MFC: CMFCToolBar SetButtonStyle not wirking with style TBBS_PRESSED? - c++

byIs there are bug in control ? or I am doing something wrong ?
In .h
CMFCToolBar m_wndToolBar;
in message map
ON_COMMAND(ID_MYID, &CMainFrame::OnToolBar)
void CMainFrame::OnToolBar()
{
int nIndex = m_wndToolBar.CommandToIndex(ID_MYID);
UINT nState = m_wndToolBar.GetButtonStyle(nIndex);
if(nState & TBBS_PRESSED)
nState &= ~TBBS_PRESSED;
else
nState |= TBBS_PRESSED;
m_wndToolBar.SetButtonStyle(nIndex,nState);
m_wndToolBar.InvalidateButton(nIndex);
}
By clicking on button I need to set button pressed, and when user clicked again, button become unpressed.
Nothing happens by clicking on button :(

Just create an ON_UPDATE_COMMAND handler for the specific item.
Use pCmdUI->SetCheck to Signal the down or Up state.
The MFC updates tool bars and menus never directly. They ask the Framework to update the state of the Buttons and menu items.

Your description indicates that you want the button to have the behavior of a "check box". If that is correct, make sure you specify TBBS_CHECKBOX for the button style. You should not need to manually handle rendering the check box state each time the button is pressed.

Related

Call button click function from grandchild

I'm creating my first C++ wxWidgets application. I'm trying to create some kind of split button where the options are displayed in a grid. I have a custom button class which, when right-clicked on, opens a custom wxPopupTransientWindow that contains other buttons.
When I click on the buttons in the popup, I want to simulate a left click on the main button. I'm trying to achieve this through events, but I'm kinda confused.
void expandButton::mouseReleased(wxMouseEvent& evt)
{
if (pressed) {
pressed = false;
paintNow();
wxWindow* mBtn = this->GetGrandParent();
mBtn->SetLabel(this->GetLabel());
mBtn->Refresh();
wxCommandEvent event(wxEVT_BUTTON);
event.SetId(GetId());
event.SetEventObject(mBtn);
mBtn-> //make it process the event somehow?
wxPopupTransientWindow* popup = wxDynamicCast(this->GetParent(), wxPopupTransientWindow);
popup->Dismiss();
}
}
What is the best way to do this?
You should do mBtn->ProcessWindowEvent() which is a shorter synonym for mBtn->GetEventHandler()->ProcessEvent() already mentioned in the comments.
Note that, generally speaking, you're not supposed to create wxEVT_BUTTON events from your own code. In this particular case and with current (and all past) version(s) of wxWidgets it will work, but a cleaner, and guaranteed to also work with the future versions, solution would be define your own custom event and generate it instead.

How to manually show CMFCToolBarComboBoxButton sub-menu?

Standard behaviour for CMFCToolBarComboBoxButton is to have a clickable button plus a drop-down arrow for displaying a submenu. I want to show the submenu independently of where the click was made. How can I do it?
My code to create the button is, more or less, the following (it has been extracted from a larger project, so I apologize for any missing not-too-important piece of code):
// In class declaration:
CMenu m_menu;
CMFCToolBar m_toolbar;
// Where toolbar initialization takes place:
m_menu.CreateMenu();
// ... populate menu
// ID_BUTTON is the ID in the resource file for the toolbar button, 0 is the index for the button icon
CMFCToolBarMenuButton button(ID_BUTTON, m_menu.GetSafeHmenu(), 0);
m_toolbar.ReplaceButton(ID_BUTTON, button);
I've been looking around for awhile and cannot find a related answer.
The solution happened to be very straightforward, just call the OnClick function of the CMFCToolBarComboBoxButton button from its associated ON_COMMAND.
// ... message map
ON_COMMAND(ID_BUTTON, OnToolbarMenuButtonClicked)
// ...
void MyWnd::OnToolbarMenuButtonClicked()
{
const int index = m_toolbar.CommandToIndex(ID_BUTTON);
auto button = (CMFCToolBarComboBoxButton*)m_toolbar.GetButton(index);
button->OnClick(NULL, TRUE);
}
This behaviour is not documented and, contrary to what common sense told me, it doesn't create an infinite recursive call. It seems that the "main" button is still controlled by CMFCToolBarButton, while just the "arrow-button" is controlled by the CMFCToolBarComboBoxButton.
PS: obviously, and out of the scope of the question, the OnToolbarMenuButtonClicked can be used for a very different purpose, such as the default action while the sub-menu contains other less-frequent options.

Qt menu bar events

I've added menus and menu items in Qt creator using the "Design" option. I then rt-clicked the associated action below and clicked on "Go to slot". This takes me to the code that will be executed when I click on that menu item. Perfect - almost. I'd like to distinguish between clicking and shift-clicking on the menu item. It looks like I can determine whether the event was modified with the shift button by doing something like this:
if (event->modifiers() & Qt::ShiftModifier) {
...
}
The problem is that no event is passed in for a menu click action.
Can I do what I'm trying to do somehow? Do I need to figure out how to pass an event in - or is there some other way to test that the shift key is pressed?
Thanks!
In the slot which is being called you can use QGuiApplication::keyboardModifiers() to get the current keyboard modifiers:
void MainWindow::on_action_triggered() {
if (QApplication::keyboardModifiers() & Qt::ShiftModifier) {
// Shift key is down.
}
}

MFC - Changing dialog item focus programmatically

I have a Modeless dialog which shows a bunch of buttons; some of these are customized to draw stuff with GDI.
Now, when the user clicks on a customized one under certain conditions, a message box appears to alert user of the error and this is fine.
The problem is that after accepting the Message Box (showed as MB_ICON_ERROR), everywhere I click in the dialog, I always get the error message as if the whole dialog send the message to the customized button and the only way to get rid this is to press tab and give the focus to another control.
This is a strange behaviour and knowing why happens wouldn't be bad, but a simple workaround for now should do the job.
Since the moment that is probably a matter of focus, I've tried to set it on another control (in the owner dialog) by doing:GetDlgItem( IDC_BTN_ANOTHER_BUTTON )->SetFocus();
and then, inside the customized control by adding:KillFocus( NULL );but had no results.
How should I use these functions?
Thanks in advance.
PS: if I comment the AfxMessageBox, the control does not show this bizarre behaviour.
EDITI'll show some code as requested.
// This is where Message Box is popping out. It is effectively inside the dialog code.
void CProfiloSuolaDlg::ProcessLBtnDownGraphProfilo(PNT_2D &p2dPunto)
{
// m_lboxProfiles is a customized CListBox
if(m_lboxProfiles.GetCurSel() == 0)
{
// This profile cannot be modified.
/*
CString strMessage;
strMessage.Format( _T("Default Profile cannot be edited.") );
AfxMessageBox( strMessaggio, MB_ICONERROR );
*/
return;
}
// Selecting a node from sole perimeter.
SelectNodo(p2dPoint);
}
Actually, the message is commented to keep the dialog working.
// This is inside the customization of CButton
void CMyGraphicButton::OnLButtonDown(UINT nFlags, CPoint point)
{
PNT_2D p2dPunto;
CProfiloSuolaDlg* pDlg = (CProfiloSuolaDlg*)GetParent();
m_pVD->MapToViewport(point,p2dPunto);
switch(m_uType)
{
case GRF_SEZIONE:
pDlg->ProcessLBtnDownGraphProfilo(p2dPunto);
break;
case GRF_PERIMETRO:
pDlg->ProcessLBtnDownGraphPerimetro(p2dPunto);
break;
}
CButton::OnLButtonDown(nFlags, point);
}
Since you are handling the button down event in the button handler for the custom control, you don't need to call the base class. Just comment out CButton::OnLButtonDown(nFlags, point).

How can I disable and gray the top level menu item using MFC

I have a dialog application in which I want to have clickable menu items at the top of the dialog. These items do not show a drop down menu but actually run the associated commands.
I did this by setting Popup=False in the dialogs properties and assigning a message-id but my problem is not having the ability to disable the item properly when it makes no sense for the item to be clickable (depending on internal state stored in the dialog)
I have already found out how to disable any popup-parent menu items from http://www.microsoft.com/msj/0299/c/c0299.aspx, but this isn't exactly what I want
I have also found out how to add menu command routing to dialogs from the msdn knowledgebase article KB242577.
This works fine for sub-menu items, but not for the top level menu.
I am currently using the following function to do the disabling
void CYourDlg::EnableMenuItem(UINT nCommand, BOOL bEnable)
{
CMenu* pMenu = GetMenu();
pMenu->EnableMenuItem(nCommand, bEnable ? 0 : MF_DISABLED | MF_GRAYED);
}
This half works, if you alt-tab away from the app it does show as disabled, otherwise it doesn't.
Is there a way to invalidate the area programmatically?
I think an non-client area message may be involved.
I have not tried but in regular window (not dialog) CWnd::DrawMenuBar should do what you want. It might work with dialog based applications as well.
void CYourDlg::EnableMenuItem(UINT nCommand, BOOL bEnable)
{
CMenu* pMenu = GetMenu();
pMenu->EnableMenuItem(nCommand, bEnable ? 0 : MF_DISABLED | MF_GRAYED);
DrawMenuBar();
}
I think you should add an ON_UPDATE handler for your menu ID. This would ensure that the menu is enabled/disabled when you want to.