I'm new to qt mobile development and I have a rather dumb question.
How would I check whether a user runs the app for the first time (both Android and iOS)?
EDIT:
The reason I need this check is that I have an intro SwipeView for the first-timers and after it's read once it should always open the main app screen.
I've tried the way #TrebledJ suggested and it seems to work alright, Or is this stupid to do that in main.cpp?
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QSettings>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QSettings settings;
QVariant firstRun = settings.value("first-run");
QQmlApplicationEngine engine;
QUrl startingScreen(QStringLiteral("qrc:/main.qml"));
if(!firstRun.isValid())
settings.setValue("first-run", true);
else
startingScreen.setUrl(QStringLiteral("qrc:/start.qml"));
engine.load(startingScreen);
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
Use QSettings to check for a set value.
QSettings settings;
QVariant val = settings.value("first-time");
if (!val.isValid()) {
// ... first run
settings.setValue("first-time", false); // set a value so that the value is valid on the next run
} else {
// ... not first run
}
In QML, there is the Settings QML Type.
import Qt.labs.settings 1.0
Settings {
id: settings
property bool isFirstTime: true
}
Component.onCompleted: {
if (settings.isFirstTime) {
// ... first run
settings.isFirstTime = false;
} else {
// ... not first run
}
}
However, according to documentation:
Note: This type is made available by importing the Qt.labs.settings module. Types in the Qt.labs module are not guaranteed to remain compatible in future versions.
In consideration of the non-guarantee, Felgo/V-Play's API has a Storage QML Type which can also perform the check in QML. (The first example in their documentation implements this.)
I have the following small program:
#include <unistd.h>
#include <pwd.h>
#include <QCoreApplication>
#include <QDir>
const char * homeDir()
{
return getpwuid(geteuid())->pw_dir;
}
int main(int argc, char *argv[])
{
printf("Qt homedir: %s\n", qPrintable(QDir::homePath()));
printf("Native homedir: %s\n", homeDir());
QCoreApplication a(argc, argv);
return a.exec();
}
Now:
when run directly by a "normal" user, ./program, the output is:
Qt homedir: /home/user
Native homedir: /home/usr
which is ok
when run directly by root, ./program, the output is:
Qt homedir: /root
Native homedir: /root
which is ok
when run by root as a different user by the means of sudo, e.g. sudo -u user ./program, the output is:
Qt homedir: /home/user
Native homedir: /home/user
which is ok
when run by root as a different user by the means of startproc, e.g. startproc -u user /full/path/to/program, the output is:
Qt homedir: /root
Native homedir: /home/user
which is NOT ok, or not expected (at least for me)
And my question is: why does the last run give a different result than the others? Is it a bug in Qt (doesn't take into account the fact, that the effective user is different than the real user, or something different), or am I missing some background info (e.g. the mechanism of how startproc works)?
The version of Qt in question is 5.6.1.
Qt's QFileSystemEngine uses the contents of the HOME environment variable on Unix - see its implementation. Yet startproc -u does not set HOME: that's why it fails.
The getpwuid call can be potentially very expensive and can block, i.e. by getting information from an LDAP or AD server, etc., and it's best if you take care of it yourself. Furthermore, it's not thread-safe, and you should use getpwuid_r instead.
An implementation might look as follows:
static QString getHomeDir() {
auto const N = sysconf(_SC_GETPW_R_SIZE_MAX);
auto *buffer = std::make_unique<char[]>(N);
passwd pwd;
passwd *result;
getpwuid_r(geteuid(), &pwd, buffer.get(), N, &result);
if (result) {
auto *dir = result->pw_dir;
auto const decoded = QFile::decodeName(dir);
return QDir::cleanPath(decoded);
}
return {};
}
enum class HomeDir { Default, Init };
QString homeDir(HomeDir option = HomeDir::Default) {
// needs a C++11 compiler for thread-safe initialization
static QFuture<QString> home = QtConcurrent::run(getHomeDir);
return (option == HomeDir::Init) ? QString() : home;
};
int main(int argc, char **argv) {
QCoreApplication app(argc, argv);
homeDir(HomeDir::Init);
// do other time-consuming initializations here
QString () << homeDir();
}
I'd like to use Oracle with ODBC.
I could get data from Oracle successfully. But Korean character is broken like ????.
As all programmer said on internet forum, I tried to apply QTextCodec like below.
I tried EUC-KR and other codec names. But no change.
QTextCodec *codec = QTextCodec::codecForName("UTF-8");
QSqlQuery q("select * from temp", db);
q.setForwardOnly(true);
QString contect= "";
while(q.next())
{
QByteArray name = q.value(0).toByteArray();
QString age = q.value(1).toString();
contect = contect + codec->toUnicode(name);
ui.textEdit->setText(contect);
}
Oracle side info is.....
NLS_CHARACTERSET : KO16MSWIN949
NLS_NCHAR_CHARACTERSET : AL16UTF16
NLS_LANG : KOREAN_KOREA.KO16MSWIN949
I'm developing with eclipse (on windows 7) and the default file text encoding is utf-8.
I'll appreciate it if you give me comment.
Thanks.
I think you need to change the codec name as you need a codec from the Korean character set into UTF8.
Try changing your code to:
QTextCodec *codec = QTextCodec::codecForName("cp949");
As the Wikipedia page for Code page 949 mentions that it is non-standard Microsoft version of EUC-KR, you could also try EUC-KR.
Try the following program to get the list of text codecs and aliases:
test.cpp
#include <QtCore>
int main(int argc, char** argv)
{
QCoreApplication app(argc, argv);
const auto codecs = QTextCodec::availableCodecs();
for (auto it = codecs.begin(); it != codecs.end(); ++it)
{
const auto codec = QTextCodec::codecForName(*it);
qDebug() << codec->name() << codec->aliases();
}
return 0;
}
test.pro
QT += core
SOURCES=test.cpp
QMAKE_CXXFLAGS += -std=c++0x
Note that the program uses auto for brevity, but this requires a C++11 compiler (tested on GCC 4.4).
I have a Qt GUI application running on Windows that allows command-line options to be passed and under some circumstances I want to output a message to the console and then quit, for example:
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
if (someCommandLineParam)
{
std::cout << "Hello, world!";
return 0;
}
MainWindow w;
w.show();
return a.exec();
}
However, the console messages do not appear when I run the app from a command-prompt. Does anyone know how I can get this to work?
Windows does not really support dual mode applications.
To see console output you need to create a console application
CONFIG += console
However, if you double click on the program to start the GUI mode version then you will get a console window appearing, which is probably not what you want. To prevent the console window appearing you have to create a GUI mode application in which case you get no output in the console.
One idea may be to create a second small application which is a console application and provides the output. This can call the second one to do the work.
Or you could put all the functionality in a DLL then create two versions of the .exe file which have very simple main functions which call into the DLL. One is for the GUI and one is for the console.
Add:
#ifdef _WIN32
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
at the top of main(). This will enable output to the console only if the program is started in a console, and won't pop up a console window in other situations. If you want to create a console window to display messages when you run the app outside a console you can change the condition to:
if (AttachConsole(ATTACH_PARENT_PROCESS) || AllocConsole())
void Console()
{
AllocConsole();
FILE *pFileCon = NULL;
pFileCon = freopen("CONOUT$", "w", stdout);
COORD coordInfo;
coordInfo.X = 130;
coordInfo.Y = 9000;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coordInfo);
SetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE),ENABLE_QUICK_EDIT_MODE| ENABLE_EXTENDED_FLAGS);
}
int main(int argc, char *argv[])
{
Console();
std::cout<<"start##";
qDebug()<<"start!";
You can't use std::cout as others have said,my way is perfect even for some code can't include "qdebug" !
So many answers to this topic. 0.0
So I tried it with Qt5.x from Win7 to Win10. It took me some hours to have a good working solution which doesn't produce any problems somewhere in the chain:
#include "mainwindow.h"
#include <QApplication>
#include <windows.h>
#include <stdio.h>
#include <iostream>
//
// Add to project file:
// CONFIG += console
//
int main( int argc, char *argv[] )
{
if( argc < 2 )
{
#if defined( Q_OS_WIN )
::ShowWindow( ::GetConsoleWindow(), SW_HIDE ); //hide console window
#endif
QApplication a( argc, argv );
MainWindow *w = new MainWindow;
w->show();
int e = a.exec();
delete w; //needed to execute deconstructor
exit( e ); //needed to exit the hidden console
return e;
}
else
{
QCoreApplication a( argc, argv );
std::string g;
std::cout << "Enter name: ";
std::cin >> g;
std::cout << "Name is: " << g << std::endl;
exit( 0 );
return a.exec();
}
}
I tried it also without the "CONFIG += console", but then you need to redirect the streams and create the console on your own:
#ifdef _WIN32
if (AttachConsole(ATTACH_PARENT_PROCESS) || AllocConsole()){
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
freopen("CONIN$", "r", stdin);
}
#endif
BUT this only works if you start it through a debugger, otherwise all inputs are directed towards the system too. Means, if you type a name via std::cin the system tries to execute the name as a command. (very strange)
Two other warnings to this attempt would be, that you can't use ::FreeConsole() it won't close it and if you start it through a console the app won't close.
Last there is a Qt help section in QApplication to this topic. I tried the example there with an application and it doesn't work for the GUI, it stucked somewhere in an endless loop and the GUI won't be rendered or it simply crashes:
QCoreApplication* createApplication(int &argc, char *argv[])
{
for (int i = 1; i < argc; ++i)
if (!qstrcmp(argv[i], "-no-gui"))
return new QCoreApplication(argc, argv);
return new QApplication(argc, argv);
}
int main(int argc, char* argv[])
{
QScopedPointer<QCoreApplication> app(createApplication(argc, argv));
if (qobject_cast<QApplication *>(app.data())) {
// start GUI version...
} else {
// start non-GUI version...
}
return app->exec();
}
So if you are using Windows and Qt simply use the console option, hide the console if you need the GUI and close it via exit.
No way to output a message to console when using QT += gui.
fprintf(stderr, ...) also can't print output.
Use QMessageBox instead to show the message.
Oh you can Output a message when using QT += gui and CONFIG += console.
You need printf("foo bar") but cout << "foo bar" doesn't works
Something you may want to investigate, at least for windows, is the AllocConsole() function in the windows api. It calls GetStdHandle a few times to redirect stdout, stderr, etc. (A quick test shows this doesn't entirely do what we want it to do. You do get a console window opened alongside your other Qt stuff, but you can't output to it. Presumably, because the console window is open, there is some way to access it, get a handle to it, or access and manipulate it somehow. Here's the MSDN documentation for those interested in figuring this out:
AllocConsole():
http://msdn.microsoft.com/en-us/library/windows/desktop/ms681944%28v=vs.85%29.aspx
GetStdHandle(...):
http://msdn.microsoft.com/en-us/library/windows/desktop/ms683231%28v=vs.85%29.aspx
(I'd add this as a comment, but the rules prevent me from doing so...)
I used this header below for my projects. Hope it helps.
#ifndef __DEBUG__H
#define __DEBUG__H
#include <QtGui>
static void myMessageOutput(bool debug, QtMsgType type, const QString & msg) {
if (!debug) return;
QDateTime dateTime = QDateTime::currentDateTime();
QString dateString = dateTime.toString("yyyy.MM.dd hh:mm:ss:zzz");
switch (type) {
case QtDebugMsg:
fprintf(stderr, "Debug: %s\n", msg.toAscii().data());
break;
case QtWarningMsg:
fprintf(stderr, "Warning: %s\n", msg.toAscii().data());
break;
case QtCriticalMsg:
fprintf(stderr, "Critical: %s\n", msg.toAscii().data());
break;
case QtFatalMsg:
fprintf(stderr, "Fatal: %s\n", msg.toAscii().data());
abort();
}
}
#endif
PS: you could add dateString to output if you want in future.
First of all, why would you need to output to console in a release mode build? Nobody will think to look there when there's a gui...
Second, qDebug is fancy :)
Third, you can try adding console to your .pro's CONFIG, it might work.
In your .pro add
CONFIG += console
It may have been an oversight of other answers, or perhaps it is a requirement of the user to indeed need console output, but the obvious answer to me is to create a secondary window that can be shown or hidden (with a checkbox or button) that shows all messages by appending lines of text to a text box widget and use that as a console?
The benefits of such a solution are:
A simple solution (providing all it displays is a simple log).
The ability to dock the 'console' widget onto the main application window. (In Qt, anyhow).
The ability to create many consoles (if more than 1 thread, etc).
A pretty easy change from local console output to sending log over network to a client.
Hope this gives you food for thought, although I am not in any way yet qualified to postulate on how you should do this, I can imagine it is something very achievable by any one of us with a little searching / reading!
Make sure Qt5Core.dll is in the same directory with your application executable.
I had a similar issue in Qt5 with a console application:
if I start the application from Qt Creator, the output text is visible,
if I open cmd.exe and start the same application there, no output is visible.
Very strange!
I solved it by copying Qt5Core.dll to the directory with the application executable.
Here is my tiny console application:
#include <QCoreApplication>
#include <QDebug>
int main(int argc, char *argv[])
{
int x=343;
QString str("Hello World");
qDebug()<< str << x<<"lalalaa";
QTextStream out(stdout);
out << "aldfjals alsdfajs...";
}
I also played with this, discovering that redirecting output worked, but I never saw output to the console window, which is present for every windows application. This is my solution so far, until I find a Qt replacement for ShowWindow and GetConsoleWindow.
Run this from a command prompt without parameters - get the window. Run from command prompt with parameters (eg. cmd aaa bbb ccc) - you get the text output on the command prompt window - just as you would expect for any Windows console app.
Please excuse the lame example - it represents about 30 minutes of tinkering.
#include "mainwindow.h"
#include <QTextStream>
#include <QCoreApplication>
#include <QApplication>
#include <QWidget>
#include <windows.h>
QT_USE_NAMESPACE
int main(int argc, char *argv[])
{
if (argc > 1) {
// User has specified command-line arguments
QCoreApplication a(argc, argv);
QTextStream out(stdout);
int i;
ShowWindow (GetConsoleWindow(),SW_NORMAL);
for (i=1; i<argc; i++)
out << i << ':' << argv [i] << endl;
out << endl << "Hello, World" << endl;
out << "Application Directory Path:" << a.applicationDirPath() << endl;
out << "Application File Path:" << a.applicationFilePath() << endl;
MessageBox (0,(LPCWSTR)"Continue?",(LPCWSTR)"Silly Question",MB_YESNO);
return 0;
} else {
QApplication a(argc, argv);
MainWindow w;
w.setWindowTitle("Simple example");
w.show();
return a.exec();
}
}
After a rather long struggle with exactly the same problem I found that simply
CONFIG += console
really does the trick. It won't work until you explicitly tell QtCreator to execute qmake on the project (right click on project) AND change something inside the source file, then rebuild. Otherwise compilation is skipped and you still won't see the output on the command line.
Now my program works in both GUI and cmd line mode.
One solution is to run powershell and redirect the output to whatever stream you want.
Below is an example of running powershell from cmd.exe and redirecting my_exec.exe output to both the console and an output.txt file:
powershell ".\my_exec.exe | tee output.txt"
An example (from cmd.exe) which holds open stdout/stderr and doesn't require tee or a temporary file:
my_exec.exe > NUL 2>&1
Easy
Step1: Create new project. Go File->New File or Project --> Other Project -->Empty Project
Step2: Use the below code.
In .pro file
QT +=widgets
CONFIG += console
TARGET = minimal
SOURCES += \ main.cpp
Step3: Create main.cpp and copy the below code.
#include <QApplication>
#include <QtCore>
using namespace std;
QTextStream in(stdin);
QTextStream out(stdout);
int main(int argc, char *argv[]){
QApplication app(argc,argv);
qDebug() << "Please enter some text over here: " << endl;
out.flush();
QString input;
input = in.readLine();
out << "The input is " << input << endl;
return app.exec();
}
I created necessary objects in the code for your understanding.
Just Run It
If you want your program to get multiple inputs with some conditions. Then past the below code in Main.cpp
#include <QApplication>
#include <QtCore>
using namespace std;
QTextStream in(stdin);
QTextStream out(stdout);
int main(int argc, char *argv[]){
QApplication app(argc,argv);
qDebug() << "Please enter some text over here: " << endl;
out.flush();
QString input;
do{
input = in.readLine();
if(input.size()==6){
out << "The input is " << input << endl;
}
else
{
qDebug("Not the exact input man");
}
}while(!input.size()==0);
qDebug(" WE ARE AT THE END");
// endif
return app.exec();
} // end main
Hope it educates you.
Good day,
First of all you can try flushing the buffer
std::cout << "Hello, world!"<<std::endl;
For more Qt based logging you can try using qDebug.