I am a bit confused, i was reading this C++ Constructor/Destructor inheritance, and so it says constructors and destructors are not inherited from the base class to the derived class but the constructors and destructors are called when i create a derived object. So is the constructors and destructors of the base class data members of the inherited classes?
Constructors and destructors are very special animals; in fact, the Standard identifies them as "Special Member Functions."
All the things that are weird and unique about constructors and destructors (for example, the fact that they don't have "names" and the fact that they aren't "inherited") is really quite irrelevant to almost all programming and programmers. Here is what you need to know:
Constructors and destructors are not member variables (obviously) -- they are (special) member functions.
When you derive from a base class, some constructor of the base class is going to be called. Which constructor depends on how you've written your code. If you don't explicitly specify which constructor to call, the default constructor will be called. This happens in your derived object's initialization list, even if you haven't written one.
You may specify another constructor through an initialization list, only:
class Bar : public Foo
{
public:
Bar()
:
Foo (1, 2, 3)
{
}
};
Here, Bar's initialization list specifies a constructor on Foo which takes 3 parameters convertible from integrals. One such constructor might be:
class Foo
{
public:
Foo (int a, long b, unsigned c)
:
mA (a),
mB (b),
mC (c)
{
}
private:
int mA;
long mB;
unsigned mC;
};
Back to the Bar example above. By the time the initialization list is done executing, and before the body of Bar's constructor starts, all of Bar's base classes and member variables have already been instantiated and initialized. This is why the only way to specify some constructor for Foo other than the default constructor is through an initialization list -- which, in turn, is why you must have an initialization list if the base class has no default constructor available.
Question: If constructors and destructors are not inherited, then why are they called when instantiating a derived type?
Answer: Because constructors are what initialize objects, and a derived type has an IS-A relationship with the base type.
Consider Foo and Bar above again. Bar derives from Foo, so in a sense Bar IS A Bar. It's more than just a Foo, it's got stuff that Foo doesn't have; but it has all the Foo-ness. Since a Bar object is in part a Foo, that Foo-ness has to be initialized. Since all initialization ob objects is done through a constructor, Foo's constructor must be called.
So, constructors and destructors aren't inherited in the sense of overloading -- but the constructors of the base class will be called. They have to be. Otherwise the Fooness of a Bar object could never come to be.
When you are deriving from a base class, something that you will often want to do is pass around a pointer to the base class. In fact, you may not need a pointer to the derived type at all in many cases. This is especially true when designing abstract interfaces.
There is a nasty problem that can come up when you do this and haven't taken all the needed preperations. Consider:
class Foo
{
public:
std::string mS;
};
class Bar : public Foo
{
public:
long mArray[0xFFFF]; // an array of 65K longs
};
int main()
{
Foo* thingy = new Bar; // Totally OK
// ... do stuff...
delete thingy; // WHOOPS! Memory leak!
}
Above in the delete call we're deleting through a base class pointer. The Foo destructor (which is implicit) is properly called, but the Bar destructor is not -- leaving that huge array of 65K longs leaked.
To fix this, we need to give Foo a virtual destructor:
class Foo
{
public:
std::string mS;
virtual ~Foo() {}
};
This doesn't do much, but it does one critical thing: it sets up polymorphism so that when we call the destructor (implicitly), the virtual override will get called.
This is a critical step when designing a class hierarchy. If you think there is any chance that people will pass around pointers to the base class, you should have a virtual destructor in the base class. In fact, I would suggest that in almost every case you should have a virtual destructor even if you don't think people will use it this way.
No. As you said, constructors and destructors are not inherited (by the way, the assignment operator isn't either). It would be logically flawed if they were inherited, right? Constructors (and destructors) are specific for that exact class; and since the derived class usually has something specific and new, the base constructor is not enough to initialize the inherited class objects.
So why is the base constructor called when creating an object of the child class?
Well, every derived object has a sub-object - which is the actual object of the parent class (I hope this sentence wasn't difficult to understand).
The compiler will:
1) locate the constructor of the derived class whose list of initializers best fits the arguments passed, but not execute it;
2) execute the constructor of the base class to create the sub-object;
3) execute the constructor of the derived class, to create the actual object.
I hope this is clear; you can find a much more detailed explanation in the answer above :)
Related
I've got following program:
#include<iostream>
using namespace std;
struct Base01{
int m;
Base01():m(2){}
void p(){cout<<m<<endl;}
};
struct Derived01:public Base01{
Derived01():m(3){}
};
struct Derived02:virtual public Base01{
Derived01():m(4){}
};
struct my: Derived01,Derived02{
my():m(5){}
};
int main(){
return 0;
}
Both gcc/clang reports compilation error.
I just wish to know what's the language design consideration here, why derived class can only call base class ctor in initialization list, but cannot use base class members directly?
What you do in the constructor initializer list is initialization. It is something that has to be done only once in the lifetime of the object. In general case, that's what starts the objects lifetime.
Base class's constructor (which finished working before your derived class's constructor-proper became active) has already initialized all direct subobjects of the base class. It has already started their lifetimes. If you attempt to reach-in and initialize a direct subobject of base class from the derived class's constructor, that will obviously be the second initialization of the same object. This is completely unacceptable in C++. The language design generally does not allow you to initialize something the second time.
In your case the subobject in question has fundamental type int, so it is hard to see the harm in such "re-initialization". But consider something less trivial, like an std::string object. How do you suggest the derived class should "undo and redo" the initialization already performed by the base class? And while formally it is possible to do it properly, constructor initializer lists are not intended for that purpose.
In general case doing something like that would require a language feature that would allow user to tell base class's constructor something along the lines of "please, leave this subobject of yours uninitialized, I will reach-in and initialize it later from the derived class". However, C++ does not provide users with such capability. A vaguely similar feature exists in virtual base class initialization, but it serves a very specific (and different) purpose.
The proper way to do this in C++ is to pass that value to the base class constructor. Your Base01 class needs an additional constructor that takes the desired value for m. Something like this:
struct Base01{
int m;
Base01():m(2){}
// Added this:
Base01(int mVal) : m(mVal) {}
void p(){cout<<m<<endl;}
};
struct Derived01:public Base01{
Derived01() : Base01(3) {} // Calling base constructor rather than
// initializing base member
};
struct Derived02:virtual public Base01{
Derived01() : Base01(4){} // Same here
};
struct my: Derived01,Derived02{
my(): Base01(5){} // And here.
};
As AnT said, you can't initialize twice--but you can set it up so that things are initialized the way you want in the first place by doing as above.
You certainly can use a base class member in the ctor-initializer list:
struct Base
{
int x;
Base(int x) : x(x) {}
};
struct Derived
{
int y;
Derived() : Base(7), y(x) {}
}
Here, the base member x appears in the initializer for the derived member y; its value will be used.
AnT has done a very nice job explaining why the ctor-initializer list can't be used to (re-)initialize members of base subobjects.
The fundamental language design considerations in this are separation of concerns (avoiding making a base class depend on its derived classes), and that a base class is responsible for initialising its own members (and any bases it has).
A related consideration is that members of the base class don't exist - as far as the derived class constructor is concerned - before the base class constructor completes. If an initialiser list of a derived class was able to reach in and initialise a base class member, then there are two possible consequences
If the base class constructor has not been invoked, its members will not exist when the derived class tries to initialise them.
If the base class constructor has been invoked, the member has been initialised. Initialisation (as distinct from assignment to reinitialise) happens once in the lifetime of an object, so it does not make sense to initialise it again.
Neither of these possibilities really make sense in practice, unless the base class is poorly designed (e.g. its constructors do not properly initialise its members). The sort of machinery needed so they might make sense (e.g. changing order of construction of base classes in a hierarchy, dependent on what member a derived class is trying to initialise) would make compiler machinery more complicated (e.g. being able to both control and track the order of construction of base class members, in case a derived class should choose to reach in), and also mean that the order of construction of classes would depend on derived classs). This would introduce a dependency of the base class behaviour (the means by which it is initialised) on derived classes.
The simpler means is for the base class to provide a constructor that properly initialised the member in question, and for the derived class constructor to invoke that base class constructor in its initialiser list. All of the above (hypothetical) considerations then go away.
Observation: The constructor of ClassMain needs to call Init before it can constructor a member variable a. Since the ClassA has no default constructor, the code doesn't compile.
ClassA
{
public:
// This class has no default constructor
ClassA(...){}
};
class ClassMain
{
public:
ClassMain(...) {
Init(...);
a = ClassA(...); // error: ClassA has no default constructor
// a has to been constructed after the Init is called!
}
ClassMain(...) {
Init(...);
call other functions
a = ClassA(...);
}
private:
// initialize environment
void Init(...) {}
private:
ClassA a;
};
Question> The simple solution is to provide a default constructor for ClassA. However, I would like to know whether there is a better solution to address the issue above?
The better solution is not to require an Init function at all. You're trying to reinvent constructors, and breaking their design in the process.
If Init does too much work for a constructor, then do it outside and pass the resulting resources into ClassMain as a constructor argument; notice how you're already doing all the work in the constructor's scope anyway, thereby not gaining anything appreciable over proper initialisation.
Of course, if you must perform a ton of work before initialising a, and you cannot pass in a ClassA& from the outside and initialise from that, then you're simply going to have to have a be an indirect member.
There is one nasty workaround you could use: have Init actually be a base constructor...
The obvious solution is to call Init() from the initializer list of an early member or a base class. Once this subobject is constructed its results can be passed to the constructors of other subobjects. For example, when defining stream classes I typically privately inherit from a virtual base containing the stream buffer:
struct somebuf_base {
somebuf sbuf;
// ...
};
class somestream
: private virtual somebuf_base
, public std::ostream
{
public:
somestream(someargs)
: somebuf_base(someargs)
, std::ostream(&this->sbuf) {
}
// ...
};
Since base classes are constructed in the order they appear but virtual bases before non-virtual bases, the base class containing the sbuf member is constructed first. Its constructor replaces your Init() function.
When using C++ as of the 2011 revision, you might also use forwarding constructors to share logic between multiple constructors.
It's easier to take a pointer to ClassA; So, you can instantiate it whenever you want.(after the init())
If you used a pointer, don't forget to implement the virtual destructor and release the allocated memory for the ClassA *a
If you absolutely must call some function at the start of your constructor, and can't put that setup into some base class or early-constructed member, you could use this ugly trick:
ClassMain::ClassMain(int main_param)
: a( (Init(init_arg), class_a_arg1), class_a_arg2 )
{
}
In this case: No, we cannot avoid that.
The reason is that when calling Init or any other member function you are guaranteed by the language that the object you are in exists. As a is a member of ClassMain it must be constructed before any function in ClassMain can be called.
The only chance that you have here is to refactor the code.
I have a purely virtual class defined as such:
class BaseClass {
protected:
const int var;
public:
void somefun() = 0; // what I mean by a purely virtual class
// stuff...
};
If I don't add a constructor defined as such:
BaseClass(const int & VAR) : var(VAR) {};
that I would have to subsequently use in ever derived class, my derived class can't initialize the const variable var to whichever value it wants to. Now I actually understand what's going on here. Before constructing a derived class, a constructor of the base class is called, at which point const member variables must be initialized. My question is not a "how do I make my code work" kind of question, that's already been done. My question is about why the compiler thinks it's necessary. For a purely virtual class, shouldn't I be allowed to write something like:
class DerivedClass : BaseClass {
public:
DerivedClass() : var(SOME_VALUE) {};
}
If the compiler knows that a call to a BaseClass constructor will necessarily be followed by a call to some derived class constructror (since an object of abstract type can never be instantiated) shouldn't it give us a bit more leeway?
Is this all a consequence of how C++ chooses to get around the Diamond problem? Even if that was the case, shouldn't the compiler at least somehow allow for the possibility that const member variable of purely virtual functions will be defined in derived classes? Is that too complicated or does that mess with the C++ solution to the Diamond problem?
Thanks for the help everyone.
It's not "purely virtual" (whatever you mean by that) - it contains a data member.
Class members can only be initialised by the initialiser list of a constructor of that class, not of a derived class. That's how object initialisation is specified: all members that are initialised, are initialised before the constructor body begins.
Constant objects must be initialised, since they can't be assigned a value later.
Therefore, a class with a constant data member must initialise it in each constructor.
For a purely virtual class, shouldn't I be allowed to write something
like
No, but you can(and in this case should) write something like this:
class DerivedClass : BaseClass {
public:
DerivedClass() : BaseClass(SOME_VALUE) {};
};
The construction of an object occurs in a specific order. The base class must be fully constructed before the constructor of a derived class is run, so that the derived constructor is working with a fully formed and valid base object. If the initialization of base member variables were put off until the construction of the derived class, this invariant would be broken.
class Base
{
public:
Base (int a, int b);
private:
int a,b;
};
class Derived1
{
public:
Derived1():base(1,2){}
};
similarly Derived2, Derived 3 which doesnt contain any data members on its own
Now i need to contain these derived objects in a singleton, so i was thinking to call this in base constructor like
Base::Base(int a, int b)
{
CBaseMgr::GetInstance()->AddtoVector(this);
}
so now if i construct
Derived d1, d2, d3 etc. will the Singleton's container contain all derived objects?
My doubt is can i do this adding of objects to container in base ctor or should i do in derived ctor.?
If all the derived class call this base class constructor, yes, you should be fine.
Just beware of the copy constructor which, if not overloaded, will not add this to your global vector.
I suppose you want as well remove the instances that were destroyed, from the global vector ?
If so, don't forget to declare Base::~Base to be virtual, so that he gets called by derived classes.
Doing this in Base's constructor should be fine, as long as you're not dereferencing this before the whole construction is done.
My doubt is can i do this adding of
objects to container in base ctor or
should i do in derived ctor.?
You can safely do it in the base constructor but you have to take care of the following:
explicitely declare copy constructor semantics (if you want objects to be copy-constructible, fine; if not, declare the base copy constructor as private, and do not implement it, or make Base inherit privately from boost::noncopiable).
store Base references as pointers (I guess you already know this).
declare base's destructors virtual (and have them remove the instance from the manager)
make sure the removal process doesn't throw any exceptions ( throwing exceptions in destruction may lead to transforming the Earth into a singularity or other undefined behaviour :) ).
I have a class called MyBase which has a constructor and destructor:
class MyBase
{
public:
MyBase(void);
~MyBase(void);
};
and I have a class called Banana, that extends MyBase like so:
class Banana:public MyBase
{
public:
Banana(void);
~Banana(void);
};
Does the implementation of the new constructor and destructor in Banana override the MyBase ones, or do they still exist, and get called say before or after the Banana constructor / destructor executes?
Thanks, and my apologies if my question seems silly.
A Base constructor will always be called before the derived constructor.
The Base destructor will be called after Dervided destructor.
You can specify on derived constructor which Base constructor you want, if not the default one will be executed.
If you define other constructors but not default and don't specify on Derived constructor which one to execute it'll try default which doesn't exist and will crash compilation.
The above happens because once you declare one constructor no default constructors are generated.
Constructors cannot be overriden. You can't declare a base class constructor in a derived class. A class constructor has to call a constructor in base class (if one is not explicitly stated, the default constructor is called) prior to anything else.
To be able to clean up the derived class correctly, you should declare the base class destructor as virtual:
virtual ~MyBase() { ... }
It should say
class Banana : public MyBase
{
public:
Banana(void);
~Banana(void);
};
The constructor of the derived class gets called after the constructor of the base class. The destructors get called in reversed order.
The constructors are called top down in the inheritance tree. This is so that the derived constructor can count on the base object being fully initialized before it tries to use any properties of the base.
Destructors are called in reverse order of the constructors, for the same reason - the derived classes depend on the base, but the base doesn't depend on the derived.
If there is any possibility of destroying the object through a pointer to a base class, you must declare all of the destructors virtual.
Constructors and destructors are special member functions. In general you will read everywhere that construction starts from the least derived type all the way in the hierarchy down to the most derived type. This is actually the order in which constructor execution completes, but not how construction is started.
Constructors initialization list execution order guarantees that while the most derived object's constructor will be the first constructor to start executing it will be the last constructor to complete
When you instantiate an object the most derived constructor that matches the construction call gets called first. The initialization list of the matched most derived constructor starts, and initialization lists have a fixed order: first the constructors of the base classes in order or appearance within the inheritance list get called. Then the member attribute constructors are called in the order in which they appear in the class declaration (not the order in which they appear in the initialization list). After the whole initialization list (at each level) completes, the constructor body block is executed, after which the constructor call completes.
All base destructors will be called in reverse order of construction after the most derived destructor has completed execution. Destruction happens in exact reverse order of construction.
Destructors are special in a different way: they cannot be overriden. When you call the most derived destructor of a class, it will complete the execution of the destructor body, after which all member attribute destructors will be called in reverse order of creation. After the most derived destructor has completed and so have done the member destructors of the most derived object, the destructor of its most direct bases start in reverse order of construction, the destructor bodies will execute, then the member attributes destructors and so on... At the end all constructed elements will be destroyed.
Destructors for polymorphic classes should be virtual
The destruction description above starts with the call to the most derived destructor. This can be achieved by calling delete on a pointer to the most derived type, when an auto object goes out of scope or when the object is deleted through a base class whose destructor is virtual.
If you forget to add the destructor keyword in the base class and you try to delete a derived object through a pointer to the base you will call the base destructor directly, and that implies that all sub objects below the pointer type in the hierarchy will not be properly destroyed. All inheritance hierarchies in which you will delete objects through pointers to a base type must have virtual destructors. As a general rule of thumb, if you already have any virtual method, the cost of making the destructor virtual is negligible and is a safe net. Many coding guides enforce that destructors in inheritance hierarchies must be virtual. Some go as far as requesting all destructors to be virtual, This has the intention of avoiding possible resource leaks at the cost of adding a vtable for all types and an vtable pointer for all objects.
You are missing the type of inheritance:
Change
class Banana:MyBase
To:
class Banana: public MyBase
As for
does the implementation of the new
constructor and destructor in Banana
override the MyBase ones, or do they
still exist, and get called say before
or after the Banana constructor /
destructor executes?
The order of inherited executes from bottom to top, that means that MyBase will be called first, then Banana. If you had another subclass, it would be called last.
Take this example:
class RottenBanana : public Banana
The inheritance chain is now RottenBanana -> Banana -> MyBase
The constructors of this class will be called starting at MyBase, then Banana and then calling RottenBanana.
If you instantiate an EEGModeRGB object (which has tri-color led's attached) - then immediately delete it you'd see the colors Blue, Green, Yellow, and Red, for one second each - in that order.
class EEGMode {
public:
EEGMode() { setAllPixelsToColor(BLUE); delay(1000); }
virtual ~EEGMode() { setAllPixelsToColor(RED); delay(1000); }
};
class EEGModeRGB : public EEGMode {
public:
EEGModeRGB() { setAllPixelsToColor(GREEN); delay(1000); }
virtual ~EEGModeRGB() { setAllPixelsToColor(YELLOW); delay(1000); }
};