<vector<double> > desc(size_out, vector<double>(size_in));
// No deletion!
Solution 2 is the right one : each cell points to a dynamically allocated array that should be deleted using delete[]. Finally,
the desc array itself should be deleted using delete[].
Bonus solution 4 : avoid using arrays and switch to std::vector<std::vector<double> >.
I would do
for (int i=0; i<size_out; i++)
delete [] desc[i];
delete [] desc;
for each array allocated with new [], you have a corresponding delete [].
And as Rupdolph says: stop using C-arrays, and start using std::vector. You will have less bugs (hundred times less bugs).