Link shared library to another shared library - c++

I have one c++ Project that contains the principal binary that is : prog.CGI.
This is linked to one shared library called : Core.so,
I'd like to know if I can also link another shared library called : ext.so to Core.so because ext.so use structures defined into Core.so.

Yes, shared libraries can be linked to other shared libraries, and commonly are. You can use ldd to explore dependencies between them.

Related

How to exclude standard libs from shared libraries

I have one executable which statically links standard libraries (libstdc++ and libgcc) and many shared objects that also statically link standard libraries. I want to exclude statically linking standard libraries by shared objects and let them use the one that is linked in the executable.
How can I achieve this?

cmake build a shared library that contains all its dependencies

I have built a shared library that depends on a bunch of other libraries. But when loading that shared library, it needs the dependent libraries to be present in order to run properly. I want this shared library to be portable and hence want it to contain all the dependencies in itself. Is there a way in cmake to do this or what is the best solution here?
Actually this is not related with CMake, but with concepts of linking. You should link with static version of all your dependent libraries.

Do shared libraries (.so) files need to present (or specified) at link time?

Do shared libraries (.so) files need to present (or specified) at link time?
I've read here (Difference between shared objects (.so), static libraries (.a), and DLL's (.so)?) that .so files must be present at compile time, but in my experience this is not true?
Doesn't shared libraries just get linked at runtime using dlopen and dlsym, so that the library may not be present on the system, when the application is linked?
Most shared libraries need to be present both at build time and at run time. Notice that shared libraries are not DLLs (which is a Windows thing).
I assume you code for Linux. Details are different on other OSes (and they matter).
For example, if you are compiling a Qt application, you need the Qt shared libraries (such as /usr/lib/x86_64-linux-gnu/libQt5Gui.so and many others) both when building your application and when running it. Read about the dynamic linker ld-linux.so(8) & about ELF.
But you are asking about dynamic loading (using dlopen(3) with dlsym(3) ...) of plugins.
Then read Levine's Linkers & Loaders, Program Library HowTo, C++ dlopen mini HowTo, and Drepper's How To Write Shared Libraries
See also this answer.
Some libraries and frameworks try to abstract the loading of plugins in an OS-neutral manner. Read e.g. about Qt plugins support, or about POCO shared libraries (poorly named, it is about plugins).
You can have it both way, it all works.
While with library present at compile time,instead of get library by dlopen/LoadLibrary explictly, you can use all the functions directly

Relations between executables, static libraries and shared libraries

I am writing a build system for a project and I am not sure about the links between executables, static libraries and shared libraries.
For me there are three affirmations:
An executable can use both static and shared libraries.
A static library can use both static and shared libraries.
A shared library can only use static libraries.
I have still doubts about the third affirmation...
Can you enlighten me on this?
To use a static library's basically like linking a .o or .obj file: all the implementation's linked into the using application or library at that specific point in time. Changes made to the static library after that time won't be picked up automatically by the code that linked it... the latter would need to be relinked for the changes to be incorporated.
Shared libraries defer the linking until runtime, which means every time the code using a shared library invokes some functionality within it, the version of the shared library which is found at runtime is utilised. As long as the changes don't affect the public API, you can replace a shared library and applications that find it at runtime will pick up the updates/changes without themselves having to be modified/relinked.
So, yes an executable can use both, a static library can use both, and your third "affirmation" is wrong: a shared library can also use both. It just means the shared library itself may use a snapshot of functionality from a static library, or it may find other functionality from another shared library at runtime.

Convert shared library to static library?

Is it possible to convert a shared library (someLib.so) to a static library? (someLib.a)
No. (At least for ELF shared library). A shared library is a simple object (so stands for shared object). A static library is a collection of objects. In the process of building the shared library you combine several objects and you lose some of the information which would be needed to retrieve them.
YES if you have the source code of the shared library.
NO if you don't have the source code of the shared library.