Function overriding in C++ works without 'virtual' - c++

I have a class that contains some functions (none are virtual) and 2 more classes publicly inherit that class. In both the sub classes I override the same function of the base class.
After creating objects of all three classes in main (located at the same file), I call the original function with the baseclass object and the overridden functions with the derivedclass objects.
I was expecting all 3 function calls to run the original function from the base class (since I didn't use 'virtual' anywhere in the code), but I actually get each version of that function working according to the class in which it was defined (3 different versions).
I have the classes Base & Derived as follows:
struct Base
{
void foo();
};
struct Derived : Base
{
void foo();
};
in main:
int main()
{
Derived d;
d.foo();
}
I thought d.foo() should run Base::foo() if not using 'virtual'.

This is not "overriding"... and it doesn't need to be.
struct Base
{
void foo();
};
struct Derived : Base
{
void foo();
};
int main()
{
Derived d;
d.foo();
}
If I understand you correctly, then you were expecting this to execute Base::foo(), because the functions are not virtual and therefore one does not override the other.
But, here, you do not need virtual dispatch: the rules of inheritance simply state that you'll get the right function for the type of the object you run it on.
When you need virtual dispatch/overriding is a slightly different case: it's when you use indirection:
int main()
{
Base* ptr = new Derived();
ptr->foo();
delete ptr;
}
In the above snippet, the result will be that Base::foo() is called, because the expression ptr->foo() doesn't know that *ptr is really a Derived. All it knows is that ptr is a Base*.
This is where adding virtual (and, in doing so, making the one function override the other) makes magic happen.

You cannot override something that isn't virtual. Non-virtual member functions are dispatched statically based on the type of the instance object.

You could cheat by "overriding" a function by making it an inline function calling something indirectly. Something like (in C++03)
class Foo;
typedef int foo_sig_t (Foo&, std::string&);
class Foo {
foo_sig_t *funptr;
public:
int do_fun(std::string&s) { return funptr(*this,s); }
Foo (foo_sig_t* fun): funptr(fun) {};
~Foo () { funptr= NULL; };
// etc
};
class Bar : public Foo {
static int barfun(Bar&, std::string& s) {
std::cout << s << std::endl;
return (int) s.size();
};
public:
Bar () : Foo(reinterpret_cast<foo_sig_t*>)(&barfun)) {};
// etc...
};
and later:
Bar b;
int x=b.do_fun("hello");
Officially this is not overloading a virtual function, but it looks very close to one. However, in my above Foo example each Foo instance has its own funptr, which is not necessarily shared by a class. But all Bar instances share the same funptr pointing to the same barfun.
BTW, using C++11 lambda anonymous functions (internally implemented as closures), that would be simpler and shorter.
Of course, virtual functions are in generally in fact implemented by a similar mechanism: objects (with some virtual stuff) implicitly start with a hidden field (perhaps "named" _vptr) giving the vtable (or virtual method table).

Related

How to defined a static interface in base class and make sure the interface must be implement in derived class?

It is very easy that we can make sure derived class must implement interface defined in base class.
That is pure virtual function.
For example:
class BaseClass
{
...
virtual void print()=0;
...
}
class DerivedClass :public BaseClass
{
// function must be implement, otherwise compiler will complain ...
void print()
{
}
};
Can we defined a static interface in base class and make sure the interface must be implement in derivate class?
I want something like this
class BaseClass
{
...
static void print(); // base class only define static interface
...
}
class DerivedClass :public BaseClass
{
// derived class must implement interface, otherwise compiler will complain ...
static void print()
{
}
};
I have no idea about this.
Thanks for your time.
It is not possible to make a virtual static function. For the simple reason that when calling a static function, you always know the class that defines that function in compile time. Unlike virtual functions, where you don't know the type of the object whose method you're calling.
For example:
class A
{
public:
virtual void f() {printf("A");}
};
class B : public A
{
virtual void f() override {printf("B");}
};
void g(A& a)
{
a.f();
}
int main()
{
B b;
g(b);
return 0;
}
In the above example, inside the function g, the correct function is invoked (B::f). Even though while compiling the function it is not known what the type of its argument is (it could be A or any class derived from A).
Without making f() virtual, you would have overloaded the method f, rather than overridden it. Which means that in the following example, the output would be "A", even though you might expect it to be "B":
class A
{
public:
void f() {printf("A");}
};
class B : public A
{
void f() {printf("B");}
};
void g(A& a)
{
a.f();
}
int main()
{
B b;
g(b);
return 0;
}
This may cause serious bugs, and it is suggested to never overload base class methods, and to always use the override keyword when overriding a virtual method to escape those bugs.
When making a static function, you can simply overload it, it would not create a compilation error. However, you probably never should overload it, because it may hide a bug that is very difficult to track (you are certain that B::f() is being called while actually A::f() is being called).
Furthermore, it is not possible to 'force' the derived class to implement a static interface, because there is no such thing as a static interface. Because you have no virtual static functions, you may not pass a reference or pointer to the interface that would implement this function.

Private overriden virtual functions in derived class

Is there any point to making virtual member functions, overridden from a base class private, if those are public in the base class?
struct base {
virtual void a();
};
struct derived : base {
// ...
private:
void a() override;
};
If you are forced to do a 2-phase construction on the implementation class (i.e. have an init() method as well as or instead of a constructor that has to be called (I know, but there are reasons), then this stops you calling any /other/ methods directly on the instance pointer before you pass it back as an interface pointer. Go the extra mile, make the inheritance private, and have your one public init function return the interface pointer!
Another reason is you just don't /need/ to write public: in a final implementation class declaration, so then by default everything is private. But why you would do that and use struct instead of class I don't know. Perhaps this was converted from class at some point due to a style war?
Looking at your design, I see one cannot call derived::a directly, but only through a base interface.
Is there any point? Consider that, once we have a derived instance, we can always up-cast to its base, so given
derived d;
while d.a() wouldn't compile, we can always do
base & b = d;
b.a(); //which actually calls derived::a
In other words: derived::a is not that private, after all, and I would discourage this design, which can be confusing to the user.
Things change if the members private in derived are private in base, as well: this time it is clear that they just cannot be called directly, outside base or derived.
Let's say we have a couple of functions, and want them to be called conditionally, according to a value passed as an argument to a third one:
struct base
{
void dosomething(bool x)
{
if(x)
{
do_this();
}
else
{
do_that();
}
}
private:
virtual void do_this(){}
virtual void do_that(){}
};
Thus a derived class could be like:
struct derived : base
{
private:
void do_this() override { }
void do_that() override { }
};
and no other class can call them, unless it extended base itself:
derived d;
d.dosomething(true); //will call do_this() in derived
d.dosomething(false); //will call do_that() in derived
d.do_that() //won't compile
Yes, if you inherit the base class as private. Otherwise, it is more of a weird explicit-like restriction - user has to has to make an explicit conversion to use the function - it is generally ill advised as few will be able to comprehend the author's intention.
If you want to restrict some functions from base class, make a private/protected inheritance and via using keyword declare which base-methods you want to be protected/public in the derived class.
The same reasoning as for non-virtual methods applies: If only the class itself is supposed to call it make it private.
Consider the template method pattern:
struct base {
void foo() { a() ; b(); }
virtual void a() = 0;
virtual void b() = 0;
};
struct derived : base {
private:
void a() override {}
void b() override {}
};
int main()
{
derived().foo();
}
Perhaps a and b should have been protected, but anyhow the derived can change accesibility and it requires some documentation so that derived knows how it is supposed to implement a and b.

C++ : Automatically run function when derived class is constructed

So I recently accidentally called some virtual functions from the constructor of a base class, i.e. Calling virtual functions inside constructors.
I realise that I should not do this because overrides of the virtual function will not be called, but how can I achieve some similar functionality? My use-case is that I want a particular function to be run whenever an object is constructed, and I don't want people who write derived classes to have to worry about what this is doing (because of course they could call this thing in their derived class constructor). But, the function that needs to be called in-turn happens to call a virtual function, which I want to allow the derived class the ability to override if they want.
But because a virtual function gets called, I can't just stick this function in the constructor of the base class and have it get run automatically that way. So I seem to be stuck.
Is there some other way to achieve what I want?
edit: I happen to be using the CRTP to access other methods in the derived class from the base class, can I perhaps use that instead of virtual functions in the constructor? Or is much the same issue present then? I guess perhaps it can work if the function being called is static?
edit2: Also just found this similar question: Call virtual method immediately after construction
If really needed, and you have access to the factory.
You may do something like:
template <typename Derived, typename ... Args>
std::unique_ptr<Derived> Make(Args&&... args)
{
auto derived = std::make_unique<Derived>(std::forward<Args>(args));
derived->init(); // virtual call
return derived;
}
There is no simple way to do this. One option would be to use so-called virtual constructor idiom, hide all constructors of the base class, and instead expose static 'create' - which will dynamically create an object, call your virtual override on it and return (smart)pointer.
This is ugly, and what is more important, constrains you to dynamically created objects, which is not the best thing.
However, the best solution is to use as little of OOP as possible. C++ strength (contrary to popular belief) is in it's non-OOP specific traits. Think about it - the only family of polymorphic classess inside standard library are streams, which everybody hate (because they are polymorphic!)
I want a particular function to be run whenever an object is constructed, [... it] in-turn happens to call a virtual function, which I want to allow the derived class the ability to override if they want.
This can be easily done if you're willing to live with two restrictions:
the constructors in the entire class hierarchy must be non-public, and thus
a factory template class must be used to construct the derived class.
Here, the "particular function" is Base::check, and the virtual function is Base::method.
First, we establish the base class. It has to fulfill only two requirements:
It must befriend MakeBase, its checker class. I assume that you want the Base::check method to be private and only usable by the factory. If it's public, you won't need MakeBase, of course.
The constructor must be protected.
https://github.com/KubaO/stackoverflown/tree/master/questions/imbue-constructor-35658459
#include <iostream>
#include <utility>
#include <type_traits>
using namespace std;
class Base {
friend class MakeBase;
void check() {
cout << "check()" << endl;
method();
}
protected:
Base() { cout << "Base()" << endl; }
public:
virtual ~Base() {}
virtual void method() {}
};
The templated CRTP factory derives from a base class that's friends with Base and thus has access to the private checker method; it also has access to the protected constructors in order to construct any of the derived classes.
class MakeBase {
protected:
static void check(Base * b) { b->check(); }
};
The factory class can issue a readable compile-time error message if you inadvertently use it on a class not derived from Base:
template <class C> class Make : public C, MakeBase {
public:
template <typename... Args> Make(Args&&... args) : C(std::forward<Args>(args)...) {
static_assert(std::is_base_of<Base, C>::value,
"Make requires a class derived from Base");
check(this);
}
};
The derived classes must have a protected constructor:
class Derived : public Base {
int a;
protected:
Derived(int a) : a(a) { cout << "Derived() " << endl; }
void method() override { cout << ">" << a << "<" << endl; }
};
int main()
{
Make<Derived> d(3);
}
Output:
Base()
Derived()
check()
>3<
If you take a look at how others solved this problem, you will notice that they simply transferred the responsibility of calling the initialization function to client. Take MFC’s CWnd, for instance: you have the constructor and you have Create, a virtual function that you must call to have a proper CWnd instantiation: “these are my rules: construct, then initialize; obey, or you’ll get in trouble”.
Yes, it is error prone, but it is better than the alternative: “It has been suggested that this rule is an implementation artifact. It is not so. In fact, it would be noticeably easier to implement the unsafe rule of calling virtual functions from constructors exactly as from other functions. However, that would imply that no virtual function could be written to rely on invariants established by base classes. That would be a terrible mess.” - Stroustrup. What he meant, I reckon, is that it would be easier to set the virtual table pointer to point to the VT of derived class instead of keep changing it to the VT of current class as your constructor call goes from base down.
I realise that I should not do this because overrides of the virtual function will not be called,...
Assuming that the call to a virtual function would work the way you want, you shouldn't do this because of the invariants.
class B // written by you
{
public:
B() { f(); }
virtual void f() {}
};
class D : public B // written by client
{
int* p;
public:
D() : p( new int ) {}
void f() override { *p = 10; } // relies on correct initialization of p
};
int main()
{
D d;
return 0;
}
What if it would be possible to call D::f from B via VT of D? You will use an uninitialized pointer, which will most likely result in a crash.
...but how can I achieve some similar functionality?
If you are willing to break the rules, I guess that it might be possible to get the address of desired virtual table and call the virtual function from constructor.
Seems you want this, or need more details.
class B
{
void templateMethod()
{
foo();
bar();
}
virtual void foo() = 0;
virtual void bar() = 0;
};
class D : public B
{
public:
D()
{
templateMethod();
}
virtual void foo()
{
cout << "D::foo()";
}
virtual void bar()
{
cout << "D::bar()";
}
};

why I changed parent virtual function arguments in child hides the father function c++?

I made a class with virtual function f() then in the derived class I rewrote it like the following f(int) why can't I access the base class function throw the child instance ?
class B{
public:
B(){cout<<"B const, ";}
virtual void vf2(){cout<<"b.Vf2, ";}
};
class C:public B{
public:
C(){cout<<"C const, ";}
void vf2(int){cout<<"c.Vf2, ";}
};
int main()
{
C c;
c.vf2();//error should be vf2(2)
}
You have to do using B::vf2 so that the function is considered during name lookup. Otherwise as soon as the compiler finds a function name that matches while traversing the inheritance tree from child -> parent -> grand parent etc etc., the traversal stops.
class C:public B{
public:
using B::vf2;
C(){cout<<"C const, ";}
void vf2(int){cout<<"c.Vf2, ";}
};
You are encountering name hiding. Here is an explanation of why it happens ?
In C++, a derived class hides any base class member of the same name. You can still access the base class member by explicitly qualifying it though:
int main()
{
C c;
c.B::vf2();
}
You were caught by name hiding.
Name hiding creeps up everywhere in C++:
int a = 0
int main(int argc, char* argv[]) {
std::string a;
for (int i = 0; i != argc; ++i) {
a += argc[i]; // okay, refers to std::string a; not int a;
a += " ";
}
}
And it also appears with Base and Derived classes.
The idea behind name hiding is robustness in the face of changes. If this didn't exist, in this particular case, then consider what would happen to:
class Base {
};
class Derived: public Base {
public:
void foo(int i) {
std::cout << i << "\n";
}
};
int main() {
Derived d;
d.foo(1.0);
}
If I were to add a foo overload to Base that were a better match (ie, taking a double directly):
void Base::foo(double i) {
sleep(i);
}
Now, instead of printing 1, this program would sleep for 1 second!
This would be crazy right ? It would mean that anytime you wish to extend a base class, you need to look at all the derived classes and make sure you don't accidentally steal some method calls from them!!
To be able to extend a base class without ruining the derived classes, name hiding comes into play.
The using directive allows you to import the methods you truly need in your derived class and the rest are safely ignored. This is a white-listing approach.
When you overload a member function in a base class with a version in the derived class the base class function is hidden. That is, you need to either explicitly qualify calls to the base class function or you need a using declaration to make the base class function visible via objects of the derived class:
struct base {
void foo();
void bar();
};
struct derived: base {
void foo(int);
using base::foo;
void bar(int);
};
int main() {
derived().foo(); // OK: using declaration was used
derived().bar(); // ERROR: the base class version is hidden
derived().base::bar(); // OK: ... but can be accessed if explicitly requested
}
The reason this is done is that it was considered confusing and/or dangerous when a member function is declared by a derived function but a potenially better match is selected from a base class (obviously, this only really applies to member functions with the same number of arguments). There is also a pitfall when the base class used to not have a certain member function: you don't want you program to suddenly call a different member function just because a member function is being added to the base class.
The main annoyance with hiding member functions from bases is when there is a set of public virtual functions and you only want to override one of them in a derived class. Although just adding the override doesn't change the interface using a pointer or a reference to the base class, the derived class can possibly not used in a natural way. The conventional work-around for this to have public, non-virtual overload which dispatch to protected virtual functions. The virtual member function in the various facets in the C++ standard library are an example of this technique.

What exactly does runtime polymorphism mean?

I'm slightly confused about runtime polymorphism. Correct me if I am wrong, but to my knowledge, runtime polymorphism means that function definitions will get resolved at runtime.
Take this example:
class a
{
a();
~a();
void baseclass();
}
class b: class a
{
b();
~b();
void derivedclass1();
}
class c: class a
{
c();
~c();
void derivedclass2();
}
Calling methodology:
b derived1;
a *baseptr = &derived1; //here base pointer knows that i'm pointing to derived class b.
baseptr->derivedclass1();
In the above calling methodology, the base class knows that it's pointing to derived class b.
So where does the ambiguity exist?
In what cases will the function definitions get resolved at runtime?
This code, at run time, calls the correct version of f() depending on the type of object (A or B) that was actually created - no "ambiguity". The type cannot be known at compile-time, because it is selected randomly at run-time.
struct A {
virtual ~A() {}
virtual void f() {}
};
struct B : public A {
virtual void f() {}
};
int main() {
A * a = 0;
if ( rand() % 2 ) {
a = new A;
}
else {
a = new B;
}
a->f(); // calls correct f()
delete a;
}
There is no ambiguity exists in the example provided.
If the base class has the same function name as the derived class, and if you call in the way you specified, it will call the base class's function instead of the derived class one.
In such cases, you can use the virtual keyword, to ensure that the function gets called from the object that it is currently being pointed. It is resolved during the run time.
Here you can find more explanation..
Turn this
void baseclass();
to
virtual void baseclass();
Override this in your Derived classes b and c. Then
b *derived1 = new derived1 ();
a *baseptr = derived1; //base pointer pointing to derived class b.
baseptr->baseclass();
will invoke derived1 definition, expressing run time polymorphism. And do remember about making your destructor virtual in Base. Some basic reading material for polymorphism
Runtime means that exact method will be known only at run time. Consider this example:
class BaseClass
{
public:
virtual void method() {...};
};
class DerivedClassA : public BaseClass
{
virtual void method() {...};
};
class DerivedClassB : public BaseClass
{
virtual void method() {...};
};
void func(BaseClass* a)
{
a->method();
}
When you implement your ::func() you don't know exactly type of instance pointed by BaseClass* a. It might be DerivedClassA or DerivedClassB instance etc.
You should realize, that runtime polymorphism requires special support from language (and maybe some overhead for calling "virtual" functions). In C++ you "request" for dynamic polymorphism by declaring methods of base class "virtual" and using public inheritance.
You need to have some useful business method declared in the base and in each derived class. Then you have code such as
a->someMethod();
Now the a pointer might point to an instance of any of the derived classes, and so the type of what a is pointing to must determine which someMethod() is called.
Lets have an experiment
#include <iostream>
using namespace std;
class aBaseClass
{
public:
void testFunction(){cout<<"hello base";}///Not declared as virtual!!!!
};
class aDerivedClass:public aBaseClass
{
public:
void testFunction(){cout<<"hello derived one";}
};
class anotherDerivedClass:public aDerivedClass
{
public:
void testFunction(){cout<<"hello derived two";}
};
int main()
{
aBaseClass *aBaseClassPointer;
aBaseClassPointer=new aDerivedClass;
aBaseClassPointer->testFunction();
}
The above code does not support run time polymorphism. Lets run and analyze it.
The output is
hello base
Just change the line void testFunction(){cout<<"hello base";} to virtual void testFunction(){cout<<"hello base";} in aBaseClass. Run and analyze it. We see that runtime polymorphism is achieved. The calling of appropriate function is determined at run time.
Again change the line aBaseClassPointer=new aDerivedClass to aBaseClassPointer=new anotherDerivedClass in main function and see the output. Thus the appropriate function calling is determined at run time (when the program is running).