Missing lib file when building QwtPlot3d with Qt 5.1.1 - c++

I am trying to build qwtplot3d library with Qt 5.1.1. Everything seems to be build fine and it generated .dll file but I couldn't find .lib file must be generated. I have pulled source code from trunk but it seems it didn't build with Qt5(may be it built with Qt4). May be this is a QT5 porting problem but I couldn't any solution.
Do you have any idea?

The problem was the preprocessor definitions defined in qwt3d_global.h. Here is my some solutions to overcome this problem.
replace below line, Q_WS_WIN is no longer used by QT5 so that replace it with Q_OS_WIN preprocessor definition.
#if defined(Q_WS_WIN)
with
#if defined(Q_OS_WIN)
and then,
Add following code line to export the missing library, current definitions is not being used but they are still in this file, I don't know why.
#if defined(QWT3D_EXPORT_DLL)
# define QWT3D_EXPORT Q_DECL_EXPORT
#else
# define QWT3D_EXPORT Q_DECL_IMPORT
#endif
By the way, don't forget to add QWT3D_EXPORT_DLL definitions into preprocessor definitions in VS settings, or define it somewhere else
or just add QWT3D_DLL, QWT3D_MAKEDLL definitions into preprocessor definitions, or define them at somewhere else; otherwise it can't generate lib file at all.

Related

Xcode preprocessor macros to include system style headers

I'm trying to manually add freetype 2.9.0 as a framework build target to my toy project in Xcode. Freetype uses preprocessor macros to include its headers with angled brackets (<freetype/config/xx.h>) which is confusing the Xcode build system and I get the error expected "FILENAME" or <FILENAME>, indicating that it can't find my system level includes. Instead of hardcoding the subfolder headers, how would I configure the Xcode build system to find these config files?
I tried this in another file
#define SOME_CONFIG <glfw/glfw3.h> /*this header is included as a system header in a subfolder <project/glfw/... , and works fine*/
#ifdef SOME_CONFIG
#include SOME_CONFIG
#endif
And it works perfectly. But when I try this with freetype it cannot find the expanded in the macros.
The freetype include structure looks like this:
include/ftbuild.h -- points to include/freetype/config/ftheader.h
include/config/ftheader.h -- has all the #define macros to ->
include/config/... -- a bunch of headers with options which Xcode refuse to see
Apparently it was actually working all along I just forgot to add the environment variable FT2_BUILD_LIBRARY to both debug and release build, and I had it set to debug, so the internal header macros was not being precompiled, and therefore not found. Works perfectly fine to do what I am trying to do in Xcode 9.

Macro undefined error while building a plugin

I am working on a plugin in which I need to #include a header file (let's say some_file.h) which in turn includes environ.h. Now, when I build my plugin, the build fails with some errors in the environ.h file and some other dependent files. Here's a code sample from environ.h where the error is occurring:
#ifndef PLATFORM
#ifdef WIN_ENV
#define PLATFORM "winpltfm.h"
#elif __OS2__
#define PLATFORM "os2pltfm.h"
#elif defined(unix) || defined(__unix)
#define PLATFORM "UnixPlatform.h"
#else
#error You must define the PLATFORM macro <------- Error-1
#endif
#endif
#include PLATFORM <------- Error-2
The Error-1 is: #error you must define the platform macro and Error-2 is easy to guess: Expected <filename> or "filename".
The strange thing is that some other plugin where some_file.h is included works fine i.e. builds successfully. This made me think that there must be some build settings which might be different.
Can anyone suggest what should be done in such a case to remove the errors from the environ.h header file?
Note: I am working on MAC OS X in Xcode.
I continued my comments to this answer so it's easier to explain...
First, instead of #elif __OS2__ it should be #elif defined(__OS2__) that's why during your test #define __OS2__ didn't work, but #define __OS2__ 1 did.
EDIT: From your comments you noted that environ.h is a standard file, but it seems odd how they are checking for the OS2 define. They are forcing it to be defined to a value rather than just being defined.
Second, as evident from your test, the compiler isn't defining __OS2__ for you, and there might be another header that is, but isn't currently included in the tranlation unit that picks up some_file.h. If you've confirmed that OS2 isn't defined by another header file in your project you can define a macro for the preprocessor by following these steps given by this SO answer:
The build setting you need to change is called 'Preprocessor Macros'
and it can be found in the 'Build Settings' tab of the Project
Settings pane (use the search box to find it). Select each target in
turn in the left-hand side of the Project Settings pane then modify
the Preprocessor Macros setting.
The setting is specified as a space-separated list of preprocessor
macros in the form 'foo' or 'foo=bar'.
Third, it seems your include path to os2pltfm.h is wrong or missing in your compiler settings.
You can include the file following the instructions given in this SO answer:
All you have to do is add the -I flag to your build setting under
"Other C Flags"
So in your target's build setting search for "Other C Flags" and add
-I/path-to-include/

C++ Visual Studio DLL File

My objective is to create a dll and lib file so i'm following this guide
1) I created a new win32 Console Application project in VS, chose DLL as 'Application Type' and Emptied Project
2) I'm trying to create a database in C++. So I have 5 headers with ONLY function declarations.
3) Database.h is my top header, it looks like this:
#ifdef DBDLL_EXPORTS
#define DBDLL_API __declspec(dllexport)
#else
#define DBDLL_API __declspec(dllimport)
#endif
#ifndef __Database_H
#define __Database_H
#include "Table.h"
class DBDLL_API Database { ... };
#endif
4) Now with only headers, I tried compiling the project. It compiled but I don't see any DLLs or Libs anywhere in the project folder. How do I create them?
This is because headers are not compiled -- only CPP files are compiled (which pull in the headers -- a source file and all the headers it pulls in is called a "translation unit", which is the thing actually being compiled (independent of other TUs)).
So, in effect, the build system thinks you're building an empty project, and in this case generates nothing at all. Note that even if the headers are pulled in and compiled, unless an exported symbol is actually referenced somewhere, it may be optimized out. In such cases, you will get an (empty) DLL, but no .lib file (which can cause errors down the line if you have dependent projects looking for this .lib before there's anything in the DLL).
You'll need to create some CPP files that implement the functions declared in the headers. If you have everything in the headers and don't need any CPP files at all, then there's no point in having a DLL! (Since you could include the headers in any other project without needing any other dependency.)
Finally, your include guard (#ifndef ...) should encompass the entire header, including the DLL export macros, otherwise you'll eventually get macro redefinition warnings.
I would suggest using #pragma once instead of include guards since it's simpler and recognized by pretty much every compiler. I would also put the DLL macro goop into its own header (e.g. "dllmacros.h") and include that where it's needed (this will reduce duplication).

About inconsistent dll linkage

How can I remove this link warning? You can see code segment that causes this warning.
static AFX_EXTENSION_MODULE GuiCtrlsDLL = { NULL, NULL };
//bla bla
// Exported DLL initialization is run in context of running application
extern "C" void WINAPI InitGuiCtrlsDLL()
{
// create a new CDynLinkLibrary for this app
new CDynLinkLibrary(GuiCtrlsDLL);
// nothing more to do
}
warning C4273: 'InitGuiCtrlsDLL' : inconsistent dll linkage
I have also export and import definitions, like:
#ifdef _GUICTRLS
#define GUI_CTRLS_EXPORT __declspec(dllexport)
#else
#define GUI_CTRLS_EXPORT __declspec(dllimport)
#endif
The purpose of the preprocessor statements:
#ifdef _GUICTRLS
#define GUI_CTRLS_EXPORT __declspec(dllexport)
#else
#define GUI_CTRLS_EXPORT __declspec(dllimport)
#endif
is to make sure that the header file declares the class or function as __declspec(dllexport) in the .dll where it is defined, and as __declspec(dllimport) for any other .dll that might want to use it.
For this to work, _GUICTRLS must be defined when compiling the exporting .dll, and not defined for any other .dll. Generally you would expect _GUICTRLS to be defined in the project properties, under C/C++ -> Preprocessor -> Preprocessor Definitions.
The compiler error you are seeing usually happens because either _GUICTRLS is not defined for the project that is doing the export, or it is defined for multiple projects, usually resulting from cutting an pasting from one project to another. You will also see this if _GUICTRLS is defined in a header file that is included in multiple projects.
There are multiple possibilities:
1) static AFX_EXTENSION_MODULE GuiCtrlsDLL = { NULL, NULL };
You use AFX_EXTENSION_MODULE. This means that you are implementing an MFC extension DLL. For such extension dlls you have to define the preprocessor _AFXEXT. Set this in the C++ compiler settings of your Visual C++ project
see:
How To Use _declspec(dllexport) in an MFC Extension DLL: http://support.microsoft.com/kb/128199
AFX_EXTENSION_MODULE Structure: http://msdn.microsoft.com/en-us/library/sxfyk0zk.aspx
TN033: DLL Version of MFC: http://msdn.microsoft.com/en-us/library/hw85e4bb.aspx
2) It is likely that you have a duplicated definiton/declaration.
In addition to reading the warning message, pay attention to where it occurs if you have multiple projects as part of a workspace.
I wasted time looking for a problem in my DLL which was compiling and linking correctly. The workspace was also building the main application and my error was that I had inadvertently included a new (DLL) source file into the build file list of the application itself.
The main program requires the DLL header mynewdll.h to import things but does not require the source file mynewdll.cpp. (The code is brought in at run time with a DLL.) I have a habit of including header and code files into projects as a pair, and this is where I had gone wrong.
I would have detected the error much sooner if I had been alert and noticed that the DLL project linked with no errors and it was the main program that complained!
My DLL source code and project was error free and it was only the way I tried to build my executable that was faulty.
That warning is usually caused by a duplicate definition of a function with different use of dllimport. Are you sure you didn't do this?
[ CMake inconsistent dll linkage ]
I encountered the following issue + solution with the __declspec(dllexport) + __declspec(dllimport) :
# # #CMakeLists.txt
add_defintions(-DMYLIB=1)
# The above was the solution...
# (MYLIB is used in the standard ifdef + define MYLIB_EXPORT syntax)
# Below: seems to get overruled by other directory's headers:
set_source_files_properties( file1.h file2.h COMPILE_FLAGS "-DMYLIB=1")
This was annoying because a number of sources say to use the 'set source file properties' command to get better granularity but the doc is not clear on what happens to file1.h's declares when included from a different directory... better stick with add_definitions( -DMYLIB=1 ) for now!
To catch this problem: in your Foo.cpp file:
#include "export.h"
#if defined(MYLIB)
#if defined(OTHERLIB)
static_assert(0,"error, check your definitions!");
// OTHER depends on MY; can't have both of these flags being set!
#endif
#endif
struct OTHER_EXPORT foo
{
};
See that you are not defining the exported symbols in a different project. Also clean all the intermediate files by hand and recompile.
To elaborate the answer of damian with an example. I read it but didn't understand at first glance.
You have a shared library with a source file compiled in that contains the function. In a new project you use the library and in addition you compile also the source file to use the function (I forgot that it is already in the library). Within the library the functions label is exported, within the additional compiled source file the functions label is marked to be imported. That's the conflict.
In my case, error C4273 was caused by trying linking to .lib file from a DLL dynamic load tester app in Qt5 by msvc2017_64 toolchain. Removing the reference to .lib file by changing LIBS setting in .pro file have the problem solved.

Preprocessor switch determining version of a class

I have a class with two possible implementations, depending on a preprocessor switch. The way I have handled this is to create "src\CompSwitch1\class.h" and "src\CompSwitch2\class.h". In my standard include file, I use
#ifdef CompSwitch1
#include "CompSwitch1\class.h"
#elif CompSwitch2
#include "CompSwitch2\class.h"
#else
#error "Specify CompSwitch1 or CompSwitch2"
#endif
This works for most of my classes that need two versions. However, on one of them, I get a linker error (lnk2019: unresolved external symbol). I'm using MS Visual Studio 2005 and 2008, and it appears on both of them.
At the top of the .h file, I test against the preprocessor option.
Also, although I only referenced the .h file for brevity, there is also a .cpp file for each of these, in the appropriate directory.
It sounds like you might have included the header file for one of the classes, but linked the object file for for the other one, or neither
it should really be #ELIF DEFINED( CompSwitch2 ) really. Otherwise you are assuming "CompSwitch2" has been defined with a value of 1 ...
Try to put in the cpp implementation files after they include your header the following preprocessor line(s):
//in compswitch1.cpp
#ifndef CompSwitch1
# error "inconsistent header included"
#endif
//in compswitch2.cpp
#ifndef CompSwitch2
# error "inconsistent header included"
#endif
If you compile wrong header/cpp pairs you should get at least compilation errors and not linking errors. There are much easier to identify/fix ;)
Another possibility is that the cpp-files are not included into compilation at all. Put a message pragma inside the cpp file to see if they get compiled at all:
#pragma message( "Compiling " __FILE__ )
Or try to identify in the build directory if there object files created, which relate to cpp-compilation units.
Hope that helps,
Ovanes
You can use preprocessed cpp file (stage where all includes and macros are expanded).
In VS 2008 right click on your file in Solution Explorer->Properties->C++->Preprocessor and set "Generate Preprocessed File" set "With Line Numbers (/P)".
After that right click again your file and choose "Compile". File with extension "i") (e.g. main.i) will be created in the same directory where cpp resides. Open it and see which include file is included.
This method is very handful to solve hard compilation problems (e.g. some macro from system header files replaces something in your code).