SFML error loadFromFile() - c++

I have the following code:
#include <SFML\Graphics.hpp>
#include <iostream>
int main(int argc, char* argv[])
{
sf::RenderWindow window(sf::VideoMode(640, 480), "SFML Render");
sf::Image image;
sf::Texture texture;
sf::Sprite sprite;
image.loadFromFile("D:/Project/Sprites/bt1.png");
texture.loadFromImage(image);
sprite.setTexture(texture);
sprite.setPosition(100.0f, 100.0f);
sf::Event event;
while (window.isOpen())
{
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(sprite);
window.display();
}
return 0;
}
It's very simple, but it didn't work.
I tried using different kinds of paths:
D:/Project/CPP/Game_Engine/Debug/sprites/first.bmp
D:\\Project\\CPP\\Game_Engine\\Debug\\sprites\\first.bmp
d:\\Project\\CPP\\Game_Engine\\Debug\\sprites\\first.bmp
Then I tried using different files:
D:/Project/Sprites/bt.png
D:/Project/Sprites/anim.bmp
D:/Project/Sprites/boy.jpg
Compiler indicates at the following line:
image.loadFromFile("D:/Project/Sprites/bt1.png");
More precisely, Program crashes on this line.
My configuration is the following:
Error/crash message is the following:
Необработанное исключение по адресу 0x5007DEF8 (msvcr110.dll) в
SFML_ERROR.exe: 0xC0000005: нарушение прав доступа при чтении по
адресу 0x03BC1000.
Translation is the following:
Unhandled exception at 0x5007DEF8 (msvcr110.dll) in
SFML_ERROR.exe: 0xC0000005: Access violation reading on
Address 0x03BC1000.

My problem is mixed Debug/Release, I used sfml-window.lib, but I have to use `sfml-window-d.lib'. I can't use the debug SFML library because I am using VC++ 2013 (v120, but SFML requires v110). So, I recompiled the official library and it worked!

Related

SFML RuntimeError while loading an image

I'm trying to learn SFML, when I try a simple program it works.
The problem I struggle with is loading an image, it shows me an error that I don't know how to deal with
I did all by different tutorials but every time the same problem, I've located the image in the same folder
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(500, 500), "Sprites!");
sf::Texture playerTex;
playerTex.loadFromFile("tiles.png");
sf::Sprite playerSprite;
playerSprite.setTexture(playerTex);
playerSprite.setScale(1.5, 1.5);
playerSprite.setPosition(100, 100);
playerSprite.setOrigin(32, 32);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(playerSprite);
window.display();
}
}
Error is:Exception thrown at 0x70C13727 (vcruntime140.dll) in SFML-0.exe: 0xC0000005: Access violation reading location 0x00400000.

error for "Texture" sf not loading for cpp framework called sfml

I am trying to load my texture onto my window.... however when I compile in visual studio on windows 10 laptop It says "sf has no member texture" I'm honestly not sure what on earth is going on! for whatever reason its not loading the sf! if you have any ideas please let me know... thanks so much it means a great deal to me! (I have also tried to use "#include" and it has not worked out for me unfortunately)
#include <SFML/Window.hpp>
int main()
{
sf::Texture texture;
if (!texture.loadFromFile("sheet_1.png"))
{
// error...
}
sf::Window window(sf::VideoMode(800, 600), "My window");
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
}
return 0;
}
Since sf::Texture is not included in Window.hpp you need to also include Graphics.hpp in your project.
#include <SFML/Graphics.hpp>

(SFML library) RenderWindow constructor throws exception

I am getting started with SFML with Visual Studio 2019. I followed this tuttorial and launched the app successfuly. But without any changes to the code I launched it one more time and it gives me this error:
Exception thrown at 0x53582687 (sfml-system-2.dll) in Voidger.exe: 0xC0000005: Access violation reading location 0x0000016E. occurred
on this line:
RenderWindow window(VideoMode(200, 200), "SFML works!"); //not really
Ever since the app will output the same error and will occasionaly create a window if some magic stars allign. When I discovered the error I tried to create a new project but had issue with linker so abanded it as the other app didn't even start.
Here is the full code (provided on official website):
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
using namespace sf;
int main()
{
std::cout << "H\n";
RenderWindow window(VideoMode(200, 200), "SFML works!"); // error line
CircleShape shape(100.f);
shape.setFillColor(Color::Green);
while (window.isOpen())
{
Event event;
while (window.pollEvent(event))
{
if (event.type == Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
The funniest thing is that the code always launches, outputs the h in cmd and most of times exits with code -1073741819.
Edit:
Here is config manager settings that I use.

Visual Studio error in SFML: <Information not available, no symbols loaded for sfml-audio-d-2.dll>

When I run the code, everything works except that the sound does not play. The link is fine, when I put a breakpoint and look at the sound object, it displays . I have added sfml-audio-d.lib and sfml-audio.lib in the right places. Any suggestions welcome.
#include <SFML/Graphics.hpp>
#include "SFML/Audio.hpp"
int main() {
sf::RenderWindow window(sf::VideoMode(600, 600), "SFML Application");
sf::SoundBuffer buffer;
buffer.loadFromFile("magicsound.mp3");
sf::Sound sound;
sound.setBuffer(buffer);
sound.play();
//
sf::Sprite background;
sf::Texture texture;
texture.loadFromFile("crash.jpg");
background.setTexture(texture);
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::Resized)
{
sf::FloatRect visibleAre(0, 0, event.size.width, event.size.height);
window.setView(sf::View(visibleAre)); //background stays default size
//window can be resized without affecting background
}
}
window.clear();
window.draw(background);
window.display();
}
}
When you use quotes for including, ide looks for the library in your project's directory. If your project directory have own sfml library in itself I dont know; but it is like a typo to me.
So try this:
"SFML/Audio.hpp" --> <SFML/Audio.hpp>
and result is:
#include <SFML/Audio.hpp>

Error when tring to use tgui c++

I have been building a game using SFML in c++ on windows. I have now finished the game and I have been trying to create a GUI using TGUI because it looked simple and easy to use. I have set it up in my VC++ project and compiled a seemingly simple piece of code.
#include <SFML/Window.hpp>
#include <TGUI/TGUI.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
tgui::Gui gui(window);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
gui.handleEvent(event);
}
window.clear();
gui.draw();
window.display();
}
return 0;
}
The code compiles fine, however immediately when I start the code I get an
Unhandled exception at 0x80002610 in Test.exe: 0xC0000005: Access violation executing location 0x80002610.
I was wondering where the access violation could possibly be coming from. Thanks for your help.