Global namespace is not checked in other namespaces - c++

I'm trying to use namespaces in my code so I have a header file that looks like this :
#include <string>
namespace AppNamespace
{
class A
{
std::string name;
};
}
When I try to compile this, it says "'string' is not a member of AppNamespace::std". If I remove the std:: in front of string, or if I write ::std::string name, then it will compile fine.
This is of course a simplified example, I have many header files and not all of them show this behavior. I am not sure what can cause this, I thought that the compiler would always try the global namespace as well.
I am currently using Visual Studio 2012 if this matters.

This is of course a simplified example, I have many header files and not all of them show this behavior. I am not sure what can cause this, I thought that the compiler would always try the global namespace as well.
At some point you must have something like this:
namespace AppNamespace
{
#include <string> // or #include "my_header" which in turn includes <string>
class A
{
std::string name;
};
}
The #include directive does not respect namespaces. You need to move them all out to the global namespace scope, or each (possibly nested) inclusion of a standard header will cause undefined behavior in the form of creating a nested namespace std.

Using:
using namespace std;
#include <iostream>
#include "test_header.h"
int main() ...
The code compiles either way with your above example as a header.
Moving
using namespace std;
below the header file (in my case test_header.h) will cause it to fail if I don't use std::string.
Is that the problem you are having?

Related

Undefined reference to a defined method

So I was trying to access a method that is defined in another class and has the prototype in the header. I'm pretty positive I defined it but it keeps popping up undefined reference to SafeCracker.
Main.cpp
#include <iostream>
#include "mystuff.h"
using namespace std;
void BigDog(int KibblesCount);
int main()
{
cout << SafeCracker(1);
return 0;
}
mystuff.cpp
#include <iostream>
using namespace std;
string SafeCracker(int SafeID)
{
return "123456";
}
mystuff.h
using namespace std;
#ifndef MYSTUFF_H_INCLUDED
#define MYSTUFF_H_INCLUDED
string SafeCracker(int SafeID);
#endif // MYSTUFF_H_INCLUDED
Here it tells you that you have an undefined reference, so you don't really have a problem with the prototype.
Had you forgotten to include the header file that contains the prototype you would have gotten something like
main.cpp: In function ‘int main()’:
main.cpp:8:13: error: ‘SafeCracker’ was not declared in this scope
cout << SafeCracker(1);
Your undefined reference is a linker error. The most likely cause would be that you did not use mystuff.cpp when compiling
If you're compiling from the command line, you should give both files as parameters.
If you're using an IDE that calls the compiler, make sure that the file is part of the project.
For example in Code::Blocks right-click on the file name and go "add to project" (If I remember correctly)
It is also possible that you made a typo in the function declaration in mystuff.cpp (that doesn't seem to be the case here though)
Now there is one important thing about your code you should take note of:
It is very bad practice to put a using namespace in a header file.
using namespace std; in a .cpp source file is mostly up to you, and that using statement will only apply to that particular file.
But if you put it in a header file that is meant to be included through #include , the using there will be forced upon any code that includes it.
Here is an example:
main.cpp
#include <iostream>
// including mystuff.h to use that awesome SafeCracker()
#include "mystuff.h"
// I need to use an std::map (basically an associative array)
#include <map>
// the map of my game
class map
{
int tiles[10][10];
};
int main()
{
// The std map I need to use
std::map<int, int> mymappedcontainer;
// The map of my game I need to use
map mytiles;
// The reason why I need to include mystuff.h
cout << SafeCracker(1);
return 0;
}
Normally, my class map should not be a problem since the map I included from the standard library is inside the namespace std, so to use it you would need to go std::map.
The problem here is that, since mystuff.h has using namespace std; in it, the symbol map is already used, and that creates a conflict.
You do not now who will use your header files, or if you will use them again a long time from now, and maybe then you will want to use name that is already used in the std namespace.
I advise you to use std:: before things taken from the standard libraries instead (std::string instead of just string for example)
PS: In C++, "class" refers to a class data structure, and the functions you made here are not part of any class. You should say "defined in another file" or "defined in another translation unit" instead

When I split up my C++ class into a header and implementation I get 20 compiler errors which don't make sense

I was splitting up my program into a header and implementation file per usual, however, when I tried to run the code, I got a ton of compile errors. This seems to be an issue with my computer or IDE, but I have not seen it before. This should be relatively simple as it is for a class project.
The code is as follows:
colorPicker.h
#pragma once
class colorPicker {
private:
string colorArray[7];
public:
colorPicker();
void printAllColors();
string randomColor();
};
colorPicker.cpp
#include "colorPicker.h"
#include "stdafx.h"
#include <iostream>
#include <string>
#include <ctime>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
colorPicker::colorPicker() {
colorArray[0] = "Red";
colorArray[1] = "Green";
colorArray[2] = "Purple";
colorArray[3] = "Yellow";
colorArray[4] = "Orange";
colorArray[5] = "Indigo";
colorArray[6] = "Pink";
}
void colorPicker::printAllColors() {
for (int i = 0; i < 7; i++) {
cout << colorArray[i] << endl;
}
}
string colorPicker::randomColor() {
srand((unsigned)time(0));
int j = 0;
j = rand() % 7;
return colorArray[j];
}
main.cpp
#include "colorPicker.h"
#include "stdafx.h"
#include <iostream>
#include <string>
#include <ctime>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
int main() {
colorPicker p;
p.printAllColors();
cout << "Random Color: " << p.randomColor() << endl;
system("pause");
return 0;
}
There are 20 errors given by the compiler, however, they all seem to be stemming from two undeclared identifiers which are most definitely declared. I am at a loss for what I could possibly do to fix it, and this project is due Sunday. Thank you.
Here are the errors
Tons of Errors
You need #include "colorPicker.h" in colorPicker.cpp. Each .cpp file is handled basically independently by the compiler and they are all joined at the end by the "linker." When the compiler looks at colorPicker.cpp without an include of the corresponding header, it's at a loss as to the definition of all the classes you're working with.
There are a few things you are doing wrong. I'll just pick on a couple.
Firstly, each header file you write should be self-contained - in the sense that, if it relies on content of some other headers, it includes that header. If a compilation unit (a formal name for a source file with a .cpp in your case) includes your header, it should not have to include something else your header depends on.
Second, it is a bad idea for a header to rely on any using directive, such as using namespace std. There are plenty of explanations of that available, so I won't repeat.
To understand the above, look at colorPicker.h
class colorPicker {
private:
string colorArray[7];
public:
colorPicker();
void printAllColors();
string randomColor();
};
Firstly, this depends on string, but there is no definition of string visible in the header file. Usage of that type depends on the standard header <string>.
Second, that string type is within namespace std. So your header relies on the compilation unit (the source file that includes your header) having previously used a using directive i.e. using namespace std.
To fix these two problems, change the header to
#ifndef SOME_MACRO_UNIQUE_TO_YOUR_COLOR_PICKER_HEADER
#define SOME_MACRO_UNIQUE_TO_YOUR_COLOR_PICKER_HEADER
#include <string>
class colorPicker
{
private:
std::string colorArray[7];
public:
colorPicker();
void printAllColors();
std::string randomColor();
};
#endif
(I've also done some minor changes of layout, since I have various reasons to prefer that.
However, the #include <string> means that this version will not fail to compile, as yours does, if it is included by a compilation unit that does not have #include <string>.
The usage of the fully qualified name std::string, rather than string, also means there is no dependence on the using directive using namespace std. It also means compilation errors can't be triggered in your header if your compilation unit has another using directive.
I've also used an include guard, rather than #pragma once. Although most modern compilers support #pragma once, it is actually not standard C++ (a #pragma, by definition in the standard, is a compiler-specific hook). Include guards are supported in standard C++.
If you've done that, your code should mostly compile as is. However, optionally, you may wish to
remove the using directives using namespace std from your other files. If you do that, you will need to change the definition of colorPicker::randomColor() in colorPicker.cpp so it returns the fully qualified type std::string rather than string.
Remove #include <string> from files that have #include "colorPicker.h". This is possible, since colorPicker.h now includes <string>. This step is optional, since there is no problem with including standard headers more than once in a compilation unit.
A few other notes
In C++, although it is not a major concern, it is usually considered better to use include <cstdio> and <cstdlib> rather than the C headers <stdio.h> and <stdlib.h>.
Your code is calling srand((unsigned)time(0)) whenever colorPicker::randomColor() is called. It is better to only call it once in an entire program, not in a function that may be called multiple times.
A header file should be self-contained as far as #includes go. That means that you should be able to #include the header file without having to include other stuff before it!
Your colorPicker.h does not meet that requirement. It apparently uses std::string from the standard library but does not have an #include <string> on top, so everyone who uses colorPicker.h has to remember to put an #include <string> before it. That's pretty annoying.
Even worse, colorPicker.h refers to std::string as string, which implies a using std::string; or using namespace std; somewhere before any #include "colorPicker.h" line, and both of those are very bad coding style in C++, if not used in tighter scopes.
Here's how to fix the header file:
#pragma once
#include <string>
class colorPicker {
private:
std::string colorArray[7];
public:
colorPicker();
void printAllColors();
std::string randomColor();
};
As far as your *.cpp files go, I can see that you are using #include "stdafx.h". Why? It's a non-standard Microsoft thing completely unnecessary in your case. You are also using it incorrectly. It must be the first include. Just remove it entirely.
Some other suggested cleanup:
using namespace std; lines in *.cpp files is not as bad as in header files, but if I were you, I'd just get rid of it completely. Just use complete names. Say std::cout, not cout. And so on. It's just the most consistent way and it avoids a lot of trouble.
You include a lot of headers which you don't need. For example, what's <ctime> for?
Don't use system("pause");. Do not look for artificial ways of pausing a command-line program.
You may need add head file and in colorPicker.h.
And the std namespace is needed while using string.
BTW, the header guards is recommended strongly.
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
#pragma once
#include <string>
class colorPicker {
private:
std::string colorArray[7];
public:
colorPicker();
void printAllColors();
std::string randomColor();
};
#endif

How do I remove errors after creating .h and .cpp files for a class? C++

So I'm learning to use a class .h and .cpp files in my program that reads a file containing information about a bank account. Initially the code worked fine, however after creating the .h and .cpp class files, things don't work so smoothly anymore, as I'm getting strange errors that don't make sense to me.
This is my MAIN cpp file:
#include "Bankaccount.h"
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
int main()
{ string fileName;
cout << "Enter the name of the data file: ";
cin>>fileName;
cout<<endl;
bankAccount object(fileName);
return 0;
}
This is my Bankaccount.h file
#ifndef BANKACCOUNT_H
#define BANKACCOUNT_H
#include <iostream>
#include <fstream>
#include <string>
class bankAccount
{
public:
bankAccount(string n);
bankAccount();
private:
ifstream sourceFile;
}
And lastly this is the Bankaccount.cpp file
#include "Bankaccount.h"
#include <iostream>
#include <fstream>
#include <string>
bankAccount::bankAccount(string n)
{
sourceFile.open(n.c_str());
}
Which is now generating these errors:
include\Bankaccount.h|13|error: expected ')' before 'n'|
include\Bankaccount.h|18|error: 'ifstream' does not name a type|
include\Bankaccount.h|14|note: bankAccount::bankAccount()|
include\Bankaccount.h|14|note: candidate expects 0 arguments, 1 provided|
include\Bankaccount.h|4|note: bankAccount::bankAccount(const bankAccount&)|
include\Bankaccount.h|4|note: no known conversion for argument 1 from 'std::string {aka std::basic_string}' to 'const bankAccount&'|
I think it might be an issue with the headers? I went a little bit crazy and put all of my relevant headers on each file trying to get it to work.
using namespace std;
This is considered a bad programming practice, and you will do yourself a favor if you forget that this is actually a part of C++ language. Although there are proper situations where one would employ using namespace, this should be avoided until one has a much better technical understanding of C++, its structure, and its grammar; in order to recognize and understand when this can be used correctly (if at all).
In your main() you have:
string fileName;
There is no such class in the C++ library whose name is string. The class's correct name is std::string; however by shoving using namespace std; a few lines above, you end up blissfully unaware of this basic, fundamental fact.
Now, after you understand this, let's go back and look at your header file:
ifstream sourceFile;
Well, there's no such class in the C++ library called ifstream, either. The class's proper name is std::ifstream. All classes and templates from the C++ library exist in the std namespace.
However, because when you #included the header file your using namespace std; alias is not yet defined, your compiler doesn't recognize the class name, and you get this compilation error as a reward.
The solution is not to cram a using namespace std; in your header file. That will simply lead to more chaos and confusion. The proper fix is:
Remove using namespace std; from your code, completely.
Use full names of all classes from the C++ library, everywhere. Replace all references to string, ifstream, and everything else, with their actual class names: std::string, std::ifstream, and so on. Get into the habit of explicitly using the std namespace prefix every time. It might seem like a bother at first, but you'll quickly pick up the habit before long, and you won't think of it twice.
And you'll never be confused by these kinds of compilation errors ever agin.

identifier "string" undefined?

I am receiving the error: identifier "string" undefined.
However, I am including string.h and in my main file, everything is working fine.
CODE:
#pragma once
#include <iostream>
#include <time.h>
#include <string.h>
class difficulty
{
private:
int lives;
string level;
public:
difficulty(void);
~difficulty(void);
void setLives(int newLives);
int getLives();
void setLevel(string newLevel);
string getLevel();
};
Can someone please explain to me why this is occurring?
<string.h> is the old C header. C++ provides <string>, and then it should be referred to as std::string.
You want to do #include <string> instead of string.h and then the type string lives in the std namespace, so you will need to use std::string to refer to it.
You forgot the namespace you're referring to. Add
using namespace std;
to avoid std::string all the time.
Because string is defined in the namespace std. Replace string with std::string, or add
using std::string;
below your include lines.
It probably works in main.cpp because some other header has this using line in it (or something similar).
Perhaps you wanted to #include<string>, not <string.h>. std::string also needs a namespace qualification, or an explicit using directive.
You must use std namespace. If this code in main.cpp you should write
using namespace std;
If this declaration is in header, then you shouldn't include namespace and just write
std::string level;
#include <string> would be the correct c++ include, also you need to specify the namespace with std::string or more generally with using namespace std;

C++ string in classes

I know this is quite a ridiculous question but this is quite confusing and irritating, as something that should work simply is not. I'm using Code Blocks with the GCC compiler and I am trying to simply create a string variable in my class
#ifndef ALIEN_LANGUAGE
#define ALIEN_LANGUAGE
#include <string>
class Language
{
public:
private:
string str;
};
#endif
Strange enough, my compiler halts me with an error saying this:
C:\Documents and Settings\...|11|error: `string' does not name a type|
||=== Build finished: 1 errors, 0 warnings ===|
For some reason, it is unable to find the class "string" which for some reason, my main.cpp is able to detect "#include " while my language class is not able for some reason.
This is the main I wrote quickly just to see it main itself is able to see the string file:
//main.cpp
#include <iostream>
#include <string>
#include "alien_language.h"
using namespace std;
int main()
{
string str;
return 0;
}
Does anyone know what's going on?
using namespace std;
That's what's going on.
You don't have std:: prefixing the string in your class. Everything in the standard library is in the namespace std.
It is generally regarded as bad practice to use using namespace std;, by the way. For more information on why and what to do instead, check out this question: Using std Namespace.
The string class is defined in the std namespace. You should chenge the class to this:
class Language
{
public:
private:
std::string str;
};
It is also possible, but not recommended to add this to the top of the header file:
using namespace std;
string is in namespace std, and you need to qualify it fully inside your header file:
#include <string>
class Language
{
public:
private:
std::string str;
};
Do not use using namespace std; or similar in header files.
You should refer to it as std::string;
It looks to me like you're missing the all-important (with a hint of sarcasm) using namespace std; line. Either add that in before your class, or explicitely use std::string str. I'd recommend against adding the using namespace std; line in a header file, as it would pollute the mainspace for any file that includes it.
The string class in standard C++ is in std namespace. Write something like
using std::string; in your header or fully qualify it as std::string in your header.
Beware that using namespace std; in header is a bad practice (read here).