Event respond faster than semaphore? - c++

In a project I run into a case like this (On windows 7),
When several threads are busy (all my CPU cores are busy working), there'll be delay for a thread
to receive a semaphore (which is increased from 0 to 1). It may be as long as 1.5ms.
I solve this by cache a little things and increase the semaphore value earlier.
So to me, it seems signaling a semaphore is slow, it's not immediately received by threads (especially when CPU are busy), but if you signal it earlier before some thread begin to wait on it,, there' be no delay.
I once thought event is just a semaphore with maximum value of 1,,, well, now having met this case, I'm beginning to wonder if event is faster than semaphore at noticing threads to 'wake up'.
Sorry, I tried, but didn't come out with a demo,, I'm not very good at threading yet.
EDIT:
Is it true that Event is faster than Semaphore on Windows?

1.5 milliseconds is not explained by just the overhead between different multithreading primitives.
To simplify, Threads have three states
blocked
runnable
running
If a thread is waiting on a semaphore or an event, then it's blocked. When the event is signalled, it becomes runnable.
So the real question is, "When does a runnable thread actually run?" This varies according to scheduler algorithms, etc, but obviously it needs to run on a core, and that means nothing else can be "running" on that core at the same time. The scheduler will normally 'remove' the current running thread from a core when one of the following happens
it waits on a semaphore/event, and so becomes 'blocked'
It's been running continually for a certain time (time-based, or round-robin scheduling)
A higher priority thread becomes runnable.
The 1.5 milliseconds is probably round-robin, or time-based scheduling. Your thread is runnable but just hasn't started yet. If the thread must start, and should boot out the current thread, then you can try to increase it's priority via SetThreadPriority
http://msdn.microsoft.com/en-us/library/windows/desktop/ms686277(v=vs.85).aspx

If a thread is waiting on a semaphore and it gets signaled, the thread will in my limited testing, become running in ~10us on a box that is not overloaded.
Signaling, and subsequent dispatching onto a core, will take longer if:
The signaled thread is in another process than any thread is preempts.
Running the signaled thread requires a thread running on another core to be preempted.
The box is already overloaded with higher-priority threads.
1.5ms must represent an extreme case where your box is very busy.
In such a case, replacing the semaphore with an event is unlikely to result in any significant improvement to overall signaling latency because the bulk of the work/delay required by the inter-thread signaling is tied up the in scheduling/dispatching, which is required in either case.

Related

What will cpu do when a thread waiting for a mutex

I'm curious about the behavior of cpu during a thread waiting for a mutex. Now I can imagine two possibilities:
The cpu stay on the current thread and check if the mutex had been unlocked continually.
The cpu will switch to another thread(or process) for a moment and switch back to the origin thread and check temporary.
Which one is right or the stl implement in another way?
To understand this you first need to understand the difference between thread and cpu core. Thread is an abstract thing, a data structure, that is used to represent some sequence of operations to be executed. The OS assigns threads to cpu cores, and those cores then execute those operations. The OS (and also hardware) can also interrupt this execution at any time (although not in the middle of a single instruction), save such thread's state, suspend it, and assign some other thread to that core. This is also known as context switch. The OS sometimes does that on so called syscalls (when a program calls some OS's functionality, e.g. asks for the access to disk, network, etc.) as well. It is important because mutexes utilize some syscalls under the hood.
So what happens when a thread tries to access a locked mutex? First of all, no periodical checks happen. While possible, that would be a waste of cpu cycles and extremely unlikely that any serious OS does that. What actually happens is that each mutex internally has a queue associated. When it is locked, the OS will add current thread to this queue and will suspend it. Afterwards the OS will assign some other thread to this cpu core, if available.
Now if a mutex is locked, then there's a thread that actually locked that mutex. Let's call that thread an owner. This thread is not suspended, and it does some work. When it finishes whatever it is doing, it has to unlock the mutex (which is a syscall as well), otherwise those pending threads will never resume. When that (i.e. the unlocking) happens the OS will look at the associated queue, and pick a thread from it (which one is an implementation detail, it will often be some priority queue). This newly picked thread will be the new owner of the mutex, and the OS will resume it, meaning schedule the thread for execution. Schedule, because all cores may be busy at the moment.
Note that this is a brief overview of the topic. There are lots of other things and optimizations in play, like futexes and how to actually implement thread-safe (or rather core-safe) code without mutexes (these are not hardware features, mutexes are implemented in the OS). But that's more or less how things are.
Typically the thread will attempt to acquire the mutex, and if it can't (e.g. because another thread already acquired it) it will inform the scheduler and the scheduler will block the waiting thread and switch to a different thread, and then (later, when the lock is released) the scheduler will unblock the waiting thread and give it CPU time again.
On single-CPU systems; this is almost required. All CPU time spent (e.g. "spinning"/polling the lock again) between finding out the lock can't be acquired and doing a task switch (to a thread that may release the lock) is a waste of CPU time that will achieve nothing (because no other thread can release the lock until a task switch occurs).
However, research on multi-CPU systems (that I vaguely remember from about 20 years ago that may or may not have been done by Sun for Solaris) indicates that a small amount of "spinning" (in the hope that a thread running on a different CPU releases the lock in time) can be beneficial (by avoiding the cost of task switch/es). My intuition is that "time spent spinning before blocking" should be roughly equal to the cost of a task switch (or, if a task switch costs 123 microseconds, it'd probably be worthwhile spinning for 123 microseconds before the scheduler is told to block your thread); but this would depend heavily on scenario (e.g. how heavily contended the lock is, etc).
Typically,
The hardware thread (your "CPU") will be switched to running a different software thread by the kernel, and the original software thread will be set aside until the mutex it is waiting on becomes signaled. At that point the kernel will place it among the set of software threads that it seeks to schedule for execution on one of the hardware threads in the system.
Your option 1 applies to what is called a critical section on Microsoft's platforms and more generally a spinlock. See pthread_spin_lock().
Your option 2 is most similar to what usually happens.
In the Microsoft world, the Mutex is waited on with WaitForSingleObject(), which is described as
If the object's state is nonsignaled, the calling thread enters the wait state until the object is signaled or the time-out interval elapses.
Now you need to know that the "wait state" is a state where the thread is not active. We call it "blocking", which is the opposite of a busy wait where CPU time is used.
At that beginning, the kernel will immediately give the CPU to another thread and never give it back to your thread, unless the Mutex is becoming "signaled". So it will really use 0 CPU cycles during the wait.
When the kernel notices that the Mutex has changed, it can "wake up" the thread and might even boost its priority because it was waiting friendly all the time.
The cpu stay on the current thread and check if the mutex had been unlocked continually.
It's not the CPU that picks a thread to be executed. The thread scheduler of Windows will pick a thread that gets executed.
If a Mutex could block a CPU that way, you need to only 8 or 12 Mutexes to fully brick your system.
The cpu will switch to another thread(or process) for a moment [...]
Almost. There will be an interrupt by a timer. The interrupt will be handled by an interrupt service routine by the Windows kernel. At that time, the kernel can decide which thread will be executed next.
[...] and switch back to the origin thread and check temporary.
No. Because the Mutex is a kernel object, the kernel already knows that there's no used in letting the thread check again unless the Mutex has been signaled.

Should I use std::this_thread::yield in a busy loop if the latency matters?

I'm trying to implement a low latency event loop with busy spin. But I'm not sure if I should put a std::this_thread::yield in the loop. To be specific:
How does yield "suggest" a reschedule? How often does the context switch actually happen?
What's the main overhead except the context switch it may cause?
Should I use std::this_thread::yield in a busy loop if the latency matters?
No. If the system is busy, then that might stop your thread for a considerable amount of time, breaking your latency requirements.
How does yield "suggest" a reschedule?
It depends on the underlying scheduler. Typically, it maintains one or more queues of threads which want to run; calling yield puts the current thread on the back of a queue, then activates the thread at the front of that queue. If the queue was empty (i.e. there are no more runnable threads than there are processors), then the yielding thread will continue; otherwise, another thread will run, and the yielding thread will wait to be rescheduled.
What's the main overhead except the context switch it may cause?
If the thread continues, there will be no context switch; just the cost of the system call, and a bit of fiddling with the scheduler's queue.
If another thread is scheduled, then you'll have to wait until your thread is rescheduled. This may be unacceptable, depending on your latency requirements.

sleeping a thread in the middle of execution

What happens when a thread is put to sleep by other thread, possible by main thread, in the middle of its execution?
assuming I've a function Producer. What if Consumer sleep()s the Producer in the middle of production of one unit ?
Suppose the unit is half produced. and then its put on sleep(). The integrity of system may be in a problem
The thread that sleep is invoked on is put in the idle queue by the thread scheduler and is context switched out of the CPU it is running on, so other threads can take it's place.
All context (registers, stack pointer, base pointer, etc) are saved on the thread stack, so when it's run next time, it can continue from where it left off.
The OS is constantly doing context switches between threads in order to make your system seem like it's doing multiple things. The OS thread scheduler algorithm takes care of that.
Thread scheduling and threading is a big subject, if you want to really understand it, I suggest you start reading up on it. :)
EDIT: Using sleep for thread synchronization purposes not advised, you should use proper synchronization mechanisms to tell the thread to wait for other threads, etc.
There is no problem associated with this, unless some state is mutated while the thread sleeps, so it wakes up with a different set of values than before going to sleep.
Threads are switched in and out of execution by the CPU all the time, but that does not affect the overall outcome of their execution, assuming no data races or other bugs are present.
It would be unadvisable for one thread to forcibly and synchronously interfere with the execution of another thread. One thread could send an asynchronous message to another requesting that it reschedule itself in some way, but that would be handled by the other thread when it was in a suitable state to do so.
Assuming they communicate using channels that are thread-safe, nothing bad shoudl happen, as the sleeping thread will wake up eventually and grab data from its task queue or see that some semaphore has been set and read the prodced data.
If the threads communicate using nonvolatile variables or direct function calls that change state, that's when Bad Things occur.
I don't know of a way for a thread to forcibly cause another thread to sleep. If two threads are accessing a shared resource (like an input/output queue, which seems likely for you Produce/Consumer example), then both threads may contend for the same lock. The losing thread must wait for the other thread to release the lock if the contention is not the "trylock" variety. The thread that waits is placed into a waiting queue associated with the lock, and is removed from the schedulers run queue. When the winning thread releases the lock, the code checks the queue to see if there are threads still waiting to acquire it. If there are, one is chosen as the winner and is given the lock, and placed in the scheduler run queue.

What happens when pthreads wait in mutex_lock/cond_wait?

I have a program that should get the maximum out of my cpu.
It is multithreaded via pthreads that do their job well apart from the fact that they "only" get my cores to about 60% load which is not enough in my opinion.
I am searching for the reason and am asking myself (and hereby you) if the blocking functions mutex_lock/cond_wait are candidates?
What happens when a thread cannot run on in such a function?
Does pthread switch to another thread it handles or
does the thread yield its time to the system and if the latter is the case, can I change this behavior?
Regards,
Nobody
More Information
The setting is one mainthread that fills the taskpool and countless workers that fetch jobs from there and wait on a conditional that is signaled via broadcast when a serialized calculation is done. They go on with the values from this calculation until they are done, deliver their mail and fetch the next job...
On a typical modern pthreads implementation, each thread is managed by the kernel not unlike a separate process. Any blocking call like pthread_mutex_lock or pthread_cond_wait (but also, say, read) will yield its time to the system. The system will then find another eligible thread to schedule, whether in your process or another process, and run it.
If your program is only taking 60% of the CPU, it is more likely blocked on I/O than on pthread operations, unless you have done something way too granular with your pthread operations.
If a thread is waiting on a mutex/condition, it doesn't use resources (well, uses just a tiny amount). Whenever the thread enters waiting state, control switches to other threads. When the mutex is released (or condition variable signalled), the thread wakes up and may acquire the mutex (if no other thread grabs it first), and continue to run. If however some other thread acquires the mutex (this can happen if several threads are waiting for it), the thread returns to sleeping state.

Conditional wait overhead

When using boost::conditional_variable, ACE_Conditional or directly pthread_cond_wait, is there any overhead for the waiting itself? These are more specific issues that trouble be:
After the waiting thread is unscheduled, will it be scheduled back before the wait expires and then unscheduled again or it will stay unscheduled until signaled?
Does wait acquires periodically the mutex? In this case, I guess it wastes each iteration some CPU time on system calls to lock and release the mutex. Is it the same as constantly acquiring and releasing a mutex?
Also, then, how much time passes between the signal and the return from wait?
Afaik, when using semaphores the acquire calls responsiveness is dependent on scheduler time slice size. How does it work in pthread_cond_wait? I assume this is platform dependent. I am more interested in Linux but if someone knows how it works on other platforms, it will help too.
And one more question: are there any additional system resources allocated for each conditional? I won't create 30000 mutexes in my code, but should I worry about 30000 conditionals that use the same one mutex?
Here's what is written in the pthread_cond man page:
pthread_cond_wait atomically unlocks the mutex and waits for the condition variable cond to be signaled. The thread execution is suspended and does not consume any CPU time until the condition variable is signaled.
So from here I'd answer to the questions as following:
The waiting thread won't be scheduled back before the wait was signaled or canceled.
There are no periodic mutex acquisitions. The mutex is reacquired only once before wait returns.
The time that passes between the signal and the wait return is similar to that of thread scheduling due to mutex release.
Regarding the resources, on the same man page:
In the LinuxThreads implementation, no resources are associated with condition variables, thus pthread_cond_destroy actually does nothing except checking that the condition has no waiting threads.
Update: I dug into the sources of pthread_cond_* functions and the behavior is as follows:
All the pthread conditionals in Linux are implemented using futex.
When a thread calls wait it is suspended and unscheduled. The thread id is inserted at the tail of a list of waiting threads.
When a thread calls signal the thread at the head of the list is scheduled back.
So, the waking is as efficient as the scheduler, no OS resources are consumed and the only memory overhead is the size of the waiting list (see futex_wake function).
You should only call pthread_cond_wait if the variable is already in the "wrong" state. Since it always waits, there is always the overhead associated with putting the current thread to sleep and switching.
When the thread is unscheduled, it is unscheduled. It should not use any resources, but of course an OS can in theory be implemented badly. It is allowed to re-acquire the mutex, and even to return, before the signal (which is why you must double-check the condition), but the OS will be implemented so this doesn't impact performance much, if it happens at all. It doesn't happen spontaneously, but rather in response to another, possibly-unrelated signal.
30000 mutexes shouldn't be a problem, but some OSes might have a problem with 30000 sleeping threads.