get mouse coordinates when user press Ctrl and click - c++

I want to get mouse click coordinates X and Y when user press Ctrl and click at same time.
User may click anywhere on the screen or programs. I want my program to catch the event and get coordinates when Ctrl key is down pressed and mouse click occurs at same time. I want to get system coordinates X and Y, not the window coordinates of other programs.
I'm using C++ .
How to do that ?
Windows OS, WIN API code
I'm doing next which is not working:
HHOOK MouseHook;
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam){
PKBDLLHOOKSTRUCT k = (PKBDLLHOOKSTRUCT)(lParam);
POINT p;
if(wParam == WM_RBUTTONDOWN)
{
// right button clicked
GetCursorPos(&p);
//p.x
//p.y
//my program is never getting here, why ?
}
}
MouseHook = SetWindowsHookEx(WH_MOUSE_LL,(HOOKPROC)MouseHookProc,0,0);
if I change the above line to: MouseHook = SetWindowsHookEx(WH_MOUSE,(HOOKPROC)MouseHookProc,GetModuleHandle(NULL),0);
then it will work only for my own program window, but not hooking clicks outside of my program

Have you read this article? link
First of all, if you want to catch system entire mouse + keyboard event, your hooking function must be placed on a dll.
1)If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
Like below,
if(nCode < 0)
{
CallNextHookEx(hook, nCode, wParam, lParam);
return 0;
}
If CallNextHookEx is not called, there is a chance that other processes that have installed hook may not get the events correctly.
2)And then, check nCode again, whether it is HC_ACTION.
switch (nCode)
{
case HC_ACTION:
...
3)Finally, you can check WPARAM for WM_RBUTTONDOWN, and LPARAM for MSLLHOOKSTRUCT

The way I would approach is I would create a global variable say
int ctrl_pressed = 0
/*
0 -- ctrl nt pressed
1 -- Crtl Pressed
*/
Step 1: Now I would handle both WM_KEYDOWN and WM_KEYUP for ctrl
Step 2: In the callback of WM_KEYDOWN (if lparam is ctrl ) I would set ctrl_pressed to 1.
And in case of WM_KEYUP I would set ctrl_pressed to 0.
Step 3: Now Finally ill handle WM_MOUSECLICKED
and then check if ctrl_pressed(global) is 1 , which if true I can just get the coordinates.
This is just an approach may be not the most efficient solution.
Wait for more experienced WIN32 Developers to give their input on this.

Related

How to use Windows LLKeyboard Hook for Combination Keypresses in C++

I have a working Windows hook to detect the simple keypress combinations of both LCTRL + x, and LCTRL + v. The only problem I have is when I press LCTRL, then release, then press x or v, my program thinks they are still being pressed together.
Here is my Hook Callback function:
HHOOK hookHandle;
KBDLLHOOKSTRUCT hookdata;
LRESULT __stdcall HookCallback(int code, WPARAM wparam, LPARAM lparam)
{
if (code >= 0)
{
if (wparam == WM_KEYDOWN)
{
hookdata = *((KBDLLHOOKSTRUCT*)lparam);
switch(hookdata.vkCode)
{
case(88):
if(GetAsyncKeyState(VK_LCONTROL))
{
std::cout<<"CTRL X PRESSED";
}
break;
case (86):
if(GetAsyncKeyState(VK_LCONTROL))
{
std::cout<<"CTRL V PRESSED";
}
break;
}
}
}
return CallNextHookEx(hookHandle, code, wparam, lparam);
}
Example Input
Test 1) Press LCTRL, Press X
Test 2) Press LCTRL, Release LCTRL, Press X
Expected Output
Test 1) CTRL X PRESSED
Test 2) No Output
Actual Output
Test 1) CTRL X PRESSED (WORKING)
Test 2) CTRL X PRESSED (NOT WORKING)
You're incorrectly checking GetAsyncKeyState's return value:
If the function succeeds, the return value specifies whether the key was pressed since the last call to GetAsyncKeyState, and whether the key is currently up or down. If the most significant bit is set, the key is down, and if the least significant bit is set, the key was pressed after the previous call to GetAsyncKeyState. However, you should not rely on this last behavior; for more information, see the Remarks.
Change the check to GetAsyncKeyState(...) & 0x8000 to fix that by checking only the highest bit.
A small thing: Microsoft made the VK values the same as the ASCII code. Since complete portability is of small concern here, you can use 'X' and 'V' instead of 88 and 86 to better express intent.

Global Mouse Hook: Modify mouse position before input hits hooked application

I created a global mouse hook where I tried to change the x and y cursor position that the hooked application receives without actually moving the cursor. For some reason it did not work. So I tried to change the cursor position to see if it would change anything. But that didn't work either; the input reached the window before the cursor moved. Below is my code.
LRESULT CALLBACK procMouseMsg(int nCode, WPARAM wParam, LPARAM lParam){
//this is the hook procedure
if (wParam == WM_LBUTTONDOWN){
// Tactic #1 -problem: Nothing seems to happen...?
((PMSLLHOOKSTRUCT)lParam)->pt.x = 389; //
((PMSLLHOOKSTRUCT)lParam)->pt.y = 15;
// Tactic #2 -problem: cursor moves after input hits hooked application
SetPhysicalCursorPos(389, 15);
// Tactics were not used at the same time.
}
return CallNextHookEx(hkKey, nCode, wParam, lParam);
}
void __stdcall SetHook()
{
if (hkMouse == NULL){
hkMouse = SetWindowsHookEx(WH_MOUSE_LL, procMouseMsg, hInstHookDll, 0);
}
}
Am I missing something big here? Maybe I should just kill the input in CallNextHookEx and then move the cursor, manually send an input and then move the cursor back? I feel like this should be easier.
BTW I'm not writing a keylogger or anything sketchy. I'm trying to do an operating system overlay. It seems like people assume the worst.

How to make Windows Hot Keys work in Direct X environments?

I am programming a really simple MFC C++ Application which is working with HotKeys. To set a HotKey I use the following method from the WinAPI for my application:
BOOL RegisterHotKey(
HWND hWnd, // window to receive hot-key notification
int id, // identifier of hot key
UINT fsModifiers, // key-modifier flags
UINT vk // virtual-key code
);
To catch any HotKey Message I use: ON_MESSAGE(WM_HOTKEY,OnHotKey) in the message map and this Callback Method to test it's functionality:
LRESULT OnHotKey(WPARAM wParam, LPARAM lParam)
{
if (wParam == MY_HOTKEY_KEY_CODE)
{
MessageBox(L"HotKey was pressed!");
return TRUE;
}
return FALSE;
}
When a HotKey is pressed it enters the OnHotKey Method and does not process the key normally. For example if I write some text in Notepad and press "O" as HotKey, the "O" wont append to my text but the Message "HotKey was pressed!" appears, which is nice.
But when I am in any Direct X Game and press my HotKey, it is not sent to my application. Also when typing something in a Direct X environment the HotKey just works as normal key.
Is Direct X binding all key inputs somehow? Is there a way to make Windows HotKeys work with Direct X environments?

Making and using hotkeys in a DLL GTA SA

I made a little DLL in C++ that I inject into the GTA San Andreas game. Now I want to create hotkeys that work in-game. Like when I press F10 it sets the player's health to maximum. I already know how to set the health and all but I don't know how to make hotkeys.
Here is some code I found but it isn't for DLL usage I suppose:
bool customKeyHook(HWND hWnd, UINT uMsg ,WPARAM wParam, LPARAM lParam)
{
switch(wParam)
{
case VK_F10:
*playerHP = 200;
return true;
}
}
Create a Thread with CreateThread an then create an infinite loop and wait for the keypress:
if (GetAsyncKeyState(VK_F10) & 1)
{
}

global low level keyboard hook being called when SendInput is made. how to prevent it?

I have a win 32 application written in c++ which sets the low level keyboard hook. now i want to sendInput to any app like word / notepad. how do i do this?
i have already done enough of using findwindow / sendmessage. for all these, i need to know edit controls. finding the edit control is very difficult.
since SendInput works for any windows application, i want to use it. the problem is i get a call to my callback function with the pressed key.
for e.g i pressed A and i want to send U+0BAF unicode character to the active applciation windows. in this case, assume it is notepad.
the problem is i get two characters U+0BAF and A in the notepad.
A is being sent because i am calling CallNextHookEx( NULL, nCode, wParam, lParam);
if i return 1 after sendInput, then nothing is sent to notepad.
any suggestion?
If I understood your problem correctly, you should ignore "injected" key events in your hook procedure, like this:
LRESULT CALLBACK
hook_proc( int code, WPARAM wParam, LPARAM lParam )
{
KBDLLHOOKSTRUCT* kbd = (KBDLLHOOKSTRUCT*)lParam;
// Ignore injected events
if (code < 0 || (kbd->flags & LLKHF_INJECTED)) {
return CallNextHookEx(kbdhook, code, wParam, lParam);
}
...
Update: additionally, you have to eat characters and notify some other routine for a character press through Windows messages.
Example:
...
// Pseudocode
if (kbd->vkCode is character) {
if (WM_KEYDOWN == wParam) {
PostMessage(mainwnd, WM_MY_KEYDOWN, kbd->vkCode, 0);
return 1; // eat the char, ie 'a'
}
}
return CallNextHookEx(kbdhook, code, wParam, lParam);
And, in some other module, you handle WM_MY_KEYDOWN:
ie, #define WM_MY_KEYDOWN (WM_USER + 1)
and call the appropriate routine that will generate new key events.