Server and client in Python and C - c++

I've wrote a simple client code in python, and I'm trying to connect to a simple echo server written in C.
I know it shouldn't matter, but for some reason I did manage to connect to a server written in python, but I cannot connect to the C server.
Here's the code of the client:
import socket
import sys
import time
HOST = 'localhost'
PORT = 11000
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
msg = raw_input()
s.send(msg)
data = s.recv(len(msg))
s.close()
print 'Received: ', data
And here's the C code of the echo server:
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netinet/in.h>
#include <string.h>
#include <netdb.h>
#ifndef AF_INET
#define AF_INET 2
#endif
#ifndef SOCK_DGRAM
#define SOCK_DGRAM 2
#endif
#ifndef INADDR_ANY
#define INADDR_ANY 0
#endif
#ifndef IP_DONTFRAG
#define IP_DONTFRAG 67
#endif
#define BUFFER_SIZE 1024
#define ECHO_PORT_UDP 10000
#define ECHO_PORT_TCP 11000
int main(int argc, char *argv[]) {
int echo_socket = 0;
int echo_socket_child = 0; // for TCP
struct sockaddr_in server;
struct sockaddr_in client;
struct hostent *hostp; // client host info
struct sockaddr_in clientaddr; // client addr
char *hostaddrp; // dotted decimal host addr string
char buffer[BUFFER_SIZE];
unsigned int clientlen = 0;
unsigned int serverlen = 0;
int received = 0;
int port = 0;
char *endptr;
int optval = 1;
int msg_byte_size = 0;
// Parameters check
if (argc == 2) {
port = strtol(argv[1], &endptr, 0);
if ((*endptr) || ((port != ECHO_PORT_UDP) && (port != ECHO_PORT_TCP))) {
printf("EchoServer: Invalid port number.\n Use port %d for UDP, port %d for TCP.\n", ECHO_PORT_UDP, ECHO_PORT_TCP);
return -1;
}
else {
if (port == ECHO_PORT_UDP) {
printf("EchoServer: Running UDP on port %d.\n", port);
}
if (port == ECHO_PORT_TCP) {
printf("EchoServer: Running TCP on port %d.\n", port);
}
}
}
else {
printf("EchoServer: Invalid arguments.\n");
return -1;
}
// Opening UDP socket
if (port == ECHO_PORT_UDP) {
if ((echo_socket = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
printf("EchoServer: Failed opening socket");
return -1;
}
}
if (port == ECHO_PORT_TCP) {
if ((echo_socket = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("EchoServer: Failed opening socket");
return -1;
}
// setsockopt: Handy debugging trick that lets us rerun the server immediately after we kill it; otherwise we have to wait about 20 secs.
// Eliminates "ERROR on binding: Address already in use" error.
setsockopt(echo_socket, SOL_SOCKET, SO_REUSEADDR,(const void *)&optval , sizeof(int));
}
// Construct the server sockaddr_in structure
memset(&server, 0, sizeof(server)); /* Clear struct */
server.sin_family = AF_INET; /* Internet/IP */
server.sin_addr.s_addr = htonl(INADDR_ANY); /* Any IP address */
server.sin_port = htons(atol(argv[1])); /* server port */
// Bind the socket
serverlen = sizeof(server);
if (bind(echo_socket, (struct sockaddr *) &server, serverlen) < 0) {
printf("EchoServer: Failed binding socket");
return -1;
}
// Wait for a datagram until cancelled
if (port == ECHO_PORT_UDP) {
while (1) {
/* Receive a message from the client */
clientlen = sizeof(client);
if ((received = recvfrom(echo_socket, buffer, BUFFER_SIZE, 0, (struct sockaddr *)&client, &clientlen)) < 0) {
printf("EchoServer: Failed receiving datagram");
return -1;
}
printf("Client datagram received from: %s\n", inet_ntoa(client.sin_addr));
/* Send the message back to client */
if (sendto(echo_socket, buffer, received, 0, (struct sockaddr *) &client, sizeof(client)) != received) {
printf("Mismatch in number of echoed bytes");
return -1;
}
}
}
// Wait for a connection until cancelled
if (port == ECHO_PORT_TCP) {
while (1) {
echo_socket_child = accept(echo_socket, (struct sockaddr *) &client, &clientlen);
if (echo_socket_child < 0) {
printf("ERROR on accept");
break;
}
// gethostbyaddr: determine who sent the message
hostp = gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET);
if (hostp == NULL) {
printf("ERROR on gethostbyaddr");
break;
}
hostaddrp = inet_ntoa(clientaddr.sin_addr);
if (hostaddrp == NULL) {
printf("ERROR on inet_ntoa\n");
break;
}
printf("server established connection with %s \n", hostaddrp);
// read: read input string from the client
bzero(buffer, BUFFER_SIZE);
msg_byte_size = read(echo_socket_child, buffer, BUFFER_SIZE);
if (msg_byte_size < 0) {
printf("ERROR reading from socket");
break;
}
printf("server received %d bytes: %s", msg_byte_size, buffer);
// write: echo the input string back to the client
msg_byte_size = write(echo_socket_child, buffer, strlen(buffer));
if (msg_byte_size < 0) {
printf("ERROR writing to socket");
break;
}
} // endof while(1)
close(echo_socket_child);
return -1;
}
return 0;
}
Any ideas why I fail to connect to the server?
edit:
this is the error I receive:
Traceback (most recent call last):
File "s.py", line 8, in <module>
s.connect((HOST, PORT))
File "C:\Python27\lib\socket.py", line 224, in meth
return getattr(self._sock,name)(*args)
socket.error: [Errno 10061]

(1) Add a listen call to the TCP section of the code.
(2) You have to tell accept what the length of the sockaddr you are passing it is and it will in return tell you the length of the address of the client it returned. You were passing it as 0 length so naturally it didn't pass back a client address which subsequently makes your gethostbyaddr fail with unknown address.
(3) If you don't close the client socket within the loop it just remains open (and leaks a file descriptor) for the duration of the server's life. Eventually you will run out of FDs. It doesn't effect your client which just closes after the receipt of one msg but any client who writes more than one message will never have it received by the server and will never receive an eof from the server.
if (port == ECHO_PORT_TCP)
{
if (listen(echo_socket, ECHO_PORT_TCP) == -1)
{
perror("listen");
exit(1);
}
while (1)
{
clientlen = sizeof(client);
echo_socket_child = accept(echo_socket, (struct sockaddr *) &client, &clientlen);
if (echo_socket_child < 0)
{
perror("accept");
break;
}
// gethostbyaddr: determine who sent the message
hostp = gethostbyaddr((const char *) &client.sin_addr.s_addr, sizeof(client.sin_addr.s_addr), AF_INET);
if (hostp == NULL)
{ herror("byaddr");
break;
}
hostaddrp = inet_ntoa(client.sin_addr);
if (hostaddrp == NULL)
{
printf("ERROR on inet_ntoa\n");
break;
}
printf("server established connection with %s (%s)\n", hostp->h_name, hostaddrp);
bzero(buffer, BUFFER_SIZE);
msg_byte_size = read(echo_socket_child, buffer, BUFFER_SIZE);
if (msg_byte_size < 0)
{
printf("ERROR reading from socket");
break;
}
printf("server received %d bytes: %s", msg_byte_size, buffer);
msg_byte_size = write(echo_socket_child, buffer, strlen(buffer));
if (msg_byte_size < 0)
{
printf("ERROR writing to socket");
break;
}
close(echo_socket_child);
} // endof while(1)
return -1;
}

Related

linux socket lose data when a delay is added before read

I am learning linux socket programming, I expect that server can read data, even I add a delay but it just drops the buffer data, and receive the recent data, that is why, Thanks. The code has been presented.
By the way, Could you show a common practice to deal with this kind of situation?
Server side C/C++ program to demonstrate Socket programming
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
const char hello[] = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address)) < 0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t *)&addrlen)) < 0)
{
perror("accept");
exit(EXIT_FAILURE);
}
for (int i = 0;; i++)
{
sleep(5);
valread = read(new_socket, buffer, 1024);
printf("%s\n", buffer);
}
send(new_socket, hello, strlen(hello), 0);
printf("Hello message sent\n");
return 0;
}
Client side C/C++ program to demonstrate Socket programming
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string>
#include <string.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int sock = 0, valread;
struct sockaddr_in serv_addr;
const char data[] = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0)
{
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\nConnection Failed \n");
return -1;
}
for (int i = 0;; i++)
{
sleep(1);
std::string hello = std::string(data) + std::to_string(i);
if (send(sock, hello.c_str(), hello.length() + 1, 0) != hello.length() + 1)
{
printf("error send %d \n", i);
}
printf("Hello message sent %d\n", i);
}
valread = read(sock, buffer, 1024);
printf("%s\n", buffer);
return 0;
}
The problem is, that the messages get concatenated in the socket. The socket represents a byte stream. Your sender puts bytes into the stream every second. On the first iteration, it writes "Hello from client0\0" (19 bytes) to the stream.
After one second, it writes "Hello from client1\0", and then "Hello from client2\0", "Hello from client3\0" and "Hello from client4\0", Now, after 5 Seconds, 5*19 = 95 bytes are written to the byte stream.
Now, the receiver calls valread = read(new_socket, buffer, 1024);. Guess what, it reads all 95 bytes (because you specified 1024 as buffer size) and sets valread to 95.
Then you call printf("%s\n", buffer);, which only prints the first 18 bytes of buffer, because there is a '\0' as 19th byte, which terminates '%s' format. Allthough 95 bytes are received, 76 bytes are missing in the output of your program.
If you use '\n' instead of '\0' as message separator and use write(1, buffer, valread) instead of printf("%s\n") on the receiving side, you will see all your data.
std::string hello = std::string(data) + std::to_string(i) + "\n";
if (send(sock, hello.c_str(), hello.length(), 0) != hello.length()) ...
Conclusion:
Stream sockets realize byte sreams, the do not preserve message boundaries.
If message bounaries must be preserved, you need to use a protocol on top of the stream to mark your message boundaries. The proptocol could be as simple as using '\n' as a message seaparator, as long as '\n' is not part of your message payload (e.g. when unsign a simple text protocol).
You block the server for 5 seconds and it cannot receive some messages from the client.
for (int i = 0;; i++)
{
sleep(5);
valread = read(new_socket, buffer, 1024);
printf("%s\n", buffer);
}
How can a client check if the server is receiving a message? I think this was discussed in Linux socket: How to make send() wait for recv()
P.S. It looks like there is a synchronizing piece of code, but you pulled it out of the loop.
Server:
}
send(new_socket, hello, strlen(hello), 0);
Client:
}
valread = read(sock, buffer, 1024);

Tcp packets sent by socket via send() slow

I am trying to write an C/C++ application comunicating with a device using tcp socket. My app acts as a server socket.
When received data from device socket, server responses to device using send() function:
ssize_t send(int sockfd, const void *buf, size_t len, int flags);
The buffer length (~4kB) is greater than MTU (1500 byte). TCP divide it to smaller packages. I used wireshark to capture packets. I saw that the time delay between tcp packets is 0.2-0.3s. If I send large data (~100Mb), it takes too long time (several hours).
I have tried to setsockopt to enable TCP_NODELAY, TCP_QUICKACK and TCP_CORK but still cannot reduce the time delay.
Could you guys help me this issue?
-------------------
EDIT:
Here is my code:
#include <iostream>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
void createServerSocket();
void acceptConnect(int serverSock);
void receiveDataFromSocket(int socket);
void sendDataOverSocket(int clientSock);
void createServerSocket() {
int serverSockFd = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
std::string address = "fd53:7cb8:383:5::68";
int port = 42654;
if (serverSockFd < 0)
{
printf("Create Server socket fail");
return;
}
struct sockaddr_in6 serverAddress;
(void)memset(&serverAddress, 0, sizeof(sockaddr_in6));
serverAddress.sin6_family = AF_INET6;
serverAddress.sin6_port = htons(port);
int result = inet_pton(AF_INET6, address.c_str(), &serverAddress.sin6_addr);
if (result <= 0)
{
printf("inet_pton() failed portnumber: %d, address: %s \n", port, address.c_str());
return;
}
// setting socket options
int flag = 1;
if(setsockopt(serverSockFd,IPPROTO_TCP,TCP_QUICKACK ,(char *)&flag,sizeof(flag)) == -1)
{
printf("setsockopt TCP_QUICKACK failed for server socket on address %s \n", address.c_str());
}
if(setsockopt(serverSockFd,IPPROTO_TCP,TCP_CORK,(char *)&flag,sizeof(flag)) == -1)
{
printf("setsockopt TCP_CORK failed for server socket on address %s \n", address.c_str());
}
if(setsockopt(serverSockFd,IPPROTO_TCP,TCP_NODELAY,(char *)&flag,sizeof(flag)) == -1)
{
printf("setsockopt TCP_NODELAY failed for server socket on address %s \n", address.c_str());
}
result = bind(serverSockFd, (struct sockaddr*)&serverAddress, sizeof(sockaddr_in6));
if (result != 0)
{
printf("bind() failed portnumber: %d, address: %s \n", port, address.c_str());
return ;
}
result = listen(serverSockFd, 10);
if (result != 0) {
printf("listen() failed portnumber: %d, address: %s \n", port, address.c_str());
return ;
}
acceptConnect(serverSockFd);
}
void acceptConnect(int serverSock)
{
struct sockaddr_in6 clientAddress;
socklen_t len = sizeof(sockaddr_in6);
memset(&clientAddress, 0, sizeof(sockaddr_in6));
const int clientSocket = accept(serverSock, (struct sockaddr*)&clientAddress, &len);
if(clientSocket >= 0) {
char str_addr[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &(clientAddress.sin6_addr),
str_addr, sizeof(str_addr));
printf("New connection from: %s:%d ...\n", str_addr, ntohs(clientAddress.sin6_port));
receiveDataFromSocket(clientSocket);
}
}
void receiveDataFromSocket(int socket)
{
int SOCKET_BUFFER_MAX_SIZE = 8*1024;
char buffer[SOCKET_BUFFER_MAX_SIZE];
memset(buffer, '\0', SOCKET_BUFFER_MAX_SIZE);
//Receive data from sock
while (true) {
int dataLen = recv(socket, buffer, SOCKET_BUFFER_MAX_SIZE, 0);
printf("Receive data from socket: %d, msgLength = %d\n", socket, dataLen);
sendDataOverSocket(socket);
}
}
void sendDataOverSocket(int clientSock)
{
int dataLen = 4*1024 + 7;
char *buf = new char[dataLen];
memset(buf, 'a', 4*1024 + 7);
int ret;
ret = send(clientSock, buf, dataLen, 0);
if (ret <= 0) {
printf("ERROR Send message over socket");
return;
}
int error_code;
socklen_t error_code_size = sizeof(sockaddr_in6);
getsockopt(clientSock, SOL_SOCKET, SO_ERROR, &error_code, &error_code_size);
printf("Error code size: %d, error code: %d\n", error_code_size, error_code);
}
I think you are exceeding the TCP sending buffers, you are sequentially receiving and sending, if the other side is not reading data fast enough from the socket you will wait in every send() operation until you have space in your sending buffer.
Check if you are sending more information than receiving, I suspect recv() is reading small blocks (because the MTU) but you are sending about 4KB in every loop, so your recv/send calls are not properly balanced.

ERROR on accept: Bad file descriptor

EDIT: Minimal, Complete, and Verifiable example is in comment lower and the code actually works, problem was in different area. Sorry for bad posting, I cannot delete it now.
I know, that there are some pages about this already, but I really tried everything and nothing works. Im having this error all the time and my code looks like this:
int server_socket, new_socket;
struct sockaddr_in server;
bzero((char *) &server, sizeof(server));
server_socket = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);
if(server_socket < 0) error("ERROR opening socket");
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port_number);
if(bind(server_socket, (struct sockaddr *) &server, sizeof(struct sockaddr_in)) < 0) error("ERROR on binding");
if(listen(server_socket, 5) < 0) error("Failed to listen for connections.");
while(1)
{
struct sockaddr_in client;
unsigned int client_len = sizeof(struct sockaddr_in);
bzero((char *) &client, client_len);
if((new_socket = accept(server_socket, (struct sockaddr *) &client, &client_len)) < 0)
{
if(errno == EAGAIN) continue;
else error("ERROR on accept");
}
if((pid = fork()) > 0)
{ // this is parent process
close(new_socket);
}
else if(pid == 0)
{ // this is a child process that will handle an incoming request
long_pid = (long) getpid(); // current child's PID
close(server_socket);
server_socket = -1; //closing parent socket
printf("A new connection accepted from blablabla, port %d by process %ld\n", port_number, long_pid);
// ---- doing some staff, running the program
EDIT: while((msg_size = read(new_socket, received_data, BUFFER_SIZE)) >0)
// ---- when Im done:
printf("closing newsock\n");
close(new_socket); // close the new socket
new_socket = -1;
exit(0);
}
}
else error("fork() failed");
}
// close the server
printf("closing an original socket\n");
close(server_socket); // close an original server socket
return 0;
}
I didnt have this problem before, when I was using nonblocking sockets. So problem is probably connected to them.
If I fill in the blanks to make this into a compilable example (please post an mcve next time)
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <stdio.h>
#include <strings.h>
#include <errno.h>
#include <arpa/inet.h>
#define port_number 2222
void error(char const *Msg)
{
perror(Msg);
exit(1);
}
int main()
{
pid_t pid; long long_pid;
int server_socket, new_socket;
struct sockaddr_in server;
bzero((char *) &server, sizeof(server));
server_socket = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0);
if(server_socket < 0) error("ERROR opening socket");
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_ANY);
server.sin_port = htons(port_number);
if(bind(server_socket, (struct sockaddr *) &server, sizeof(struct sockaddr_in)) < 0) error("ERROR on binding");
if(listen(server_socket, 5) < 0) error("Failed to listen for connections.");
while(1)
{
struct sockaddr_in client;
unsigned int client_len = sizeof(struct sockaddr_in);
bzero((char *) &client, client_len);
if((new_socket = accept(server_socket, (struct sockaddr *) &client, &client_len)) < 0)
{
if(errno == EAGAIN) continue;
else error("ERROR on accept");
}
if((pid = fork()) > 0)
{ // this is parent process
close(new_socket);
}
else if(pid == 0)
{ // this is a child process that will handle an incoming request
long_pid = (long) getpid(); // current child's PID
close(server_socket);
server_socket = -1; //closing parent socket
printf("A new connection accepted from blablabla, port %d by process %ld\n", port_number, long_pid);
// ---- doing some staff, running the program
// ---- when Im done:
printf("closing newsock\n");
close(new_socket); // close the new socket
new_socket = -1;
_exit(0);
}
else error("fork() failed");
}
// close the server
printf("closing an original socket\n");
close(server_socket); // close an original server socket
return 0;
}
it seems to work without any issues.
Obviously you're establishing the listening socket with error checks in the parent process and the parent process then isn't doing anything with the listening socket that closes it, so you shouldn't be getting that error from the parent process.
My guess is you're probably mistakenly continuing the loop in the child (in the part you're not showing).

Python writes to C++ program's stdin

I have a client - server model using 2 C++ files. The client and server communicate through a socket. The user enters strings to the client's stdin and then the client passes that to the server. However, I want to simulate the user using a python program. This is my attemp:
from subprocess import Popen, PIPE, STDOUT
host_name = raw_input("Enter host name: ")
port = raw_input("Enter port: ")
p = Popen(["./client", host_name, port], stdout=PIPE, stdin=PIPE, stderr=STDOUT)
p.stdin.write("DEVICE:3:MALFUNCTIONING")
This doesn't work. It starts the client process and the arguments, but does not write the string DEVICE:3:MALFUNCTIONING to it. Any suggestion?
This is briefly my client code:
if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
printf("Please enter the message: ");
memset(buffer, 0, 256);
fgets(buffer,255,stdin);
n = write(sockfd,buffer,strlen(buffer));
if (n < 0)
error("ERROR writing to socket");
memset(buffer, 0, 256);
n = read(sockfd,buffer,255);
if (n < 0)
error("ERROR reading from socket");
printf("%s\n",buffer);
close(sockfd);
I am not sure how you create your client and server, but here's my implementation which is pretty much the same as yours for the python program simulating the user.
Github gist: https://gist.github.com/yanhan/5791613
I have a few suspicions of what may be going wrong based on your code snippets for the client:
server_addr variable not set properly
bug in the server code
Like mata said, it'll be more helpful if you could show any output from stdout/stderr and stacktraces.
EDIT: Just wanted to add that the following links might help:
http://en.wikibooks.org/wiki/C_Programming/Networking_in_UNIX
http://rabbit.eng.miami.edu/info/functions/internet.html#clientsample
http://rabbit.eng.miami.edu/info/functions/internet.html#serversample
I am pasting my code here for convenience.
sim.py:
from subprocess import Popen, PIPE
def run():
# this should work if you change to
# host_name = raw_input
# port = raw_input
host_name = '127.0.0.1'
port = '8124'
p = Popen(['./client', host_name, port], stdin=PIPE, close_fds=True)
myInput = raw_input()
p.stdin.write(myInput)
p.communicate()
if __name__ == '__main__':
run()
client.c:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define BUFSZ 256
int main(int argc, char *argv[])
{
int sockfd, ret, exitCode = 0;
char buffer[BUFSZ];
memset(buffer, 0, BUFSZ);
fgets(buffer, sizeof(buffer), stdin);
char *hostname = argv[1];
int port = atoi(argv[2]);
// echo out the stuff just to see
printf("hostname = %s\n", hostname);
printf("port = %d\n", port);
printf("msg = %s\n", buffer);
// creates the socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
fprintf(stderr, "client: socket() failed\n");
exit(1);
}
struct sockaddr_in sockAddr;
memset(&sockAddr, 0, sizeof(struct sockaddr_in));
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(port);
sockAddr.sin_addr.s_addr = inet_addr(hostname);
// connect to server
ret = connect(sockfd, (const struct sockaddr *)&sockAddr, sizeof(struct sockaddr));
if (ret == -1) {
fprintf(stderr, "client: connect failed\n");
exitCode = 1;
goto done;
}
// send buffer
ssize_t charsSent = send(sockfd, buffer, strlen(buffer)+1, 0);
printf("client: chars sent: %d\n", (int)charsSent);
/*
// this seems to work as well
write(sockfd, buffer, strlen(buffer)+1);
*/
done:
close(sockfd);
return exitCode;
}
server.c:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define PORTNUM 8124
#define BUFSZ 256
int main(int argc, char *argv[])
{
char buf[BUFSZ];
int ret, exitCode = 1;
// create socket
int sockfd = socket(AF_INET, SOCK_STREAM, 0);
int recvFd;
if (sockfd == -1) {
fprintf(stderr, "server: Error creating socket\n");
exit(1);
}
struct sockaddr_in sockAddr;
memset(&sockAddr, 0, sizeof(struct sockaddr_in));
sockAddr.sin_family = AF_INET;
sockAddr.sin_port = htons(PORTNUM);
sockAddr.sin_addr.s_addr = htonl(INADDR_ANY);
// bind socket
ret = bind(sockfd, (const struct sockaddr *)&sockAddr, sizeof(struct sockaddr));
if (ret == -1) {
fprintf(stderr, "server: bind failed\n");
exitCode = 1;
goto done;
}
// listen for connection. max of 1 connection
ret = listen(sockfd, 1);
if (ret == -1) {
fprintf(stderr, "server: listen failed\n");
exitCode = 1;
goto done;
}
struct sockaddr_in dest;
socklen_t sockLen;
ssize_t bytesReceived;
while (1) {
// accept connection from client
recvFd = accept(sockfd, (struct sockaddr *)&dest, &sockLen);
if (recvFd == -1) {
fprintf(stderr, "server: accept failed\n");
exitCode = 1;
break;
}
// receive message from client
bytesReceived = recv(recvFd, buf, BUFSZ, 0);
if (bytesReceived == -1) {
fprintf(stderr, "server: recv failed\n");
exitCode = 1;
break;
} else {
printf("server: received %s", buf);
fflush(stdout);
}
}
done:
close(sockfd);
return exitCode;
}

C++ send file and text via socket

Im trying to send a image using socket but I have to send the file name as well. Im using a code that i send the file but when I send the file name i receive some strange characters in client.
Client:
#define PORT 20000
#define LENGTH 512
int main(int argc, char *argv[]){
int sockfd;
int nsockfd;
char revbuf[LENGTH];
struct sockaddr_in remote_addr;
/* Get the Socket file descriptor */
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
{
fprintf(stderr, "ERROR: Failed to obtain Socket Descriptor! (errno = %d)\n",errno);
exit(1);
}
/* Fill the socket address struct */
remote_addr.sin_family = AF_INET;
remote_addr.sin_port = htons(PORT);
inet_pton(AF_INET, "127.0.0.1", &remote_addr.sin_addr);
bzero(&(remote_addr.sin_zero), 8);
/* Try to connect the remote */
if (connect(sockfd, (struct sockaddr *)&remote_addr, sizeof(struct sockaddr)) == -1)
{
fprintf(stderr, "ERROR: Failed to connect to the host! (errno = %d)\n",errno);
exit(1);
}
else
printf("[Client] Connected to server at port %d...ok!\n", PORT);
/* Send File to Server */
//if(!fork())
//{
char* fs_name = "house.jpg";
char sdbuf[LENGTH];
char buffer[256];
int n;
fgets(buffer,255,stdin);
bzero(buffer,256);
n = write(sockfd,buffer, strlen(buffer));
if(n<0) printf("Error: sending filename");
printf("[Client] Sending %s to the Server... ", fs_name);
FILE *fs = fopen(fs_name, "r");
if(fs == NULL)
{
printf("ERROR: File %s not found.\n", fs_name);
exit(1);
}
bzero(sdbuf, LENGTH);
int fs_block_sz;
while((fs_block_sz = fread(sdbuf, sizeof(char), LENGTH, fs)) > 0)
{
if(send(sockfd, sdbuf, fs_block_sz, 0) < 0)
{
fprintf(stderr, "ERROR: Failed to send file %s. (errno = %d)\n", fs_name, errno);
break;
}
bzero(sdbuf, LENGTH);
}
printf("Ok File %s from Client was Sent!\n", fs_name);
//}
close (sockfd);
printf("[Client] Connection lost.\n");
return (0);
}
Part of client that sends the text:
char buffer[256];
int n;
fgets(buffer,255,stdin);
bzero(buffer,256);
n = write(sockfd,buffer, strlen(buffer));
if(n<0) printf("Error: sending filename");
Server:
#define PORT 20000
#define BACKLOG 5
#define LENGTH 512
int main ()
{
int sockfd;
int nsockfd;
int num;
int sin_size;
struct sockaddr_in addr_local; /* client addr */
struct sockaddr_in addr_remote; /* server addr */
char revbuf[LENGTH];
/* Get the Socket file descriptor */
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1 )
{
fprintf(stderr, "ERROR: Failed to obtain Socket Descriptor. (errno = %d)\n", errno);
exit(1);
}
else
printf("[Server] Obtaining socket descriptor successfully.\n");
/* Fill the client socket address struct */
addr_local.sin_family = AF_INET; // Protocol Family
addr_local.sin_port = htons(PORT); // Port number
addr_local.sin_addr.s_addr = INADDR_ANY; // AutoFill local address
bzero(&(addr_local.sin_zero), 8); // Flush the rest of struct
/* Bind a special Port */
if( bind(sockfd, (struct sockaddr*)&addr_local, sizeof(struct sockaddr)) == -1 )
{
fprintf(stderr, "ERROR: Failed to bind Port. (errno = %d)\n", errno);
exit(1);
}
else
printf("[Server] Binded tcp port %d in addr 127.0.0.1 sucessfully.\n",PORT);
/* Listen remote connect/calling */
if(listen(sockfd,BACKLOG) == -1)
{
fprintf(stderr, "ERROR: Failed to listen Port. (errno = %d)\n", errno);
exit(1);
}
else
printf ("[Server] Listening the port %d successfully.\n", PORT);
int success = 0;
while(success == 0)
{
sin_size = sizeof(struct sockaddr_in);
/* Wait a connection, and obtain a new socket file despriptor for single connection */
if ((nsockfd = accept(sockfd, (struct sockaddr *)&addr_remote, &sin_size)) == -1)
{
fprintf(stderr, "ERROR: Obtaining new Socket Despcritor. (errno = %d)\n", errno);
exit(1);
}
else
printf("[Server] Server has got connected from %s.\n", inet_ntoa(addr_remote.sin_addr));
char buffer[256];
bzero(buffer,256);
int n = 0;
n = read(nsockfd, buffer, 255);
if (n < 0) error("ERROR reading from socket");
printf("msg: %s\n",buffer);
/*Receive File from Client */
char* fr_name = "/house.jpg";
FILE *fr = fopen(fr_name, "a");
if(fr == NULL)
printf("File %s Cannot be opened file on server.\n", fr_name);
else
{
bzero(revbuf, LENGTH);
int fr_block_sz = 0;
while((fr_block_sz = recv(nsockfd, revbuf, LENGTH, 0)) > 0)
{
int write_sz = fwrite(revbuf, sizeof(char), fr_block_sz, fr);
if(write_sz < fr_block_sz)
{
error("File write failed on server.\n");
}
bzero(revbuf, LENGTH);
if (fr_block_sz == 0 || fr_block_sz != 512)
{
break;
}
}
if(fr_block_sz < 0)
{
if (errno == EAGAIN)
{
printf("recv() timed out.\n");
}
else
{
fprintf(stderr, "recv() failed due to errno = %d\n", errno);
exit(1);
}
}
printf("Ok received from client!\n");
fclose(fr);
}
}
}
Part of server that receive the text:
char buffer[256];
bzero(buffer,256);
int n = 0;
n = read(nsockfd, buffer, 255);
if (n < 0) error("ERROR reading from socket");
printf("msg: %s\n",buffer);
Need some help with that. Thanks...
In this code in your client:
char buffer[256];
int n;
fgets(buffer,255,stdin);
bzero(buffer,256);
n = write(sockfd,buffer, strlen(buffer));
It looks like you are trying to read the file name from the stdin and send it on the sockfd. But. you zero out the buffer before you send it.