Defining Array C/C++ - c++

What is the difference between this two array definitions and which one is more correct and why?
#include <stdio.h>
#define SIZE 20
int main() {
// definition method 1:
int a[SIZE];
// end definition method 1.
// defintion method 2:
int n;
scanf("%d", &n);
int b[n];
// end definition method 2.
return 0;
}
I know if we read size, variable n, from stdin, it's more correct to define our (block of memory we'll be using) array as a pointer and use stdlib.h and array = malloc(n * sizeof(int)), rather than decalring it as int array[n], but again why?

It's not "more correct" or "less correct". It either is xor isn't correct. In particular, this works in C, but not in C++.

You are declaring dynamic arrays. Better way to declare Dynamic arrays as
int *arr; // int * type is just for simplicity
arr = malloc(n*sizeof(int*));
this is because variable length arrays are only allowed in C99 and you can't use this in c89/90.

In (pre-C99) C and C++, all types are statically sized. This means that arrays must be declared with a size that is both constant and known to the compiler.
Now, many C++ compilers offer dynamically sized arrays as a nonstandard extension, and C99 explicitly permits them. So int b[n] will most likely work if you try it. But in some cases, it will not, and the compiler is not wrong in those cases.

If you know SIZE at compile-time:
int ar[SIZE];
If you don't:
std::vector<int> ar;
I don't want to see malloc anywhere in your C++ code. However, you are fundamentally correct and for C that's just what you'd do:
int* ptr = malloc(sizeof(int) * SIZE);
/* ... */
free(ptr);
Variable-length arrays are a GCC extension that allow you to do:
int ar[n];
but I've had issues where VLAs were disabled but GCC didn't successfully detect that I was trying to use them. Chaos ensues. Just avoid it.

Q1 : First definition is the static array declaration. Perfectly correct.
It is when you have the size known, so no comparison with VLA or malloc().
Q2 : Which is better when taking size as an input from the user : VLA or malloc .
VLA : They are limited by the environment's bounds on the size of automatic
allocation. And automatic variables are usually allocated on the stack which is relatively
small.The limitation is platform specific.Also, this is in c99 and above only.Some ease of use while declaring multidimensional arrays is obtained by VLA.
Malloc : Allocates from the heap.So, for large size is definitely better.For, multidimensional arrays pointers are involved so a bit complex implementataion.
Check http://bytes.com/topic/c/answers/578354-vla-feature-c99-vs-malloc

I think that metod1 could be little bit faster, but both of them are correct in C.
In C++ first will work, but if you want to use a second you should use:
int size = 5;
int * array = new int[size];
and remember to delete it:
delete [] array;

I think it gives you more option to use while coding.
If you use malloc or other dynamic allocation to get a pointer. You will use like p+n..., but if you use array, you could use array[n]. Also, while define pointer, you need to free it; but array does not need to free.
And in C++, we could define user-defined class to do such things, and in STL, there is std::vector which do the array-things, and much more.

Both are correct. the declaration you use depends on your code.
The first declaration i.e. int a[size]; creates an array with a fixed size of 20 elements.
It is helpful when you know the exact size of the array that will be used in the code. for example, you are generating
table of a number n up till its 20th multiple.
The second declaration allows you to make an array of the size that you desire.
It is helpful when you will need an array of different sizes, each time the code is executed for example, you want to generate the fibonacci series till n. In that case, the size of the array must be n for each value of n. So say you have n = 5, in this case int a [20] will waste memory because only the first five slots will be used for the fibonacci series and the rest will be empty. Similarly if n = 25 then your array int a[20] will become too small.

The difference if you define array using malloc is that, you can pass the size of array dynamically i.e at run time. You input a value your program has during run time.
One more difference is that arrays created using malloc are allocated space on heap. So they are preserved across function calls unlike static arrays.
example-
#include<stdio.h>
#include<stdlib.h>
int main()
{
int n;
int *a;
scanf("%d",&n);
a=(int *)malloc(n*sizeof(int));
return 0;
}

Related

What should I do to get the size of a 'dynamic' array? [duplicate]

This question already has answers here:
How do I find the length of an array?
(30 answers)
Closed 8 years ago.
I have this code.
int x[5];
printf("%d\n",sizeof(x) );
int *a;
a = new int[3];
printf("%d\n",sizeof(*a));
When I pass a 'static' array to sizeof(), it returns the dimension of the declared array multiplied by the number of bytes that the datatype uses in memory. However, a dynamic array seems to be different. My question is what should I do to get the size of an 'dynamic' array?
PD: Could it be related to the following?
int *a;
a=new int[3];
a[0]=3;
a[1]=4;
a[2]=5;
a[3]=6;
Why can I modify the third position if it's supposed I put a 'limit' in "a=new int[3]".
When I pass a 'static' array to sizeof(), it returns the dimension of the declared array multiplied by the number of bytes that the datatype uses in memory.
Correct, that is how the size of the entire array is computed.
However, a dynamic array seems to be different.
This is because you are not passing a dynamic array; you are passing a pointer. Pointer is a data type with the size independent of the size of the block of memory to which it may point, hence you always get a constant value. When you allocate memory for your dynamically sized memory block, you need to store the size of allocation for future reference:
size_t count = 123; // <<== You can compute this count dynamically
int *array = new int[count];
cout << "Array size: " << (sizeof(*array) * count) << endl;
C++14 will have variable-length arrays. These arrays will provide a proper size when you check sizeof.
Could it be related to the following? [...]
No, it is unrelated. Your code snippet shows undefined behavior (writing past the end of the allocated block of memory), meaning that your code is invalid. It could crash right away, lead to a crash later on, or exhibit other arbitrary behavior.
In C++ arrays do not have any intrinsic size at runtime.
At compile time one can use sizeof as you showed in order to obtain the size known to the compiler, but if the actual size is not known until runtime then it is the responsibility of the program to keep track of the length.
Two popular strategies are:
Keep a separate variable that contains the current length of the array.
Add an extra element to the end of the array that contains some sort of marker value that indicates that it's the last element. For example, if your array is known to be only of positive integers then you could use -1 as your marker.
If you do not keep track of the end of your array and you write beyond what you allocated then you risk overwriting other data stored adjacent to the array in memory, which could cause crashes or other undefined behavior.
Other languages tend to use the former strategy and provide a mechanism for obtaining the current record of the length. Some languages also allow the array to be dynamically resized after it's created, which usually involves creating a new array and copying over all of the data before destroying the original.
The vector type in the standard library provides an abstraction over arrays that can be more convenient when the size of the data is not known until runtime. It keeps track of the current array size, and allows the array to grow later. For example:
#include <vector>
int main() {
std::vector<int> a;
a.push_back(3);
a.push_back(4);
a.push_back(5);
a.push_back(6);
printf("%d\n", a.size());
return 0;
}
As a side-note, since a.size() (and sizeof(...)) returns a size_t, which isn't necessarily the same size as an int (though it happens to be on some platforms), using printf with %d is not portable. Instead, one can use iostream, which is also more idiomatic C++:
#include <iostream>
std::cout << a.size() << '\n';
You do not, at least not in standard C++. You have to keep track of it yourself, use an alternative to raw pointers such as std::vector that keeps track of the allocated size for you, or use a non-standard function such as _msize https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/msize?view=msvc-160 on Microsoft Windows or malloc_size https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/malloc_size.3.html on MacOS X.

Is it valid to access a multi dimensional C++ array as one contiguous block (on heap) [duplicate]

This question already has answers here:
May I treat a 2D array as a contiguous 1D array?
(6 answers)
Closed 8 years ago.
Related thread here: Does C99 guarantee that arrays are contiguous?
Apparently answer() isn't valid below, but could be re-written to use char * or cast to int[nElements] (possibly). I'll admit I don't understand the standard references and why a contiguous block of int couldn't be accessed via int* if properly aligned.
First is the following code block valid on most C++ platforms?
void answer(int *pData, size_t nElements)
{
for( size_t i=0; i<nElements; ++i )
pData[i] = 42;
}
void random_code()
{
int arr1[1][2][3][4]; // local allocation
answer(arr1, sizeof(arr1) / sizeof(int));
int arr2[20][15];
answer(arr2, sizeof(arr2) / sizeof(int));
}
Second does answer() remain valid for all allocation types (global, local, heap(hopefully correct!))?
int g_arr[20][15]; // global
void foo() {
int (*pData)[10] = new int[50][10]; // heap allocation, at least partially
answer(&pData[0][0], 50*10);
// not even sure if delete[] will free pData correctly, but...
}
Yes, most platforms will indeed pack the elements of an N-dimensional array in such a way that linear addressing on a pointer to the first element will find all of the elements.
It is actually hard (as in, I cannot figure it out) to come up with a standards compliant implementation that does not do this, as an array of arrays must pack said arrays, and the size of the array of arrays is the size of each sub array times the number of arrays of arrays. There does not seem to be room for it not to work. Even the ordering of each element seems to be well defined.
Despite this, no clause in the standard I am aware of lets you actually reinterpret the pointer to the first element of a multi dimensional array as a pointer to an array of the product. Many clauses talk about how you can only access the elements of the array, or one-past-the-end.
The code in answer() is fine. The code in random_code() is misusing answer() (or not calling the overload of answer() shown in the question). It should be:
void random_code()
{
int arr1[1][2][3][4];
answer(&arr1[0][0][0][0], sizeof(arr1) / sizeof(int));
int arr2[20][15];
answer(&arr2[0][0], sizeof(arr2) / sizeof(int));
}
The code in answer() expects an int *; you were passing an int (*)[2][3][4] and an int (*)[15], neither of which looks like int *.
This remains valid for other allocation mechanisms that allocate a single contiguous block of data, such as the ones shown.
As the previous person said, there's a type error in your code. You're trying to use an int ()[X] type actual argument for an int formal argument. So to make your code work, you should use type casting.
C++/C uses the same memory layout for data types not depending on what section of memory is used for allocating an object so that the same code can be used for values where they are. So the answer to your second question, is if your code is working on stack-allocated values, it is going to work with a heap-allocated value too.

Can't set variable length with variable

What I'm trying to do right now is to create an array with a length that is defined by a variable. However, when I put the variable in the array length, it gives me a "Variable length array of non-POD element type 'glm::vec2'" error. However, if I replace the variable with an actual number, the error goes away. Why does this happen and how can I fix this?
int numtriangles = sector1.numtriangles;
glm::vec2 tex[test]; //Using a variable generates an error
glm::vec3 vertices[10]; //No error here
You cannot have variable length arrays(VLA) in standard C++.
Variable length arrays are not allowed by the C++ Standard. In C++ the length of the array needs to be a compile time constant. Some compilers do support VLA as a compiler extension, but using them makes your code non-portable across other compilers.
You can use, std::vector instead of an VLA.
See this question Is there a way to initialize an array with non-constant variables? (C++)
Short answer is no you cannot directly do this. However you can get the same effect with something like
int arraySize = 10;
int * myArray = new int[arraySize];
Now myArray is a pointer to the array and you can access it like an array like myArray[0], etc.
You can also use a vector which will allow you to have a variable length array. My example allows you to create an array with a variable initailizer however myArray will be only 10 items long in my example. If you aren't sure how long the array will ever be use a vector and you can push and pop items off it.
Also keep in mind with my example that since you've dyanmically allocated memory you will need to free that memory when you are done with the array by doing something like
delete[] myArray;
Here is a little sample app to illustrate the point
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
int arraySize = 10;
int * myArray = new int[arraySize];
myArray[0] = 1;
cout << myArray[0] << endl;
delete[] myArray;
}
use STL.
IF you want a variable length array you can use vectors under #include<vector>
Native c++ array donot nave variable length array.
When you declare an array with a length specifier, only constants are allowed.
Actually it's when the program is compiled that the array length is evaluated.
Note however that it's illegal in C++ to declare int test[]; like the compiler has no way to know how much space to allocate for the variable.
Without a length specifier, there is no actual memory that is reserved for the array, and you have to resort to using pointers and dynamic memory allocation:
int * test = new int[12];
// or
int * test = new int[val]; // variable works here
// and don't forget to free it
delete [] test;
Using int test[12] actually creates an array that is statically initialized once and for all to contain 12 integers at compile time.
Do not ever attempt to do delete [] test with a variable declared this way, as it's most certainly going to make your program crash.
To be precise, if the array is declared in a function, it will use space on the program stack, and if declared in a global context, program data memory will be used.
C++ doesn't support declare variable length array. So to use a array with a length you may
Assume
a big number which is highest possible length of your array. Now declare an array of that size. And use it by assuming that it an array of your desire length.
#define MAX_LENGTH 1000000000
glm::vec2 tex[MAX_LENGTH];
to iterate it
for(i=0; i<test; i++) {
tex[i];
}
Note: memory use will not minimized in this method.
Use pointer and allocate it according your length.
glm::vec2 *tex;
tex = new glm::vec2[test];
enter code here
for(i=0; i<test; i++) {
tex[i];
}
delete [] tex; // deallocation
Note: deallocation of memory twice will occur a error.
Use other data structure which behave like array.
vector<glm::vec2> tex;
for(i=0; i<test; i++){
tex.push_back(input_item);
}
/* test.size() return the current length */

Size of an Array.... in C/C++?

Okay so you have and array A[]... that is passed to you in some function say with the following function prototype:
void foo(int A[]);
Okay, as you know it's kind of hard to find the size of that array without knowing some sort of ending variable or knowing the size already...
Well here is the deal though. I have seem some people figure it out on a challenge problem, and I don't understand how they did it. I wasn't able to see their source code of course, that is why I am here asking.
Does anyone know how it would even be remotely possible to find the size of that array?? Maybe something like what the free() function does in C??
What do you think of this??
template<typename E, int size>
int ArrLength(E(&)[size]){return size;}
void main()
{
int arr[17];
int sizeofArray = ArrLength(arr);
}
The signature of that function is not that of a function taking an array, but rather a pointer to int. You cannot obtain the size of the array within the function, and will have to pass it as an extra argument to the function.
If you are allowed to change the signature of the function there are different alternatives:
C/C++ (simple):
void f( int *data, int size ); // function
f( array, sizeof array/sizeof array[0] ); // caller code
C++:
template <int N>
void f( int (&array)[N] ); // Inside f, size N embedded in type
f( array ); // caller code
C++ (though a dispatch):
template <int N>
void f( int (&array)[N] ) { // Dispatcher
f( array, N );
}
void f( int *array, int size ); // Actual function, as per option 1
f( array ); // Compiler processes the type as per 2
You cannot do that. Either you have a convention to signal the end of the array (e.g. that it is made of non-zero integers followed by a 0), or you transmit the size of the array (usually as an additional argument).
If you use the Boehm garbage collector (which has a lot of benefit, in particular you allocate with GC_malloc and friends but you don't care about free-ing memory explicitly), you could use the GC_size function to give you the size of a GC_malloc-ed memory zone, but standard malloc don't have this feature.
You're asking what we think of the following code:
template<typename E, int size>
int ArrLength(E(&)[size]){return size;}
void main()
{
int arr[17];
int sizeofArray = ArrLength(arr);
}
Well, void main has never been standard, neither in C nor in C++.
It's int main.
Regarding the ArrLength function, a proper implementation does not work for local types in C++98. It does work for local types by C++11 rules. But in C++11 you can write just end(a) - begin(a).
The implementation you show is not proper: it should absolutely not have int template argument. Make that a ptrdiff_t. For example, in 64-bit Windows the type int is still 32-bit.
Finally, as general advice:
Use std::vector and std::array.
One relevant benefit of this approach is that it avoid throwing away the size information, i.e. it avoids creating the problem you're asking about. There are also many other advantages. So, try it.
The first element could be a count, or the last element could be a sentinel. That's about all I can think of that could work portably.
In new code, for container-agnostic code prefer passing two iterators (or pointers in C) as a much better solution than just passing a raw array. For container-specific code use the C++ containers like vector.
No you can't. Your prototype is equivalent to
void foo(int * A);
there is obviously no size information. Also implementation dependent tricks can't help:
the array variable can be allocated on the stack or be static, so there is no information provided by malloc or friends
if allocated on the heap, a user of that function is not forced to call it with the first element of an allocation.
e.g the following are valid
int B[22];
foo(B);
int * A = new int[33];
foo(A + 25);
This is something that I would not suggest doing, however if you know the address of the beginning of the array and the address of the next variable/structure defined, you could subtract the address. Probably not a good idea though.
Probably an array allocated at compile time has information on its size in the debug information of the executable. Moreover one could search in the code for all the address corresponding to compile time allocated variables and assume the size of the array is minus the difference between its starting address and the next closest starting address of any variable.
For a dinamically allocated variable it should be possible to get its size from the heap data structures.
It is hacky and system dependant, but it is still a possible solution.
One estimate is as follows: if you have for instance an array of ints but know that they are between (stupid example) 0..80000, the first array element that's either negative or larger than 80000 is potentially right past the end of the array.
This can sometimes work because the memory right past the end of the array (I'm assuming it was dynamically allocated) won't have been initialized by the program (and thus might contain garbage values), but might still be part of the allocated pages, depending on the size of the array. In other cases it will crash or fail to provide meaningful output.
All of the other answers are probably better, i.e. you either have to pass the length of the array or terminate it with a special byte sequence.
The following method is not portable, but it works for me in VS2005:
int getSizeOfArray( int* ptr )
{
int size = 0;
void* ptrToStruct = ptr;
long adr = (long)ptrToStruct;
adr = adr - 0x10;
void* ptrToSize = (void*)adr;
size = *(int*)ptrToSize;
size /= sizeof(int);
return size;
}
This is entirely dependent of the memory model of your compiler and system so, again, it is not portable. I bet there are equivalent methods for other platforms. I would never use this in a production environment, merely stating this as an alternative.
You can use this: int n = sizeof(A) / sizeof(A[0]);

use array in structure c++

I have a struc like this:
struct process {int PID;int myMemory[];};
however, when I try to use it
process p;
int memory[2];
p.myMemory = memory;
I get an criptic error from eclipse saying int[0] is not compatible with int[2];
what am i doing wrong?
Thanks!
Don't use static arrays, malloc, or even new if you're using C++. Use std::vector which will ensure correct memory management.
#include <vector>
struct Process {
int pid;
std::vector<int> myMemory;
};
Process p;
p.reserve(2); // allocates enough space on the heap to store 2 ints
p.myMemory.push_back( 4815 ); // add an index-zero element of 4815
p.myMemory.push_back( 162342 ); // add an index-one element of 162342
I might also suggest creating a constructor so that pid does not initially have an undefined value:
struct Process {
Process() : pid(-1), myMemory() {
}
int pid;
std::vector<int> myMemory;
};
I think you should declare myMemory as an int* then malloc() when you know the size of it. After this it can be used like a normal array. Int[0] seems to mean "array with no dimension specified".
EXAMPLE:
int *a; // suppose you'd like to have an array with user specified length
// get dimension (int d)
a = (int *) malloc(d * sizeof(int));
// now you can forget a is a pointer:
a[0] = 5;
a[2] = 1;
free((void *) a); // don't forget this!
All these answers about vector or whatever are confused :) using a dynamically allocated pointer opens up a memory management problem, using vector opens up a performance problem as well as making the data type a non-POD and also preventing memcpy() working.
The right answer is to use
Array<int,2>
where Array is a template the C++ committee didn't bother to put in C++99 but which is in C++0x (although I'm not sure of the name). This is an inline (no memory management or performance issues) first class array which is a wrapper around a C array. I guess Boost has something already.
In C++, array definition is almost equal to pointer constants, meaning that their address cannot be changed, while the values which they point to can be changed. That said, you cannot copy elements of an array into another by the assignment operator. You have to go through the arrays and copy the elements one by one and check for the boundary conditions yourself.
The syntax ...
struct process {int PID;int myMemory[];};
... is not valid C++, but it may be accepted by some compilers as a language extension. In particular, as I recall g++ accepts it. It's in support for the C "struct hack", which is unnecessary in C++.
In C++, if you want a variable length array in a struct, use std::vector or some other array-like class, like
#include <vector>
struct Process
{
int pid;
std::vector<int> memory;
};
By the way, it's a good idea to reserve use of UPPERCASE IDENTIFIERS for macros, so as to reduce the probability of name collisions with macros, and not make people reading the code deaf (it's shouting).
Cheers & hth.,
You cannot make the array (defined using []) to point to another array. Because the array identifier is a const pointer. You can change the value pointed by the pointer but you cannot change the pointer itself. Think of "int array[]" as "int* const array".
The only time you can do that is during initialization.
// OK
int array[] = {1, 2, 3};
// NOT OK
int array[];
array = [1, 2, 3]; // this is no good.
int x[] is normally understood as int * x.
In this case, it is not, so if you want a vector of integers of an undetermined number of positions, change your declaration to:
struct process {int PID;int * myMemory;};
You should change your initialization to:
int memory[2];
p.myMemory = new int[ 10 ];