How can I get Visual Studio 2012 to use the native amd64 toolchain, rather than the default x86_amd64 cross-compiler?
I am building a large library that causes the linker to run out of memory when doing whole program optimization and link-time code generation.
I found two older posts (here and here) asking this same question, but no answers yet. Microsoft provides documentation on how to specify the toolchain on the command line, but not in the IDE.
There is another method of forcing use of the 64-bit linker on a per-project basis for Visual Studio 2013. Edit your .vcxproj file and insert the following after the <Import...Microsoft.Cpp.Defaults line:
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
You need to set the environment variable "_IsNativeEnvironment" to "true" prior to starting Visual Studio 2012 IDE:
set _IsNativeEnvironment=true
start "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe" your_solution.sln
For Visual Studio 2013, the name of the environment variable is different:
set PreferredToolArchitecture=x64
sbm start "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\devenv.exe" your_solution.sln
Beware that this technique does not work if the version of the IDE does not match the version of the toolchain. That is, if you use VS2013 IDE configured to run VS2012 compiler, you are out of luck. But such combination is uncommon.
Here are some links for further information:
difference between VS12 and VS13
how to embed PreferredToolArchitecture into the project in VS13
If your goal is to use the native environment rather than specifically amd64_x86, you can set the UseNativeEnvironment property in your project file:
<PropertyGroup>
<UseNativeEnvironment>true</UseNativeEnvironment>
</PropertyGroup>
(I have successfully added it to the "Globals" PropertyGroup.)
You can check which toolchain is being used by adding the /Bv compiler option. Example output is below. Notice that the toolchain directory appears after bin\ (amd64_x86 in this case).
2>ClCompile:
2> Compiler Passes:
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\CL.exe: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c1.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c1xx.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\c2.dll: Version 18.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\link.exe: Version 12.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\mspdb120.dll: Version 12.00.31101.0
2> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64_x86\1033\clui.dll: Version 18.00.31101.0
I know this is a rather old post, but it's still relevant for VS 2017. Here you also have the "PreferredToolArchitecture" environment variable and a "build in" setting in the IDE is not readily available.
However you can integrate that easily on a project by project base so that you can always chose what tool architecture to use. Maybe this is helpful for some. Do this:
Go to Property Manager and create a new property sheet, e. g. named "x64 Toolchain.props" so you know what it does. With a separate property sheet you can then switch the tool architecture as appropriate by including or not including the sheet into a project.
Open the properties of that new sheet, navigate to "Common Properties\User Macros" and click "Add Macro".
In the dialog you set the name to "PreferredToolArchitecture", the value to "x64" and enable the checkbox "Set this macro as an environment variable in the build environment".
Optionally navigate to "Common Properties\C/C++\Command Line" and add "/Bv" under "Additional Options". This will make the compiler output the tools it uses including its path and version number, might be helpful for checking if really the desired architecture is being used. It will place entries in the log output window like so:
Compiler Passes:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\CL.exe: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c1.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c1xx.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\c2.dll: Version 19.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\link.exe: Version 14.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x86\mspdb140.dll: Version 14.15.26730.0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726\bin\HostX86\x64\1033\clui.dll: Version 19.15.26730.0
Now for all projects that should be build with the x64 tool architecture include the new property sheet into the project in property manager. And for those that should not simply don't include it. That's it.
HTH
Edit:
It seems unfortunately this is not reliable! See below comments. I would really appreciate if MS would wire this setting to some GUI element and make it work consinstently...
I have a similar problem using Visual Studio 2010 on XP 64 SP2. If I set the VC++ executable directory to the amd64 bin (the native x64 folder) as the first in the search path, then I received the TRK0002 error … Invalid handle value.
But if I set _IsNativeEnvironment=true in a Visual Studio 2010 command prompt and start the ide from the command line as posted before, then the error goes away. Apparently, the 32-bit GUI IDE Environment is receiving info from a 64 bit process and is expecting info from a 32-bit process such as x86\cl.exe or x86_64\cl.exe.
In a scenario where you want to compile an IA64 bit executable, and you use the x86_ia64\cl.exe compiler. Since you are using a 32-bit cross compiler and have the _IsNativeEnvironment variable set to true, this must upset the IDE when posting messages in it's window consoles. Set the _IsNativeEnvironment=false, if you have previously set it to true.
The IDE should pick up that a native compiler was being used on a native 64-bit
machine and should have automatically set this variable to the appropriate value when the native compiler was selected from the IDE. A simple fix has never been applied to patch this problem. Solution. Do it yourself from the prompt, or buy the latest IDE from Microsoft to fix the problem.
So, the real wizards at Microsoft are the developers who work mainly from the command line. And the other developers, who wear the pointy hats and sit in the corner, must have been hired from Apple and were more concerned about appearance than function.
The whole purpose of an IDE is to make coding simple, not more complicated than using a text editor and a Makefile from the command line.
Related
I am using Visual Studio with C++.
For a particular reason, I now need to use CMake to build a piece of the project. I would like to tell CMake to use the same compiler I normally use with Visual Studio.
How can I find the exact cl.exe compiler executable path used by Visual Studio? There are a few of these on my machine.
Inside VS in menu Tools > Command Line select Developer Command Prompt then run where cl. You can also select Developer PowerShell and run Get-Command cl or specifically (Get-Command cl).Source
You can also open start menu, type developer and open the desired terminal
With the newer version, it probably lies in C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\Hostx64\x64 or C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\Hostx86\x86 (for 32-bit). 14.26.28801 will be different in your PC though
I'm using Visual Studio 2017. Trying to compile a package using certain version of the C++ toolkit and to compile against a certain version a c++ run-time environment.
In my case that would mean the latest toolkit against the latest c++ run-time environment libraries.
How do I make this happen? I tried to use /std:c++17 or /std:latest but this results in a build compiled against vc140.dll.
The documentation of neither cl.exe nor link.exe gives any kind of a hint.
Any ideas? Thanks.
In the project properties UI you can set platform Toolset on the "General" page.
For v140 the resulting command lines start:
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\CL.exe
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\link.exe
but for v141 they start:-
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.12.25827\bin\HostX86\x86\CL.exe
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.12.25827\bin\HostX86\x86\link.exe
You can read the command line for yourself if you set the build output to diagnostic (via Tools->Options->Build and Run).
You can set them here using the dropdown
(project properties)
(configuration properties)
(general)
(platform toolset)
In VS2017 location of Visual C++ Tools has new installation model
Now it is located somwhere like C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.11.25203.
Or it can be for example C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017.
So full path depends on VS2017 edition and build number.
There is a macro $(VCInstallDir) which points to ..\VC** folder. But I need to know full path including part which depends on VS2017 **build number. I need this to find Visual C++ tools' include folder.
So can I determine this path without calling VS2017 Command Prompt (VCVARSALL.BAT) or PowerShell script etc.? Is thete some VS macro that I can simply put into VC++ Directory\Additional Directories property of my project?
Check out MSBuild variable $(VCToolsInstallDir), it should do the job for you. It is available in VS2017 C++ projects and its value is set to something like
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.12.25827\
(depending on your tools version). Alternatively you can use $(VCInstallDir) and $(VCToolsVersion) to construct the path, but $(VCToolsInstallDir) should be more reliable.
P.S. Please note these variables only work in VS 2017 and are not available in previous versions of Visual Studio.
What I want to be done: Create a 64bit DLL on win7 that interacts with the Windows API including the OLE32.dll.
What I have got:
I am currently stuck. I download Visual Studio 2015 Community Edition. I tried to create a DLL there and on creation it generated everything but no dll. The program did not complain, everything was setup as in the tutorial but no dll file.
So I skipped this and downloaded Eclipse CDT. I set up using the Visual C toolchain and after minor issues I had my DLL generated. So I used Java to fire it up but it complained (I use JNA for integration) and it seams that I have a 32bit DLL.
So I searched the web and read and did stuff but I am totally lost. Since the Visual Studio 2010 Express edition came without a 64bit compiler I am not even sure if the Community edition of Visual Studio supports 64bit dlls this time.
I also have the Windows SDK v7.1 installed. I link to a library file ole32.dll. It contains the method CoCreateInstance which I require. I have to add this manually in order for the compiler to pick it up. If I switch to the 64bit dll version the compiler complains about the CoCreateInstance method can not be linked.
So basically I am lost here. A source on the web gave a work around for the 2010 Express being not able to create x64 DLL and it turned out that the hint was getting windows SDK since it it comes along with a compiler.
Also I noticed that CDT uses Visual Studio 10 files so I guess it is using this compiler.
I set to both compiler and linker the /machine:64 option. But the linker still complains that the obj file from the compiler is 32bit.
Any Ideas?
[Update]
The Compiler prints the following line so basically it is not able to compile 64bit version. Any idea how to replace it? As said it uses the Visual Studio 10 folder but I also have a Visual Studio 12 and 14 folder as well.
cl : Command line warning D9002 : ignoring unknown option '/machine:x64'
Well, I don't think '/machine:x64' is a cl option but it's one of linker option.
If you want to make some dll maybe with windows sdk or visual studio environment.
I am not sure that my solution is fit for yours or not, this is what i did for my 64-bit project to compile with eclipse and windows sdk 7.1.
I have two eclipse IDEs which are 32bit and 64bit neon version.
I choose a 64-bit one. You can check one of my answer about installation here. In my opinion, any version of them will be fine. It is your choice.
First step. run 'Windows SDK 7.1 Command Prompt from the start menu.
then, start my eclipse on the command window after changing 64-bit development level with command as follows.
Second Step. Setting up path variables to my project.
I have my own project with a properties window.
The important variable seems to be both LIB and PATH variable in my point.
I crosschecked this two variable, one was from the windows SDK's prompt window and another was current setting variables after installation.
SDK variables here
My final variables are
LIB:
C:\Windows\Microsoft.NET\Framework64\v4.0.30319;
C:\Windows\Microsoft.NET\Framework\v4.0.30319;
C:\Windows\Microsoft.NET\Framework64\v3.5;
C:\Windows\Microsoft.NET\Framework\v3.5;;
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\Lib\amd64;
C:\Program Files\Microsoft SDKs\Windows\v7.1\Lib\X64
PATH:
C:\Windows\Microsoft.NET\Framework64\v4.0.30319;
C:\Windows\Microsoft.NET\Framework\v4.0.30319;
C:\Windows\Microsoft.NET\Framework64\v3.5;
C:\Windows\Microsoft.NET\Framework\v3.5;;
C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE;
C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\Tools;;
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\Bin\amd64;
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\Bin\VCPackages;;
C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\NETFX 4.0 Tools\x64;
C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin\x64;
C:\Program Files\Microsoft SDKs\Windows\v7.1\Bin;;
C:\Windows\system32;C:\Windows;
C:\Windows\System32\Wbem;
C:\Windows\System32\WindowsPowerShell\v1.0\;
Third, I modified my linker flag as you see the picture below.
Finally, I compiled my project successfully.
Here is my build log.
Info: Internal Builder is used for build
cl /c /EHs /MD /Zi /nologo /Foutil.obj "..\util.c"
rc /Fo proc_view.res "..\proc_view.rc"
Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
Copyright (C) Microsoft Corporation. All rights reserved.
cl /c /EHs /MD /Zi /nologo /Foprocss.obj "..\procss.c"
link /machine:x64 /debug /nologo /OUT:Systemer.exe FreeList.obj LinkedList.obj proc_main.obj proc_view.res procss.obj util.obj Kernel32.lib Psapi.lib User32.lib
The last one had done with checking if my executable file was 64-bit or 32-bit with a dumpbin command.
That is all.
I think the Eclipse with MinGW or cygwin might be a better option.
I hope this is right for you.
As the question states, what is the default path to the MIDL Compiler in Visual Studio 2013 (or previous versions) for those who want to manually run it from the command line to build IDL files?
It depends on the Platform Toolset you have selected for a project. The default one (v120) takes you to c:\program files (x86)\windows kits\8.1\bin\x86\midl.exe. If you target XP (v120_xp) then you get c:\program files (x86)\microsoft sdks\windows\v7.1a\bin\midl.exe
You normally don't care and use the Visual Studio Command Prompt.
Our sources seem to expect it in Program\ Files/Microsoft SDKs/Windows/v7.0/bin/MIDL.exe so in the SDK rather than in VS. I suspect it may have been removed from the win8 sdk though when they removed the compiler. We have not yet ported to that SDK.