Setting a default value for a variable in a constructor - c++

I wrote this code and having trouble with passing a three argument constructor that set the first to room number, second to room capacity, Here is where I'm stuck the three part is to set the room rate, and that sets the room occupancy to 0 here is the code that I wrote
#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
class HotelRoom
{
private:
string room_no;
int Capacity;
int occupancy;
double rate;
public:
HotelRoom();
HotelRoom(string, int, int, double );
};
HotelRoom::HotelRoom (string room, int cap, int occup = 0, double rt )
{
room_no = room;
Capacity = cap;
occupancy = occup;
rate = rt;
cout << " Room number is " << room_no << endl;
cout << " Room Capacity is " << Capacity << endl;
cout << " Room rate is " << rate << endl;
cout << "Occupancy is " << occup << endl;
}
int _tmain(int argc, _TCHAR* argv[])
{
cout << setprecision(2)
<< setiosflags(ios::fixed)
<< setiosflags(ios::showpoint);
HotelRoom Guest (" 123", 4, 55.13);
system("pause");
return 0;
}

HotelRoom::HotelRoom (string room, int cap, int occup = 0, double rt )
is illegal, if you provide default values they must either
Have no arguments afterwards
all arguments following must also have a default value
To work around this make your occup the last variable in your consructor.
HotelRoom::HotelRoom (string room, int cap, double rt, int occup=0 )
Another note:
Only provide the default value in your header, rewriting the default value will give you an error during declaration.
header.h
HotelRoom(string,int,double,int occup=0);
imp.cpp
HotelRoom::HotelRoom (string room, int cap, double rt, int occup )
{
//...
}

In addition to Gmercer015's answer. In C++11 you can use delegating constructors.
HotelRoom::HotelRoom (string room, int cap, int occup, double rt )
{
...
}
HotelRoom::HotelRoom (string room, int cap, double rt )
: HotelRoom(room, cap, 0, rt)
{}

AFAIR, parameters with default values cannot be followed by parameters without. In your case you should have rate precede occupancy of the latter can have a default value while the former cannot.

Related

accessing an array through pointer

I wanted to create a database like class through OOP. In this class, there are 3 arrays which act as columns in a table.I insert data through insert() function and prints data through printEntries() function. But that function can't access the arrays to retrieve data.
#include <iostream>
#include <sstream>
#include <fstream>
#include <string>
using namespace std;
class subject{
public:
int numOfStudents;
string subjectId;
int * marksArray;
int * indexArray;
char * gradeArray;
int index ; // index for inserting data
subject(int students , string subjectName){
numOfStudents = students;
subjectId = subjectName;
this->index =0 ;
//creating and pointing to arrays
int A[numOfStudents]; marksArray = A;
int B[numOfStudents]; indexArray = B;
char C[numOfStudents]; gradeArray = C;
}
void insert(int studentId , int mark , char grade){
indexArray[index] = studentId;
marksArray[index] = mark;
gradeArray[index] = grade;
this->index = this->index +1;
}
int getNumberOfEntries(){
return index ;
}
void printEntries(){
cout<< indexArray[0] << " O" << marksArray[0] << " " << gradeArray[0] << endl;
cout<< indexArray[1] << " OOO" << marksArray[1] << " " << gradeArray[1] << endl;
cout<< indexArray[2] << " OO" << marksArray[2] << " " << gradeArray[2] << endl;
}
};
int main(int argc, char const *argv[]){
subject S(10,"Mathematics");
cout<<S.subjectId<<endl;
cout<<S.numOfStudents<<endl;
S.insert(35,34,'A');
S.insert(33,34,'B');
S.insert(54,34,'C');
S.insert(21,34,'D');
S.insert(14,34,'F');
S.printEntries();
return 0;
}
output is :
Mathematics
10
35 O34 A
0 OOO0
As pointed out by #paddy in the comments to your question, your issue is within the constructor.
//creating and pointing to arrays
int A[numOfStudents]; marksArray = A;
int B[numOfStudents]; indexArray = B;
char C[numOfStudents]; gradeArray = C;
What you are doing is saving the address of the very first element and the rest disappears after you leave the constructor. you are lucky that it's even allowing you to save the first insert and to quote the comment what you are doing is "defined is undefined behavior"
Replacing the pointers with std::vectors and inserting you elements there will be must easier.
class subject
{
public: // It's considered bad practive to have public data members in a class
std::vector<int> marksVector;
std::vector<int> indexVector;
std::vector<char> gradeVector;
// ...
void insert(int studentId , int mark , char grade){
indexVector.push_back(studentId);
marksVector.push_back(mark);
gradeVector.push_back(grade);
// No longer need to worry about index for next insert
}
};

Error on my first class when trying to display

I'm building a class that will create a vehicle's characteristics and I'm having some difficulties when trying to display autovehicle a1 on the console. I get an error which I cannot explain. Please help, if possible
#include <iostream>
using namespace std;
class Autovehicle {
private:
//registry number
char * car_registration_number;
char engine;
int engine_cc;
int avg_consumption;
int avg_speed;
int avg_consumption_urban;
int avg_speed_urban;
int max_speed;
static int number_of_autovehicles;
public:
//getters
char * get_car_registration_number() {
return this->car_registration_number;
}
char get_engine()
{
return this->engine;
}
int get_engine_cc() {
return this->engine_cc;
}
int get_avg_consumption() {
return this->avg_consumption;
}
int get_avg_speed() {
return this->avg_speed;
}
int get_avg_consumption_urban() {
return this->avg_consumption_urban;
}
int get_avg_speed_urban() {
return this->avg_speed_urban;
}
int get_max_speed() {
return this->max_speed;
}
static int get_number_of_cars() {
return number_of_autovehicles;
}
//setters
void set_car_registration_number(char *car_reg_nr) {
this->car_registration_number = car_reg_nr;
}
void set_engine(char eng) {
this->engine = eng;
}
void set_engine_cc(int eng_cc) {
this->engine_cc = eng_cc;
}
void set_avg_consumption(int avg_cons) {
this->avg_consumption = avg_cons;
}
void set_avg_speed(int avg_spd) {
if (this->avg_speed > avg_spd)
cout << endl << "You should probably slow down";
this->avg_speed = avg_spd;
}
void set_avg_consumption_urban(int avg_cons_urb) {
this->avg_consumption_urban = avg_cons_urb;
}
void set_avg_speed_urban(int avg_spd_urb) {
if (this->avg_speed_urban > avg_spd_urb)
cout << endl << "You should probably slow down";
this->avg_speed_urban = avg_spd_urb;
}
void set_max_speed(int max_spd) {
this->max_speed = max_spd;
}
//default constructor
Autovehicle(){
number_of_autovehicles++;
this->car_registration_number = new char[strlen("There are no autovehicles") + 1];
strcpy(this->car_registration_number, "There are no autovehicles");
this->engine = NULL;
this->engine_cc = 0;
this->avg_consumption = 0;
this->avg_speed = 0;
this->avg_consumption_urban = 0;
this->avg_speed_urban = 0;
this->max_speed = 0;
}
//constructor
Autovehicle(char* car_reg_nr, char eng, int eng_cc, int avg_cons, int avg_spd, int avg_cons_urb, int avg_spd_urb, int max_spd){
number_of_autovehicles++;
this->car_registration_number = new char[strlen(car_reg_nr) + 1];
strcpy(this->car_registration_number, car_reg_nr);
this->engine = eng;
this->engine_cc = eng_cc;
this->avg_consumption = avg_cons;
this->avg_speed = avg_spd;
this->avg_consumption_urban = avg_cons_urb;
this->avg_speed_urban = avg_spd_urb;
this->max_speed = max_spd;
}
//destructor
~Autovehicle() {
delete[]this->car_registration_number;
number_of_autovehicles--;
}
};
This is where the void main, and the problem starts:
void main() {
Autovehicle a1( "Engniasd", "gasoline", 1980, 11, 50, 8, 100) {
cout<<"registration number: "<< this->car_registration_number;
cout << "engine: " << this->engine;
cout << "engine cc:" << this->engine_cc;
cout << "consumption: " << this->avg_consumption;
cout << "avg speed: " << this->avg_speed;
cout << "urban consumption: " << this->avg_consumption_urban;
cout << "urban speed " << this->avg_speed_urban;
}
}
The problem that I'm getting is "No instance of constructor matches the argument list" when trying to display Autovehicle a1(Engniasd, the first term)
Try to add the registration number to your car and the number of vehicles:
Autovehicle a1("REG12345", "gasoline", 1980, 11, 50, 8, 100, 50, 3).
Your constructor defines eng as a char, but you're passing it "gasoline" which is a const char*.
Also, storing the car registration number as a char*. Make your life easier and use a std::string instead. That way you, and your class users, don't need to worry about managing the lifetime of the pointer.
And, in main you've declared a variable called a1 but it looks like you are trying to call methods on it using this. You need to call against the instance variable:
cout << "engine: " << a1.engine;
You also need to terminate the a1 declaration with a semicolon and don't need the braces, eg:
Autovehicle a1( "Engniasd", "gasoline", 1980, 11, 50, 8, 100);
cout << "registration number: "<< a1.car_registration_number;
At school atm and unable to get a good look at this, but look at your constructor, you have a char instead of a char ptr for your 2nd argument. you can't implicitly convert char to const char*, you can char* -> const char*, so change your 2nd argument to a char*. Also, change void main() to int main(), main is supposed to be an int (ansi standard), and many compilers might not accept you using void main().
I see several problems.
Can you explain why car_registration_number and engine have different types?
If you can answer this one for yourself, you can fix one of your issues.
Also you should separate the class declaration from the implementation and make sure that you initialize all the variables. Including the static one.
Problems in calling constructor
Autovehicle(char* , char , int, int, int, int, int, int)
the second parameter is char, but you pass char*, also constructor have 6 int parameters, but you pass only five in main. And you cannot print values of object in your way. Create function in you class
void print()
{
cout<<"registration number: "<< this->car_registration_number;
cout << "engine: " << this->engine;
cout << "engine cc:" << this->engine_cc;
cout << "consumption: " << this->avg_consumption;
cout << "avg speed: " << this->avg_speed;
cout << "urban consumption: " << this->avg_consumption_urban;
cout << "urban speed " << this->avg_speed_urban;
}
and call it in main() as
Autovehicle a1( "Engniasd", "gasoline", 1980, 11, 50, 8, 100, 0);
a1.print();

Undefined Reference c++ lost

#include "assert.h"; // for some reason assert wouldn't work on my compiler without this
#include <iostream>
#include <string>
#include <limits> // This is helpful for inputting values. Otherwise, funny stuff happens
using namespace std;
class Product
{
public:
Product();
Product(string the_name, int the_price, int number_of);
string return_name();
void reduce_amount();
void print_data() const;
private:
string prod_name; // name of your product
int price_in_cents; // it's price in cents
int amount; // the number of the product that you have
};
Product::Product()
{
prod_name = "NULL_NAME: NEED DATA";
price_in_cents = 0;
}
Product::Product(string the_name, int the_price, int number_of)
{
assert(the_price>0);
assert(number_of>0);
assert(number_of<21);
assert(prod_name !="NULL_NAME: NEED DATA");
prod_name = the_name;
price_in_cents = the_price;
amount = number_of;
}
void Product::print_data() const
{
cout<<prod_name << endl;
cout<<"The price in cents is: " <<price_in_cents<< endl;
cout<< "Amount left: " << " " << amount << endl;
}
void Product::reduce_amount()
{
amount = amount -1;
}
string Product::return_name()
{
return prod_name;
}
class Vending_Machine
{
public:
Vending_Machine();
void empty_coins();
void print_vend_stats();
void add_product();
Product buy_product();
private:
int income_in_cents;
Product product1();
Product product2();
Product product3();
Product product4();
Product product5();
};
void Vending_Machine::empty_coins()
{
cout << "The total amount of money earned today is " << income_in_cents << " cents" << endl;
income_in_cents = 0;
cout << "All the coins have been withdrawn. The balance is now zero." << endl;
}
void Vending_Machine::print_vend_stats()
{
cout<< "Total income thus far: " << income_in_cents << endl;
if (product1().return_name() != "NULL_NAME: NEED DATA")
{
//stuff happens
}
}
int main()
{
return 0;
}
So, I'm not sure if I did all the identation correctly, but I'm having a problem with the boolean statement in vending machine print_vend_stats() function. It's saying I am making an undefined fereence to product1(). What does this mean?
When you declare
Product product1();
you declare a member function, the parentheses is what makes it a function.
If you drop the parentheses
Product product1;
you declare a member variable, an actual instance of the Product class.
Another example, you wouldn't write e.g.
int income_in_cents();
do declare income_in_cents as a variable, now would you?
It doesn't matter if the type is a primitive type like int, or a class like Product, Member variables are declared like normal variables like you do anywhere else.

Error with uninitialized variables and returns

I'm having some problems with my program which I do not understand.
On line 72, I get the error: "error C4700: uninitialized local variable 'sumInEuros' used" however surely it is initialized as I am using it to store a calculation?
Also on line 66 I get "error C4716: 'showPriceInEuros': must return a value" - why must this return a value? the function is simply meant to output a message to the console.
I'm using VS13 and it's c++.
Any help would be very much appreciated, because I am stuck!
Thanks!
#include <iostream> //for cin >> and cout <<
#include <cassert> //for assert
#include <iomanip> //for endl
#include <Windows.h>
using namespace std;
void processAPrice();
int getPriceInPounds();
int convertPriceIntoEuros(int pounds);
int showPriceInEuros(int pounds, int euros);
int calculateSum(int euros);
void produceFinalData(int sum, int numberOfPrices);
int main()
{
char answer('Y');
int numberOfPrices(0);
while (answer = 'Y')
{
processAPrice();
numberOfPrices++;
cout << "Continue? (Y/N)";
cin >> answer;
}
if (numberOfPrices > 0)
//produceFinalData(sum, numberOfPrices);
system("PAUSE"); //hold the screen until a key is pressed
return(0);
}
void processAPrice() //
{
int pounds = getPriceInPounds();
int euros = convertPriceIntoEuros(pounds);
int sum = showPriceInEuros(pounds, euros);
calculateSum(euros);
}
int getPriceInPounds() //
{
int priceInPounds;
cout << "Enter a price (in Pounds): /234";
cin >> priceInPounds;
return priceInPounds;
}
int convertPriceIntoEuros(int priceInPounds) //
{
const int conversionRate(0.82);
return priceInPounds / conversionRate;
}
int showPriceInEuros(int pounds, int euros) //
{
SetConsoleOutputCP(1252);
cout << "The Euro value of /234" << pounds << "is: \u20AC" << euros;
}
int calculateSum(int euros) //
{
int sumInEuros;
sumInEuros = (sumInEuros + euros);
return sumInEuros;
}
void produceFinalData(int sum, int numberOfPrices) //
{
SetConsoleOutputCP(1252);
cout << "The total sum is: \u20AC" << sum;
cout << "The average is: \u20AC" << (sum/numberOfPrices);
}
Well, the showPriceInEuros function is not returning the int it promises to return in its signature. That's the error.
If the function is not supposed to return a value, you should declare its return type as void:
void showPriceInEuros(int pounds, int euros);
//^^
and then:
void showPriceInEuros(int pounds, int euros) {
SetConsoleOutputCP(1252);
cout << "The Euro value of /234" << pounds << "is: \u20AC" << euros;
}
of course.
surely it is initialized as I am using it to store a calculation?
The calculation is based on the variable's uninitialised value:
sumInEuros = (sumInEuros + euros);
^^^^^^^^^^ not initialised
Perhaps you could declare it static, so that its value is preserved between calls to the function, in order to calculate the sum of all the values you pass to the function. Usually, it would be better to use a class to manage persistent data like this, with member functions to update and access it.
why must this return a value?
Because you say it does:
int showPriceInEuros(int pounds, int euros)
^^^
If it shouldn't return a value, change the return type to void.
You do not initialize sumInEuros in this function. You store a result in it - that's true but to calculate the result you are using the uninitialized value.
int calculateSum(int euros) //
{
int sumInEuros;
sumInEuros = (sumInEuros + euros);
return sumInEuros;
}
Answering the question from below:
I would probably create a class PriceCalculator which has all the functions of your algorithm plus the internal state:
class PriceCalculator {
int m_sumInEuros;
public:
PriceCalculator()
: m_sumInEuros(0) { }
void processAPrice(int price);
int getSumInEuros() const { return m_sumInEuros; }
private:
void updateSum(int priceInEuros);
};
From your main function you should create an object of this type and give it the prices you want to sum. Do not do any console input from your class.
int main()
{
PriceCalculator calc;
char answer('Y');
int numberOfPrices(0);
while (answer = 'Y')
{
int priceInPounds;
cout << "Enter a price (in Pounds): /234";
cin >> priceInPounds;
calc.processAPrice(priceInPounds);
numberOfPrices++;
cout << "Continue? (Y/N)";
cin >> answer;
}
...
You might want to think about adding the numberOfPrices to your calculator class as well. At the end you will do all the operations in your class but the user input and console output outside your class. Your class can be tested automatically this way and is completely independent from the user interface.

C++ simple class declaration program

I got a program to create in C++ in our introduction to C++ class in school. I am doing everything as I got in examples, but still getting errors.
w4x.cpp was given and I have to create Molecule.h and Molecule.cpp. I did that, but I am getting errors because my variables were not declared in scope, but I can't understand why.
// w4x.cpp
#include <iostream>
using namespace std;
#include "w4x.h"
#include "Molecule.h"
int main() {
int n = MAX_MOLECULES;
Molecule molecule[MAX_MOLECULES];
cout << "Molecular Information\n";
cout << "=====================" << endl;
for (int i = 0; i < MAX_MOLECULES; i++) {
if (!molecule[i].read()) {
n = i;
i = MAX_MOLECULES;
}
cout << endl;
}
cout << "Structure Name Mass\n";
cout << "==================================================" << endl;
for (int i = 0; i < n; i++)
molecule[i].display();
}
//Molecule.h
const int MAX_STRUCT = 10;
const int MAX_NAME = 20;
class Molecule {
char name[MAX_STRUCT];
char rate[MAX_NAME];
double weight;
public:
Molecule();
void read(const char*, const char*, double);
void display() const;
~Molecule();
};
//Molecule.cpp
#include <iostream>
#include <cstring>
using namespace std;
#include "Molecule.h"
Molecule::Molecule(){
name[0]= '\0';
rate[0]= '\0';
weight = 0;
}
void::read(const char* n, const char* r, double w) {
weight = w;
strncpy (name, n, MAX_STRUCT);
name[MAX_STRUCT]='\0';
strncpy (rate, r, MAX_NAME);
rate[MAX_NAME]='\0';
cout << "Enter structure : ";
cin.getline (n, MAX_CHARS);
cout << "Enter full name : ";
cin.getline (r, MAX_NAME);
cout << "Enter weight : ";
cin >> w;
}
void::display() const
{
int x;
for ( x=0; x<i; x++)
cout << n << " " << r << " " << w << endl;
}
My first question is, how can I pass char name[MAX_STRUCT]; char rate[MAX_NAME]; double weight; from Molecule.h to Molecule.cpp
The problem with your definitions is here:
void::read(const char* n, const char* r, double w)
and here
void::display() const
What :: says here, is that you are implementing a function within a class. So you need to specify which class and which function! What you are telling it now, is that you are implementing a function inside class void, which is nonexistent.
You should convert them to:
void Molecule::read(const char* n, const char* r, double w)
void Molecule::display() const
Your other question regarding passing class members:
The functions of a class have access to its variables, therefore, you don't need to concern yourself with that. Just use the variables.
Also, if you notice in your w4x.cpp, the function Molecule::read() is called without parameters, so your TAs ask you to implement it without parameters. Indeed, since you have access to Molecule::name, Molecule::rate and Molecule::weight directly, you should read data and write to those variables instead of asking for parameters. Therefore, your read function would look like this:
void Molecule::read()
{
// read into name, rate and weight
}
Furthermore, w4x.cpp expects read to report whether it has been successful or not. This means that you should do error checking in Molecule::read and return 0 if no errors or -1 (for example) in case of errors.