MSVCP100.dll not found error even when it is installed - c++

i get the following error when i try to run an exe on a x64 machine that was build for x86 CPU using the MC++ compiler (vs2010) on a x86 machine:
i already have visual studio 2012 (along with Visual C++ 2012 Update 4 redistributable- both x86 and x64) installed on this second (x64) machine.
A quick search tells me the "MSVCR100.dll" is already present in "C:\Windows\System32".
i tried to install the Microsoft Visual C++ 2010 Redistributable but it exited with an error telling me that a superior version is already installed.
Please guide me what i am doing wrong. :)

Firstly, in 64-bit versions of Windows, 32-bit system executables and application extension files (aka DLLs) are placed in %systemroot%\SysWOW64 instead of %systemroot%\System32 (which, somewhat counterintuitively, contains 64-bit versions in a 64-bit Windows). So the SysWOW64 folder has to be checked for the x86/32-bit MSVC(++) DLLs.
Secondly, though installation of the corresponding visual studio version on the target machine or having accompanied the distributed program with the required C(++) DLLs should, theoretically, solve the problem, it's not necessary. It's sufficient to have the corresponding MSVC++ redistributable package installed (i.e. e.g. Microsoft Visual C++ 2010 x86 redistributable package in this particular case).
Notes:
The aforementioned info are theoretically correct but damaged Windows installations or ... may not conform.
Including the C++ DLLs with the distributed program is acceptable (and possibly a conservative but correct decision) but installing a Visual Studio version solely to be able to use the DLLs in question definitely isn't.
As a side note, C++ redistributable packages don't install the debug versions of the DLLs so installation of or access to a corresponding Visual Studio version is necessary for running debug-compiled applications.

Your application needs the dll for VS2010. you should place MSVCR100.dll and MSVCP100.dll from your x86 machine beside your exe. You can also install VS2010 alongside your current VS2012. then you should also install the Service Pack1 for VS2010 to work properly. After installing VS2010 you have access to both mentioned dlls and also you probably don't need to copy them to your exe directory.

Related

How to compile C++ app for Windows XP in MSVS?

As I read this article, it is enough to download most recent MSVS 2022 and then install toolset C++ Windows XP Support for VS 2017 (v141) tools [Deprecated].
After that in Visual Studio inside project properties I set this toolset. According to linked article it is enough to compile C++ app with XP support.
But after my .exe file is created if I run it on XP 64-bit SP2 then it shows error that CompareStringEx function is not found in KERNEL32.DLL.
Hence it appears that it is not enough to use this toolset. Something else is needed.
In some other places I see that one needs also to add define /D_USING_V110_SDK71_ when compiling and option /SUBSYSTEM:CONSOLE,5.01 when linking. In my project properties I also tried to add this two options, but still CompareStringEx is inside import table of final application.
As suggested by #BenVoigt, I did defines /DWINVER=0x0502 /D_WIN32_WINNT=0x0502. Also set C++ standard to /std:c++14 (I would set C++11 but this MSVS version allows to set only C++14 at minimum). Still some non-XP symbols remain in final EXE like InitializeSRWLock that is possibly used by C++11's std::mutex in my code.
Does anyone know everything what is needed in order to compile fully XP-compatible application?
Update. I managed to build working XP application by doing things above plus setting C++ CRT runtime to Multi Threaded DLL, i.e. using dynamic DLL linkage of CRT. Also as suggested by #ChuckWalbourn (down x86 or x64 redists), I downloaded older version of msvcp140.dll.
But it is very important for my project to have statically linked runtime (C++ CRT), i.e. use Multi Threaded value for Runtime field in project properties. Only if it is REALLY not possible only then I will use DLL CRT. Until then solution about how to link CRT statically are welcome, of course to produce XP-compatible EXE.
TL;DR For Window XP VC++ REDIST support, install https://aka.ms/vs/15/release/VC_redist.x86.exe on your Windows XP system
-or-
if you are doing "side-by-side application local deployment", then use the DLLs from C:\Program Files\Microsoft Visual Studio\2022\<edition>\VC\Redist\MSVC\14.16.27012\x86\Microsoft.VC141.CRT.
If you want the latest bug fixes to the CRT, you can also download the REDIST for VS 2019 (16.7) per the link on Microsoft Docs.
For Windows XP targeting, you use the v141_xp Platform Toolset installed by Visual Studio (VS 2017, VS 2019, or VS 2022) which is the latest VS 2017 (v141) C++ compiler using an included Windows 7.1A SDK.
Make sure you have installed (for VS 2022) the following individual components since you are using MFC:
Microsoft.VisualStudio.Component.WinXP: C++ Windows XP Support for VS 2017 (v141) tools [Deprecated]
Microsoft.VisualStudio.Component.VC.v141.x86.x64: MSVC v141 - VS 2017 C++ x64/x86 build tools (v14.16)
Microsoft.VisualStudio.Component.VC.v141.MFC: C++ MFC for v141 build tools (x86 & x64)
If you are doing DirectX development, be sure to read this blog post as well for various implications of using the Windows 7.1A SDK.
For deployment to Windows XP, you can install the latest VS 2017 Visual C++ REDIST or use VS 2019 Visual C++ up to VS 2019 (16.7). After that the REDIST DLLs themselves are not compatible with Windows XP.
On your development system with VS 2022 installed, you are going to have a newer set of Visual C++ REDIST files which are binary compatible with your v141_xp Platform Toolset built EXE, but those VC++ REDIST DLLs are not compatible with Windows XP.
IOW: If you look at a dumpbin /imports of the 14.30 (v143 version), 14.29 (v142 latest version), and/or 14.16 (v141 latest version ) copies of msvcp140.dll you will see different imports. The msvcp140.dll sitting in your C:\windows\SysWOW64 folder is going to be the 14.30 version.

Different C++ Redistributable DLL's for VS 2013 and VS 2015

I built my application using VS 2013, and delivered two DLLs:
msvcp120.dll
msvcr120.dll
Building the same application using VS 2015, instead we need:
msvcp140.dll
vcruntime140.dll
Is vcruntime140.dll replacing the former msvcp120.dll?
Yes.
Visual Studio usually breaks binary compatibility with older releases when it gets a major version update. The one notable exception is the transition from VS2015(14.x) to VS2017(15.x), which did not break binary compatibility.
For all other releases, when you change the version of Visual Studio, you'll need to change which Runtime Redistributables get installed onto the target computer.
EDIT: Per Christopher's observation: Don't manually install the .DLL files onto the target computer. Download the Redistributable Installer from Microsoft, and ship that with your program, with instructions (or an installer) that installs that first. This link goes to the 2015 version, but you should grab whichever version corresponds to the specific version of visual studio that you are using.

MSCVP120D.dll missing even though redistributable is installed?

I'm creating a C++ application using Visual Studio 2013 and using libraries such as FMOD and SDL. I'm trying to package the application to run on other machines through the .exe. I have all my library paths correct and dependencies referenced locally, but when I run the .exe on another machine I get the "MSCVP120D.dll not found" error.
I have installed the Visual Studio 2013 redistributable on these test machines (Since it's 120.dll) and yet the error persists.
As far as I'm aware, other than the libraries specified, which all work, I'm only using standard libraries and windows.h.
I have been told another option is to install the dll file locally and link it statically to the CRT, but honestly I don't know enough to know if this is a correct option or not.
For more information, I'm on a Windows 8.1 machine and have tested on Windows 8 and 7, with no success other than on my own machine.
You are compiling your program in debug-mode and linking to the MS C++ debug-runtime.
Change to release-configuration, and either compile it statically or preferably add the Visual C++ Redistributable Packages for Visual Studio to your deployment (the last part is not neccessary if it's already installed).

Visual Studio 2012 Project targeting Windows XP using MFC

I have recently acquired source code from a VS2005 project that uses the MFC library. Firstly I upgraded the project to VS2012 and I can now successfully build and run the software on Windows 8. Next, I wanted to deploy the software on a Windows XP machine.
I have set the Platform Toolset to build to Windows XP (using the v110_xp option) and I have installed the 'Visual C++ Redistributable for Visual Studio 2012 Update 1' on the target machine. When I run the software, nothing appears to happen. Via some logging functions I can determine that a call to LoadFrame(IDR_MAINFRAME) causes an exception in kernel32.dll. I can't debug any further in to LoadFrame as remote debugging on Windows XP is not available in VS2012.
Any ideas what may be going wrong? Is the Visual C++ Redistributable package the correct version to be installing on the target machine? What should I be trying next?
UPDATE
My project is already set up to use the 7.1 SDK and has minimum required version set to 5.01 in linker options.
If I use InstallShield to generate an installer and include the MFC, CRT and ATL redistributables, the installer works and my program now runs on Windows XP. My understanding of the redistributables is that they simply copy the relevant dll's in to the system32 folder (or equivalent)? Is that correct?
However, if I simply copy the files over, run the vsredist_x86.exe or use Inno Setup to install the software & dll's, my program no longer works.
I believe you have read this blog. In summary, you need to use the 7.1 SDK, and you need to set minimum required version to 5.01 in linker options.
Using the working InstallShield project and the not-working Inno project I was able to determine that the real culprit here was an unregistered msxml4.dll. The error I was receiving gave no real clue to this outcome but I got there eventually...
regsvr32 msxml4.dll

Visual studio Redistributable package x64 is needed to execute 64 bit application?

Consider a machine(64bit) is not having visual studio 2008 and redistributable package x64,
1. To run 64bit application(built by visual studio 2008 sp1) on that machine, do we need Redistributable package on that ?
Consider a machine(64bit) is having visual studio 2008 but it is not having redistributable package x64,
2. To run 64bit application(built by visual studio 2008 sp1) on that machine, do we need Redistributable package on that ?
what is the relation between redistibutable package x64 and 64 bit applications ?
First off, this requirement exists for both 32-bit and 64-bit code. You're just a bit more likely to be lucky with 32-bit code and somebody else having it installed before you. As it was on your dev machine by the VS installer.
It is induced by a compiler setting. Project + Properties, C/C++, Code Generation, Runtime Library setting. All the project templates in VS have this setting at /MD. You can change it to /MT and no longer have a dependency on the runtime DLLs, like msvcr90.dll. The runtime library code will be linked into your program instead of relying on the DLLs to be present on the target machine.
You have to be careful however, the /MD setting is the safe setting. It ensures that you won't get into trouble when you create your own DLLs and write code that returns C++ objects (like std::string) or pointers that must be released by the caller. This won't work well if the DLL and the EXE each have their own copy of the CRT linked into them. They will use different heaps, releasing a pointer across heaps cannot work properly. A silent leak on XP, a crash on Vista and up.
The redistributable .exe is actually meant as a downloadable installer that your customer can use when you forget to write an installer for your program. The much better solution is for you to write an installer that gets everything copied and installed properly. It takes less than a minute to make one. Add a Setup and Deployment + Setup project to your solution. Right-click it, Add, Project Output. Project + Properties, Prerequisites and tick the "Visual C++ Runtime Libraries (x64)" checkbox. If you prefer to create your own installer then you can use the merge modules in C:\Program Files (x86)\Common Files\Merge Modules
Oh, and deploy the Release build, not the Debug build. The debug version of the CRT is not distributable.
In many cases, you can link your programm statically against the C runtime library. In this case the redistributable package is not needed because all necessary functions are copied into your application's executable. If you however link against it dynamically, you should deliver the redistributable package with your application. While many other applications do this as well, there is no guarantee that the necessary runtime is available on the target system.
You can change how you link against the runtime in your project's settings dialog under "C/C++ > Code Generation > Runtime Library".
The following MSDN article explains how you redistribute the necessary VC++ files: http://msdn.microsoft.com/en-us/library/ms235299%28v=vs.80%29.aspx