C++ Functions - Error: '0' cannot be used as a function - c++

I'm new to functions and trying to understand what I've done wrong. My build message spits out the error: '0' cannot be used as a function and highlights the line return ((5 / 9)(fahrenheit - 32)); within the function. Thanks in advance for any advice.
#include <iostream>
using namespace std;
double celsiusFunction(double fahrenheit);
int main()
{
double fahrenheitTemp;
fahrenheitTemp = celsiusFunction(99);
cout << fahrenheitTemp;
return 0;
}
double celsiusFunction(double fahrenheit)
{
return ((5 / 9)(fahrenheit - 32));
}

5 / 9 is 0, because both are integers and thus it's evaluated in integer arithmetic. Do this instead: 5.0 / 9.0 to get floating results.
You're not multiplying in the return statement, so the compiler interprets the second parentheses as a funciton call (that is, calling 5 / 9 with arguments fahrenheit - 32). This is of course nonsense. Do this:
return (5.0 / 9.0) * (fahrenheit - 32.0);

((5 / 9)(fahrenheit - 32))
\_____/\_______________/
1 2
2 is interpreted as a function call on 1. You forgot the multiplication:
((5 / 9) * (fahrenheit - 32))

You've forgotten the * operator

You should change return ((5 / 9)(fahrenheit - 32)); to
return ((5 / 9)*(fahrenheit - 32));
Add * after (5/9).
Because of missing * you are getting the error.

Related

Argmax function in C++?

I am trying to make armgax function in C++
For example,
C = wage * hour * shock + t + a * R + (1 - delta) * d - d_f - a_f - fx1 * (1 - delta) * d;
double result;
result = (1 / (1 - sig)) * pow(pow(C, psi) * pow(d, 1 - psi), (1 - sig));
Suppose every variable except for 'd_f' and 'a_f' are given and both 'd_f' and 'a_f' some number(double) in [0, 24].
If I want to get the combination of 'd_f' and 'a_f' that maximizes 'result', is there a proper function that I can use?
Thanks.

how to wrap radians between -pi and pi with mod? [duplicate]

I'm looking for some nice C code that will accomplish effectively:
while (deltaPhase >= M_PI) deltaPhase -= M_TWOPI;
while (deltaPhase < -M_PI) deltaPhase += M_TWOPI;
What are my options?
Edit Apr 19, 2013:
Modulo function updated to handle boundary cases as noted by aka.nice and arr_sea:
static const double _PI= 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348;
static const double _TWO_PI= 6.2831853071795864769252867665590057683943387987502116419498891846156328125724179972560696;
// Floating-point modulo
// The result (the remainder) has same sign as the divisor.
// Similar to matlab's mod(); Not similar to fmod() - Mod(-3,4)= 1 fmod(-3,4)= -3
template<typename T>
T Mod(T x, T y)
{
static_assert(!std::numeric_limits<T>::is_exact , "Mod: floating-point type expected");
if (0. == y)
return x;
double m= x - y * floor(x/y);
// handle boundary cases resulted from floating-point cut off:
if (y > 0) // modulo range: [0..y)
{
if (m>=y) // Mod(-1e-16 , 360. ): m= 360.
return 0;
if (m<0 )
{
if (y+m == y)
return 0 ; // just in case...
else
return y+m; // Mod(106.81415022205296 , _TWO_PI ): m= -1.421e-14
}
}
else // modulo range: (y..0]
{
if (m<=y) // Mod(1e-16 , -360. ): m= -360.
return 0;
if (m>0 )
{
if (y+m == y)
return 0 ; // just in case...
else
return y+m; // Mod(-106.81415022205296, -_TWO_PI): m= 1.421e-14
}
}
return m;
}
// wrap [rad] angle to [-PI..PI)
inline double WrapPosNegPI(double fAng)
{
return Mod(fAng + _PI, _TWO_PI) - _PI;
}
// wrap [rad] angle to [0..TWO_PI)
inline double WrapTwoPI(double fAng)
{
return Mod(fAng, _TWO_PI);
}
// wrap [deg] angle to [-180..180)
inline double WrapPosNeg180(double fAng)
{
return Mod(fAng + 180., 360.) - 180.;
}
// wrap [deg] angle to [0..360)
inline double Wrap360(double fAng)
{
return Mod(fAng ,360.);
}
One-liner constant-time solution:
Okay, it's a two-liner if you count the second function for [min,max) form, but close enough — you could merge them together anyways.
/* change to `float/fmodf` or `long double/fmodl` or `int/%` as appropriate */
/* wrap x -> [0,max) */
double wrapMax(double x, double max)
{
/* integer math: `(max + x % max) % max` */
return fmod(max + fmod(x, max), max);
}
/* wrap x -> [min,max) */
double wrapMinMax(double x, double min, double max)
{
return min + wrapMax(x - min, max - min);
}
Then you can simply use deltaPhase = wrapMinMax(deltaPhase, -M_PI, +M_PI).
The solutions is constant-time, meaning that the time it takes does not depend on how far your value is from [-PI,+PI) — for better or for worse.
Verification:
Now, I don't expect you to take my word for it, so here are some examples, including boundary conditions. I'm using integers for clarity, but it works much the same with fmod() and floats:
Positive x:
wrapMax(3, 5) == 3: (5 + 3 % 5) % 5 == (5 + 3) % 5 == 8 % 5 == 3
wrapMax(6, 5) == 1: (5 + 6 % 5) % 5 == (5 + 1) % 5 == 6 % 5 == 1
Negative x:
Note: These assume that integer modulo copies left-hand sign; if not, you get the above ("Positive") case.
wrapMax(-3, 5) == 2: (5 + (-3) % 5) % 5 == (5 - 3) % 5 == 2 % 5 == 2
wrapMax(-6, 5) == 4: (5 + (-6) % 5) % 5 == (5 - 1) % 5 == 4 % 5 == 4
Boundaries:
wrapMax(0, 5) == 0: (5 + 0 % 5) % 5 == (5 + 0) % 5 == 5 % 5 == 0
wrapMax(5, 5) == 0: (5 + 5 % 5) % 5 == (5 + 0) % 5== 5 % 5 == 0
wrapMax(-5, 5) == 0: (5 + (-5) % 5) % 5 == (5 + 0) % 5 == 5 % 5 == 0
Note: Possibly -0 instead of +0 for floating-point.
The wrapMinMax function works much the same: wrapping x to [min,max) is the same as wrapping x - min to [0,max-min), and then (re-)adding min to the result.
I don't know what would happen with a negative max, but feel free to check that yourself!
If ever your input angle can reach arbitrarily high values, and if continuity matters, you can also try
atan2(sin(x),cos(x))
This will preserve continuity of sin(x) and cos(x) better than modulo for high values of x, especially in single precision (float).
Indeed, exact_value_of_pi - double_precision_approximation ~= 1.22e-16
On the other hand, most library/hardware use a high precision approximation of PI for applying the modulo when evaluating trigonometric functions (though x86 family is known to use a rather poor one).
Result might be in [-pi,pi], you'll have to check the exact bounds.
Personaly, I would prevent any angle to reach several revolutions by wrapping systematically and stick to a fmod solution like the one of boost.
There is also fmod function in math.h but the sign causes trouble so that a subsequent operation is needed to make the result fir in the proper range (like you already do with the while's). For big values of deltaPhase this is probably faster than substracting/adding `M_TWOPI' hundreds of times.
deltaPhase = fmod(deltaPhase, M_TWOPI);
EDIT:
I didn't try it intensively but I think you can use fmod this way by handling positive and negative values differently:
if (deltaPhase>0)
deltaPhase = fmod(deltaPhase+M_PI, 2.0*M_PI)-M_PI;
else
deltaPhase = fmod(deltaPhase-M_PI, 2.0*M_PI)+M_PI;
The computational time is constant (unlike the while solution which gets slower as the absolute value of deltaPhase increases)
I would do this:
double wrap(double x) {
return x-2*M_PI*floor(x/(2*M_PI)+0.5);
}
There will be significant numerical errors. The best solution to the numerical errors is to store your phase scaled by 1/PI or by 1/(2*PI) and depending on what you are doing store them as fixed point.
Instead of working in radians, use angles scaled by 1/(2π) and use modf, floor etc. Convert back to radians to use library functions.
This also has the effect that rotating ten thousand and a half revolutions is the same as rotating half then ten thousand revolutions, which is not guaranteed if your angles are in radians, as you have an exact representation in the floating point value rather than summing approximate representations:
#include <iostream>
#include <cmath>
float wrap_rads ( float r )
{
while ( r > M_PI ) {
r -= 2 * M_PI;
}
while ( r <= -M_PI ) {
r += 2 * M_PI;
}
return r;
}
float wrap_grads ( float r )
{
float i;
r = modff ( r, &i );
if ( r > 0.5 ) r -= 1;
if ( r <= -0.5 ) r += 1;
return r;
}
int main ()
{
for (int rotations = 1; rotations < 100000; rotations *= 10 ) {
{
float pi = ( float ) M_PI;
float two_pi = 2 * pi;
float a = pi;
a += rotations * two_pi;
std::cout << rotations << " and a half rotations in radians " << a << " => " << wrap_rads ( a ) / two_pi << '\n' ;
}
{
float pi = ( float ) 0.5;
float two_pi = 2 * pi;
float a = pi;
a += rotations * two_pi;
std::cout << rotations << " and a half rotations in grads " << a << " => " << wrap_grads ( a ) / two_pi << '\n' ;
}
std::cout << '\n';
}}
Here is a version for other people finding this question that can use C++ with Boost:
#include <boost/math/constants/constants.hpp>
#include <boost/math/special_functions/sign.hpp>
template<typename T>
inline T normalizeRadiansPiToMinusPi(T rad)
{
// copy the sign of the value in radians to the value of pi
T signedPI = boost::math::copysign(boost::math::constants::pi<T>(),rad);
// set the value of rad to the appropriate signed value between pi and -pi
rad = fmod(rad+signedPI,(2*boost::math::constants::pi<T>())) - signedPI;
return rad;
}
C++11 version, no Boost dependency:
#include <cmath>
// Bring the 'difference' between two angles into [-pi; pi].
template <typename T>
T normalizeRadiansPiToMinusPi(T rad) {
// Copy the sign of the value in radians to the value of pi.
T signed_pi = std::copysign(M_PI,rad);
// Set the value of difference to the appropriate signed value between pi and -pi.
rad = std::fmod(rad + signed_pi,(2 * M_PI)) - signed_pi;
return rad;
}
I encountered this question when searching for how to wrap a floating point value (or a double) between two arbitrary numbers. It didn't answer specifically for my case, so I worked out my own solution which can be seen here. This will take a given value and wrap it between lowerBound and upperBound where upperBound perfectly meets lowerBound such that they are equivalent (ie: 360 degrees == 0 degrees so 360 would wrap to 0)
Hopefully this answer is helpful to others stumbling across this question looking for a more generic bounding solution.
double boundBetween(double val, double lowerBound, double upperBound){
if(lowerBound > upperBound){std::swap(lowerBound, upperBound);}
val-=lowerBound; //adjust to 0
double rangeSize = upperBound - lowerBound;
if(rangeSize == 0){return upperBound;} //avoid dividing by 0
return val - (rangeSize * std::floor(val/rangeSize)) + lowerBound;
}
A related question for integers is available here:
Clean, efficient algorithm for wrapping integers in C++
A two-liner, non-iterative, tested solution for normalizing arbitrary angles to [-π, π):
double normalizeAngle(double angle)
{
double a = fmod(angle + M_PI, 2 * M_PI);
return a >= 0 ? (a - M_PI) : (a + M_PI);
}
Similarly, for [0, 2π):
double normalizeAngle(double angle)
{
double a = fmod(angle, 2 * M_PI);
return a >= 0 ? a : (a + 2 * M_PI);
}
In the case where fmod() is implemented through truncated division and has the same sign as the dividend, it can be taken advantage of to solve the general problem thusly:
For the case of (-PI, PI]:
if (x > 0) x = x - 2PI * ceil(x/2PI) #Shift to the negative regime
return fmod(x - PI, 2PI) + PI
And for the case of [-PI, PI):
if (x < 0) x = x - 2PI * floor(x/2PI) #Shift to the positive regime
return fmod(x + PI, 2PI) - PI
[Note that this is pseudocode; my original was written in Tcl, and I didn't want to torture everyone with that. I needed the first case, so had to figure this out.]
deltaPhase -= floor(deltaPhase/M_TWOPI)*M_TWOPI;
The way suggested you suggested is best. It is fastest for small deflections. If angles in your program are constantly being deflected into the proper range, then you should only run into big out of range values rarely. Therefore paying the cost of a complicated modular arithmetic code every round seems wasteful. Comparisons are cheap compared to modular arithmetic (http://embeddedgurus.com/stack-overflow/2011/02/efficient-c-tip-13-use-the-modulus-operator-with-caution/).
In C99:
float unwindRadians( float radians )
{
const bool radiansNeedUnwinding = radians < -M_PI || M_PI <= radians;
if ( radiansNeedUnwinding )
{
if ( signbit( radians ) )
{
radians = -fmodf( -radians + M_PI, 2.f * M_PI ) + M_PI;
}
else
{
radians = fmodf( radians + M_PI, 2.f * M_PI ) - M_PI;
}
}
return radians;
}
If linking against glibc's libm (including newlib's implementation) you can access
__ieee754_rem_pio2f() and __ieee754_rem_pio2() private functions:
extern __int32_t __ieee754_rem_pio2f (float,float*);
float wrapToPI(float xf){
const float p[4]={0,M_PI_2,M_PI,-M_PI_2};
float yf[2];
int q;
int qmod4;
q=__ieee754_rem_pio2f(xf,yf);
/* xf = q * M_PI_2 + yf[0] + yf[1] /
* yf[1] << y[0], not sure if it could be ignored */
qmod4= q % 4;
if (qmod4==2)
/* (yf[0] > 0) defines interval (-pi,pi]*/
return ( (yf[0] > 0) ? -p[2] : p[2] ) + yf[0] + yf[1];
else
return p[qmod4] + yf[0] + yf[1];
}
Edit: Just realised that you need to link to libm.a, I couldn't find the symbols declared in libm.so
I have used (in python):
def WrapAngle(Wrapped, UnWrapped ):
TWOPI = math.pi * 2
TWOPIINV = 1.0 / TWOPI
return UnWrapped + round((Wrapped - UnWrapped) * TWOPIINV) * TWOPI
c-code equivalent:
#define TWOPI 6.28318531
double WrapAngle(const double dWrapped, const double dUnWrapped )
{
const double TWOPIINV = 1.0/ TWOPI;
return dUnWrapped + round((dWrapped - dUnWrapped) * TWOPIINV) * TWOPI;
}
notice that this brings it in the wrapped domain +/- 2pi so for +/- pi domain you need to handle that afterward like:
if( angle > pi):
angle -= 2*math.pi

Why does the increment/decrement operators break the recursion functionality [duplicate]

This question already has answers here:
Order of evaluation in C++ function parameters
(6 answers)
Closed 2 years ago.
func(int n)
// the function should return the sum of the first n term of the
// harmonic series (1/1 + 1/2 + 1/3 + ... + 1/n )
double sumover(int n)
{
if (n == 0)
return 0;
else
{
return (1. / n) + sumover(--n); // here is the bug
}
}
When the function is called with n = 1, I am expecting it to compute 1. / 1 + sumover(0) = 1 / 1 + 0
However, it's computing 1./0 + sumover(0) , why?
return (1. / n) + sumover(--n);
There is no guarantee that the term (1. / n) will be calculated before sumover(--n).
The standard doesn't specify that.
Hence the second term may be calculated firstly, then (1. / n) becomes (1. /(n - 1)) and then you get an unexpected output.
Replace it by
return (1. / n) + sumover(n - 1);

C++ macros: order of precedence difference?

I have this simple code that converts between degrees Farehnheit and degrees Celcius. I defined some macros to do it, but I'm getting some weird results when I use it. I use this method when absoluteTemp = 373.15 (the boiling point of water in kelvin).
#define kelvinToCelc(k) k - 273.15
#define celcToFahren(c) (9.0 / 5.0) * c + 32
double x = kelvinToCelc(absoluteTemp); // 100
double y = celcToFahren(x); // 212
double z = celcToFahren(kelvinToCelc(absoluteTemp)); // 430.52???
return celcToFaren(kelvinToCelc(absoluteTemp));
After expanding macro in
double z = celcToFahren(kelvinToCelc(absoluteTemp));
It becomes
double z = (9.0 / 5.0) * absoluteTemp - 273.15 + 32
You need to add parentheses to the macros
#define kelvinToCelc(k) (k - 273.15)
#define celcToFahren(c) ((9.0 / 5.0) * c + 32)
The old rule was : Use more parenthesis in macros around everything:
#define kelvinToCelc(k) ((k) - 273.15)
#define celcToFahren(c) ((9.0 / 5.0) * (c) + 32)
Notice parens around the whole macro and all macro arguments
The new rule is : Use inline functions They have typechecking, evaluate arguments only once, and because they don't need so many parenthesis *
Note: * Some exceptions may apply, this is not one of them
This is what that looks like as inline functions
inline double kelvinToCelc(double k)
{
return k - 273.15;
}
inline double kelvinToCelc(double c)
{
return (9.0 / 5.0) * c + 32;
}
Notice that you have to put inline and the return type before the name, add types to all arguments, and add a ; at the end
Notice how you can use newlines to make it easier to read, and also so you can step into it in the debugger
Macros are simple - Just a text replacement
i.e.
double z = celcToFahren(kelvinToCelc(absoluteTemp));
becomes
double z = (9.0 / 5.0) * kelvinToCelc(absoluteTemp) + 32
Then becomes
double z = (9.0 / 5.0) * absoluteTemp - 273.15 + 32
Now just do the maths
i.e.
double z = (9.0 / 5.0) * 373.15 - 273.15 + 32;
If you are going to use macros, make your life easier with parenthesis
#define kelvinToCelc(k) (k) - 273.15
#define celcToFahren(c) (9.0 / 5.0) * (c) + 32
This helps prevent the unexpected results you are seeing. The reasons have already been pointed out in other posts
Just one thing i should add to the other answers, try running just the preprocessor and look at the output ie:
g++ -E -P main.cpp
The answer 431.52 is correct. It expanded like this
(9.0/5.0) * 373.15 - 272.15 + 32
In mathematics [* and /] take precedence over [+ and -]. So the equation expanded like
((9.0/5.0) * 373.15) - 272.15 + 32
(671.67) - 272.15 + 32
399.52 + 32
431.52
[* and /] have same precedence so there order doesn't matter and similarly [+ and -] have same precedence so their execution order doesn't matter.
For macros, it just relies on textual substitution. So it is equivalent to:
double z = (9.0 / 5.0) * absoluteTemp - 273.15 + 32;
That's why you got wrong result.
Edit:
Try to use (inline) functions instead even you can make it work by adding more parenthesis: (see #2)
#define celcToFahren(c) ((9.0 / 5.0) * (c) + 32)
Macros are also error-prone because they rely on textual substitution and do not perform type-checking. Check out here for more info.

installment - float error C2296

I have this function:
float ObliczRate(float fKwotaKredytu, float fOprocentowanie, int iIloscRat)
{
/*
Rata = K * y^n * (y-1) / (y^n-1);
y = 1 + (r / 12)
*/
float fRata, float fY;
fY = 1 + (fOprocentowanie / 12); // obliczanie stałej kredytu
fRata = fKwotaKredytu * fY^iIloscRat * (fY - 1) / (fY^iIloscRat - 1); // obliczanie raty stałej ze wzoru
return fRata;
}
And i have error: "error C2296: '^' : illegal, left operand has type 'float'" only on "(fY^iIloscRat - 1)". What's wrong with this?
It's because ^ is not an exponential operator, but the bitwise XOR operator. You want the std::pow function.
In C++ the operator ^ has a meaning of bitwise XOR operator not the power operation. You will have to use the pow function defined in the cmath header here.
In C++ you have to use a function pow to do a power operation.
The signature looks like this:
float pow( float base, float exp );
You can find it here
Please use the pow function for this purpose. Below is the link to the example
http://www.cplusplus.com/reference/cmath/pow/