Compile OpenGL application from Windows on Linux - c++

My friend made OpenGL graphic engine, but he is working on Windows. I want to compile project with it.
I installed all required libs with headers, but now problem is with linking (project in Code::Blocks). I found paths for /usr/lib/libSOIL.a and /usr/local/lib/libglfw3.a, but what about:
C:\Program Files (x86)\CodeBlocks\MinGW\lib\libopengl32.a
C:\Program Files (x86)\CodeBlocks\MinGW\lib\assimp_debug-dll_win32\assimp.lib
Also, what I must modify in project file to compile it? It requires: glfw3, glm, gl3w.h, assimp, SOIL (this is what I get from .hpp files). I installed all headers (downloaded sources and make && make install)...
I tried to compile it from terminal with g++, but I don't know switches for libraries.
Current situation:
$ g++ Camera.o Entity.o Frustum.o gl3w.o Light.o Material.o Mesh.o Model.o ModelPart.o Shader.o Texture.o Utilities.o ../main.o -o main -L/usr/local/lib/libglfw3.a -lX11 -lXext -lXt -lSM -lGLU -lglut -lSOIL
/usr/bin/ld: gl3w.o: undefined reference to symbol 'glXGetProcAddress'
/usr/bin/ld: note: 'glXGetProcAddress' is defined in DSO /usr/lib/nvidia-313-updates/libGL.so.1 so try adding it to the linker command line
/usr/lib/nvidia-313-updates/libGL.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
(i added too much libraries to command line, I know)
EDIT
Added -lGL and -ldl and some problems comes out. Now, I'll trying compile it with makefile...

libopengl32 -> libGL.a
assimp -> libassimp.a ?
You gotta provide the Makefile you're compiling it with.

Related

(C++) How do I use libraries when compiling for windows on linux?

I can already cross-compile some simple applications using x86_64-w64-mingw32-g++. However, I cannot find out how to find libraries for my project (in my case I need to use SDL2 and SDL2_image). I know how to install these libraries already (sudo apt install libsdl2-dev libsdl2-image-dev), but apt search does not show any libraries for x86_64-w640mingw32-g++.
Here are the links I've looked at:
https://arrayfire.com/cross-compile-to-windows-from-linux/
https://stackoverflow.com/questions/2033997/how-to-compile-for-windows-on-linux-with-gcc-g
Is there a way to use precompiled libraries, or do I need to add the source code in my project?
Update: I followed the instructions advised by Laurent Jospin, and can compile a "Hello World" program that works with Windows (I sent it to a friend to test). However, I cannot compile my program that uses SDL.
Terminal output:
$ /opt/mxe/usr/bin/x86_64-w64-mingw32.shared-g++ -O3 main.o Game.o TextureManager2D.o Map.o Entity.o Player.o -mwindows -lSDL2 -lSDL2_image -o ../../../endeavour-client.exe
/opt/mxe/usr/lib/gcc/x86_64-w64-mingw32.shared/5.5.0/../../../../x86_64-w64-mingw32.shared/lib/../lib/libmingw32.a(lib64_libmingw32_a-crt0_c.o): In function `main':
/opt/mxe/tmp-gcc-x86_64-w64-mingw32.shared/gcc-5.5.0.build_.crt/../gcc-5.5.0.build_/mingw-w64-v8.0.0/mingw-w64-crt/crt/crt0_c.c:18: undefined reference to `WinMain'
collect2: error: ld returned 1 exit status
$
Changing -mwindows to -municode, -d UNICODE, -Wl,-subsystem,windows, or removing it all do not work.
What you are looking for is the M Cross Environnement: https://mxe.cc/
It is a set of makefiles able to download and cross compile a selection of popular libraries for windows on linux. By default it builds static libraries, such that you ends up with .a libraries that get merged into the final .exe, meaning you don't have to worry about shipping the dlls with your app. But if you prefer a modular structure, it can also builds some dlls.
The list of libraries they do provide is quite impressive. If a library is missing on the other hand you can still install it by copying the corresponding header files and dlls. In some specific situation you might have to cross-compile one of your dependency (I had to do that for an app using ruby scripting. The official windows build of ruby is somehow incompatible with certain libraries built with mingw. But this is rather exceptional).
The correct command is:
$ /opt/mxe/usr/bin/x86_64-w64-mingw32.shared-g++ -O3 main.o Game.o TextureManager2D.o Map.o Entity.o Player.o -mwindows -lmingw32 -lSDl2main -lSDL2 -lSDL2_image -o ../../../endeavour-client.exe
Edit: Note that having -lmingw32 -lSDL2main -lSDL2 -lSDL2_image in that exact order is vital.
I, being the absolute idiot that I am, forgot to include the -lmingw32 AND -lSDL2main flags in the command, which is why there is the issue with WinMain not being found. When using MinGW-w64 as the cross compiler, the -lmingw32 library has to be included. And of course, SDL requires the -lSDl2main flag when building for windows (but interestingly enough, not on Linux). Here are the links I used. (I had an uncommon insight in replacing -lSDLmain with -lSDL2main, as the links are pretty old.)
MinGW Starter Guide
Code::Blocks Forums
SO: Undefined Reference to WinMain

libgtest.so error adding symbols: DSO missing from command line

I have been using gtests for unit testing a personal project. Last week I upgraded to the LTS version of Linux Mint. Unfortunately, after that event, I haven't been able to compile my project due to gtests linking problems.
The following error is being issued:
/usr/bin/x86_64-linux-gnu-ld: build/tests/policies/roundrobin_tests.o: undefined reference to symbol '_ZN7testing4TestC2Ev'
/home/myuser/Documents/googletest-release-1.8.0/googletest/libgtest.so: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
I have generated both libgtest.so and libgtest_main.so through CMake 3.10.2. The gtest version is the release-1.8.0, the same I used to have before.
Those libraries are located in /usr/lib and the corresponding include folder has also been copied to /usr/include. I made sure that this location is in my ld path and that is not the problem.
My compiler is g++ v7.3.0 and the command Im using to compile the testes is:
g++ -std=c++14 -Wall -O3 -Iinclude build/tests/policies/roundrobin_tests.o -lgtest_main -pthread -o bin/policies/roundrobin_tests
I have tried altering the order of the elements in the command, explicitly adding -L/usr/lib and -I/usr/include without luck. A funny fact is that if I take off the -pthread flag, the error is still the same.
The same command was used before and the only difference is the compiler version I am using now as I used g++ 5.4.0 before. Any insights on how to solve this?
edit: Just tested the same process with g++ 5.4.0 and CMake 3.5 and the same problems ocurred.

scons linker error for system libs

I re-organized the directory tree of an existing project, making relevant Sconscript changes, and in so-doing I introduced the following linker error:
/bin/ld: note: '__cxa_free_exception##CXXABI_1.3' is defined in DSO /usr/lib64/libstdc++.so.6 so try adding it to the linker command line
/usr/lib64/libstdc++.so.6: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
I found this thread and if I follow that advice and attempt to be explicit about the system libs it just kicks the can down the road (the ensuing error will be about libm and so on with other system libs).
Since this compiles fine without my reorganization, what could have been done to scons where it no longer links to system libs?
Nowhere in the existing SConstruct/Sconscript fileset is there any reference to linking against any of the system libs. This was automagically done by scons, but now that I have rearranged a few subprojects, I encounter the above error.
The libpath and rpath both include the following:
'/usr/lib64',
'/usr/lib64/mysql',
'/usr/local/lib',
Linker Command
gcc -o build/debug/icln/src/foo/fooCert/build/scons/fooCertFromFiles -Wl,-rpath=/usr/lib64 -Wl,-rpath=/usr/lib64/mysql -Wl,-rpath=/usr/local/lib -Wl,-rpath=/ws/build/debug/icmn/src/common -Wl,-rpath=../../../../engine/build/scons -Wl,-rpath=../../../../foo/build/scons -Wl,-rpath=../../../../kb/build/scons -Wl,-rpath=../../../../bar/build/scons -Wl,-rpath=../../../../tables/build/scons -Wl,-rpath=../../../../utils/build/scons -L/usr/lib64 -L/usr/lib64/mysql -L/usr/local/lib -Lbuild/debug/icmn/src/common -L/ws/icmn/src/common -Lbuild/debug/icln/src/engine/build/scons -Lsrc/engine/build/scons -Lbuild/debug/icln/src/foo/build/scons -Lsrc/foo/build/scons -Lbuild/debug/icln/src/kb/build/scons -Lsrc/kb/build/scons -Lbuild/debug/icln/src/bar/build/scons -Lsrc/bar/build/scons -Lbuild/debug/icln/src/tables/build/scons -Lsrc/tables/build/scons -Lbuild/debug/icln/src/utils/build/scons -Lsrc/utils/build/scons -lcengine -lbar -lfoo -lkb -lcutils -lCommon -ltables -lglog -lboost_date_time -lboost_serialization -lboost_system -lboost_filesystem -lmongoclient -lboost_thread -lpthread -lmysqlcppconn -lmysqlclient
Update: I noticed the call to build the final binary was to gcc, and not g++. I am still trying to determine why it suddenly switched to gcc instead of g++, but I think this is heading towards root cause.
How does scons determine whether to invoke CC vs CXX?
Solved: So because of the re-organization I performed, a call to Glob() was resolving to an empty list since I had changed the path to where the source files are.
The fix: I needed to update the Glob call to use new path to the source (the Sconscript and source files no longer co-reside in the same directory as they did before).
BEFORE
source = Glob('*.cc')
AFTER
source = Glob('../../src/*.cc')

Boost with eclipse cannot find thread library

I have downloaded and build the boost libraries with
bootstrap mingw
and
b2 toolset=gcc
and the libraries are created in
C:\Boost\boost_1_57_0\stage\lib
In eclipse I have added this directory as a library path
and added the library libboost_thread-mgw49-mt-1_57 with and without the .a on the end.
the g++ line looks like
g++ "-LC:\\Boost\\boost_1_57_0\\stage\\lib" -o MyThread.exe main.o MyThread.o -llibboost_thread-mgw49-mt-1_57
and I get the error message
ld.exe: cannot find -llibboost_thread-mgw49-mt-1_57 collect2.exe: error: ld returned 1 exit status
If I add the .a it is appended to the error message as expected.
what am I doing wrong?
Specify the library without the lib prefix (which is the UNIX convention):
g++ "-LC:\Boost\boost_1_57_0\stage\lib" -pthread -o MyThread.exe main.o MyThread.o -libboost_thread-mgw49-mt-1_57
There's even a chance that (with the help of some standard convention symlinks) you could just say -lboost_thread.
PS Don't forget to use -pthread as well

FLTK in Cygwin using Eclipse (Linking errors)

I have this assignment due that requires the usage of FLTK. The code is given to us and it should compile straight off of the bat, but I am having linking errors and do not know which other libraries I need to include.
I currently have "opengl32", "fltk_gl", "glu32", and "fltk" included (-l), each of which seem to reduce the number of errors. I compiled FLTK using make with no specified options. Including all of the produced library files doesn't fix the problem, and I'm convinced that it's just some Windows specific problem.
Compile log:
**** Build of configuration Debug for project CG5 ****
make all
Building target: CG5.exe
Invoking: Cygwin C++ Linker
g++ -o"CG5.exe" ./src/draw_routines.o ./src/gl_window.o ./src/my_shapes.o ./src/shape.o ./src/shapes_ui.o ./src/tesselation.o -lopengl32 -lfltk_z -lfltk_gl -lglu32 -lfltk
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x197): undefined reference to `_SelectPalette#12'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x1a7): undefined reference to `_RealizePalette#4'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x1fe): undefined reference to `_glDrawBuffer#4'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x20d): undefined reference to `_glReadBuffer#4'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x23a): undefined reference to `_glGetIntegerv#8'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x2c3): undefined reference to `_glOrtho#48'
/usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../libfltk_gl.a(Fl_Gl_Window.o):Fl_Gl_Window.cxx:(.text+0x2f3): undefined reference to `_SwapBuffers#4'
...and lots more
Thanks a ton for the help.
EDIT: These first few lines are obviously OpenGL related, although I'm still not sure what additional libraries need to be included.
Just a guess: your makefile was written for Linux, and on Cygwin some libraries are either missing or in a different place. You're going to have to examine the makefile, locate the missing libraries, and either move the libs to where the makefile expects them or change the makefile to look in the right place.
The libraries it needs are listed on the line starting g++ (prepend 'lib' to the names after the -l flags)
Sorry for the lack of closure, but I just booted into my Linux netbook and got it working.
-lfltk -lfltk_gl -lGLU -lGL -lXext -lX11 -lm