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What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
Closed 9 years ago.
So far I've managed to fix my own errors, but this one is keeping me puzzled for a while now. If any of you have any hints, that would be greately appreciated! Thanks.
I'm using Eclipse on a Windows laptop, which gives me the following error after building:
undefined reference to `Point::Point()' circle.cpp
/Assignment4_1/IN4084MSc line 13 C/C++ Problem
All my files (main4_1.cpp, point.h, point.cpp, circle.h, circle.cpp) are part of a project (called Assignment4_1).
#include "point.h"
#include "circle.h"
#include <cmath>
using namespace std;
Circle::Circle(Point ct, double rd):Point(ct)
{
center = ct;
if(rd > 0)
{
radius = rd;
}
radius = -1;
}
Point Circle::get_center(){
return center;
}
double Circle::get_radius(){
return radius;
}
void Circle::print(){
cout << " <Circle(<Point(“"<<center.get_x()<<"”,“"<<center.get_y()<<"”)>,”"<<radius<<"”)>";
}
void Circle::print(string s){
cout << s;
print();
}
void Circle::println(){
print();
cout << endl;
}
void Circle::println(string s){
print(s);
cout << endl;
}
#ifndef CIRCLE_H_
#define CIRCLE_H_
#include <iostream>
#include "point.h"
using namespace std;
class Circle: public Point{
Point center;
double radius;
public:
Circle(Point ct, double rd);
Point get_center();
double get_radius();
void print();
void print(string s);
void println();
void println(string s);
};
#endif /* CIRCLE_H_ */
#include "point.h"
#include <cmath>
using namespace std;
Point::Point(double x, double y){
x_coord = x;
y_coord = y;
}
double Point::get_x(){
return x_coord;
}
double Point::get_y(){
return y_coord;
}
void Point::print(){
//post: has printed the contents of the Point object in the format
cout << "<Point( “ " << x_coord <<" ” , “ " << y_coord << " ” )>";
}
void Point::print(string s){
//post: has printed string s first, then printed the contents of the Point object
cout << s << " ";
print();
}
void Point::println(){
//post: has printed the contents of Point object, then moved the cursor to the next line
print();
cout << endl;
}
void Point::println(string s){
//post: has printed string s first, then printed the contents of the Point object, and moved the cursor to the next line
cout << s << " ";
println();
}
void Point::move(double dx, double dy){
// post: x_coord = x_coord + dx, y_coord = y_coord + dy
x_coord = x_coord + dx;
y_coord = y_coord + dy;
}
double Point::distance(Point that){
//post: returns the distance between this Point and that Point
return sqrt( pow(x_coord - that.get_x(),2) + pow(y_coord - that.get_y(),2) );
}
bool Point::equals(Point that){
//post : returns true if this Point and that Point have the same coordinates
return (x_coord = that.get_x());
}
#ifndef POINT_H_
#define POINT_H_
#include <iostream>
using namespace std;
class Point{
protected:
double x_coord;
double y_coord;
public:
Point(double x, double y);
Point();
double get_x();
double get_y();
void print();
void print(string s);
void println();
void println(string s);
void move(double dx, double dy);
double distance(Point that);
bool equals(Point that);
};
#endif /* POINT_H_ */
#include <iostream>
#include <cstdlib>
using namespace std;
#include "point.h"
#include "circle.h"
void test1(){
cout << "test1:" << endl;
Point p1 = Point(2,3);
cout << "Point p1 is created, the data of p1 = (2,3)" << endl;
cout << "p1.get_x() -> " << p1.get_x() << endl;
cout << "p1.get_y() -> " << p1.get_y() << endl << endl;
p1.println("p1.println() -> ");
cout << endl;
cout << "end test1" << endl << endl;
}
void test2(){
cout << "test2:" << endl;
cout << "Point p1 is created, the data of p1 = (2,3)" << endl;
cout << "Point p2 is created, the data of p2 = (0,0)" << endl;
Point p1 = Point(2,3);p1.println("p1.println() -> ");
Point p2 = Point(0,0);p2.println("p2.println() -> ");
cout << endl;
p1.println("p1 before move -> ");
cout << "p1.move(1,1)" << endl;p1.move(1,1);
p1.println("p1 after move -> ");
cout << endl;
cout << "p1.distance(p2) -> " << p1.distance(p2) << endl << endl;
cout << "p1.equals(p1) -> " << p1.equals(p1) << endl;
cout << "p1.equals(p2) -> " << p1.equals(p2) << endl;
cout << "end test2" << endl << endl;
}
int main(){
test1();
test2();
return 0;
}
The compiler is telling you to define
Point::Point()
which you have only declared in the Point class definition. A possible implementation would be to initialize both coordinates with 0.0:
Point::Point() : x_coord(0.0), y_coord(0.0) {}
You have to explicitly initialize the members in this case because built-in types do not get zero-initialized when default constructed.
Related
My task is to practice inheritance, putting all the classes in separate files. I have a base class Circle and a derived class Cylinder.
What I'm stuck on is trying to display on the screen the result of my calculated area and volume for an object B of a Cylinder type. I found a way to do that for a Circle, though it doesn't work for my Cylinder.
circle.h
#pragma once
#include <iostream>
class Circle {
public:
float r;
Circle();
Circle(float r);
Circle circumference();
Circle area();
void view();
void getArea();
void getCircum();
};
circle.cpp
#include "circle.h"
#include <cmath>
using namespace std;
Circle::Circle() : r(5) {
cout << "Default constructor has been called for a circle\n";
}
Circle::Circle(float r) {
this->r = r;
cout << "Constructor with parameters has been called for a circle\n";
}
void Circle::view() {
cout << "Radius = " << r << endl;
}
Circle Circle::circumference() {
return 2 * M_PI * r;
}
Circle Circle::area() {
return M_PI * pow(r, 2);
}
void Circle::getArea() {
cout << "Area = " << r << " m^2";
}
void Circle::getCircum() {
cout << "Circumference = " << r << " m";
}
cylinder.h
#pragma once
#include <iostream>
#include "circle.h"
class Cylinder : public Circle {
public:
float h;
Cylinder();
Cylinder(float r, float h);
void view();
double area();
double volume(float r, float h);
void getArea();
void getVolume();
};
cylinder.cpp
#include "cylinder.h"
#include <cmath>
using namespace std;
Cylinder::Cylinder() : h(7) {
cout << "Default constructor has been called for a cylinder\n";
}
Cylinder::Cylinder(float r, float h) : Circle(r) {
this->h = h;
cout << "Constructor with parameters has been called fo a cylinder\n";
}
void Cylinder::view() {
Circle::view();
cout << "Height = " << h << endl;
}
double Cylinder::area() {
return 2 * M_PI * r * h;
}
double Cylinder::volume(float r, float h) {
return M_PI * pow(r, 2) * h;
}
void Cylinder::getArea() {
cout << "Area = " << h;
}
void Cylinder::getVolume() {
cout << "Volume = " << h;
}
main.cpp
#include <iostream>
#include "circle.h"
#include "cylinder.h"
using namespace std;
int main() {
Circle A;
A.view();
Circle A1(8);
A1.view();
Cylinder B;
B.view();
Cylinder B1(4, 6);
B1.view();
//A.area().getArea();
//cout << endl;
//A.circumference().getCircum();
//cout << endl;
//A1.area().getArea();
//cout << endl;
//A1.circumference().getCircum();
B.area().getArea();
return 0;
}
The error that I'm getting:
main.cpp: In function ‘int main()’:
main.cpp:26:14: error: request for member ‘getArea’ in ‘B.Cylinder::area()’, which is of non-class type ‘double’
26 | B.area().getArea();
| ^~~~~~~
I feel like neither my code in main() for instance B, nor my methods getArea() and getVolume() in class Cylinder, are correct. And there is probably a better approach to do the same for an object A and A1 of a Circle type, though the code I commented out actually works.
I know that this is a dumb question, and such things should be quite straightforward, but I am trying to learn and would be grateful for any advice on how I can fix this.
Well, the reason you are getting the error message:
main.cpp: In function ‘int main()’:
main.cpp:26:14: error: request for member ‘getArea’ in ‘B.Cylinder::area()’, which is of non-class type ‘double’
26 | B.area().getArea();
| ^~~~~~~
Is because you are basically doing this:
auto _ = B.area();
So here, _ deduces to be a double, and then you do:
_.getArea();
You are trying to access a member function from a double, and double doesn't have any member functions.
You probably meant to do this instead:
auto x = B.area();
B.h = x;
B.GetArea();
This assigns the area of B.area() to a variable x, and assigns x to B.h. B's member function then gets called and outputs the area.
In your getArea() function, instead of saying:
cout << "Area = " << endl;
Just say:
cout << "Area = " << area() << endl;
Then in your main.cpp, just call B.getArea().
Hope this helps!
my english not good ,sorry.
clion class variable not initialized why appear z =16
and vs2019 situation not same
#include <iostream>
using namespace std;
class bas {
public:
int showget();
private:
int x, z, y;
};
int main() {
bas B;
B.showget();
return 0;
}
int bas::showget() {
cout << x << " " << " " << z << " " << y << "\n";
int *t;
t = &x;
cout << t<<"\n";
t = &y;
cout << t<< "\n";
t = &z;
cout << t;
return 0;
}
}
}
enter image description here
In my program I have created a constructor called Point with two values. I also have a set, get, scale and translate function. I'm trying to create a function that allows me to get the distance between the object and another point. I'm have trouble with it though any help would be brilliant.
#ifndef POINTMODEL
#define POINTMODEL
#define POINTDEB UG
#include <iostream>
#include <string.h>
using namespace std;
class Point {
public:
Point(void);
Point(double anX, double aY);
~Point();
void setPoint(double anX, double aY);
double getX();
double getY();
double scaleX(double theX);
double scaleY(double theY);
void translate(double theX, double theY);
void distance(const Point& aPoint);
protected:
private:
double theX;
double theY;
};
inline Point::Point(void)
{
theX = 1;
theY = 1;
cout << "\n The default constructor was called" << endl;
}
inline Point::Point(double anX, double aY)
{
cout << "\n regular constructor called";
}
inline Point::~Point()
{
cout << "\n the destructor was called" << endl;
}
inline void Point::setPoint(double anX, double aY)
{
theX = anX;
theY = aY;
}
inline double Point::getX()
{
return theX;
}
inline double Point::getY()
{
return theY;
}
inline double Point::scaleX(double theX)
{
return theX;
}
inline double Point::scaleY(double theY)
{
return theY;
}
inline void Point::translate(double offSetX, double offSetY)
{
cout << "X is translated by : " << offSetX << endl;
cout << "Y is translated by : " << offSetY << endl;
}
inline void Point::distance(const Point& aPoint)
{
}
#endif
Cpp file:
#include "Point.h"
using namespace std;
int main(void)
{
cout << "\n main has started" << endl;
//Point myPoint;
Point myPoint(1, 1);
myPoint.setPoint(1, 1);
cout << "\n The value for X is : " << myPoint.getX() << endl;
cout << "\n The value for Y is : " << myPoint.getY() << endl;
cout << "\n X scaled by 2 is : " << myPoint.scaleX(2) << endl;
cout << "\n Y scaled by 2 is : " << myPoint.scaleY(2) << endl;
myPoint.translate(2, 3);
cout << "\n main has finished" << endl;
return 0;
}
You need to make your Point::getX() and Point::getY() functions const like so:
inline double Point::getX() const
{
return theX;
}
If they are not const you cannot call them when the parameter is a const reference.
Then the distance is (changed return from void to double):
double distance(const Point & aPoint) const
{
const double x_diff = getX() - aPoint.getX();
const double y_diff = getY() - aPoint.getY();
return std::sqrt(x_diff * x_diff + y_diff * y_diff);
}
I have deliberately not used std::pow since the exponent is 2.
You also need to include <cmath> for std::sqrt.
Trying to get this homework figured out and I just keep hitting one wall after another. What I am getting now is the error message:
Error 1 error C2597: illegal reference to non-static member 'circleType::radius'
I have 2 header files, circleType.h and cylinderType.h and I need to out put results for shipping and painting costs that a user would enter. A little help before I go completely out of my mind ... Thank you.
circle.h
class circleType
{
public:
static void setRadius(double r);
double getRadius();
double area();
double circumference();
circleType(double r = 0);
private:
double radius;
};
void circleType::setRadius(double r)
{
if (r >= 0)
{
radius = r;
}
else
{
radius = 0;
}
}
double circleType::getRadius()
{
return radius;
}
double circleType::area()
{
return 3.1416 * radius * radius;
}
double circleType::circumference()
{
return 2 * 3.1416 * radius;
}
circleType::circleType(double r)
{
setRadius(r);
}
cylinderTyper.h
#include "circleType.h"
class cylinderType: public circleType
{
public:
static void setRadius(double r);
static double getRadius();
static double area();
static double circumference();
cylinderType(double r = 0);
private:
double radius;
};
main.cpp
#include "stdafx.h"
#include "cylinderType.h"
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
void enterData(int& cylinderBase,int& cylinerHeight, double& shipCost, double& paintCost);
int main()
{
cout << fixed << showpoint << setprecision(2);
int cylinderBase, cylinderHeight;
double sCost, pCost, shipCost, paintCost, volume, area = 0, circumference = 0;
enterData(cylinderBase, cylinderHeight, shipCost, paintCost);
cylinderType::setRadius(cylinderBase + cylinderHeight);
cylinderType::getRadius();
cylinderType::area();
cylinderType::circumference();
cout << "Cost of shipping: $" << circumference * shipCost << endl;
cout << "Cost of painting: $" << area * paintCost << endl;
system("pause");
return 0;
}
void enterData(int& cylinderBase, int& cylinderHeight, double& shipCost, double& paintCost)
{
cout << "Enter the base size of cylinder: ";
cin >> cylinderBase;
cout << endl;
cout << "Enter the hight size of cylinder: ";
cin >> cylinderHeight;
cout << endl;
cout << "Enter shipping cost per liter: ";
cin >> shipCost;
cout << endl;
cout << "Enter cost of painting per square foot: ";
cin >> paintCost;
cout << endl;
}
It's a very simple rule: static member functions can only access member variables that are static as well. That's because a static function isn't called against a specific object, so object members don't make sense in that context.
In your case, the static function setRadius is trying to modify the member variable radius which is not static. I suspect that you really don't want setRadius to be a static function.
I am having trouble with the output part of the problem, I am getting errors on the lines that say bottom right, top left, and dimension. What am i doing wrong?
I have tried many things and I just do not know how to get it to work correctly, and we have not gone over anything like this kind of output in class:
#include <iostream>
#include <cmath>
using namespace std;
class Point
{
private:
double px;
double py;
public:
void setX(const double x);
void setY(const double y);
double getX() const;
double getY() const;
};
class Triangle
{
private:
Point blPoint;
double length, height;
public:
// member functions
void setBottomLeftX(const double x);
void setBottomLeftY(const double y);
void setLength(const double inLength);
void setHeight(const double inHeight);
Point getBottomLeft() const;
Point getBottomRight() const;
Point getTopLeft() const;
double getLength() const;
double getHeight() const;
double perimeter() const;
double hypotenuse() const;
void scaleLength(const double sx);
void scaleHeight(const double sy);
void display() const;
};
// FUNCTION PROTOTYPES GO HERE:
double read_triangle(Triangle & tri);
int main()
{
// Define local variables
Triangle tri;
double sx, sy;
//Prompt the user for triangle information and fill Class Triangle object, tri,
//with this information
read_triangle(tri);
// Display triangle information
tri.display();
// Prompt and read scale factors to change length and height
cout << "Enter scale factor in x direction: ";
cin >> sx;
cout << "Enter scale factor in y direction: ";
cin >> sy;
// Apply scale factors
tri.scaleLength(sx);
tri.scaleHeight(sy);
// Display triangle information
tri.display();
return 0;
}
// FUNCTION DEFINITIONS GO HERE:
// CLASS MEMBER FUNCTION DEFINITINOS GO HERE:
void Point::setX(const double x)
{
px = x;
}
void Point::setY(const double y)
{
py = y;
}
double Point::getX() const
{
return (px);
}
double Point::getY() const
{
return (py);
}
void Triangle::setBottomLeftX(const double x)
{
/* INSERT YOUR CODE */
blPoint.setX(x);
}
void Triangle::setBottomLeftY(const double y)
{
/* INSERT YOUR CODE */
blPoint.setY(y);
}
void Triangle::setLength(const double inLength)
{
/* INSERT YOUR CODE */
length=inLength;
}
void Triangle::setHeight(const double inHeight)
{
/* INSERT YOUR CODE */
height=inHeight;
}
Point Triangle::getBottomLeft() const
{
/* INSERT YOUR CODE */
return (blPoint);
}
Point Triangle::getBottomRight() const
{
/* INSERT YOUR CODE */
Point getBottomRight;
double mx = (blPoint.getX()+ length);
getBottomRight.setX(mx);
return(getBottomRight);
}
Point Triangle::getTopLeft() const
{
/* INSERT YOUR CODE */
Point getTopLeft;
double my = (blPoint.getY()+ height);
getTopLeft.setY(my);
return (getTopLeft);
}
double Triangle::getLength() const
{
/* INSERT YOUR CODE */
return (length);
}
double Triangle::getHeight() const
{
/* INSERT YOUR CODE */
return (height);
}
double Triangle::hypotenuse() const
{
/* INSERT YOUR CODE */
//hypotenuse = (sqrt((height * height)+(length * length)));
return (sqrt((height * height)+(length * length)));
}
double Triangle::perimeter() const
{
/* INSERT YOUR CODE */
//perimeter = ((sqrt((height * height)+(length * length)))+ height + length);
return ((sqrt((height * height)+(length * length)))+ height + length);
}
void Triangle::scaleLength(const double scalefact)
{
/* INSERT YOUR CODE */
length = scalefact * length;
}
void Triangle::scaleHeight(const double scalefact)
{
/* INSERT YOUR CODE */
height = scalefact * height;
}
void Triangle::display() const
{
/* INSERT YOUR CODE */
cout <<"---------------------------------------" << endl;
cout << "Lower Left Vertex (" << blPoint.getX() << ", " << blPoint.getY() << ')' <<endl;
cout << "Top Left Vertex (" << blPoint.getX() << ", " << getTopLeft.getY() << ')' << endl;
cout << "Bottom Right Vertex (" << getBottomRight.getX() << ", " << blPoint.getY() << ')' << endl;
cout << "Dimensions (" << getBottomRight.getX()- blPoint.getX() << ", " << getTopleft.getY() - blPoint.getY() << ')' << endl;
cout << "Hypotenuse = " << hypotenuse() << endl;
cout << "Perimeter = " << perimeter() << endl;
cout <<"---------------------------------------" << endl;
}
double read_triangle(Triangle & tri)
{
/* INSERT YOUR CODE */
double x, y, inLength, inHeight;
cout << "Enter bottom left x coordinate: ";
cin >> x;
tri.setBottomLeftX(x);
cout << "Enter bottom left y coordinate: ";
cin >> y ;
tri.setBottomLeftY(y);
cout << "Enter length: ";
cin >> inLength;
tri.setLength(inLength);
cout << "Enter Height: ";
cin >> inHeight;
tri.setHeight(inHeight);
}
You are using the functions like they are variables you need to add () to call them correctly:
cout << "Top Left Vertex (" << blPoint.getX() << ", " << getTopLeft().getY() << ')' << endl;
^^
cout << "Bottom Right Vertex (" << getBottomRight().getX() << ", " << blPoint.getY() << ')' << endl;
^^
cout << "Dimensions (" << getBottomRight().getX()- blPoint.getX() << ", " << getTopLeft().getY() - blPoint.getY() << ')' << endl;
^^ ^^
Also, read_triangle does not have a return statement but you declare that it returns double. Flowing off the end of a value returning function is undefined behavior and therefore you can not rely on the results. It does not look like you are using the results so you may want to just change the function to return void and that will fix it.