ASSIMP bulid error : "invalid option -f" - c++

This is my first question here, and i'm not good at english, so be merciful :D
I am trying to build an ASSIMP library in Code::Blocks (MinGW compiler). I used CMake to generate C::B project (i haven't changed much apart from setting DirectX path and enabling BOOST workaround ).When i'm trying to build the project the library seems to build:
Build finished: 1 errors, 204 warnings (17 minutes, 25 seconds)
but i get an error :
=== Assimp, all ===
... (warnings)
invalid option -f
Enyone knows what seems to be the problem ?

Related

Trying to build mysql-connector-cpp on Windows

I want to be able to build mysql-connector/c++ applications in debug mode (VS2k17), and understand the only way I can do that is to first build mysql-connector-cpp from source on my computer (Windows 10/64bit). I tried the following:
cmake . -DWITH_SSL=C:\Users\Rawb\source\libraries\OpenSSL-Win64
and it looks to complete successfully ...
Install location: C:/Users/Rawb/MySQL/MySQL Connector C++ 8.0
Connector libraries will be installed at: lib
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/Rawb/source/repos/mcc2/mysql-connector-cpp
but when I run the following cmake build ...
cmake --build . --config
it fails with this output ...
LINK : fatal error LNK1104: cannot open file 'ssleay32.lib' [C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\connector.vcxproj]
Done Building Project "C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\connector.vcxproj" (default targets) -- FAILED.
Done Building Project "C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\ALL_BUILD.vcxproj" (default targets) -- FAILED.
Build FAILED.
"C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\ALL_BUILD.vcxproj" (default target) (1) ->
"C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\connector.vcxproj" (default target) (10) ->
(Link target) ->
LINK : fatal error LNK1104: cannot open file 'ssleay32.lib' [C:\Users\Rawb\source\repos\mcc2\mysql-connector-cpp\connector.vcxproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:14.57
What might I be doing wrong? Do I just need to place the ssleay32.lib file somewhere? I do have a copy of it but not sure how it should be included. Or is it more complex? I.e. Do I need to build Open SSL first on my machine as well? This is a deep rabbit hole for me, I may be in over my head haha!
NOTE: I also asked this question on reddit with no luck, so hoping someone here might know.
If you're using MSVS (any version, including MSVS 2017), then I'd suggest using "NMake" (instead of cmake). Or just create a new C/C++ library project in the MSVS IDE.
The flag you're looking for is /LIBPATH. I don't think you need "-D", but you certainly need "/LIBPATH".
Here are the MSVS linker options:
https://learn.microsoft.com/en-us/cpp/build/reference/linker-options?view=vs-2017
Finally, you might be able to do all the troubleshooting/tracing you want without actually debugging (and rebuilding) the connector code.
Here's how to enable tracing in the MySQL Connector:
https://dev.mysql.com/doc/connector-cpp/1.1/en/connector-cpp-debug-tracing.html
Please let me know if this helps.

LNK1181 error when compiling V8 engine on Win10

I'm following this guide on building V8 but I am hitting some issues on the compilation step. I am running Windows 10 x64. I am trying to compile with options to embed the engine also.
Running the following command:
ninja -C out.gn/x64.release
Gives me this error:
ninja: Entering directory `out.gn/x64.release'
[1/471] LINK mksnapshot.exe mksnapshot.exe.pdb
FAILED: mksnapshot.exe mksnapshot.exe.pdb
C:/Workspace/depot_tools/win_tools-2_7_6_bin/python/bin/python.exe ../../build/toolchain/win/tool_wrapper.py link-wrapper environment.x64 False link.exe /nologo /OUT:./mksnapshot.exe /PDB:./mksnapshot.exe.pdb #./mksnapshot.exe.rsp
LINK : fatal error LNK1181: cannot open input file 'comdlg32.lib'
ninja: build stopped: subcommand failed.
Now I believe I have narrowed down the error to looking for the .lib files in the wrong directory. I have (had) multiple versions installed, so there were multiple folders in my Windows Kit install.
Windows Kits/10/Lib/10.0.16299.0
Windows Kits/10/Lib/10.0.15xxx.0
If I dragged and dropped the comdlg32.lib file from 10.0.16299.0 into the 10.0.15xxx.0 directory then the error changed to a LNK1181 error with a different input file. I did this a few times but I was unsure if this was going to cause issues with different versions and there was probably going to be a lot.
I uninstalled the 10.0.15xxx.0 version which left behind the folder I mentioned, so I removed that and after doing so I have started getting the LNK1181 error with a different input file (advapi32.lib I assume the very first file it can't find). This is how I came to the conclusion about the path being incorrect.
So I have tried a few things to change the path (I hoped just uninstalling the old version would fix it) such as:
Uninstalling the old version.
Going through registry entries to see if I can find an install path or something using that path, which I didn't. I did notice that there was still installation and data in the registry for the 10.0.15xxx.0 install, I might try deleting that from the registry directly as a last resort?
I have tried to explicitly set the path by setting <TargetUniversalCRTVersion>10.0.16299.0</TargetUniversalCRTVersion> in this file: C:\Program Files (x86)\Windows Kits\10\DesignTime\CommonConfiguration\Neutral\uCRT.props
I have never used Ninja before so I tried looking for a way to set some kind of lib-path in the command but couldn't really find anything.
I looked through the python scripts being executed to try and locate something to do with the libs path but couldn't see anything.
I would be grateful for any help and suggestions. Thanks.
You can try to compile v8 using Visual Studio as explained here: https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#using-the-visual-studio-ide
By running the following commands:
$ gn gen --ide=vs out.gn/x64.release
$ cd out.gn/x64.release
$ msbuild all.sln
You can see a full example here: https://github.com/phpv8/v8js/issues/272#issuecomment-262848754
Apparently this method is not officially supported anymore, but I had the same problem as you have and this solved the issue for me.
Note that after this I had another issue, the unit tests failed to be compiled due to a linking error, but I had the necessary libraries to use v8. So there may be deeper problem that is causing all of this that I'm missing.
Edit:
Also, you could try to set the following parameters with gn args:
visual_studio_path = "..."
visual_studio_version = "2017"
wdk_path = "..."
windows_sdk_path = "C:\Program Files (x86)\Windows Kits\10"
To set those parameters, do:
gn args out.gn/x64.release
This will open a text editor where you can write the extra parameters you are interested in.
To see the full list of parameters you can specify:
gn args --list out.gn/x64.release
I was following this guide https://medium.com/dailyjs/how-to-build-v8-on-windows-and-not-go-mad-6347c69aacd4 and also ran into the error
LINK1181: cannot open input file 'advapi32.lib'
I'm pretty sure it was because I had the wrong versions of the Windows 10 SDK. Similar to you I had versions:
Windows Kits/10/Lib/10.0.10240.0
Windows Kits/10/Lib/10.0.16299.0
But according to https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md#Setting-up-Windows (Which I think is relevant) you need version 10.0.15063.0
After installing version 10.0.15063.0 (with the visual studio installer) to
Windows Kits/10/Lib/10.0.15063.0
I was able to continue with the build.

fatal error U1073: don't know how to make 'c:\winddk\7600.16385.0\lib\wxp\i386\msvcrt_winxp.obj'

I try to compile a driver for WinXP x86 Release, using these commands:
C:\WinDDK\7600.16385.0\bin\setenv.bat C:\WinDDK\7600.16385.0\ fre x86 WXP no_oacr
cd C:\src
build
It fails because of these U1073 errors about msvcrt_winxp.obj. I checked and there is no msvcrt_winxp.obj file anywhere in C:\WinDDK or its subdirectories.
It looks to me the problem is not in the actual code, but maybe I haven't set up the DDK right before compiling. Why do I get these U1073 errors?
I found this similar question - driver build is failing for amd64 via winddk, but there the OP did has not included relevant information such as his build output, and his question is unanswered. I also found this thread - http://www.techtalkz.com/microsoft-device-drivers/295015-wdk-linker-error-u1073.html, but there is no answer there, as well.
My Build Output:
BUILD: Compile and Link for x86
BUILD: Loading c:\winddk\7600.16385.0\build.dat...
BUILD: Computing Include file dependencies:
BUILD: Start time: Thu Nov 13 12:04:25 2014
BUILD: Examining c:\src directory tree for files to compile.
c:\src
c:\src\common
c:\src\driver
c:\src\ui
BUILD: Saving c:\winddk\7600.16385.0\build.dat...
1>BUILD: Compiling (NoSync) c:\src\driver directory
2>BUILD: Compiling (NoSync) c:\src\ui directory
_NT_TARGET_VERSION SET TO WINXP
_NT_TARGET_VERSION SET TO WINXP
1>BUILD: Linking for c:\src\driver directory
2>BUILD: Linking for c:\src\ui directory
_NT_TARGET_VERSION SET TO WINXP
_NT_TARGET_VERSION SET TO WINXP
1>errors in directory c:\src\driver
1>NMAKE : fatal error U1073: don't know how to make 'c:\winddk\7600.16385.0\lib\wxp\i386\msvcrt_winxp.obj'
2>errors in directory c:\src\ui
2>NMAKE : fatal error U1073: don't know how to make 'c:\winddk\7600.16385.0\lib\wxp\i386\msvcrt_winxp.obj'
1>nmake.exe /nologo BUILDMSG=Stop. -i /nologo /f c:\winddk\7600.16385.0\bin\makefile.def BUILD_PASS=PASS2 LINKONLY=1 NOPASS0=1 MAKEDLL=1 MAKEDIR_RELATIVE_TO_BASEDIR= failed - rc = 2
2>nmake.exe /nologo BUILDMSG=Stop. -i /nologo /f c:\winddk\7600.16385.0\bin\makefile.def BUILD_PASS=PASS2 LINKONLY=1 NOPASS0=1 MAKEDLL=1 MAKEDIR_RELATIVE_TO_BASEDIR= failed - rc = 2
BUILD: Finish time: Thu Nov 13 12:04:26 2014
BUILD: Done
0 files compiled - 4 Errors
I don't know why, but after I installed an even newer version - 7600.16385.1 from http://www.microsoft.com/en-us/download/details.aspx?id=11800, building worked fine, without any errors.
It didn't work the first time, however, but I noticed it was still complaining about 7600.16385.0, so I removed any intermediary build output, .err and .log files. After compiling again, it worked this time.
I also noticed that msvcrt_winxp.obj was present in c:\WinDDK\7600.16385.1, but not in c:\WinDDK\7600.16385.0.
I must admit that I hadn't downloaded c:\WinDDK\7600.16385.0, it was an old folder I found on my hard-drive, and I assumed I had used it to compile the project before, so I just copied it. The problems might have been because of this.
So in conclusion, the problem was with my WinDDK install, not with the project itself, and installing a newer version fixed it. Maybe re-installing the same version would have worked, too, but I have no need to verify that now that's working with the newer version.

wxWidgets-2.9.4\include and \lib\gcc_lib\mswu No such file or directory error on CodeBlocks

I'm trying to learn C++ programming with wxWidgets and CodeBlocks (with MinGW) and earlier today I succeeded in installing the software (after some trouble) to my Windows 7 computer with the guidance given to me in this post:
wxWidget 2.8.12 not working in Codeblocks
Later on the same day, I did the exact same steps on another Windows 7 machine and after creating a wxWidgets project and trying to compile and run it I got the following errors:
\wxWidgets-2.9.4\include: No such file or directory
\wxWidgets-2.9.4\lib\gcc_lib\mswu: No such file or directory
I have checked and these folders really do exist on those locations...so what seems to be the problem here again?...on the earlier post user asanth kumar guided me that if the steps given in the guide don't get the job done, then I'm missing an important compiler search path in my build options.
Ok, so what do I do? Where do I enter the search path? What is the search path, etc. I'm very new with wxWidgets and CodeBlocks so I don't know very much terminology. If anyone should know what to do, could you please give me like step by step instruction what to do e.g. like Click Project --> Build options --> ... and so on
I have used the latest CodeBlocks (12.11) and wxWidgets (2.9.4) installers
Thank you for any help :)
UPDATE:
here is the build log: (I'm using CodeBlocks 12.11 and wxWidgets 2.9.4)
-------------- Build: Debug in TEST (compiler: GNU GCC Compiler)---------------
windres.exe -I"C:\Users\Jonne\Omat ohjelmat\wxWidgets-2.9.4\include" -I"C:\Users\Jonne\Omat ohjelmat\wxWidgets-2.9.4\lib\gcc_lib\mswu" -J rc -O coff -i C:\Users\Jonne\DOCUME~1\CODEBL~1\TEST\resource.rc -o obj\Debug\resource.res
gcc: error: ohjelmat\wxWidgets-2.9.4\include: No such file or directory
gcc: error: ohjelmat\wxWidgets-2.9.4\lib\gcc_lib\mswu: No such file or directory
windres.exe: preprocessing failed.
Process terminated with status 1 (0 minutes, 0 seconds)
3 errors, 0 warnings (0 minutes, 0 seconds)
Here is also a picture where you can see Build options, global variables and build log on my CodeBlocks:
NOTICE FUTURE READERS: Install wxWidgets to a directory without whitespace in the path name. The problems in this post was because the directory path had spaces in it
When you create a wxWidgets project.Have you did this?
File->New->Project->wxWidgets Project->Click Go->Click on Next->click on the suitable wxWidgets 2...version->click Next->Give project Name->Click on Next->Click on Next
After that the Following below Screen comes in the Wizard. Give the wxWidgets Location(Path where You installed the wxWidgets 2.9.4)
After that click on Finish.
For Environment Variable Path Setting
Follow the Below Steps:
Right click on MyComputer->Click on Advanced Systems settings->click on Environment Variables->click on New->Give variable name=Path and variable value="C:\Program Files (x86)\CodeBlocks\MinGW\bin" -> click ok
`
Try The Following Steps.It will work.
Updates about Build settings:
I am having the same problem as this and I somehow solved my problem.
I transfer my wxWidget folder to another location path that don't have white space name on it's path. For example above, "C:\Users\Jonne*Omat ohjelmat*\wxWidgets-2.9.4\include"
the path has white space between Omat ohjelmat. Try transfering it where the path contains no white spaces. For me, I put it on C:\wxWidgets-3.1.2

Slow building of a Symbian Qt Project in Qt Creator. Takes over 20 minutes

I'm trying to build a moderately sized Symbian Qt project (around 100 files) using the latest released Nokia Qt SDK (Qt 4.6.3 and Qt Mobility 1.0.2).
The build for the simulator finishes in under 3 minutes, but when I build for the device, the build takes well over 20 minutes! I can forget trying to debug on the device. It is very frustrating!
My machine specs are the following:
Windows 7 32-bit
3.24GB RAM
Intel Core 2 Duo 1.86GHz
The compiler has been stuck here for over 10 minutes:
Running build steps for project AppName...
Starting: "c:/nokiaqtsdk/symbian/sdk/bin/qmake.exe" C:/QtProjects/AppName/AppName.pro -r -spec symbian-abld -after OBJECTS_DIR=obj MOC_DIR=moc UI_DIR=ui RCC_DIR=rcc CONFIG+=release
The process "c:/nokiaqtsdk/symbian/sdk/bin/qmake.exe" exited normally.
Starting: "C:/NokiaQtSDK/Symbian/SDK/epoc32/tools/make.exe" release-gcce -w
C:\NokiaQtSDK\Symbian\SDK\epoc32\tools\make.exe: Entering directory `C:/QtProjects/AppName'
bldmake bldfiles
ABLD.BAT build gcce urel
make -r -f "\NokiaQtSDK\Symbian\SDK\EPOC32\BUILD\QtProjects\AppName\EXPORT.make" EXPORT VERBOSE=-s
make[1]: Entering directory `C:/QtProjects/AppName'
Nothing to do
make[1]: Leaving directory `C:/QtProjects/AppName'
make -r -f "\NokiaQtSDK\Symbian\SDK\EPOC32\BUILD\QtProjects\AppName\GCCE.make" MAKEFILE VERBOSE=-s
make[1]: Entering directory `C:/QtProjects/AppName'
make -s -C \QtProjects\AppName-f "MAKEFILE_0Xe001827C.MK" TO_ROOT=..\.. EPOCBLD=\NokiaQtSDK\Symbian\SDK\EPOC32\BUILD\MAKEFILE_0Xe001827C\GCCE TO_BLDINF=..\..\QtProjects\AppNamePLATFORM=GCCE MAKMAKE
perl -S makmake.pl -D \QtProjects\AppName\APPNAME_0Xe001827C GCCE
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(65) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\osextensions\stdapis\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(66) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\osextensions\stdapis\sys\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(69) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\oem\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(72) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\osextensions\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(73) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\domain\osextensions\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(74) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\domain\osextensions\loc\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(76) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\domain\osextensions\loc\sc\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(77) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\domain\middleware\loc\sc\" not found
WARNING: \QtProjects\AppName\APPNAME_0Xe001827C .MMP(82) : SYSTEMINCLUDE path "\NokiaQtSDK\Symbian\SDK\epoc32\include\osextensions\stdapis\stlport\" not found
MMPFILE "\QtProjects\AppName\APPNAME_0Xe001827C .MMP"
I solved the slow compilation problem as indicated by this thread
http://discussion.forum.nokia.com/forum/showthread.php?196650-Selective-compiling&p=720040&viewfull=1#post720040
I added
SYMBIANBUILD_DEPENDENCYOFF = 1
to the project environment variables (or it could be added to Windows environment variables), and the project compilation was back to speed again.
The solution to set the environment variable 'SYMBIANBUILD_DEPENDENCYOFF = 1' as mentioned above also works for us and can result in much quicker Target (GCCE) build times.
However, be aware that you may often need to perform a full (cleaned) re-build of the source if you have modified header files, and specifically added/removed functions for classes and therefore amended the class interface. This is because using this environment variable prevents the Symbian build tools from scanning your include files for changes.
Manually deleting the relevant *.o object files from your QTSDK\Symbian\SDK\epoc32\BUILD_yourfolder_ is a way to prevent the need for a full rebuild but also ensure that affected code is rebuilt.
I believe the slow speed of the Symbian GCCE builds is due to the legacy ABLD build tools, which should be replaced by the Symbian Build System (SBS v2) soon.
I've had trouble with very slow builds due to ZoneAlarm - switching it off resulting in builds 10x quicker... Worth a try if you have an OS firewall installed.
So cool page, the slow building speed in qt creator make me very very very frustrating, I nearly give up the Qt 4.6.3 and 4.7.3, after add the system variable 'SYMBIANBUILD_DEPENDENCYOFF = 1', it is really amazing, speed back, So thanks!
By the way, there is no speed problem in qt 4.7.4 and the compiler use the sbs not the perl any more.