Keeping the physical address of the data which is in hard drive - c++

Is it possible to keep a datas address which is placed in hard disk or solid state disk in a container in RAM?
For my application (C++/visual studio 2008) I'm going to create a repository(directory) on a SSD drive and in that repository there will be thousands (lets say 100000 files with size like 3 MB for each) of binary files (the names of the files are Unique Id's)
Some applications have to perform search operation on tihs directory with the names (Id's).
So I thought that, if I create a container like a map in RAM and set the key column ID (name of the file) and the value to the physical address of the file (which is in the SSD) and let the applications perform the search in this map (in RAM) and if the data found, retreive the data with the address(since we have the physical address) wouldn't be much more faster?
So is it possible to do something like that?

There are a few easy options: use a database, or memory map the bunch of files. In the latter case, you'll have to be aware that apparent memory operations are in fact disk I/O's, and much slower. But the result of memory mapping a file is still a fairly ordinary pointer to its contents. This is even easier than the "physical addresses" you're proposing.

Related

FatFS - can I create multiple seek locations?

I have a working integration of FatFS in my C++ application running on a Cortex M4-based platform.
My application consists of logging data to a data format called MDF.
On the implementation side, I log data (to a given file) in batches of buffers; The number of buffers depends on how fast I acquire the data: log batch of one buffer . . . do other stuff . . . log batch of five buffer . . . do other stuff . . . etc.
There is also a header which is 24 bytes and contains the number of bytes of data. On a PC, I would just save the header at the end of the measurement but this is an embedded product which could be de-powered at any point in time. If I don't save the header periodically, the file becomes "corrupted".
Therefore, in order to maintain coherency I need to re-save the header after saving every batch of data and that's where my issue is.
This means that I have to call f_lseek before writing the header and then before I write the batch of data.
I am using f_cache_fptr so f_lseek is not painfully slow but I'd like to avoid needing to call f_lseek so frequently.
QUESTION
Is it possible to somehow have 2 seek locations so that I don't need to call f_seek to ping-pong between header-location and data-location?
I am open to modifying FatFS.
The problem, at the low-level, is simpler because the header only shares one 512 byte sector with the data: 24 bytes of header followed by 488 bytes of data.
Is it possible to somehow have 2 seek locations so that I don't need to call f_seek to ping-pong between header-location and data-location?
Not as far as I can tell, no, and it doesn't really seem to make sense. A FIL has only one current position, indicating where the next data written to it will go. What would it even mean for there to be two? How would the system know where to write? It certainly wouldn't be correct to write to both places.
Note in particular that with some operating systems and file systems, it is possible to open the same file more than once, but FatFS supports duplicate file opens only when all openings involved are for read-only mode.
I guess it would be possible to modify FatFS to give it the ability to store one file position when you seek to another, and then later to return to the first. So that would mean adding at least one member to the FIL structure, and adding at least one new function.
But why muck with the innards of FatFS? That's going to be at least a little risky. As long as you have to add a function anyway, how about just implementing a FRESULT my_f_write_at_beginning(FIL* fp, const void* buff, UINT btw, UINT* bw) on top of the existing functions? It can store the current position, seek to the beginning of the file, perform the write (maybe ensuring that the full number of bytes specified is written), and then seek back to the original position.
But fundamentally, no, there is no escaping ping-ponging back and forth, because doing so is part of the requirement you laid out.
On a PC, I would just save the header at the end of the measurement but this is an embedded product which could be de-powered at any point in time. If I don't save the header periodically, the file becomes "corrupted".
Therefore, in order to maintain coherency I need to re-save the header after saving every batch of data and that's where my issue is.
More correctly; you need to save the buffer and the header (footer?), and update the directory entry to reflect the new file size, and update the file allocation table to account for sectors allocated; and you need to write to at least 3 completely separate sectors "atomically" so that everything is consistent if there's a power failure at the wrong time.
This isn't entirely possible on most hardware.
However, there is a way to do it "somewhat safely". Specifically:
pre-allocate enough clusters for a completely new copy of the file (including the new data to append to the end) and update the file allocation table accordingly. If there's a power failure while doing this (or immediately after this point) the risk is lost clusters, which is an "ignore-able" problem that will waste some space but can be fixed easily with a typical "check disk" utility.
create a whole new copy of the file's data in the pre-allocated clusters (copy the old data, then append the new data and header). If there's a power failure in the middle of doing this (or immediately after this point), then the risk is the same as before - just some lost clusters (ignore-able).
atomically update the directory entry; changing both the file size and the "starting cluster number" with the same atomic (single sector) write. If there's a power failure after this point the risk is the same lost clusters (where the old version of the file's data was instead of where the new version of the file data is).
free the clusters that the old version of the file used by doing writes to the file allocation table. After this point you've completed successfully, so a power failure is fine.
To make this less awful for performance you can have two "cluster chains" and alternate between them; such that one chain of clusters is for the current version of the file and the other will become the next version of the file. This avoids the need to copy a lot of older data from one place to another (if you know the old data is still in previously used clusters). It could also avoid the need to allocate and free most clusters in the file allocation table, but only with a significant increase in the risk of lost clusters.
Of course for any of this to work you'd need a guarantee that single-sector writes are atomic; and you can't be using FAT12 (where an entry in the file allocation table can be split by a sector boundary).

How in-memory databases store data larger than RAM memory in GemfireXD?

If I am using a cluster of 4 nodes, each having 4GB RAM, so total RAM memory is 16 GB. And I have to store 20 GB of data in a table.
Then how in-memory database will accommodate this data ? I read somewhere the data is swapped between RAM & Disk , but wouldn't it make data access slow. Please Explain
GemFire or GemFireXD evicts the data to disk if it feels memory pressure while accommodating more data.
It may have some performance implications. However, user can control how and when eviction takes place. All the algorithms use Least Recently Used algorithms to evict the data.
Also, when a row is evicted, the primary key value remains in memory while the remaining column data is evicted. This makes fetching the row from disk faster.
You can go through the following links to understand about evictions in GemFireXD:
http://gemfirexd.docs.pivotal.io/1.3.0/userguide/developers_guide/topics/cache/cache.html
HANA offers the possibility to unload data from the main memory. Since the data is then stored on the harddisc, queries accessing this data will run slowlier of course. Have a look at the hot/warm/cold data concept if you haven't heard about it.
This article gives you additional information about this topic: http://scn.sap.com/community/bw-hana/blog/2014/02/14/sap-bw-on-hana-data-classification-hotwarmcold
Though the question only targeted SQLITE & HANA wanted to share some insights on Oracle's Database Inmemory. It achieves loading huge tables into inmemory area by using various compression algorithms. Data populated into the IM column store is compressed using a new set of compression algorithms that not only help save space but also improve query performance. For example, table with 10GB in size when compressed with capacity high sizes to 3GB. This allows, table whose size greater than RAM be stored in a compressed format in inmemory area.
The OP specifically asked about a cluster, so that rules out SQLite (at least out of the box). You need a DBMS that can:
treat the 4 X 4GB of memory as 16GB of "storage" (IOW distribute the data across the noes of the cluster, but treat it as a whole)
compress the data to squeeze the 20GB of raw data into the available 16GB
eXtremeDB is one such solution. So is Oracle's Database In-Memory (with RAC). I'm sure there are others.
If you configure your tables so, GemFireXD can use offheap memory to be able to store larger amount of data in memory, consequently pushing off the need to evict data onto disk a bit farther (although reads of evicted data are optimized for faster lookup because the lookup keys are in memory)
http://gemfirexd.docs.pivotal.io/1.3.1/userguide/data_management/off-heap-guidelines.html

What's the smallest possible file size on disk?

I'm trying to find a solution to store a binary file in it's smallest size on disk. I'm reading vehicles VIN and plate number from a database that is 30 Bytes and when I put it in a txt file and save it, its size is 30B, but its size on disk is 4KB, which means if I save 100000 files or more, it would kill storage space.
So my question is that how can I write this 30B to an individual binary file to its smallest size on disk, and what is the smallest possible size of 30B on disk including other info such as file name and permissions?
Note: I do not want to save those text in database, just I want to make separate binary files.
the smallest size of a file is always the cluster size of your disk, which is typically 4k. for data like this, having many records in a single file is really the only reasonable solution.
although another possibility would be to store those files in an archive, a zip file for example. under windows you can even access the zip contents pretty similar to ordinary files in explorer.
another creative possibility: store all the data in the filename only. a zero byte file takes only 1024 bytes in the MFT. (assuming NTFS)
edit: reading up on resident files, i found that on the newer 4k sector drives, the MFT entry is actually 4k, too. so it doesn't get smaller than this, whether the data size is 0 or not.
another edit: huge directories, with tens or hundreds of thousands of entries, will become quite unwieldy. don't try to open one in explorer, or be prepared to go drink a coffee while it loads.
Most file systems allocate disk space to files in chunks. It is not possible to take less than one chunk, except for possibly a zero-length file.
Google 'Cluster size'
You should consider using some indexed file library like gdbm: it is associating to arbitrary key some arbitrary data. You won't spend a file for each association (only a single file for all of them).
You should reconsider your opposition to "databases". Sqlite is a library giving you SQL and database abilities. And there are noSQL databases like mongodb
Of course, all this is horribly operating system and file system specific (but gdbm and sqlite should work on many systems).
AFAIU, you can configure and use both gdbm and sqlite to be able to store millions of entries of a few dozen bytes each quite efficienty.
on filesystems you have the same problem. the smallest allocate size is one data-node and also a i-node. For example in IBM JFS2 is the smallest blocksize 4k and you have a inode to allocate. The second problem is you will write many file in short time. It makes a performance problems, to write in short time many inodes.
Every write operation must jornaled and commit. Or you us a old not jornaled filesystem.
A Idear is, grep many of your data recorders put a separator between them and write 200-1000 in one file.
for example:
0102030400506070809101112131415;;0102030400506070809101112131415;;...
you can index dem with the file name. Sequence numbers or so ....

FAT, optimize performance when retrieve a file

I have an implementation of database with one file per record, and I have about 10000 records.
I'm trying to optimize the performance of access to file, and I have a little doubt.
Is split files into folders better then keep all in single folder, for quick access to the files? ex: from 0 to 999 in folder 0, from 1000 to 1999 in 2 etc...
What is better for this, FAT16 or FAT32?
If you are accessing the files directly, then you won't have any performance drop. If you are searching for a particular file on the disk, it would be faster to store them in folders. This way folders would emulate db indexes. But as #blow mentioned, why don't you use something like Sqlite?
When you retrieve a file by filename you most likely do a linear search in the directory containing that file, you skip all directory entries until you find the one that matches the given filename.
This search operation may be slow if you do it every time for every file, there are many files in the directory and reads are slow (if your CPU is slow you lose even more).
You may want to build some sort of an index, a compact array of pairs filename+location sorted by filename, which you can keep in memory to quickly find files w/o rereading the directory entries.
Things can be greatly simplified if there's a constant number of files and they have the same length or are padded to the same length. In that case you don't need any search as you can calculate the location of each file directly from the filename, provided, of course, that the order of the files is fixed.
The only practical difference between FAT1x and FAT32 in this context is the size of the file allocation table, that set of linked lists/chains that tells you which clusters are free or occupied by file/directory data and tells you which cluster is the next in a file/directory after the given one. In FAT32, the cluster chain elements are 32-bit, 2 times larger than on FAT16. If the number of used clusters is small (less than ~64K), you are going to read twice as much data from FAT32 while traversing the cluster chains compared with FAT16. Also, finding a free cluster on FAT32 (when you create a new file/dir or grow an existing one) can be slow if there are many clusters on the disk (and there can be up to 2^28 on FAT32 AFAIR vs 2^16 of FAT16). You don't want to start searching for a free cluster from the beginning of the FAT every time. You want to keep somewhere a pointer to the last place you stopped the search and the next time search from there and then go to the beginning of the FAT when you've reached the FAT's end.
Split them across directories (the split number depending on your cluster size) and do not use LFN (LongFileName) if you can, because it will slow down your operation. I also work on embbeded systems. I did not have to access 1000s of files like you, but i avoided LFN (especially for royalty reasons).

access data from files on disc in *real time*

I have the following problem to solve. I have to build a graph viewer to view a massive data set.
We have some files in a particular format that has millions of records representing the result of an experiment. Each record represents a sample point on a large graph plot. The biggest file I have seen has 43.7 Million records.
An average file contains 10 Million records. Each record is small (76 Bytes + optional 12 Bytes each). The complete data cannot be loaded in to the main memory as it is too large. I have build a new file format that compresses the data to 48 bytes per record and organises the data in to chunks that are associated to each other. I want to "view" the data by displaying the records in a 2D/3D plot. As the data is very dense, I would like to progressively increase the level of detail by loading more data and removing data that is not shown in the view from the main memory.
I would also like to access group of associated records in real time and pre-load similar records in order to keep the loading time to bare minimum. This will give the user a smooth control to view the data instead of an experience similar to viewing a video on YouTube with a very slow internet connection. the user cannot randomly and has to use the controls to navigate and I would like to use this info to load the relevant records into the main memory.
The data has to be loaded progressively from the disc based on what is currently in the main memory. Records in the main memory that are not required in the current context can be removed and if required re loaded.
How to I access data from a disc at high speeds based on some hash number
How do I manage main memory if the data to be viewed in the current context is too large. If your answer is level of detail, then how do I build it for a large data set and should this data be part of the file ?
I have been working on this for the last two weeks and I seem to get stuck due to IO speed.
I am working in native C++ and I cannot use work under GPL. If you need any more info, let me know.
Ram
Under most modern file systems (Linux, Unixes, Windows) you can map a file into memory.
Which means you can access the content of the file as if it was entirely in memory (eg you can use data[i++], strchr(data,..), etc) and it's the operating system that does the mapping between used memory and file. When you want to read some data that is not already in memory, the o/s will fetch it from the file.
You should read this question's answer: Mmap() an entire large file
I think you are looking for organization similar to what's used to store level geometry in games, just that you maybe (depending on how your program works and what data you need to show) need just one dimension. See Quadtree and similar methods (bottom of that article).