#include<climits>
class Int
{
int *i, p;
public:
Int(){
i = new int;
}
Int operator=(int a){
*i = a , p = 7;
return *this;
}
friend std::ostream& operator<<(std::ostream& os, const Int& dt);
};
std::ostream& operator<<(std::ostream& os, const Int& int_obj){
// os << int_obj.p << '\n'; // accessible
os << int_obj.*i << '\n'; // ERROR i was not declared int his scope
return os;
}
int main(){
Int i;
i = 5;
std::cout << i;
}
In function ‘std::ostream& operator<<(std::ostream&, const Int&)’:
error: ‘i’ was not declared in this scope
Why can't i access my pointer variables from the reference of this object ?
Use:
os << *int_obj.i << '\n';
int_obj.*i is meaningless, you're asking to use a member *i of int_obj, which is not available
Also, suggested: Precedence table, for why you don't need () for dereferencing
You've misplaced the dereference operator. You wanted this:
os << *int_obj.i << '\n';
That is, dereference int_obj.i.
The expression int_obj.*i applies the operator .* to int_obj and a pointer-to-member i. And since there's no such i declared, the compiler complains.
Related
myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};
myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};
myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};
myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};
myclass is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10 or 20.2, like an integer or a float value?
Typically by overloading operator<< for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
You need to overload the << operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x (where x is of type myclass in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue member.
If the type of the member can't be added directly to an ostream, then you would need to overload the << operator for that type also, using the same method as above.
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};