Overloading template function in cpp - c++

I have this hpp
namespace A
{
template<class T>
class MyC
{
public:
T a;
};
template<class T>
void F(T r);
}
and this cpp
template<>
void A::F<double>(double r)
{
r;
}
template<>
void A::F<int>(int r)
{
r;
}
template<class T>
void A::F<A::MyC<T>>(A::MyC<T> r)
{
r;
}
template void A::F<A::MyC<int>>(A::MyC<int>);
template void A::F<A::MyC<double>>(A::MyC<double>);
but compiler says "unable to match function definition to an existing declaration" about F.
What's wrong with this code?

Put those declarations all in namespace A { ... } and remove A::. On the other hand, function template partial specialization is not allowed and this will make error:
template<class T>
void F<MyC<T>>(MyC<T> r)
{
...
}

Related

Template member function specialization of a templated class without specifying the class template parameter

What is the correct syntax to specialize a templated member function of a templated class without specifying the class template parameter?
Here is what I mean:
Example #1 (works):
#include <iostream>
struct C1
{
template <class B>
void f(void) const;
};
template <>
void C1::f<int>(void) const { std::cout<<777<<std::endl; }
int main(void)
{
C1 c1; c1.f<int>();
}
Example #2 (works):
#include <iostream>
template <class A>
struct C2
{
template <class B>
void f(void) const;
};
template <>
template <>
void C2<int>::f<int>(void) const { std::cout<<888<<std::endl; }
int main(void)
{
C2<int> c2; c2.f<int>();
return 0;
}
Example #3 (does not compile: "enclosing class templates are not explicitly specialized"):
#include <iostream>
template <class A>
struct C3
{
template <class B>
void f(void) const;
};
struct D { static int g(void){ return 999; } };
template <class A>
template <>
void C3<A>::f<int>(void) const { std::cout<<A::g()+1<<std::endl; }
template <class A>
template <>
void C3<A>::f<char>(void) const { std::cout<<A::g()+2<<std::endl; }
int main(void)
{
C3<D> c3a; c3a.f<int >(); // expect to see 1000
C3<D> c3b; c3b.f<char>(); // expect to see 1001
return 0;
}
How can I make example #3 work?
You can use a technique called tag dispatch and replace the template specialisations by function overloads.
template<typename>
struct Tag {};
template <class A>
struct C3
{
void f_impl(Tag<int>) const;
void f_impl(Tag<char>) const;
template<class B>
void f() const {
f_impl(Tag<B>{});
}
};
struct D { static int g(void){ return 999; } };
template <class A>
void C3<A>::f_impl(Tag<int>) const { std::cout<<A::g()+1<<std::endl; }
template <class A>
void C3<A>::f_impl(Tag<char>) const { std::cout<<A::g()+2<<std::endl; }
Then your call site looks exactly as you want:
C3<D> c3; c3.f<int>(); // expect to see 1000
C3<D> c4; c4.f<char>(); // expect to see 1001
Full example here.

Function template specialization vs if-constexpr

Is there a conceptual (or other) difference between specializing function template and using if constexpr?
E.g.:
template<class T>
void fun(T t)
{
// Generic code.
}
template<>
void fun(int t)
{
// int code.
}
Vs.
template<class T>
void fun(T t)
{
if constexpr(std::is_same_v<T, int>)
{
// int code.
}
else
{
// Generic code.
}
}

Cpp templates functor that need get void or int

How can I create a functor (in templates) that get void or int
template <class T>
Int TEMP::operator()(T s)
{
...
}
Thanks
Probably by not using templates:
template<class T> int TEMP<T>::operator()(int s)
{
...
}
template<class T> int TEMP<T>::operator()()
{
...
}

Declaring function templates before defining when overloading

C++ Primer 5th Edition has a snippet of advice at the end of chapter 16.3 (a chapter discussing function template overloading):
Declare every function in an overload set before you define any of the
functions. That way you don’t have to worry whether the compiler will
instantiate a call before it sees the function you intended to call.
So is this telling me that in choosing the candidate and viable functions during overload resolution it is possible the compiler might instantiate a function template that isn't chosen in the end? I tried to see whether this might actually happen:
template<class> struct always_false : std::false_type {};
template <typename T> void test(T const &){
static_assert(always_false<T>::value, "If this fires, it is instantiated");
}
template <typename T> void test(T*) { }
int main(){
int *q = nullptr;
test(q); //test(T*) should be the best match
}
This program would throw a compiler error if test(T const &) was instantiated in any form, except the program compiles fine as expected. So what kind of compilation mishap is that tip trying to guard me from? When would it ever instantiate a function before it saw the function I was trying to call?
The author is warning you of this:
template<class> struct always_false : std::false_type {};
template <typename T> void test(T const &){
static_assert(always_false<T>::value, "If this fires, it is instantiated");
}
int main(){
int *q = nullptr;
test(q); //test(T*) will not be matched.
}
template <typename T> void test(T*)
{
}
And these:
template<class> struct always_false : std::false_type {};
template <typename T> void test(T const &){
static_assert(always_false<T>::value, "If this fires, it is instantiated");
}
template <> void test<int>(int const &);
void test(int *);
int main(){
int *q = nullptr;
test(q); //test(int*) should be the best match
int a;
test(a); // test<int>(int const&) should be the best match
}
template <> void test<int>(int const &)
{
}
void test(int *)
{
}
If you don't provide declarations of
template <> void test<int>(int const &);
void test(int *);
before main, they won't be matched in main.
I've seen plenty of SO questions that is some variation of
template<class T, class... Ts>
T sum(T t, Ts... ts) { return t + sum(ts...); }
// ^ |
// |--------------------------------
// only one visible in
// definition context
template<class T>
T sum(T t) { return t; }
int main() {
sum(1, 2); // doesn't compile
}
(The return type isn't perfect, but you get the idea.)
And then people are surprised when it doesn't compile.
Or, even more fun,
template<class T> void f(T t) { f((int)t); }
void f(int) { /*...*/ }
int main() {
f(1L); // infinite recursion
}

C++ template member function already defined with same type

I have this simple code below, a template with 2 type parameters. If I declare my class with the same type (like BidirectionalMap<int,int>), I receive an error:
int BidirectionalMap<T,S>::operator [](T) const' : member function already defined or declared
Here's my template code:
template <class T, class S>
class BidirectionalMap{
int count(T t){
return 1;
}
int count(S s){
return 1;
}
};
The error you got is normal, because after substitution you have
template <>
class BidirectionalMap<int, int>
{
int count(int t){ return 1; }
int count(int s){ return 1; } // Duplicated method
};
To solve that, you may provide partial specialization:
template <class T>
class BidirectionalMap<T, T>
{
int count(T t) { return 1; }
};
In C++20, you might use requires to "discard" methods:
template <class T, class S>
class BidirectionalMap
{
int count(T t) requires(!std::is_same<T, S>::value) { /*..*/ }
int count(S s) requires(!std::is_same<T, S>::value) { /*..*/ }
int count(T t) requires( std::is_same<T, S>::value) { /*..*/ }
};