C++: String with multiple languages - c++

This is my first attempt at dealing with multiple languages in a program. I would really appreciate if someone could provide me with some study material and how to approach this type of issue.
The question is representing a string which has multiple languages. For example, think of a string that has "Hello" in many languages, all comma separated. What I want to do is to separate these words. So my questions are:
Can I use std::string for this or should I use std::wstring?
If I want to tokenize each of the words in the string and put them in to a char*, should I use wchar? But some encodings, such as UTF, can be bigger than what wchar can support.
Overall, what is the 'accepted' way of handling this type of case?
Thank you.

Can I use std::string for this or should I use std::wstring?
Both can be used. If you use std::string, the encoding should be UTF-8 so as to avoid null-bytes which you'd get if you were to use UTF-16, UCS-2 etc. If you use std::wstring, you can also use encodings that require larger numbers to represent the individual characters, i.e. UCS-2 and UCS-4 will typically be fine, but strictly speaking this is implementation-dependent. In C++11, there is also std::u16string (good for UTF-16 and UCS-2) and std::u32string (good for UCS-4).
So, which of these types to use depends on which encoding you prefer, not on the number or type of languages you want to represent.
As a rule of thumb, UTF-8 is great for storage of large texts, while UCS-4 is best if memory footprint does not matter so much, but you want character-level iterations and position-arithmetic to be convenient and fast. (Example: Skipping n characters in an UTF-8 string is an O(n) operation, while it is an O(1) operation in UCS-4.)
If I want to tokenize each of the words in the string and put them in to a char*, should I use wchar? But some encodings, such as UTF, can be bigger than what wchar can support.
I would use the same data type for the words as I would use for the text itself. I.e. words of a std::string text should also be std::string, and words from a std::wstring should be std::wstring.
(If there is really a good reason to switch from a string-datatype to a character-pointer datatype, of course char* is right for std::string and wchar_t* is right for std::string. Similarly for the C++11 types, there is char16_t* and char32_t*.)
Overall, what is the 'accepted' way of handling this type of case?
The first question you need to answer to yourself is which encoding you want to use for storage and processing. In highly international settings, only Unicode encodings are truly eligible, but there are still more than one to choose from: UTF-8, UCS-2 and UCS-4 are the most common ones. As described above, which one you choose has implications for memory footprint and processing speed, so think carefully about what types of operations you need to perform. It may be required to convert from one encoding to another at certain points in your program for optimal space and time behavior. Once you know which encoding you want to use in each part of the program, choose the data type accordingly.
Once encoding and data types have been decided, you might also need to look into Unicode normalization. In many languages, the same character (or character/diacritics combination) can be represented by more than one sequence of Unicode code points (esp. when combining characters are used). To deal with these cases properly, you may need to apply Unicode normalizations (such as NFKC) to the strings. Note that there is no built-in support for this in the C++ Standard Library.

Related

What exactly can wchar_t represent?

According to cppreference.com's doc on wchar_t:
wchar_t - type for wide character representation (see wide strings). Required to be large enough to represent any supported character code point (32 bits on systems that support Unicode. A notable exception is Windows, where wchar_t is 16 bits and holds UTF-16 code units) It has the same size, signedness, and alignment as one of the integer types, but is a distinct type.
The Standard says in [basic.fundamental]/5:
Type wchar_­t is a distinct type whose values can represent distinct codes for all members of the largest extended character set specified among the supported locales. Type wchar_­t shall have the same size, signedness, and alignment requirements as one of the other integral types, called its underlying type. Types char16_­t and char32_­t denote distinct types with the same size, signedness, and alignment as uint_­least16_­t and uint_­least32_­t, respectively, in <cstdint>, called the underlying types.
So, if I want to deal with unicode characters, should I use wchar_t?
Equivalently, how do I know if a specific unicode character is "supported" by wchar_t?
So, if I want to deal with unicode characters, should I use
wchar_t?
First of all, note that the encoding does not force you to use any particular type to represent a certain character. You may use char to represent Unicode characters just as wchar_t can - you only have to remember that up to 4 chars together will form a valid code point depending on UTF-8, UTF-16, or UTF-32 encoding, while wchar_t can use 1 (UTF-32 on Linux, etc) or up to 2 working together (UTF-16 on Windows).
Next, there is no definite Unicode encoding. Some Unicode encodings use a fixed width for representing codepoints (like UTF-32), others (such as UTF-8 and UTF-16) have variable lengths (the letter 'a' for instance surely will just use up 1 byte, but apart from the English alphabet, other characters surely will use up more bytes for representation).
So you have to decide what kind of characters you want to represent and then choose your encoding accordingly. Depending on the kind of characters you want to represent, this will affect the amount of bytes your data will take. E.g. using UTF-32 to represent mostly English characters will lead to many 0-bytes. UTF-8 is a better choice for many Latin based languages, while UTF-16 is usually a better choice for Eastern Asian languages.
Once you have decided on this, you should minimize the amount of conversions and stay consistent with your decision.
In the next step, you may decide what data type is appropriate to represent the data (or what kind of conversions you may need).
If you would like to do text-manipulation/interpretation on a code-point basis, char certainly is not the way to go if you have e.g. Japanese kanji. But if you just want to communicate your data and regard it no more as a quantitative sequence of bytes, you may just go with char.
The link to UTF-8 everywhere was already posted as a comment, and I suggest you having a look there as well. Another good read is What every programmer should know about encodings.
As by now, there is only rudimentary language support in C++ for Unicode (like the char16_t and char32_t data types, and u8/u/U literal prefixes). So chosing a library for manging encodings (especially conversions) certainly is a good advice.
wchar_t is used in Windows which uses UTF16-LE format. wchar_t requires wide char functions. For example wcslen(const wchar_t*) instead of strlen(const char*) and std::wstring instead of std::string
Unix based machines (Linux, Mac, etc.) use UTF8. This uses char for storage, and the same C and C++ functions for ASCII, such as strlen(const char*) and std::string (see comments below about std::find_first_of)
wchar_t is 2 bytes (UTF16) in Windows. But in other machines it is 4 bytes (UTF32). This makes things more confusing.
For UTF32, you can use std::u32string which is the same on different systems.
You might consider converting UTF8 to UTF32, because that way each character is always 4 bytes, and you might think string operations will be easier. But that's rarely necessary.
UTF8 is designed so that ASCII characters between 0 and 128 are not used to represent other Unicode code points. That includes escape sequence '\', printf format specifiers, and common parsing characters like ,
Consider the following UTF8 string. Lets say you want to find the comma
std::string str = u8"汉,🙂"; //3 code points represented by 8 bytes
The ASCII value for comma is 44, and str is guaranteed to contain only one byte whose value is 44. To find the comma, you can simply use any standard function in C or C++ to look for ','
To find 汉, you can search for the string u8"汉" since this code point cannot be represented as a single character.
Some C and C++ functions don't work smoothly with UTF8. These include
strtok
strspn
std::find_first_of
The argument for above functions is a set of characters, not an actual string.
So str.find_first_of(u8"汉") does not work. Because u8"汉" is 3 bytes, and find_first_of will look for any of those bytes. There is a chance that one of those bytes are used to represent a different code point.
On the other hand, str.find_first_of(u8",;abcd") is safe, because all the characters in the search argument are ASCII (str itself can contain any Unicode character)
In rare cases UTF32 might be required (although I can't imagine where!) You can use std::codecvt to convert UTF8 to UTF32 to run the following operations:
std::u32string u32 = U"012汉"; //4 code points, represented by 4 elements
cout << u32.find_first_of(U"汉") << endl; //outputs 3
cout << u32.find_first_of(U'汉') << endl; //outputs 3
Side note:
You should use "Unicode everywhere", not "UTF8 everywhere".
In Linux, Mac, etc. use UTF8 for Unicode.
In Windows, use UTF16 for Unicode. Windows programmers use UTF16, they don't make pointless conversions back and forth to UTF8. But there are legitimate cases for using UTF8 in Windows.
Windows programmer tend to use UTF8 for saving files, web pages, etc. So that's less worry for non-Windows programmers in terms of compatibility.
The language itself doesn't care which Unicode format you want to use, but in terms of practicality use a format that matches the system you are working on.
So, if I want to deal with unicode characters, should I use wchar_t?
That depends on what encoding you're dealing with. In case of UTF-8 you're just fine with char and std::string.
UTF-8 means the least encoding unit is 8 bits: all Unicode code points from U+0000 to U+007F are encoded by only 1 byte.
Beginning with code point U+0080 UTF-8 uses 2 bytes for encoding, starting from U+0800 it uses 3 bytes and from U+10000 4 bytes.
To handle this variable width (1 byte - 2 byte - 3 byte - 4 byte) char fits best.
Be aware that C-functions like strlen will provide byte-based results: "öö" in fact is a 2-character text but strlen will return 4 because 'ö' is encoded to 0xC3B6.
UTF-16 means the least encoding unit is 16 bits: all code points from U+0000 to U+FFFF are encoded by 2 bytes; starting from U+100000 4 bytes are used.
In case of UTF-16 you should use wchar_t and std::wstring because most of the characters you'll ever encounter will be 2-byte encoded.
When using wchar_t you can't use C-functions like strlen any more; you have to use the wide char equivalents like wcslen.
When using Visual Studio and building with configuration "Unicode" you'll get UTF-16: TCHAR and CString will be based on wchar_t instead of char.
It all depends what you mean by 'deal with', but one thing is for sure: where Unicode is concerned std::basic_string doesn't provide any real functionality at all.
In any particular program, you will need to perform X number of Unicode-aware operations, e.g. intelligent string matching, case folding, regex, locating word breaks, using a Unicode string as a path name maybe, and so on.
Supporting these operations there will almost always be some kind of library and / or native API provided by the platform, and the goal for me would be to store and manipulate my strings in such a way that these operations can be carried out without scattering knowledge of the underlying library and native API support throughout the code any more than necessary. I'd also want to future-proof myself as to the width of the characters I store in my strings in case I change my mind.
Suppose, for example, you decide to use ICU to do the heavy lifting. Immediately there is an obvious problem: an icu::UnicodeString is not related in any way to std::basic_string. What to do? Work exclusively with icu::UnicodeString throughout the code? Probably not.
Or maybe the focus of the application switches from European languages to Asian ones, so that UTF-16 becomes (perhaps) a better choice than UTF-8.
So, my choice would be to use a custom string class derived from std::basic_string, something like this:
typedef wchar_t mychar_t; // say
class MyString : public std::basic_string <mychar_t>
{
...
};
Straightaway you have flexibility in choosing the size of the code units stored in your container. But you can do much more than that. For example, with the above declaration (and after you add in boilerplate for the various constructors that you need to provide to forward them to std::basic_string), you still cannot say:
MyString s = "abcde";
Because "abcde" is a narrow string and various the constructors for std::basic_string <wchar_t> all expect a wide string. Microsoft solve this with a macro (TEXT ("...") or __T ("...")), but that is a pain. All we need to do now is to provide a suitable constructor in MyString, with signature MyString (const char *s), and the problem is solved.
In practise, this constructor would probably expect a UTF-8 string, regardless of the underlying character width used for MyString, and convert it if necessary. Someone comments here somewhere that you should store your strings as UTF-8 so that you can construct them from UTF-8 literals in your code. Well now we have broken that constraint. The underlying character width of our strings can be anything we like.
Another thing that people have been talking about in this thread is that find_first_of may not work properly for UTF-8 strings (and indeed some UTF-16 ones also). Well, now you can provide an implementation that does the job properly. Should take about half an hour. If there are other 'broken' implementations in std::basic_string (and I'm sure there are), then most of them can probably be replaced with similar ease.
As for the rest, it mainly depends what level of abstraction you want to implement in your MyString class. If your application is happy to have a dependency on ICU, for example, then you can just provide a couple of methods to convert to and from an icu::UnicodeString. That's probably what most people would do.
Or if you need to pass UTF-16 strings to / from native Windows APIs then you can add methods to convert to and from const WCHAR * (which again you would implement in such a way that they work for all values of mychar_t). Or you could go further and abstract away some or all of the Unicode support provided by the platform and library you are using. The Mac, for example, has rich Unicode support but it's only available from Objective-C so you have to wrap it.
It depends on how portable you want your code to be.
So you can add in whatever functionality you like, probably on an on-going basis as work progresses, without losing the ability to carry your strings around as a std::basic_string. Of one sort or another. Just try not to write code that assumes it knows how wide it is, or that it contains no surrogate pairs.
First of all, you should check (as you point out in your question) if you are using Windows and Visual Studio C++ with wchar_t being 16bits, because in that case, to use full unicode support, you'll need to assume UTF-16 encoding.
The basic problem here is not the sizeof wchar_t you are using, but if the libraries you are going to use, support full unicode support.
Java has a similar problem, as its char type is 16bit wide, so it couldn't a priori support full unicode space, but it does, as it uses UTF-16 encoding and the pair surrogates to cope with full 24bit codepoints.
It's also worth to note that UNICODE uses only the high plane to encode rare codepoints, that are not normally used daily.
For unicode support anyway, you need to use wide character sets, so wchar_t is a good beginning. If you are going to work with visual studio, then you have to check how it's libraries deal with unicode characters.
Another thing to note is that standard libraries deal with character sets (and this includes unicode) only when you add locale support (this requires some library to be initialized, e.g. setlocale(3)) and so, you'll see no unicode at all (only basic ascii) in cases where you have not called setlocale(3).
There are wide char functions for almost any str*(3) function, as well as for any stdio.h library function, to deal with wchar_ts. A little dig into the /usr/include/wchar.h file will reveal the names of the routines. Go to the manual pages for documentation on them: fgetws(3), fputwc(3), fputws(3), fwide(3), fwprintf(3), ...
Finally, consider again that, if you are dealing with Microsoft Visual C++, you have a different implementation from the beginning. Even if they cope to be completely standard compliant, you'll have to cope with some idiosyncrasies of having a different implementation. Probably you'll have different function names for some uses.

How do you cope with signed char -> int issues with standard library?

This is a really long-standing issue in my work, that I realize I still don't have a good solution to...
C naively defined all of its character test functions for an int:
int isspace(int ch);
But char's are often signed, and a full character often doesn't fit in an int, or in any single storage-unit that used for strings******.
And these functions have been the logical template for current C++ functions and methods, and have set the stage for the current standard library. In fact, they're still supported, afaict.
So if you hand isspace(*pchar) you can end up with sign extension problems. They're hard to see, and thence they're hard to guard against in my experience.
Similarly, because isspace() and it's ilk all take ints, and because the actual width of a character is often unknown w/o string-analysis - meaning that any modern character library should essentially never be carting around char's or wchar_t's but only pointers/iterators, since only by analyzing the character stream can you know how much of it composes a single logical character, I am at a bit of a loss as to how best to approach the issues?
I keep expecting a genuinely robust library based around abstracting away the size-factor of any character, and working only with strings (providing such things as isspace, etc.), but either I've missed it, or there's another simpler solution staring me in the face that all of you (who know what you're doing) use...
** These issues don't come up for fixed-sized character-encodings that can wholly contain a full character - UTF-32 apparently is about the only option that has these characteristics (or specialized environments that restrict themselves to ASCII or some such).
So, my question is:
"How do you test for whitespace, isprintable, etc., in a way that doesn't suffer from two issues:
1) Sign expansion, and
2) variable-width character issues
After all, most character encodings are variable-width: UTF-7, UTF-8, UTF-16, as well as older standards such as Shift-JIS. Even extended ASCII can have the simple sign-extension problem if the compiler treats char as a signed 8 bit unit.
Please note:
No matter what size your char_type is, it's wrong for most character encoding schemes.
This problem is in the standard C library, as well as in the C++ standard libraries; which still tries to pass around char and wchar_t, rather than string-iterators in the various isspace, isprint, etc. implementations.
Actually, it's precisely those type of functions that break the genericity of std::string. If it only worked in storage-units, and didn't try to pretend to understand the meaning of the storage-units as logical characters (such as isspace), then the abstraction would be much more honest, and would force us programmers to look elsewhere for valid solutions...
Thank You
Everyone who participated. Between this discussion and WChars, Encodings, Standards and Portability I have a much better handle on the issues. Although there are no easy answers, every bit of understanding helps.
How do you test for whitespace, isprintable, etc., in a way that doesn't suffer from two issues:
1) Sign expansion
2) variable-width character issues
After all, all commonly used Unicode encodings are variable-width, whether programmers realize it or not: UTF-7, UTF-8, UTF-16, as well as older standards such as Shift-JIS...
Obviously, you have to use a Unicode-aware library, since you've demonstrated (correctly) that C++03 standard library is not. The C++11 library is improved, but still not quite good enough for most usages. Yes, some OS' have a 32-bit wchar_t which makes them able to correctly handle UTF32, but that's an implementation, and is not guaranteed by C++, and is not remotely sufficient for many unicode tasks, such as iterating over Graphemes (letters).
IBMICU
Libiconv
microUTF-8
UTF-8 CPP, version 1.0
utfproc
and many more at http://unicode.org/resources/libraries.html.
If the question is less about specific character testing and more about code practices in general: Do whatever your framework does. If you're coding for linux/QT/networking, keep everything internally in UTF-8. If you're coding with Windows, keep everything internally in UTF-16. If you need to mess with code points, keep everything internally in UTF-32. Otherwise (for portable, generic code), do whatever you want, since no matter what, you have to translate for some OS or other anyway.
I think you are confounding a whole host of unrelated concepts.
First off, char is simply a data type. Its first and foremost meaning is "the system's basic storage unit", i.e. "one byte". Its signedness is intentionally left up to the implementation so that each implementation can pick the most appropriate (i.e. hardware-supported) version. It's name, suggesting "character", is quite possibly the single worst decision in the design of the C programming language.
The next concept is that of a text string. At the foundation, text is a sequence of units, which are often called "characters", but it can be more involved than that. To that end, the Unicode standard coins the term "code point" to designate the most basic unit of text. For now, and for us programmers, "text" is a sequence of code points.
The problem is that there are more codepoints than possible byte values. This problem can be overcome in two different ways: 1) use a multi-byte encoding to represent code point sequences as byte sequences; or 2) use a different basic data type. C and C++ actually offer both solutions: The native host interface (command line args, file contents, environment variables) are provided as byte sequences; but the language also provides an opaque type wchar_t for "the system's character set", as well as translation functions between them (mbstowcs/wcstombs).
Unfortunately, there is nothing specific about "the system's character set" and "the systems multibyte encoding", so you, like so many SO users before you, are left puzzling what to do with those mysterious wide characters. What people want nowadays is a definite encoding that they can share across platforms. The one and only useful encoding that we have for this purpose is Unicode, which assigns a textual meaning to a large number of code points (up to 221 at the moment). Along with the text encoding comes a family of byte-string encodings, UTF-8, UTF-16 and UTF-32.
The first step to examining the content of a given text string is thus to transform it from whatever input you have into a string of definite (Unicode) encoding. This Unicode string may itself be encoded in any of the transformation formats, but the simplest is just as a sequence of raw codepoints (typically UTF-32, since we don't have a useful 21-bit data type).
Performing this transformation is already outside the scope of the C++ standard (even the new one), so we need a library to do this. Since we don't know anything about our "system's character set", we also need the library to handle that.
One popular library of choice is iconv(); the typical sequence goes from input multibyte char* via mbstowcs() to a std::wstring or wchar_t* wide string, and then via iconv()'s WCHAR_T-to-UTF32 conversion to a std::u32string or uint32_t* raw Unicode codepoint sequence.
At this point our journey ends. We can now either examine the text codepoint by codepoint (which might be enough to tell if something is a space); or we can invoke a heavier text-processing library to perform intricate textual operations on our Unicode codepoint stream (such as normalization, canonicalization, presentational transformation, etc.). This is far beyond the scope of a general-purpose programmer, and the realm of text processing specialists.
It is in any case invalid to pass a negative value other than EOF to isspace and the other character macros. If you have a char c, and you want to test whether it is a space or not, do isspace((unsigned char)c). This deals with the extension (by zero-extending). isspace(*pchar) is flat wrong -- don't write it, don't let it stand when you see it. If you train yourself to panic when you do see it, then it's less hard to see.
fgetc (for example) already returns either EOF or a character read as an unsigned char and then converted to int, so there's no sign-extension issue for values from that.
That's trivia really, though, since the standard character macros don't cover Unicode, or multi-byte encodings. If you want to handle Unicode properly then you need a Unicode library. I haven't looked into what C++11 or C1X provide in this regard, other than that C++11 has std::u32string which sounds promising. Prior to that the answer is to use something implementation-specific or third-party. (Un)fortunately there are a lot of libraries to choose from.
It may be (I speculate) that a "complete" Unicode classification database is so large and so subject to change that it would be impractical for the C++ standard to mandate "full" support anyway. It depends to an extent what operations should be supported, but you can't get away from the problem that Unicode has been through 6 major versions in 20 years (since the first standard version), while C++ has had 2 major versions in 13 years. As far as C++ is concerned, the set of Unicode characters is a rapidly-moving target, so it's always going to be implementation-defined what code points the system knows about.
In general, there are three correct ways to handle Unicode text:
At all I/O (including system calls that return or accept strings), convert everything between an externally-used character encoding, and an internal fixed-width encoding. You can think of this as "deserialization" on input and "serialization" on output. If you had some object type with functions to convert it to/from a byte stream, then you wouldn't mix up byte stream with the objects, or examine sections of byte stream for snippets of serialized data that you think you recognize. It needn't be any different for this internal unicode string class. Note that the class cannot be std::string, and might not be std::wstring either, depending on implementation. Just pretend the standard library doesn't provide strings, if it helps, or use a std::basic_string of something big as the container but a Unicode-aware library to do anything sophisticated. You may also need to understand Unicode normalization, to deal with combining marks and such like, since even in a fixed-width Unicode encoding, there may be more than one code point per glyph.
Mess about with some ad-hoc mixture of byte sequences and Unicode sequences, carefully tracking which is which. It's like (1), but usually harder, and hence although it's potentially correct, in practice it might just as easily come out wrong.
(Special purposes only): use UTF-8 for everything. Sometimes this is good enough, for example if all you do is parse input based on ASCII punctuation marks, and concatenate strings for output. Basically it works for programs where you don't need to understand anything with the top bit set, just pass it on unchanged. It doesn't work so well if you need to actually render text, or otherwise do things to it that a human would consider "obvious" but actually are complex. Like collation.
One comment up front: the old C functions like isspace took int for
a reason: they support EOF as input as well, so they need to be able
to support one more value than will fit in a char. The
“naïve” decision was allowing char to be signed—but
making it unsigned would have had severe performance implications on a
PDP-11.
Now to your questions:
1) Sign expansion
The C++ functions don't have this problem. In C++, the
“correct” way of testing things like whether a character is
a space is to grap the std::ctype facet from whatever locale you want,
and to use it. Of course, the C++ localization, in <locale>, has
been carefully designed to make it as hard as possible to use, but if
you're doing any significant text processing, you'll soon come up with
your own convenience wrappers: a functional object which takes a locale
and mask specifying which characteristic you want to test isn't hard.
Making it a template on the mask, and giving its locale argument a
default to the global locale isn't rocket science either. Throw in a
few typedef's, and you can pass things like IsSpace() to std::find.
The only subtility is managing the lifetime of the std::ctype object
you're dealing with. Something like the following should work, however:
template<std::ctype_base::mask mask>
class Is // Must find a better name.
{
std::locale myLocale;
//< Needed to ensure no premature destruction of facet
std::ctype<char> const* myCType;
public:
Is( std::locale const& l = std::locale() )
: myLocale( l )
, myCType( std::use_facet<std::ctype<char> >( l ) )
{
}
bool operator()( char ch ) const
{
return myCType->is( mask, ch );
}
};
typedef Is<std::ctype_base::space> IsSpace;
// ...
(Given the influence of the STL, it's somewhat surprising that the
standard didn't define something like the above as standard.)
2) Variable width character issues.
There is no real answer. It all depends on what you need. For some
applications, just looking for a few specific single byte characters is
sufficient, and keeping everything in UTF-8, and ignoring the multi-byte
issues, is a viable (and simple) solution. Beyond that, it's often
useful to convert to UTF-32 (or depending on the type of text you're
dealing with, UTF-16), and use each element as a single code point. For
full text handling, on the other hand, you have to deal with
multi-code-point characters even if you're using UTF-32: the sequence
\u006D\u0302 is a single character (a small m with a circumflex over
it).
I haven't been testing internationalization capabilities of Qt library so much, but from what i know, QString is fully unicode-aware, and is using QChar's which are unicode-chars. I don't know internal implementation of those, but I expect that this implies QChar's to be varaible size characters.
It would be weird to bind yourself to such big framework as Qt just to use strings though.
You seem to be confusing a function defined on 7-bit ascii with a universal space-recognition function. Character functions in standard C use int not to deal with different encodings, but to allow EOF to be an out-of-band indicator. There are no issues with sign-extension, because the numbers these functions are defined on have no 8th bit. Providing a byte with this possibility is a mistake on your part.
Plan 9 attempts to solve this with a UTF library, and the assumption that all input data is UTF-8. This allows some measure of backwards compatibility with ASCII, so non-compliant programs don't all die, but allows new programs to be written correctly.
The common notion in C, even still is that a char* represents an array of letters. It should instead be seen as a block of input data. To get the letters from this stream, you use chartorune(). Each Rune is a representation of a letter(/symbol/codepoint), so one can finally define a function isspacerune(), which would finally tell you which letters are spaces.
Work with arrays of Rune as you would with char arrays, to do string manipulation, then call runetochar() to re-encode your letters into UTF-8 before you write it out.
The sign extension issue is easy to deal with. You can either use:
isspace((unsigned char) ch)
isspace(ch & 0xFF)
the compiler option that makes char an unsigned type
As far the variable-length character issue (I'm assuming UTF-8), it depends on your needs.
If you just to deal with the ASCII whitespace characters \t\n\v\f\r, then isspace will work fine; the non-ASCII UTF-8 code units will simply be treated as non-spaces.
But if you need to recognize the extra Unicode space characters \x85\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u2028\u2029\u202f\u205f\u3000, it's a bit more work. You could write a function along the lines of
bool isspace_utf8(const char* pChar)
{
uint32_t codePoint = decode_char(*pChar);
return is_unicode_space(codePoint);
}
Where decode_char converts a UTF-8 sequence to the corresponding Unicode code point, and is_unicode_space returns true for characters with category Z or for the Cc characters that are spaces. iswspace may or may not help with the latter, depending on how well your C++ library supports Unicode. It's best to use a dedicated Unicode library for the job.
most strings in practice use a multibyte encoding such as UTF-7,
UTF-8, UTF-16, SHIFT-JIS, etc.
No programmer would use UTF-7 or Shift-JIS as an internal representation unless they enjoy pain. Stick with ŬTF-8, -16, or -32, and only convert as needed.
Your preamble argument is somewhat inacurate, and arguably unfair, it is simply not in the library design to support Unicode encodings - certainly not multiple Unicode encodings.
Development of the C and C++ languages and much of the libraries pre-date the development of Unicode. Also as system's level languages they require a data type that corresponds to the smallest addressable word size of the execution environment. Unfortunately perhaps the char type has become overloaded to represent both the character set of the execution environment and the minimum addressable word. It is history that has shown this to be flawed perhaps, but changing the language definition and indeed the library would break a large amount of legacy code, so such things are left to newer languages such as C# that has an 8-bit byte and distinct char type.
Moreover the variable encoding of Unicode representations makes it unsuited to a built-in data type as such. You are obviously aware of this since you suggest that Unicode character operations should be performed on strings rather than machine word types. This would require library support and as you point out this is not provided by the standard library. There are a number of reasons for that, but primarily it is not within the domain of the standard library, just as there is no standard library support for networking or graphics. The library intrinsically does not address anything that is not generally universally supported by all target platforms from the deeply embedded to the super-computer. All such things must be provided by either system or third-party libraries.
Support for multiple character encodings is about system/environment interoperability, and the library is not intended to support that either. Data exchange between incompatible encoding systems is an application issue not a system issue.
"How do you test for whitespace, isprintable, etc., in a way that
doesn't suffer from two issues:
1) Sign expansion, and
2) variable-width character issues
isspace() considers only the lower 8-bits. Its definition explicitly states that if you pass an argument that is not representable as an unsigned char or equal to the value of the macro EOF, the results are undefined. The problem does not arise if it is used as it was intended. The problem is that it is inappropriate for the purpose you appear to be applying it to.
After all, all commonly used Unicode encodings are variable-width,
whether programmers realize it or not: UTF-7, UTF-8, UTF-16, as well
as older standards such as Shift-JIS
isspace() is not defined for Unicode. You'll need a library designed to use any specific encoding you are using. This question What is the best Unicode library for C? may be relevant.

Unicode std::string class replacement

I'm looking for suggestions regarding unicode aware std::string library replacements. I have a bunch of code that uses std::string, its iterators etc, and would like to now support unicode strings (free or open source implementations preferred, regex capabilities would be great!).
I'm not sure at this point if I require a complete rewrite or if I can get away with dropping in a new string library that supports all of the std::string interfaces. The unicode world seems very complex and I'm just wanting to enable it in my applications not have to learn every single aspect of it.
btw how does the index operator work when it has to pass back a reference to either a 1, 2,3 or 4 structure which could in theory change to either a 1,2,3 or 4 byte structure. if a larger or smaller sized value is passed, does the shifting back and forth of the internal data representation occur insitu?
You don't need a complete rewrite if you make sure about what your std::string contains. For example, you could assume (and convert inputs to be sure) that your std::string contain UTF8 encoded strings (for those that need localization). Don't forget that std::string is only a container of raw data, it's not associated with an encoding (even in C++0x, it's only a possibility, not a requirement).
Then when you pass text to other libraries that require different encodings, you can use libraries like UTF8CPP to convert to the required encoding (but most of the time such libraries will do it themselves).
That way makes it simple. UTF8 with standard std::string in your code, enabling passing unicode string to everything else (with conversion if necessary).
There have been a lot of discussions about this in the boost community mailing list. Maybe reading it (if you have enough time...) can help you understand other possible solutions.
Depending on your needs, use std::wstring or the larger and more complex (but de facto standard) ICU: http://site.icu-project.org/
what unicode encoding do you need? If utf-8 is ok you can have a look at Glib::ustring
Glib::ustring has much the same
interface as std::string, but contains
Unicode characters encoded as UTF-8.
Asking for "a type like std::string, but for Unicode" is like asking for "a type like unsigned, but for primes." std::string is perfectly capable of storing Unicode, in many encodings - the most generally useful being UTF-8.
What you need to replace is your iterators, not your storage type. The iterators should iterate over the codepoints of the string rather than the bytes. That is, ++i should advance one codepoint, and *i should return a codepoint (via uint32_t) rather than a char.
I've written my own C++ UTF-8 library, which is a drop-in replacement of std::wstring/string. The data type that is showed to the user is char32_t, but internally the wide characters are all packed into utf8 char's.
The whole thing is quite fast and its performance is best with few unicode codepoints within many ascii codepoints. All operations that are known from std::string are available with this class (except for substring find) and operate on codepoint indices, in contrast to byte indices.
As a bonus of defensive programming, the whole ANSI range of 0-255 can be used without multibytes :)
Hope this helps!

Strings and character encoding in C++

I read a few posts about best practices for strings and character encoding in C++, but I am struggling a bit with finding a general purpose approach that seems to me reasonably simple and correct. Could I ask for comments on the following? I'm inclined to use UTF-8 and UTF-32, and to define something like:
typedef std::string string8;
typedef std::basic_string<uint32_t> string32;
The string8 class would be used for UTF-8, and having a separate type is just a reminder of the encoding. An alternative would be for string8 to be a subclass of std::string and to remove the methods that aren't quite right for UTF-8.
The string32 class would be used for UTF-32 when a fixed character size is desired.
The UTF-8 CPP functions, utf8::utf8to32() and utf8::utf32to8(), or even simpler wrapper functions, would be used to convert between the two.
If you plan on just passing strings around and never inspect them, you can use plain std::string though it's a poor man job.
The issue is that most frameworks, even the standard, have stupidly (I think) enforced encoding in memory. I say stupid because encoding should only matter on the interface, and those encoding are not adapted for in-memory manipulation of the data.
Furthermore, encoding is easy (it's a simple transposition CodePoint -> bytes and reversely) while the main difficulty is actually about manipulating the data.
With a 8-bits or 16-bits you run the risk of cutting a character in the middle because neither std::string nor std::wstring are aware of what a Unicode Character is. Worse, even with a 32-bits encoding, there is the risk of separating a character from the diacritics that apply to it, which is also stupid.
The support of Unicode in C++ is therefore extremely subpar, as far as the standard is concerned.
If you really wish to manipulate Unicode string, you need a Unicode aware container. The usual way is to use the ICU library, though its interface is really C-ish. However you'll get everything you need to actually work in Unicode with multiple languages.
It's not specified what character encoding must be used for string, wstring etc. The common way is to use unicode in wide strings. What types and encodings should be used depends on your requirements.
If you only need to pass data from A to B, choose std::string with UTF-8 encoding (don't introduce a new type, just use std::string). If you must work with strings (extract, concat, sort, ...) choose std::wstring and as encoding UCS2/UTF-16 (BMP only) on Windows and UCS4/UTF-32 on Linux.
The benefit is the fixed size: each character has a size of 2 (or 4 for UCS4) bytes while std::string with UTF-8 returns wrong length() results.
For conversion, you can check sizeof(std::wstring::value_type) == 2 or 4 to choose UCS2 or UCS4. I'm using the ICU library, but there may be simple wrapper libs.
Deriving from std::string is not recommended because basic_string is not designed for (lacks of virtual members etc..). If you really really really need your own type like std::basic_string< my_char_type > write a custom specialization for this.
The new C++0x standard defines wstring_convert<> and wbuffer_convert<> to convert with a std::codecvt from a narrow charset to a wide charset (for example UTF-8 to UCS2).
Visual Studio 2010 has already implemented this, afaik.
The traits approach described here might be helpful. It's an old but useful technique.

(Encoded) String handling in C++ - questions / best practices?

What are the best practices for handling strings in C++? I'm wondering especially how to handle the following cases:
File input/output of text and XML files, which may be written in different encodings. What is the recommended way of handling this, and how to retrieve the values? I guess, a XML node may contain UTF-16 text, and then I have to work with it somehow.
How to handle char* strings. After all, this can be unsigned or not, and I wonder how I determine what encoding they use (ANSI?), and how to convert to UTF-8? Is there any recommended reading on this, where the basic guarantees of C/C++ about strings are documented?
String algorithms for UTF-8 etc. strings -- computing the length, parsing, etc. How is this done best?
What character type is really portable? I've learned that wchar_t can be anything from 8-32 bit wide, making it no good choice if I want to be consistent across platforms (especially when moving data between different platforms - this seems to be a problem, as described for example in EASTL, look at item #13)
At the moment, I'm using std::string everywhere, with a small helper utility to convert to UTF-16 when calling Unicode-APIs, but I'm pretty sure that this is not really the best way. Using something like Qt's QString or the ICU String class seems to be right, but I wonder whether there is a more lightweight approach (i.e. if my char strings are ANSI encoded, and the subset of ANSI that is used is equal to UFT-8, then I can easily treat the data as UTF-8 and provide converters from/to UTF-8, and I'm done, as I can store it in std::string, unless there are problems with this approach).
For a shorter answer, I would just recommend using UTF-16 for simplicity; Java/C#/Python 3.0 switched to that model exactly for simplicity.
I've always expected wchar_t to be 16 or 32bit wide, and many platforms support that; indeed, APIs like wcrtomb() do not allow an implementation to support a shift state for wchar_t*, but since UTF-8 needs none, it may be used, while other encodings are ruled out.
Then, I answer the question about XML.
File input/output of text and XML files, which may be written in different encodings. What is the recommended way of handling this, and how to retrieve the values? I guess, a XML node may contain UTF-16 text, and then I have to work with it somehow.
I'm not sure, but I don't think so.
Mixing two encodings in the same file is asking for trouble and data corruption.
Encoding a file in UTF-16 is usually a bad choice since most programs rely on using ASCII everwhere.
The issue is: an XML file might use any single encoding, maybe even UTF-16, but then also the initial encoding declaration has to use UTF-16, and even the tags then. The problem I see with UTF-16 is: how should one reliable parse the initial declaration? The answer comes in the specification:, § 4.3.3:
In the absence of information provided by an external transport protocol (e.g. HTTP or MIME), it is a fatal error for an entity including an encoding declaration to be presented to the XML processor in an encoding other than that named in the declaration, or for an entity which begins with neither a Byte Order Mark nor an encoding declaration to use an encoding other than UTF-8. Note that since ASCII is a subset of UTF-8, ordinary ASCII entities do not strictly need an encoding declaration.
When reading that, note that also an XML file is an entity, called the document entity; in general, an entity is a storage unit for the document. From the whole specification, I'd say that only one encoding declaration is allowed for each entity, and I'd convert all entities to UTF-16 when reading them for easier handling.
Webography:
http://www.w3.org/TR/REC-xml/, XML spec.
http://www.xml.com/axml/testaxml.htm, Annotated XML spec.
String algorithms for UTF-8 etc. strings -- computing the length, parsing, etc. How is this done best?
mbrlen gives you the length of a C string. I don't think std::string can be used for multibyte strings, you should use wstring for wide ones.
In general, you should probaby stick with UTF-16 inside your program and use UTF-8 only on I/O (I don't know well other options, but they are surely more complex and error-prone).
How to handle char* strings. After all, this can be unsigned or not, and I wonder how I determine what encoding they use (ANSI?), and how to convert to UTF-8? Is there any recommended reading on this, where the basic guarantees of C/C++ about strings are documented?
Basically, you can use any encoding, and you will happen to use the native encoding of the system on which you are running on, as long as it's an 8-bit encoding. C was born for ASCII, and locale handling was an afterthought. For years, each system understood mostly one native encoding, say ISO-8859-x, and files from another encoding could even be non-representable.
Since for UTF-8 strings one byte is not always one character, I guess that the safest bet is to use multibyte string for them. The C manuals I used described multibyte string in abstract, without details on those issues (in particular, on the used encoding). For C, see functions like mbrlen and mbrtowc. On my Linux system, it is noted that their behaviour depends on LC_CTYPE, and this probably means that the native type of multibyte strings. From the documentation it can be inferred that their API supports also encodings where you can shift from one-byte to two-bytes and back.
How to handle char* strings. After all, this can be unsigned or not,
If you rely on signedness of char, you're doing it wrong. Signedness of chars only matters if you use char as a numeric type, and then you should always use either unsigned or signed chars; in fact, you should pretend that plain char is neither unsigned nor signed, and that an expression like a > 0 (if a is a char) has undefined semantics. But what would it be useful for, anyway?