Java copying file from my /bin file to C:/? - src

so basically I'm really confused and I have a file in my package (miner/bin/s.bin) & how would I get around to copying & moving it to c:/?
Thanks

Related

How to detect new file download in Windows OS?

I am making a program that scans any new file downloaded into the system.
Currently, I have used a file watcher that monitors a directory.
Whenever a file is downloaded from chrome then the following happens :
For example: Let's say a pdf file is being downloaded.
.tmp file created first
.tmp file is renamed to .crdownload
.crdownload is modified multiple times
.crdownload file is renamed to .pdf
.pdf file is modified multiple times.
The problem is when can I say a file is downloaded because it is modified multiple times after renaming from .crdownload to .pdf file.
Is there any way to detect a new file downloaded into a system?
Thanks for the help.
Platform: Windows
Language: C, C++
from what I understood you want it to get the file final extension,
for this you can check the file extension evrytime to see if it is a .tmp or
.crdownload; but not check for if it is a new file.
Sorry for my bad English,
Hope this helps.

VS2010 doesnot pick up file from resources folder

I am required to parse a text file in my VS project in mfc in c++. The text file is supposed to be a part of the entire exe product. For that purpose, I placed the text file in my resources folder and set the path in my code as:
char fileName[] = "../myFile.txt";
The problem I'm facing is that VS doesn't find this file in its Resources folder. I added the file in the project file, but that just gave me a corrupt file error. However, the file access works if I provide the absolute path to the file in my code i.e. "C/abc/myFile.txt"
I need the code running on all machines, hence need some method to get VS to read this file using a relative path. Can anybody please provide some assistance? I am a newbie and have tried all that's in my knowledge.
Actually, if it's a resource file it should be copied over to the bin folder, which means your fileName should just be:
char fileName[] = "myFile.txt";
if that doesn't work then, you might need to change the properties of your myFile.txt to ensure it does get copied over with the build process.
Here you can find an answer for your question: http://www.cplusplus.com/forum/general/54255/

Open a zip file and move the file in another zip in c++?

I wanted to open a zip file (mod.zip) and move the file inside, to another zip file (minecraft.zip) and owerwrite the file with same names.I hope you understand because im not english.
I dont know if i can open zip files or i need libraries
I would recommend 7zip SDK, it lets you zip and unzip things in .7z and .zip and many other formats

Unzip split Zip or/and multi zip in c++ or c or Objective-C

I want to Unzip a multi zip files or a split files directly in my application in iPad.
For this i have minizip a framework in langage C (thats work for a simple .zip file).
So my question is how Unzip a file like .z01, .z02 or/and a file .zip.001, .zip.002 in one of this language C, C++ or/and Objective-C (if possible an example of how make this)?
I try (in Objective-C) too take data of all files and assemble in one file that doesn't worked, so an other response possible is to explain how a split of zip is made (just data cut or somethings else)?
Thanks in advance for your consideration
Finally,
when you split a zip file in multi files like zip.001 zip.002 etc... you just cut the data of source file.
So for unzip this type of files just take data of all files and concat in one file, after this just unzip this new file with framework minizip and in Objective-C use the code project ZipArchive (that use minizip) in google source code.
P.S : Thanks to David H for his help.

Compiling libmagic statically (c/c++ file type detection)

Thanks to the guys that helped me with my previous question (linked just for reference).
I can place the files fileTypeTest.cpp, libmagic.a, and magic in a directory, and I can compile with g++ -lmagic fileTypeTest.cpp fileTypeTest. Later, I'll be testing to see if it runs in Windows compiled with MinGW.
I'm planning on using libmagic in a small GUI application, and I'd like to compile it statically for distribution. My problem is that libmagic seems to require the external file, magic. (I'm actually using my own shortened and compiled version, magic_short.mgc, but I digress.)
A hacky solution would be to code the file into the application, creating (and deleting) the external file as needed. How can I avoid this?
added for clarity:
magic is a text file that describes properties of different filetypes. When asked to identify a file, libmagic searches through magic. There is a compiled version, magic.mgc that works faster. My application only needs to identify a handful of filetypes before deciding what to do with them, so I'll be using my own magic_short file to create magic_short.mgc.
This is tricky, I suppose you could do it this way... by the way, I have downloaded the libmagic source and looking at it...
There's a function in there called magic_read_entries within the minifile.c (this is the pure vanilla source that I downloaded from sourceforge where it is reading from the external file.
You could append the magic file (which is found in the /etc directory) to the end of the library code, like this cat magic >> libmagic.a. In my system, magic is 474443 bytes, libmagic.a is 38588 bytes.
In the magic.c file, you would need to change the magichandle_t* magic_init(unsigned flags) function, at the end of the function, add the line magic_read_entries and modify the function itself to read at the offset of the library itself to pull in the data, treat it as a pointer to pointer to char's (char **) and use that instead of reading from the file. Since you know where the offset is to the library data for reading, that should not be difficult.
Now the function magic_read_entries will no longer be used, as it is not going to be read from a file anymore. The function `magichandle_t* magic_init(unsigned flags)' will take care of loading the entries and you should be ok there.
If you need further help, let me know,
Edit:
I have used the old 'libmagic' from sourceforge.net and here is what I did:
Extracted the downloaded archive into my home directory, ungzipping/untarring the archive will create a folder called libmagic.
Create a folder within libmagic and call it Test
Copy the original magic.c and minifile.c into Test
Using the enclosed diff output highlighting the difference, apply it onto the magic.c source.
48a49,51
> #define MAGIC_DATA_OFFSET 0x971C
> #define MAGIC_STAT_LIB_NAME "libmagic.a"
>
125a129,130
> /* magic_read_entries is obsolete... */
> magic_read_entries(mh, MAGIC_STAT_LIB_NAME);
251c256,262
<
---
>
> if (!fseek(fp, MAGIC_DATA_OFFSET, SEEK_SET)){
> if (ftell(fp) != MAGIC_DATA_OFFSET) return 0;
> }else{
> return 0;
> }
>
Then issue make
The magic file (which I copied from /etc, under Slackware Linux 12.2) is concatenated to the libmagic.a file, i.e. cat magic >> libmagic.a. The SHA checksum for magic is (4abf536f2ada050ce945fbba796564342d6c9a61 magic),
here's the exact data for magic
(-rw-r--r-- 1 root root 474443 2007-06-03 00:52 /etc/file/magic) as found on my system.
Here's the diff for the minifile.c source, apply it and rebuild minifile executable by running make again.
40c40
< magic_read_entries(mh,"magic");
---
> /*magic_read_entries(mh,"magic");*/
It should work then. If not, you will need to adjust the offset into the library for reading by modifying the MAGIC_DATA_OFFSET. If you wish, I can stick up the magic data file into pastebin. Let me know.
Hope this helps,
Best regards,
Tom.
I can tell you how to compile a library in statically - you simply pass the path to the .a file on the end of your g++ command - .a files are just archives of compiled objects (.o). Using "ldd fileTypeTest" will show you the dynamically linked libraries - ${libdir}/libmagic.so shouldn't be in it.
As for linking in an external data file... I don't know - Can you not package the application (.deb|.rpm|.tar.bz2)? On windows, I'd write an installer using NSIS.
In the past I've built self extracting archives. Basically it is a .exe file consisting of a .zip archive and code to unzip it. download the .exe, run it, and poof! you can have as many files as you want.
http://en.wikipedia.org/wiki/Self-extracting_archive