How to create splitter window in dialog, attach example - mfc

I am practice on splitter window, I reference to this web site,
Creating a Splitter Window in a Dialog Box in Three Easy Steps
when I build it, some thing error I cant solve it, like follow code...
Out of memory creating a splitter pane.
Error: Trying to create object which is not DECLARE_DYNCREATE
or DECLARE_SERIAL: CDialogEx.
Out of memory creating a splitter pane.
Error: Trying to create object which is not DECLARE_DYNCREATE
or DECLARE_SERIAL: CDialogEx.
the link for download this example, please rewrite the example,
splitter dialog example
the other feature, I want to create a two panel with button and static
and listcontrol item.
thanks guy.

Don't use a dialog base application. Just use the wizard. Create a SDI sample with a CFormView... integrate the splitter window later.
It doesn't make sense to me to create a dialog and to integrate all the CFrameWnd features into a CDialog...

I replaced the CDialog1 with CWnd then solved this problem.
ccc.m_pNewViewClass = RUNTIME_CLASS(CWnd);
m_cSplitter.CreateView(0,0, RUNTIME_CLASS(CWnd),
CSize(100,100), &ccc);
m_cSplitter.CreateView(0,1, RUNTIME_CLASS(CWnd),
CSize(100,100), &ccc);

Related

MFC: Use a dialog's class for a second dialog

I have an dialog with several buttons and sliders on it and am adding another button that should close the dialog and open another that is essentially a mini version it.
I need access to the buttons in the first dialog in the second mini dialog (since they should have the same functionality).
Is there a way to use the class from the first dialog on the second so that I have access to those buttons? I've tried right clicking the dialog and adding a class, but it makes me make a new one instead of being able to use an existing one.
Thanks in advance!

C++ - Create dialog box containing buttons and static text on click

so this project follows my last question. I implemented the buttons and found out how to render events when they are clicked, this question is a next-step for me that I am struggling with. Utilizing the winapi I want to create a dialog box when a button is clicked on the window class, but I want the dialog box to take the properties of another window class so I can pass specific properties to it. How would I approach this? Again, some demo code would be greatly appreciated! Thanks for taking the time.

Embedding dialogs in main dialog and switching them with button click in MFC

I have a design like below:
So basically, I want to embed three dialogs in the application main dialog and switch between them, for each button click i.e., button 1 will show dialog one , button 2 will hide dialog 1 and show dialog 2 .. and so on.
Each dialog will be having a different design and functions.
I tried using CPropertySheet class to Add pages but its GUI is different. It has either option for navigating the dialogs using next / back button , or from a tab control.
None of which is as per my requirement.
So I want to know is it possible to have a design like this in MFC ? If yes how? Which Class/ control should I use.
Any help will be appreciated.
What you can do is use a normal CDialog class, add your buttons to it and also create a frame/rect as a placeholder for where your embedded dialogs are to appear. The following piece of code will create and position your embedded dialog.
CRect rect;
CWnd *pHost = GetDlgItem(ID_OF_YOUR_FRAME_RECT);
pHost->GetWindowRect(&rect);
ScreenToClient(&rect);
pDialog->Create(ID_OF_YOUR_DIALOG, this);
pDialog->MoveWindow(&rect);
pDialog->ShowWindow(SW_SHOW);
On button clicks, you hide the previously shown dialog (SW_HIDE) and show your selected dialog(SW_SHOW) with ShowWindow(...).
If you create your embedded dialogs with IDD_FORMVIEW style in the add resource editor it'll have the proper styles for embedding.
Another option is probably to use an embedded PropertySheet and hide the tab row and programatically change the tabs on the button clicks. I just find it to be too much fuzz with borders, positioning, validation and such for my liking.
If you have the MFC Feature Pack, that first came with VS2008 SP1 and is in all later versions, you might like to consider CMFCPropertySheet. There are a number of examples on the linked page, that are very similar to your design.
For example, this:
What worked for me just using dialog based application is SetParent() method. Dont know why nobody mentioned it. It seems to work fine.
I am doing like below:
VERIFY(pDlg1.Create(PanelDlg::IDD, this));
VERIFY(pDlg2.Create(PanelDlg2::IDD, this));
VERIFY(pDlg3.Create(PanelDlg2::IDD, this));
::SetParent(pDlg1.GetSafeHwnd(), this->m_hWnd);
::SetParent(pDlg2.GetSafeHwnd(), this->m_hWnd);
::SetParent(pDlg3.GetSafeHwnd(), this->m_hWnd);
Now I can show or hide a child dialog at will (button clicks) as below:
pDlg1.ShowWindow(SW_SHOW);
pDlg2.ShowWindow(SW_HIDE);
pDlg3.ShowWindow(SW_HIDE);

How Do I Launch a Dialog in MFC?

I'm fairly new to VC++ and MFC, so bear with me. I have created a new dialog, and I want to figure out how to display it when the user clicks a button.
I have not create a class or header file for the dialog -- I tried using the class wizard, but it pretty much sucked and didn't work. That, or I was doing something wrong. Either one is equally as likely if you ask me.
So what steps do I need to take when creating the source/header files and getting the dialog to launch/display? It is a modal dialog.
CLARIFICATION: I understand that I need to create an instance of the dialog class, then just call DoModal() on it, but I'm not sure how to create the class file (with and/or without the wizard).
Right click the project and select
Add | Resource...
Select Dialog under Resource
type and click New.
Select Project | Add Class...
Enter CMyDialog for the Class
name, CDialog for the Base class
and Click Finish.
Read more: How to Make MFC Dialog Boxes
Seems to me you can make the button click just create a new instance of the dialog object and activate it. You'll probably have to keep a reference to the dialog so it doesn't get killed when the button action fxn returns it doesn't get garbage collected..

how to add child window controls to CWindowImpl

How do I add simple child window controls (e.g. a button) to a CWindowImpl?
I've looked at CWindowImpl and CDialogImpl. With CDialogImpl, it appears that you just create a dialog template resource and use it, very simple. I would like to do something similar with CWindowImpl, but there doesn't seem to be a way to do it. Must I add the controls manually and position them programmatically?
Some context on what I'm trying to do: I'm trying to create a plug-in for foobar2000, a Windows audio player. I would like to create a "UI element" plugin, and in the sample code that I've looked at, a "UI element" is created via CWindowImpl. How do I add buttons to this CWindowImpl? I've tried using a CDialogImpl instead, but this gives me a "pop-up" dialog, which is not what I'm looking for.
Thanks very much in advance!
With any window, including CDialogImpl, you can add child controls by creating a new window of control class and specifying your parent window handle as a parent for new control. Additionally, SetParent API is here to re-parent any window.