Virtual function unresolved external error - c++

MyTask.h
class MyTask
{
virtual std::ostream& show(std::ostream &os) const ;
};
MyTask.cpp
std::ostream& MyTask::show(std::ostream &os) const
{
os << "Task(" << this->id << "):\t Processing time:" << this->p << "\t Weight:"<< this->w ;
return os;
}
I get an unresolved external linking error when I add the word virtual in the header file. I've checked similar questions but the problem was either the function was not defined or it is not pure virtual.
EDIT:
The exact error is:
MiniOS.obj : error LNK2001: unresolved external symbol "public: virtual class std::basic_ostream<char,struct std::char_traits<char> > & __thiscall SimOS::MyTask::show(class std::basic_ostream<char,struct std::char_traits<char> > &)const " (?show#MyTask#SimOS##UBEAAV?$basic_ostream#DU?$char_traits#D#std###std##AAV34##Z)
So I think the problem is something else, any ideas?

The problem was that I added the MyTask.cpp file as an existing item to the project. And since VS doesn't copy the MyTask.cpp to the current project, I had to remove the file from the project then copy it to the current project and clean then rebuild.
Thanks all for your help.

Related

unresolved external symbol "__declspec(dllimport)"

I'm trying to code a little plugin for bakkesmod because I'm pissing myself off.
I watched the only 2 video that exists on this topic but ... it doesn't work and I have this error for each void - >> Severity Code Description Project File Line Suppression State
Error LNK2001 unresolved external symbol "__declspec(dllimport) public: void __thiscall GameWrapper::HookEvent(class std::basic_string<char,struct std::char_traits,class std::allocator >,class std::function<void __cdecl(class std::basic_string<char,struct std::char_traits,class std::allocator >)>)" (_imp?HookEvent#GameWrapper##QAEXV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##V?$function#$$A6AXV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std###Z#3##Z) TagName C:\Users\leodu\source\repos\TagName\TagName\TrollTagName.obj 1
here is my code.
TroolTagName.cpp (not judge the name)
#include "TrollTagName.h"
BAKKESMOD_PLUGIN(TroolTagName, "Trool Tag Name", "1.0", PERMISSION_ALL)
void TroolTagName::onLoad()
{
this->Log("This is my first Bakkesmod Plugin");
this->LoadHooks();
}
void TroolTagName::onUnload()
{
}
void TroolTagName::LoadHooks()
{
gameWrapper->HookEvent("Function TAGame.GameEvent_Soccar_TA.EventMatchEnded", std::bind(&TroolTagName::GameEndedEvent, this, std::placeholders::_1));
gameWrapper->HookEvent("Function TAGame.AchievementManager_TA.HandleMatchEnded", std::bind(&TroolTagName::GameEndedEvent, this, std::placeholders::_1));
}
void TroolTagName::GameEndedEvent(std::string name)
{
cvarManager->executeCommand("load_freeplay");
}
void TroolTagName::Log(std::string msg)
{
cvarManager->log("TroolTagName: " + msg);
}
TroolTagName.h
#include "bakkesmod\plugin\bakkesmodplugin.h"
#pragma comment(lib, "pluginsdk.lib")
class TroolTagName : public BakkesMod::Plugin::BakkesModPlugin
{
public:
virtual void onLoad();
virtual void onUnload();
void LoadHooks();
void GameEndedEvent(std::string name);
private:
void Log(std::string msg);
};
The project and a Dynamic-library dll project.
I tried adding __declspec (dllexport) before void but ... I got this error - >> redefinition; different linkage and I found nothing for this error so I am blocked :(

Unresolved external symbol in only a few methods (static or shared library)

This is driving me nuts, using MSVC14.1 I am making a library A to be used in another shared library B. It does not matter if the library A is static or shared, I always end up with 3 unresolved external symbols as such :
[build] GroomDeformer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class avPoly::PolyMesh __cdecl avPoly::PolyMesh::create(class std::vector<struct glm::vec<3,float,0>,class std::allocator<struct glm::vec<3,float,0> > > const &,class std::vector<unsigned int,class std::allocator<unsigned int> > const &,class std::vector<unsigned __int64,class std::allocator<unsigned __int64> > const &)" (__imp_?create#PolyMesh#avPoly##SA?AV12#AEBV?$vector#U?$vec#$02M$0A##glm##V?$allocator#U?$vec#$02M$0A##glm###std###std##AEBV?$vector#IV?$allocator#I#std###4#AEBV?$vector#_KV?$allocator#_K#std###4##Z) referenced in function "public: void __cdecl avGroomCore::GroomDeformer::ConstructMesh(class std::vector<struct glm::vec<3,float,0>,class std::allocator<struct glm::vec<3,float,0> > > const &,class std::vector<unsigned __int64,class std::allocator<unsigned __int64> > const &,class std::vector<unsigned int,class std::allocator<unsigned int> > const &)" (?ConstructMesh#GroomDeformer#avGroomCore##QEAAXAEBV?$vector#U?$vec#$02M$0A##glm##V?$allocator#U?$vec#$02M$0A##glm###std###std##AEBV?$vector#_KV?$allocator#_K#std###4#AEBV?$vector#IV?$allocator#I#std###4##Z) [C:\Users\tufto\PycharmProjects\avgroom\build\src\core\Core.vcxproj]
[build] GroomDeformer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class avPoly::FaceLocation __cdecl avPoly::PolyMesh::getClosestLocation(struct glm::vec<3,float,0> const &)" (__imp_?getClosestLocation#PolyMesh#avPoly##QEAA?AVFaceLocation#2#AEBU?$vec#$02M$0A##glm###Z) referenced in function "public: void __cdecl avGroomCore::GroomDeformer::DeformGroom(void)" (?DeformGroom#GroomDeformer#avGroomCore##QEAAXXZ) [C:\Users\tufto\PycharmProjects\avgroom\build\src\core\Core.vcxproj]
[build] GroomDeformer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: struct glm::vec<3,float,0> __cdecl avPoly::PolyMesh::getAttributeValueFromLocation(class avPoly::FaceLocation const &,class avPoly::Attribute<struct glm::vec<3,float,0> > &)" (__imp_?getAttributeValueFromLocation#PolyMesh#avPoly##QEAA?AU?$vec#$02M$0A##glm##AEBVFaceLocation#2#AEAV?$Attribute#U?$vec#$02M$0A##glm###2##Z) referenced in function "public: void __cdecl avGroomCore::GroomDeformer::DeformGroom(void)" (?DeformGroom#GroomDeformer#avGroomCore##QEAAXXZ) [C:\Users\tufto\PycharmProjects\avgroom\build\src\core\Core.vcxproj]
I do not know what to do at this stage. I looked into the symbols from dumpbin and i do get the signatures, for example :
__imp_?create#PolyMesh#avPoly##SA?AV12#AEBV?$vector#U?$tvec3#M$0A##glm##V?$allocator#U?$tvec3#M$0A##glm###std###std##AEBV?$vector#IV?$allocator#I#std###4#AEBV?$vector#_KV?$allocator#_K#std###4##Z
The only thing i can notice is this has "tvec3" instead of just "vec" in the error signature. I think this refers to a typedef i have to GLM for library A such as :
typedef glm::vec3 Vector3;
typedef std::vector<Vector3> Vector3Array;
Any ideas or guidelines on how i could debug this ? I've tried all I can think off and can't put my finger on it. The worst part is that in the library A project i have another mini executable to test it that links just fine... (all using CMake). Both CMake configs are the same.
Here are the method signatures in the header file for these :
AVPOLYLIB_API
static PolyMesh create(Vector3Array const &positions, UIntArray const &faceVertexCounts, IndexArray const &faceVertexIndices);
AVPOLYLIB_API
FaceLocation getClosestLocation(Vector3 const &point);
AVPOLYLIB_API
Vector3 getAttributeValueFromLocation(FaceLocation const & location, Attribute<Vector3> &attribute);
DLL Export is done as follows :
#ifdef AVPOLYLIB_STATIC
#define AVPOLYLIB_API
#else
#ifdef AVPOLYLIB_EXPORTS
#define AVPOLYLIB_API __declspec(dllexport)
#else
#define AVPOLYLIB_API __declspec(dllimport)
#endif
#endif
The types used in these methods are declared like this (inside the library namespace):
class FaceLocation {
public:
Index triangleId;
Vector3 barycentricCoordinates;
};
typedef std::vector<Vector3> Vector3Array;
typedef std::vector<Index> IndexArray;
typedef std::vector<unsigned int> UIntArray;
Solved it ! It was silly : there was a problem with the glm headers as they where submodules in both libraries but for some reason where not version matching. So i did have a wrong signature in the exported symbols. Using the headers in the same folder solved the issue.

linker errors. no idea what these errors means [duplicate]

This question already has answers here:
Why can templates only be implemented in the header file?
(17 answers)
Closed 5 years ago.
i'm just writing an array class as practice in Microsoft Visual Studio 2010 but i'm getting some annoying errors. here they are:
1>test.obj : error LNK2019: unresolved external symbol "public: __thiscall arrays<int>::~arrays<int>(void)" (??1?$arrays#H##QAE#XZ) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: int & __thiscall arrays<int>::operator[](int)" (??A?$arrays#H##QAEAAHH#Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: bool __thiscall arrays<int>::operator==(class arrays<int> const &)const " (??8?$arrays#H##QBE_NABV0##Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: int const & __thiscall arrays<int>::operator=(class arrays<int> const &)" (??4?$arrays#H##QAEABHABV0##Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: __thiscall arrays<int>::arrays<int>(class arrays<int> const &)" (??0?$arrays#H##QAE#ABV0##Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "class std::basic_istream<char,struct std::char_traits<char> > & __cdecl operator>>(class std::basic_istream<char,struct std::char_traits<char> > &,class arrays<int> const &)" (??5#YAAAV?$basic_istream#DU?$char_traits#D#std###std##AAV01#ABV?$arrays#H###Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl operator<<(class std::basic_ostream<char,struct std::char_traits<char> > &,class arrays<int> const &)" (??6#YAAAV?$basic_ostream#DU?$char_traits#D#std###std##AAV01#ABV?$arrays#H###Z) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: int __thiscall arrays<int>::getsize(void)const " (?getsize#?$arrays#H##QBEHXZ) referenced in function _wmain
1>test.obj : error LNK2019: unresolved external symbol "public: __thiscall arrays<int>::arrays<int>(int)" (??0?$arrays#H##QAE#H#Z) referenced in function _wmain
1>c:\users\bm\documents\visual studio 2010\Projects\arrays\Debug\arrays.exe : fatal error LNK1120: 9 unresolved externals
how can I fix them?
here is my code:
arrays.h
#ifndef ARRAYS_H
#define ARRAYS_H
#include <iostream>
using namespace std;
template <typename T>
class arrays{
friend ostream &operator<<(ostream &output, const arrays &a);
friend istream &operator>>(istream &input, const arrays &a);
public:
arrays(int = 10);
arrays(const arrays &);
~arrays();
int getsize() const;
const T &operator=(const arrays &);
bool operator==(const arrays &) const;
bool operator!=(const arrays &right) const{
return !((*this)==right);
}
T &operator[](int);
T operator[](int) const;
private:
int size;
T *ptr;
};
#endif
arrays.cpp
#include "stdafx.h"
#include <iostream>
#include "arrays.h"
#include <cstdlib>
using namespace std;
template <typename T>
arrays<T>::arrays(int mysize){
size = mysize;
ptr = new(int[size]);
for(int i = 0; i< size; i++)
ptr[i] = 0;
}
template <typename T>
arrays<T>::arrays(const arrays<T> &myarray){
size = myarray.size;
ptr = new(int[size]);
for(int i = 0; i< size; i++){
ptr[i] = myarray.ptr[i];
}
}
template <typename T>
arrays<T>::~arrays(){
delete [] ptr;
}
template <typename T>
int arrays<T>::getsize() const {
return size;
}
template <typename T>
const T &arrays<T>::operator=(const arrays<T> &right){
if ( &right != this){
if(size != right.size){
delete [] ptr;
size= right.size;
ptr = new(int[size]);
}
for(int i =0; i < size; i++)
ptr[i] = right.ptr[i];
}
return *this;
}
template <typename T>
bool arrays<T>::operator==(const arrays<T> &right) const{
if(right.size != size)
return false;
for(int i = 0; i<size; i++)
if(ptr[i] != right.ptr[i])
return false;
return true;
}
template <typename T>
T &arrays<T>::operator[](int subscript) {
if(subscript < 0 || subscript >= size){
cout << "error: subscript out of range";
}
return ptr[subscript];
}
template <typename T>
T arrays<T>::operator[](int subscript) const {
if(subscript < 0 || subscript >= size){
cout << "error: subscript out of range";
exit(1);
}
return ptr[subscript];
}
template <typename T>
istream &operator>>(istream &input, const arrays<T> &a){
for(int i = 0; i< a.size; i++)
input >> a.ptr[i];
return input;
}
template <typename T>
ostream &operator<<(ostream &output, arrays<T> &a){
for(int i= 0; i<a.size;i++)
output << a.ptr[i];
return output;
}
any help would be appreciated.
Implementation code for a template class must live in the header, not in the .cpp file. This is required so that other code that use your template class can "instanciate" it's code based on the template parameter.
So just move all your code from your .cpp to your .h and you're good to go.

leveldb example not working on windows : Error LNK2029

In order to test leveldb, I tried to reproduce the leveldb's example on VS 2008.
#include <assert.h>
#include "leveldb/db.h"
int main()
{
leveldb::DB* db;
leveldb::Options options;
options.create_if_missing = true;
leveldb::Status status = leveldb::DB::Open(options,"D:\dev\tools\tmp",&db);
}
I have included leveldb/include directory and linked libleveldb.lib.
Result :
error LNK2019: unresolved external symbol "public: static class
leveldb::Status __cdecl leveldb::DB::Open(struct leveldb::Options
const &,class std::basic_string,class std::allocator > const &,class
leveldb::DB * *)"
(?Open#DB#leveldb##SA?AVStatus#2#ABUOptions#2#ABV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##PAPAV12##Z)
referenced in function _main
error LNK2019: unresolved external symbol public: __thiscall leveldb::Options::Options(void)"
(??0Options#leveldb##QAE#XZ) referenced in function _main
Does anyone know how to fix this ?
Solution :
Use levelDb-portable from zhangyafreikimi

C++ Packet Builder with Templates

PacketBuilder is a little Class which allow to write into a char* array. The Append Functions:
template <class T>
void PacketBuilder::Append(const T value)
{
memcpy((&m_Buffer) + m_Index, (const void*) &value, sizeof(T));
m_Index += sizeof(T);
}
Compiling without errors. If I call Append and use T as unsigned short (WORD). It works great. If I use T as unsigned char. I get an Linker Error.
m_Builder.Append<unsigned char>(0x01); // Error: LNK1120
m_Builder.Append<unsigned short>(0x0001); // Works
Error from VS2010 (sry i got german vs2010):
error LNK2019: Verweis auf nicht
aufgelöstes externes Symbol ""public:
void __thiscall
PacketBuilder::Append(unsigned char)"
(??$Append#E#PacketBuilder##QAEXE#Z)"
in Funktion ""public: void __thiscall
Client::DoHandshake(void)"
(?DoHandshake#Client##QAEXXZ)".
1>C:\XXX\C++\SilkroadEmu\Debug\LoginServer.exe
: fatal error LNK1120: 1 nicht
aufgelöste externe Verweise.
Translated to English:
error LNK2019: Unresolved external
symbol ""public: void __thiscall
PacketBuilder::Append(unsigned char)"
(??$Append#E#PacketBuilder##QAEXE#Z)"
in Function ""public: void __thiscall
Client::DoHandshake(void)"
(?DoHandshake#Client##QAEXXZ)".
1>C:\XXX\C++\SilkroadEmu\Debug\LoginServer.exe
: fatal error LNK1120: 1 unsresolved
external symbol.
Put the method definition in the header (hpp file), not in the implementation (cpp) file.
Your PacketBuilder is not a class template, as far as I can see. PacketBuilder::Append is however a template method, which requires that it's definition must be visible at any point of instantiation of this method. The only really safe way to assure this is to put the complete definition of this method template into the header file:
class PacketBuilder {
// declarations of non-template members
public:
template <class T>
void Append(const T value)
{
memcpy((&m_Buffer) + m_Index, (const void*) &value, sizeof(T));
m_Index += sizeof(T);
}
};