I'm getting strange (for me) errors during compiling a test program which uses some parts of the CGAL library.
First, the environment:
Windows 7 64 bits
Boost 1.53
CGAL 4.3
Qt 4.8.4
CMake 2.8.10.2
Visual Studio 2010 professional
I installed all the libraries for 32 bits (if this was an option during installation).
Installation wrong?
In order to install CGAL on my computer, I followed this tutorial: http://www.cgal.org/windows_installation.html. I have to note here that this did not work out-of-the-box for me. During the configuration phase of CGAL in CMake, the boost libraries were not found (although I set the corresponding environment variables, as stated in the tutorial). After setting the incorrect variables in CMake, I was able to complete the configuration and generation phase. After that, I was able to compile both the Debug as well as the Release configurations of CGAL in Visual Studio.
In order to test whether the CGAL lib was installed successfully, I tried to compile and run both the examples and demos. These also did not work immediately. The problem was that the CGAL and Boost headers (and binaries) were not found. After setting the right paths in Project properties => Configuration properties => C/C++ => Additional Include Directories and in Project properties => Configuration properties => Linker => Additional Library Directories the examples and demos could be build. I successfully ran these examples after that.
Actual problem
Now, I'm tyring to compile a simple program, in order to be able to make a certain exercise (http://acg.cs.tau.ac.il/courses/algorithmic-robotics/spring-2013/exercises/assignment-2 exercise 2.1). Here, there are two files supplied: basic_typdef.h and cgal_bootcamp.cpp
*basic_typedef.h*
#pragma once
#include <CGAL/Cartesian.h>
#include <CGAL/Gmpq.h>
#include <CGAL/Polygon_2.h>
#include <CGAL/Polygon_with_holes_2.h>
#include <CGAL/Boolean_set_operations_2/Gps_default_dcel.h>
#include <CGAL/Polygon_set_2.h>
#include <list>
/*******************************************************************************************
* This file contatins basic typedefs (from CGAL and more).
*******************************************************************************************/
typedef CGAL::Gmpq Number_type;
typedef CGAL::Cartesian<Number_type> Kernel;
typedef Kernel::Point_2 Point;
typedef CGAL::Polygon_2<Kernel> Polygon;
typedef CGAL::Polygon_with_holes_2<Kernel> Polygon_with_holes;
typedef CGAL::Polygon_set_2<Kernel> Polygon_set;
typedef std::list<Polygon_with_holes> Polygon_with_holes_container;
*cgal_bootcamp.cpp*
#include "basic_typedef.h"
int main(int argc, char* argv[])
{
return 0;
}
(For convenience I removed the comments in the file cgal_bootcamp.cpp)
With Visual Studio, I can compile the two files as above. However, when I try to create a Point (as defined in basic_typedef.h), I'm getting the (strange) errors:
#include "basic_typedef.h"
int main(int argc, char* argv[])
{
/*
1. Point
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Kernel_23_ref/Class_Point_2.html
*/
// Create Point with the coordinates (0.5, 0.6)
Point p;
return 0;
}
The errors that occur:
Error 1 error LNK2019: unresolved external symbol __imp____gmpq_init referenced in function "public: __thiscall CGAL::Gmpq_rep::Gmpq_rep(void)" (??0Gmpq_rep#CGAL##QAE#XZ) C:\Dropbox\Capita Selecta\Assignments\Assignment 2.1\warmup-exercise\cgal_bootcamp.obj warmup-exercise
Error 2 error LNK2019: unresolved external symbol __imp____gmpq_clear referenced in function "public: __thiscall CGAL::Gmpq_rep::~Gmpq_rep(void)" (??1Gmpq_rep#CGAL##QAE#XZ) C:\Dropbox\Capita Selecta\Assignments\Assignment 2.1\warmup-exercise\cgal_bootcamp.obj warmup-exercise
Error 3 error LNK1120: 2 unresolved externals C:\Dropbox\Capita Selecta\Assignments\Assignment 2.1\warmup-exercise\Debug\warmup-exercise.exe 1 1 warmup-exercise
4 IntelliSense: #error directive: "Mixing a dll CGAL library with a static runtime is a really bad idea..." c:\dev\cgal-4.3\include\cgal\auto_link\auto_link.h 364 4
5 IntelliSense: #error directive: "some required macros where not defined (internal logic error)." c:\dev\cgal-4.3\include\cgal\auto_link\auto_link.h 397 4
I have no clue what is going wrong here (I have to note that I'm still a noob with C++). It seems that there is something wrong with the GMP library (at least the linking to this?) I found in another post that for someone there were no libgmp files build (can't find that post anymore), but that is not the case for me (I think): in CGAL-4.3/auxiliary/gmp/lib I see four files, libgmp-10.dll libgmp-10.lib libmpfr-4.dll and libmpfr-4.lib.
Also the error on line 4 points to something that might cause this error ("Mixing a dll CGAL library with a static runtime is a really bad idea..."), but I do not know what this actually means (or how I can resolve it).
Further, I tried to setup all the libraries on another computer, but I got the same errors there also.
Could anyone point me in the right direction to solve this problem? If you need more information, please let me know.
This comment answered the question: the script cgal_create_cmake_script can be used to create a CMake file that can be used to generate a correct Visual Studio project using CGAL.
Related
In Visual Studio 2012, I'm trying to encrypt a file with Crypto++ library with AES encryption and CBC mode as following :
#include <Windows.h>
#include "aes.h"
#include "modes.h"
#include "files.h"
#include <Shlwapi.h>
using namespace CryptoPP;
INT main(INT argc, CHAR *argv[])
{
CHAR szKey[16] = {0};
CHAR szInitVector[AES::DEFAULT_KEYLENGTH] = {0};
StrCpyA(szKey, "qqwweeff88lliioo");
StrCpyA(szInitVector, "eerrttooppkkllhh");
CBC_Mode<AES>::Encryption encryptor((byte*)szKey, AES::DEFAULT_KEYLENGTH, (byte*)szInitVector);
FileSource fs("in.txt", true, new StreamTransformationFilter(encryptor, new FileSink("out.aes")));
return 0;
}
In Qt it does work!, But here I wondered why got the following error :
error C2872: 'byte' : ambiguous symbol
could be 'c:\program files (x86)\windows kits\8.0\include\shared\rpcndr.h(164) : unsigned char byte'
or 'z:\cryptography\app_aesencryption\aes headers\config.h(237) : CryptoPP::byte'
Due to prevent of ambiguous symbol error, even I cast bellow statement with CryptoPP::byte* :
CBC_Mode<AES>::Encryption encryptor((CryptoPP::byte*)szKey, AES::DEFAULT_KEYLENGTH, (CryptoPP::byte*)szInitVector);
I didn't get any error for 'byte' : ambiguous symbol, But It give me many errors as :
error LNK 2038
By the way, I linked .lib file of Crypto++, So I think this error is Unlikely for this.
Is last error related to CryptoPP::byte*? Is there any solution?
'byte' : ambiguous symbol error when using of Crypto++
We had to move byte from global namespace to CryptoPP namespace due to C++17 and std::byte. The change occurred at Commit 00f9818b5d8e, which was part of the Crypto++ 6.0 release.
Crypto++ used to put byte in the global namespace for compatibility with Microsoft SDKs. Without the global byte then you would encounter 'byte' : ambiguous symbol error again.
The error you are seeing is because you used using namespace CryptoPP; and the Microsoft kits still put a byte in the global namespace. The error did not surface under Qt because Qt does not put a byte in the global namespace.
There are several work-arounds discussed at std::byte on the Crypto++ wiki.
Incidentally, Microsoft kit code will break when it encounters a C++17 compiler and std::byte because of Microsoft's global byte. You will encounter the same error when using the Windows kits. Ironically, Microsoft employees authored C++ std::byte. Also see PR0298R0, A byte type definition.
The first problem solved with changing byte* to CryptoPP::byte* :
CBC_Mode<AES>::Encryption encryptor((CryptoPP::byte*)szKey, AES::DEFAULT_KEYLENGTH, (CryptoPP::byte*)szInitVector);
But to solving the second problem (error LNK 2038) :
This is related to link error, Every body that using of crypto++ in Visual Studio may have this problem.
First I was download library from bellow link for visual studio in which containt .sln (VS Solution) :
https://www.cryptopp.com/#download
I build the library via Batch Build as cryptlib project in both state (Debug|Win32 and Release|Win32)
Because I used of Debug mode, I linked cryptlib.lib in cryptopp700\Win32\Output\Debug in dependencies section.
Also add dependencies for header files...
But I forgot something in project properties :
Finally, I set Runtime Library option to Multi-threaded Debug (/MTd)
This option is in :
Project Properties
Configuration Properties
C/C++
Code Generation
Runtime Library
I know this answer is not directly relating to Crypto++ & Windows SDK, but I know I found this while trying to figure out the same error when using the Nodejs addon library called Nan instead. I'm putting this answer here because it's in an accessible place for others who might run into similar issues to me.
I hadn't had too many issues compiling the project for a while but then ran into the same error as mentioned above. I wasn't using a byte symbol anywhere. There were dozens of errors pointing to libraries in the Windows SDK which also was conflicting with the cstddef header as the error addresses.
What I was able to do to fix the problem was rearranging the headers so that the Nan-related content (and any of my own header files that references it) was on top, above even the other standard C/C++ libraries. After that was done, the errors went away.
The decision is simpliest. Delete from your code 'using namespace std' and use namespace std:: before every operation instead.
This is not a new question but the solutions haven't worked for me. I want to read dicom files using C++. I have 32-bit Windows PC with VS 2013 community edition.
This post and other answers therein suggested using DCMTK. I installed DCMTK (using CMake followed by VS) and configured it for use with VS using guidelines and links provided in this post. Then I wrote a simple test program and tried to compile it:
#include "stdafx.h"
#include "dcmtk\dcmdata\dctk.h"
#include "dcmtk\config\osconfig.h"
#include "dcmtk\dcmimgle\dcmimage.h"
#include <iostream>
using namespace std;
int main()
{
DicomImage *image = new DicomImage("test.dcm");
if (image != NULL)
{
if (image->getStatus() == EIS_Normal)
{
if (image->isMonochrome())
{
image->setMinMaxWindow();
Uint8 *pixelData = (Uint8 *)(image->getOutputData(8 /* bits */));
if (pixelData != NULL)
{
/* do something useful with the pixel data */
}
}
}
else
cerr << "Error: cannot load DICOM image (" << DicomImage::getString(image->getStatus()) << ")" << endl;
}
delete image;
return 0;
}
Upon compilation, it gives the following error:
dcmdata.lib(dcuid.obj) : error LNK2019: unresolved external symbol _Netbios#4 referenced in function "unsigned char * __cdecl getMACAddress(unsigned char * const)" (?getMACAddress##YAPAEQAE#Z)
This error seems to be common but none of the following solutions work for me:
FAQ#27 and another post of DCMTK forum: It suggests using particular order of lib files to be included. My order of including files is as follows (I tried the reverse order as well but it didn't work):
All of this doesn't work. In fact, I'm not sure which lib files are supposed to be included? How to decide that?
I've also included "C:\Program Files\DCMTK\lib" under additional library directories and "C:\Program Files\DCMTK\include" under additional include directories in project properties.
Another similar question at stackoverflow has not been answered. Comments suggest to re-run CMake by disabling DCMTK_OVERWRITE_WIN32_COMPILER_FLAGS. I didn't do it because the DCMTK help page says don't disable this unless you really know what you're doing.
Can someone please guide?
The NetBios function resides in NETAPI32.LIB, so you can try moving NetAPI32.lib (which is in your list) to the top of that list.
Not sure which version of the DCMTK you use, but for the current development snapshot you need the following standard libraries (on Windows): "ws2_32 netapi32 wsock32". This information can be found in DCMTK's CMake files. By the way, you don't seem to use CMake for your project, right?
I think you misspelled dcmsign.lib as dcmsig.lib.
If changing that doesn't fix it, I would suggest the following order based on the support page that you linked to:
NetAPI32.lib
WSock32.lib
ofstd.lib
oflog.lib
dcmdata.lib
dcmsign.lib
dcmnet.lib
dcmsr.lib
dcmqrdb.lib
dcmtls.lib
dcmwlm.lib
dcmimgle.lib
dcmpstat.lib
dcmjpls.lib
dcmjpeg.lib
dcmimage.lib
ijg16.lib
ijg12.lib
ijg8.lib
I think that in this list, each library has to come after all the libraries that it depends on.
check your .lib and vs platform if the same ,such lib for x64, then your vs platform must be x64.
I had the same error. You can go to project properties-> linker -> input -> Additional Dependencies-> Edit -> add these two libraries-( netapi32.lib,wsock32.lib) before all other libraries . This solved the error for me .
As the title states I cannot get protobuf to link successfully.
Here is the small test program. note the AddressBook class was generated usin gthe protoc compiler that was built when i compiled protobuf.Additionally, this proto file is part of googles protobuf examples that is included with the source.
#define PROTOBUF_USE_DLLS
#include <iostream>
#include "addressbook.pb.h"
#pragma comment(lib, "libprotocd.lib")
#pragma comment(lib, "libprotobufd.lib")
#pragma comment(lib, "libprotobuf-lited.lib")
int main(int argc, const char* argv[])
{
tutorial::AddressBook ab;
return 0;
}
Here are the errors I am receiving.
LNK2001: unresolved external symbol "class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const * const google::protobuf::internal::empty_string_" (?empty_string_#internal#protobuf#google##3PEBV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std##EB)
LNK2001: unresolved external symbol "__int64 google::protobuf::internal::empty_string_once_init_" (?empty_string_once_init_#internal#protobuf#google##3_JA)
Some assertions:
Same code running on linux.. With the exception of -lprotoc -lprotobuf -lprotobuf-lite vs. the #pregma stuff
Happens both in VS2013 and VS2015
Tried both 3.0-Release and latest code from git. Same issue.
I have tried this with both the debugtarget as well as the release (when using release removed trailing d from library name) target
Made sure that both the additional include and library directories were set in the VS project. linker --> General --> Additional Library Directories is set to the place where the compiled .dll are located`
At this point I pretty much turned my attention to google to see what I could find. I ran across the following.
2015 not fully supported. It was old, but figured I would try vs2013
protobuf dynamic linking Yes. When building with cmake I enabled shared library support and have the #define in my program
disable inline expansion
Still, not able to progress past the above errors. Any help is greatly appreciated.
I created a standard windows application with VS 2012 Pro. Just a main.cpp that looks like this:
#include "gdal_priv.h"
#include "cpl_conv.h"
int main(int argc, char* argv[])
{
GDALAllRegister();
return 0;
}
I have set my include path properly. I have gdal_i.lib in my Linker -> Input -> Additional Dependencies.
Link fails with the following message:
1>main.obj : error LNK2019: unresolved external symbol
_GDALAllRegister#0 referenced in function _main
(A scad of other symbols are missing as well, but this one should be easy.)
I used dumpbin and GDALAllRegister appears in the exported symbols. It does appear as "GDALAllRegister", not as "_GDALAllRegister#0".
I tried downloading and using the dev build, and also built myself. Same results.
I just know this is something simple, but I'm totally brain-cramping here. What have I done wrong?
Thanks.
-reilly.
I said it was simple and stupid, and it was.
I had the build manager set to build 32 bit.
Another 4 hours of my life I'll never get back.
Thanks to Manuell for his suggestion. It got me looking in a different direction and I found it.
Sorry, community. This is what comes from programming tired.
-reilly.
This kind of error is typical of a "Calling Convention" mismatch between EXE and LIB.
Check you have __cdecl (/Gd) in "Configuration Properties" -> C++ -> Advanced -> "Calling Convention"
This is the first question I have found myself not being able to get to the bottom of using my normal googling/stack overflowing/youtubing routine.
I am trying to compile a minimal Lua program inside of a C++ environment just to ensure my environment is ready to development. The Lua language will be later used for User Interface programming for my C++ game.
First some basic information on my environment:
Windows 7 64-bit
Visual studio 2010
Lua for Windows 5.1 (latest build I could download from google code)
Here is the code I am trying to compile:
// UserInt.cpp : Defines the entry point for the console application.
//
#pragma comment(lib,"lua5.1.dll")
#include "stdafx.h"
#ifndef __LUA_INC_H__
#define __LUA_INC_H__
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State * ls = luaL_newstate();
return 0;
}
#endif // __LUA_INC_H__
Here is the Error I am getting:
1>UserInt.obj : error LNK2019: unresolved external symbol _luaL_newstate referenced in function _wmain
1>c:\users\deank\documents\visual studio 2010\Projects\UserInt\Debug\UserInt.exe : fatal error LNK1120: 1 unresolved externals
Things I have tried:
I have read about lua_open()(and several other functions) no longer being used so I tried the newstate function instead. I get the same error. This was more of a sanity check than anything. I am using 5.1 and not 5.2 so I do not think this really matters.
I have also read this thread Cannot link a minimal Lua program but it does not seem to help me because I am not running the same environment as that OP. I am on a simple windows 7 and visual studio environment.
The top pragma comment line was something I saw in yet another thread. I get the same error with or without it.
I have gone into my visual studio C++ directories area and added the lua include to the includes and the lua lib to the libraries.
So it seems like my program is seeing the .h and seeing the symbol. But for some reason it is not getting the .cpp implementation for the functions. This is why I was hoping including that .dll directly would help fix the problem, but it hasn't.
So, I feel like I have exhausted all of my options solving this on my own. I hope someone is able to help me move forward here. Lua looks like an awesome language to script in and I would like to get my environment squared away for development.
I hope it is just some silly error on my part. I believe I have provided as much information as I can. If you need more specifics I will update with info if I can provide it.
Edit1
Tried the solution in this Can't build lua a project with lua in VS2010, library issue suspected
That did not work either.
You'll need to have the library (.LIB) file and add that to VS. Use Project > Properties and go to Linker > Input and add the full .lib filename to the "Additional Dependencies" line. Note that the .LIB is different from the .DLL.
Personally, I prefer adding the source code to my project, over referencing the dynamic link library. The following procedure will let you do as such.
Download the source code ( http://www.lua.org/ftp/ ), uncompress it.
In Visual Studio, choose File > New > Project and choose Visual C++, Win32, "Win32 Console Application".
In your project in Visual Studio, add all the source code, except luac.c. Also delete the main() function out of the file that VS created for you. This is usually given the name of the project you specified with the .cpp file extension. You could just remove this file all-together from the project.
Build and Run.
This is the Lua console