I have a zlib linker error. Spent several hours to try and solve the problem but nothing so far. Zlib was built using vs2010, win32 release. My project is using the same.
Error extract:
error LNK2019: unresolved external symbol _deflateEnd#4 referenced in function
error LNK2019: unresolved external symbol _deflate#8 referenced in function
error LNK2019: unresolved external symbol _deflateInit_#16 referenced in function
Including the zlib.h in the file like this:
#ifdef WIN32
# define ZLIB_WINAPI
#endif
#include "zlib.h"
Project settings:
Linker->General->Additional Library Dependencies: C:\somepath\zlib
Linker->Input->Additional Dependencies: zlibstatic.lib
Linker verbose output (not full, just for zlib):
Searching C:\somepath\zlib\zlibstatic.lib:
Searching C:\somepath\zlib\zlibstatic.lib:
Two direct hits yet it doesn't do anything..
I saw this question but I do not think I have that problem because:
I did not use contrib solution, I generated one with cmake -G
"Visual Studio 10"
I have ZLIB_WINAPI defined before include as
comment to top answer suggests.
It is actually an open source project so if someone can try and reproduce the problem:
Clone https://github.com/d1zzy/pvpgn.git
Add zlib libraries and include files to pvpgn/pvpgn/zlib (or anywhere else, just edit cmake/Modules/FindZLIB.cmake with your custom zlib path)
Run cmake -G "Visual Studio 10", open the solution and try to build project "bnetd"
This sounds to me like a mismatch of the symbols in your zlibstatic.lib vs. what you are looking for
in through your include.
Please try:
Open a command prompt on windows
change to C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin
(or your VS install directory)
execute vcvars32.bat
dumpbin zlibstatic.lib /symbols > symbols.txt
check the symbols.txt for deflateEnd, deflate, and deflateInit
my output looks like this:
026 00000AA0 SECT4 notype () External | _deflate
011 00000000 UNDEF notype () External | _deflateInit_
02C 00001AC0 SECT4 notype () External | _deflateEnd
my guess is that your dumpbin output looks the same as mine.
Now compare my output to your missing symbols
Your missing symbols: _deflateEnd#4, _deflate#8 and deflateInit#16
The #X postfix gives me a hint that your code is looking for the function in standard calling conventions
but your library is built using the c calling convention.
void _cdecl deflate(); // ==> _deflate
void __stdcall deflate(); // ==> _deflate#8
Try including "zlib.h" without ZLIB_WINAPI defined but ultimatily dumping the symbols with dumpbin should give you a clue.
Another possiblity - you may have compiled zlibstatic.lib with #define Z_PREFIX
I had the same issue in Visual Studio 2015, I assume the .lib has been compiled using the "ZBLI_WINAPI" preprocessor definition, As Markus Schumann mentioned.
Right clicking on the project > properties > C/C++ > Preprocessor, adding "ZBLI_WINAPI" to "Preprocessor Definitions" and rebuilding solved it for me.
Related
I was wondering if anyone has had success linking against Tensorflow 2.3 DLL on Windows.
I am trying to integrate some tensorflow functionality in a tiny VS2019 test project to see if I can use tensorflow C++ API at all.
I managed to build tensorflow with MSVC 14.16.27023 and followed the instructions given in the official links:
https://docs.bazel.build/versions/master/windows.html#build-c
https://www.tensorflow.org/install/source_windows
I built .dll and .lib using the following Bazel commands:
bazel build --config=opt //tensorflow:tensorflow.dll
bazel build --config=opt //tensorflow:tensorflow.lib
VS2019 project properties:
add relevant Additional Include Directories
add Additional Library Directories, which is only path-to-tensorflow-source\bazel-bin\tensorflow, where bazel-bin directory is generated by the build system (ie Bazel)
in Linker->Input->Additional Dependencies add generated tensorflow.lib
The source code is tiny and is comprised of a few lines I looked up in Joe Antognini's example:
#pragma once
#define NOMINMAX
#include "tensorflow/core/public/session.h"
#include "tensorflow/cc/ops/standard_ops.h"
int main()
{
tensorflow::Scope root = tensorflow::Scope::NewRootScope();
auto X = tensorflow::ops::Placeholder(root.WithOpName("x"), tensorflow::DT_FLOAT,
tensorflow::ops::Placeholder::Shape({ -1, 2 }));
}
As explained in Ashley Tharp's guide, building right away results in linker errors complaining about unresolved external symbols:
LNK2001 unresolved external symbol "private: class tensorflow::Scope __cdecl tensorflow::Scope::WithOpNameImpl(...
LNK2001 unresolved external symbol "public: static class tensorflow::Scope __cdecl tensorflow::Scope::NewRootScope(void)"...
LNK2001 unresolved external symbol "public: __cdecl tensorflow::Scope::~Scope(void)"...
LNK2001 unresolved external symbol "public: __cdecl tensorflow::ops::Placeholder::Placeholder(...
Here is the explanation from her guide:
The reason this is happening is because you can only expose 60,000 symbols in a dll. This is just some limitation of the dll format. The tensorflow library code has more than 60000 symbols, so as the programmer building this dll (a dll is just a binary file for accessing a library at runtime) you will have to manually indicate which symbols you want exposed if they are not already. Google has chosen some default set, but it may not work for everyone.
And, as suggested in the guide, I went into tensorflow headers and prepended relevant symbols with TF_EXPORT macro, which is your usual DLL import-export pattern:
#ifdef TF_COMPILE_LIBRARY
#define TF_EXPORT __declspec(dllexport)
#else
#define TF_EXPORT __declspec(dllimport)
#endif // TF_COMPILE_LIBRARY
The above-mentioned workaround works for the first 3 errors:
// scope.h
~Scope(); // change to: TF_EXPORT ~Scope();
...
static Scope NewRootScope(); // change to: TF_EXPORT static Scope NewRootScope();
...
Scope WithOpNameImpl(const string& op_name) const; // change to TF_EXPORT Scope...
After I am done editing, I re-run bazel like so bazel build --config=opt //tensorflow:tensorflow.lib, and errors are gone.
However, the issue arises when I try to perform similar manipulation to fix the last remaining unresolved symbol, namely Placeholder. The symbol is located inarray_ops.h, which is a machine-generated file. So whatever I edit inside the file is overwritten and lost as soon as I try to build .lib.
Question: How can I expose symbols that appear in machine-generated files? Pointers in the right direction would be much appreciated, perhaps I'm missing something obvious.
The folder containing dynamic library tensorflow_cc.dll and import library tensorflow_cc.dll.if.lib has also two files:
tensorflow_filtered_def_file.def : contains import symbols
tensorflow_cc.dll-2.params : has all built libraries
now if you have some unresolved symbols when building your app, all you have to do is to rebuild dynamic-library with updated tensorflow_filtered_def_file.def file. To this file you have to add missing symbols, for your sample code, it is:
EXPORTS
??1Scope#tensorflow##QEAA#XZ
?NewRootScope#Scope#tensorflow##SA?AV12#XZ
??0Placeholder#ops#tensorflow##QEAA#AEBVScope#2#W4DataType#2#AEBUAttrs#012##Z
?WithOpNameImpl#Scope#tensorflow##AEBA?AV12#AEBV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std###Z
the rest symbols ...
After you updated .def file, you rebuild dll by calling the following command:
link.exe /nologo /DLL /SUBSYSTEM:CONSOLE -defaultlib:advapi32.lib -DEFAULTLIB:advapi32.lib
-ignore:4221 /FORCE:MULTIPLE /MACHINE:X64
#bazel-out/x64_windows-opt/bin/tensorflow/tensorflow_cc.dll-2.params /OPT:ICF /OPT:REF
/DEF:bazel-out/x64_windows-opt/bin/tensorflow/tensorflow_filtered_def_file.def /ignore:4070
before rebuilding dll/lib remove these files (they are only read-only).
More info here , see rafix07 comment.
For a research project, I'm writing a C++ add-on to a scientific computing language. Unfortunately the library that allows users to do this is not kept very well up-to-date.
I started the project in XCode, where it built fine. Later I had to move to a PC, so I migrated the code to Visual Studio 2015. Since doing this, I haven't been able to build due to the following errors:
LNK2001 : unresolved external symbol _sprintf
LNK2019 : unresolved external symbol _sscanf referenced in function _GetDDouble
LNK2019 : unresolved external symbol _sprintf referenced in function _CheckRunningInMainThread
An attempted fix was to add the header #define _CRT_SECURE_NO_WARNINGS. However, this a) fixed no errors and b) added the warning C4005 : '_CRT_SECURE_NO_WARNINGS': macro redefinition. I assume the library already defined this macro, anticipating this problem. Regardless, it didn't solve the problem.
How should I proceed?
Add the following library to the linker input files:
legacy_stdio_definitions.lib
VS 2015 now uses inline definitions that call internal functions for many of the stdio.h functions. If an object file (or library member) depends on one of those functions, then the legacy_stdio_definitions.lib provides an externally linkable version of the function that can be linked to.
Your other option is to recompile the unit that depends on those functions with VS 2015 (this is probably the preferred option).
I got this error compiling cycling max plugins against version 5 max sdk (pure c api). The legacy library fix didn't work for me (it should have, and if anyone had any idea why it mightn't I'd be curious), but I defined _NO_CRT_STDIO_INLINE before stdio was loaded and that did do the trick.
I recently encountered this and was able to add User32.lib to Linker > Input > Additional Dependencies.
You could also include #pragma comment (lib, "User32.lib") in your code.
I'm trying to create a .dll with Visual Studios 2013. The project includes libpq functionality.
Per other stackoverflow posts, and other sources I've found on the internet, I've (as far as I'm aware) correctly added the postgres lib and include directories to the project. However, when I go to build the project, it returns a number of "unresolved external symbol" errors.
My paths are C:\Program Files\PostresSQL\9.3\... so I have them surrounded by quotation marks in the Additional Library/Include Directory fields. I've included the libpq-fe.h header file in the project... I'm just not sure what I'm doing wrong.
Another note, I can compile a test program from the command line using g++ with the -I, -L, and -lpq flags, but I'm not sure how to compile to a .dll from the command line (plus it adds complexity that I just don't want to deal with).
These are the specific errors I'm getting:
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQconnectdb
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQstatus
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQerrorMessage
1>sql_arma.obj : error LNK2001: unresolved external symbol _PQfinish
1>C:\Users\tills13\documents\visual studio 2013\Projects\sql_arma\Release\sql_arma.dll : fatal error LNK1120: 4 unresolved externals
I have, as suggested below, included #pragma comment(lib, "libpq.lib") in the source file for my project, I still receive these errors.
I've successfully compiled the sample program by setting these project properties:
Add <pgsql install path>\include and \lib to VC++ Directories->Include and ->Library, correspondingly
Add libpq.lib to Linker->Input->Additional dependencies
This is the standard way to reference 3rd-party libs. It's just that they recommend using environment variables for their "base dirs" to avoid patching the project when it's under a VCS.
To be able to run the app from VS (both with and without debugging), I also specified PATH=%PATH%;<pgsql install path>\bin in Debugging->Environment since this dir isn't in PATH on my system.
It's not sufficient add the postgres lib directory to the project, you must also add
reference to libpq.lib. Just add this line to one of your source .cpp files:
#pragma comment(lib, "libpq.lib")
As noted by Marco A. the library must match a program bitness (32 or 64 bit): if you build 32-bit DLL (referred as Win32) you must use 32 bit library; if 64-bit (x64) - 64-bit library.
I have also faced same issue. Then I realized that I was building my application as a 32bit. I changed the target of my application to x64 and it compiled successfully
I have a makefile project in my system. Recently, I added some new functions which makes use of the following Windows APIs:
RegOpenKeyEx
RegEnumKeyEx
RegCloseKey
RegGetValue
For having those APIS I added the windows.h header file as well.
The code compiles and links fine in my machine. But, linking fails in my colleagues machine. We all are working on 64 bit windows machine.
In his PC I get the error:
error LNK2001: unresolved external symbol __imp_RegOpenKeyExW
error LNK2001: unresolved external symbol __imp_RegGetValueW
error LNK2001: unresolved external symbol __imp_RegCloseKey
error LNK2001: unresolved external symbol __imp_RegEnumKeyExW
What I tried:
Since the library being used was Advapi32.lib in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib\x64
I tried adding following line:
LINKFLAGS += -L "C:\Program Files (x86)\Microsoft
SDKs\Windows\v7.0A\Lib\x64"
I added the path of the library to environment variable PATH
I copied the lib to the output folder.
Nothing worked.
As I said earlier, the code works fine in my PC but fails in another one.
The registry functions require you to pass Advapi32.lib to the linker. This is the step that you have missed.
If you are using visual stdio, check your project property vs your friend's project property and check link library path+ library name with .lib shoul be included. It seems in your friends computer is not getting the library to resolve the symbols. Compile time checking is done only with header files. While linking it should find the definition of yor function in library.
for command line:
from:http://social.msdn.microsoft.com/Forums/vstudio/en-US/6bcae3d1-85b6-471d-a4ee-7b455b21460b/how-do-i-link-libraries-that-are-sitting-in-different-directories-from-the-command-line?forum=vcgeneral
cl main.obj ab1.lib ab2.lib de1.lib de2.lib gh1.lib /Fetestmain.exe /link /LIBPATH:C:\test\ab /LIBPATH:C:\test\de /LIBPATH:C:\test\gh
The "/link" is very important...do not use "/LINK", the uppercase LINK is not recognised.
Okay, here's the thing. I have all the IL files I need, namely
DevIL.dll
DevIL.lib
ILU.dll
ILU.lib
ILUT.dll
ILUT.lib
config.h
config.h.in
devil_cpp_wrapper.h
devil_internal_exports.h
il.h
ilu.h
ilu_region.h
ilut.h
ilut_config.h
My project directory looks like this, let's say my project's name is "Project1"
|-Debug---Project1.pdb
|
| |---Debug---[loads of files]
| |
| |---Glut---[OpenGL files]
| |
| |---IL---[all the files mentioned above]
|-Project1---|
| |---image.bmp
Project Folder---| |
| |---[header and .cpp files I made in the project]
| |
| |---[files produced by Visual Studio]
|
|-ipch---[unrelated stuff]
|
|-Project1.sln
|
|-[other files VS created]
I've put all the DevIL files in the IL folder, as mentioned, and I am sure I am using the unicode compatible versions of them, as I am using Unicode Character Set for the project. In my "Additional Dependencies" I have
ilut.lib; ilu.lib; DevIL.lib;
So, the dependencies are there, I know that's not the problem.
After all that, I am still getting linker errors, mainly LNK2019:unresolved external symbol__imp_ for all the IL functions.
What am I missing? It looks to me like maybe something to do with the project properties or the files themselves...maybe I missed a file?
EDIT: Here is the output messages
1>------ Build started: Project: Final Year Project, Configuration: Debug Win32 ------
1>Build started 29/4/2011 12:46:04 pm.
1>InitializeBuildStatus:
1> Touching "Debug\Final Year Project.unsuccessfulbuild".
1>ClCompile:
1> Main.cpp
1>c:\users\xxxx\desktop\final year project 0.2\final year project\main.cpp(152): warning C4390: ';' : empty controlled statement found; is this the intent?
1>c:\users\xxxx\desktop\final year project 0.2\final year project\main.cpp(141): warning C4101: 'alpha' : unreferenced local variable
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilInit#0 referenced in function "public: static void __cdecl Main::Init(int,char * *)" (?Init#Main##SAXHPAPAD#Z)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilDeleteImages#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGetData#0 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilConvertImage#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGetInteger#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilLoadImage#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilBindImage#4 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>Main.obj : error LNK2019: unresolved external symbol __imp__ilGenImages#8 referenced in function "public: static void __cdecl Main::DisplayScene(void)" (?DisplayScene#Main##SAXXZ)
1>C:\Users\xxxx\Desktop\Final Year Project 0.2\Debug\Final Year Project.exe : fatal error LNK1120: 8 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.93
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Since you added the build output, the answer is now easy: your linker errors have nothing to do with DevIL at all.
You need to link to SDL (Simple DirectMedia Layer).
Since SDL has a C interface, and - IIRC - doesn't require that the DLL uses the same heap as the application, the VC8 version of the "Development Libraries" should do fine (even if you use VC10). Just add SDL.lib to the "Additional Dependencies" and you should be fine.
EDIT
OK.
You're either
not linking against the required .lib files (DevIL.lib etc.) or
linking against corrupted/wrong .lib files
At least there is no other explanation I can think of.
The names mentioned in your build log (__imp__ilInit#0 etc.) are correct, and the current "DevIL SDK" (DevIL 1.7.8 SDK for 32-bit Windows) works fine with VC10 (I just verified it).
To assure you're linking against DevIL.lib etc. please put the following in your main.cpp file:
#pragma comment(lib, "DevIL.lib")
#pragma comment(lib, "ILU.lib")
#pragma comment(lib, "ILUT.lib")
To make sure you're linking against the correct version of those files, re-download the whole SDK and try again with the new files.
EDIT 2
Since I got half the reward, I feel I should be more helpful :)
One last thing you can try: enable verbose linker output to check if the linker finds the correct version of DevIL.lib. (If it didn't find any DevIL.lib, you would get an error LNK1104: cannot open file 'DevIL.lib' - and since you're not getting that message, that cannot be the problem.)
To enable verbose linker output, add the /VERBOSE switch (under Configuration Settings -> Linker -> Command Line -> Additional Options).
That will give you a ton of messages. Copy them into your favorite editor, and search for lines containing DevIL.lib. One of the lines should read Searching X:\path\to\DevIL.lib: - that's the path to the copy of DevIL.lib the linker is using. If that's not the path where you copied the files from the SDK you downloaded, you have found the problem.
And if there are no lines containing DevIL.lib, then the linker isn't even trying to locate it. However I've never seen #pragma comment fail, so if you indeed added those lines that almost surely cannot be the case.
BTW: please let me know if you managed to solve this. This is so strange that I really want to know what was going on :)
You need to tell the linker to link against the IL libs.
Project settings, Linker, Input
Make sure the directory the libs are in is in the Additional directorys field too.
I've noticed your config.h.in file should have .win extension because that it is in DevIL-SDK-x86-1.7.8.zip package. And there's no devil_cpp_wrapper.h file also.
Finally i solved this in this way:
Header files
config.h
config.h.win
devil_internal_exports.h
il.h
il_wrap.h
ilu.h
ilu_region.h
ilut.h
ilut_config.h
goes to VC include directory - all in one directory named IL (c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\IL\ by default)
Liblary files
DevIL.lib
ILU.lib
ILUT.lib
goes to lib directory (c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\ by default)
DLL files
DevIL.dll
ILU.dll
ILUT.dll
goes to project dorectory (...\Project Folder\Project1\ in your case)
Then i added liblary files to project by right click on project->Properties->Linker->Input->Additional Dependencies (wrote just name of liblaries like ILU.lib)
In my project I just include IL\il.h, IL\ilu.h and IL\ilut.h
I think you may got wrong files by the way...
Just in case you never got this worked out, or anyone else has the same problem (like I did):
I had downloaded the 64-bit version of DevIL for my 64-bit Windows computer, but Microsoft Visual Studio (I was using Express) was the 32-bit version.
I downloaded the 32-bit version of DevIL and it worked!
I had the same problem. Seems like the pre-built binaries are swapped: I could link to the ones designated as non-unicode but they would utterly fail trying to use my non-unicode strings and return unicode strings. Try to build your own binaries from the source or use a previous version.
you should compare the function signatures that you see in your errors with the signatures you get with depends.exe (depedency walker). If they differ there may be a compiler-issue.
You may then try to compile with :
extern "C" {
// put your devils-include directives here ...
}
Nothing garantied of course , just a suggestion.
You may also check the 'Additional Library Directories' property on your 'Linker\General' page to see if (when used) it points to the right directory for your build (if you also added a path to the standard VC lib-directories their may be a conflict ,use either one but not both).
Another suggestion is to create a new project and do it all over again ,you may have made an ever so little mistake.
Good luck !
I had the same problem.
In my case it was problem with code in all devil`s .h files
#ifdef _WIN32
#if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY))
#if defined(_MSC_VER) || defined(__BORLANDC__)
#pragma comment(lib, "%LIBNAME%.lib")
#endif
#endif
#endif
after second #if code was deactivated.
i added #pragma comment(lib, "DevIL.lib") (and 2 more) into my main.h and linker errors dissapeared.
sorry for my bad english =[
I don't know if this question is still active, but since it has no chosen answer, I'll post this. I had what seems like the exact same problem with DevIL version 1.7.8. To fix it, I rolled back the version to 1.7.7 and used #undef _UNICODE before including the headers and #define _UNICODE afterwards. The project compiled without linker errors and worked without a hitch. On 1.7.8, the libraries seem to all be unicode, or at least they don't seem to support ascii very well. However, this may just be some weird compatibility issue with my computer as it does not seem to be a common problem
It might be that you have to declare some preprocessor variable to actually tell the compiler that you are importing symbol; I mean something related to __declspec( dllimport )
I did exactly as what Sarah said about the 32-bit or 64-bit Visual Studio versions. I'm on a 64-bit computer running a 32-bit Visual Studio 2012. I obtained this error when I used the x64 DevIL files. Getting the x86 version helped. Here's the basic steps I took to ensure it does run:
Right-click your project and go to Properties.
Under C/C++ > General, add DevIL's 'include' folder under Additional Include Directories.
Then under Linker > General, add DevIL's 'lib' folder (it should contain: DevIL.lib, ILU.lib and ILUT.lib) to Additional Library Directories. For x64 it may not contain a lib folder, it may be just the DevIL directory itself (for version 1.7.8 it was that case).
Also in Linker > Input, add those .lib file names into Additional Dependencies.
Now that should be all you need to do in the project properties. In the main.cpp you should include the appropriate header files and it should work when you initialize.
Example:
#include "IL/il.h"
#include "IL/ilu.h"
#include "IL/ilut.h"
int main(){
ilInit();
iluInit();
ilutRenderer(ILUT_OPENGL); //these are just to initialize
}