Why doesn't std::priority_queue have a clear() member function - c++

I was doing some hacking today and found out that std::priority_queue does not have a clear() member function. Are there any technical reasons as to why the standards committee may have left this out?
To be clear, I am aware that it is easy to work around this via assignment:
oldPQ = std::priority_queue<int>{};
This solution is less desirable because:
It requires you to repeat the type - this does not continue to work under maintenance. As #chris pointed out below, you can simplify this if you're using the default constructor, but if you have a custom comparator, this may not be possible.
std::priority_queue cannot be used in a templated function that expects a clear() member function.
It is generally undesirable that it does not meet the common interface provided by the other containers. In particular, everything from std::forward_list to std::unordered_map to std::string has clear(). The only other exceptions I note are std::array, for which the semantics would not make sense, and std::stack and std::queue, for which the semantics are more questionable when std::deque works without any extra effort.
One item that looks like an issue, but in practice needn't be:
Because the internal container used for std::priority_queue is templated and may not have a clear() member function of its own, this creates an interesting problem, in particular it raises the question of backward compatibility. This is a non-issue because:
For internal containers that do not provide clear(), as long as nobody attempts to invoke std::priority_queue::clear(), the code will continue to compile.
It may still be possible with SFINAE to provide the new interface (the clear member) by calling clear() on the internal container when it's available and by repeatedly popping if it is not.
It is my opinion that this is a defect in the C++ standard. Assuming a technical discussion does not provide a strong case for why this method is omitted, I intend to pursue the creation of a standards proposal.
Edit:
Seems this is being handled in-committee (note the last post): https://groups.google.com/a/isocpp.org/forum/?fromgroups#!searchin/std-discussion/clear/std-discussion/_mYobAFBOrM/ty-2347w1T4J
http://wg21.cmeerw.net/lwg/issue2194

The specification of container adaptors is known to be overly pedantic: since the "abstract" spec of the corresponding data structure (from some book on abstract algorithms and data structures) does not include operation clear for canonical priority queues or stacks, it is not provided in the adaptor. This indeed often makes it quite inconvenient to use these adaptors in practice.
The good news though is that the inner container member is declared inside the adaptor as a protected member of the adapter, named c. This is probably done specifically for you to be able to easily implement your own version of the adaptor: by inheriting from the standard adaptor and adding whatever member functions you want to add, including clear.
As for comparing these adaptors' interfaces with standard container interfaces... I don't think it is a valid comparison. These adaptors have never been intended to be compatible with containers in terms of interface. Quite the opposite, the purpose of these adaptors was largely to restrict the public interface of the data structure and force it into the narrow bounds of what is allowed by its canonical abstract definition.
For example, you are not allowed to iterate over the canonical stack. Stack, by definition, is not "iterable". The fact that stack adaptor disables iteration interface is a good thing. But the absence of clear certainly feels too pedantic, since it has a great practical value without looking like a big violation of the canonical interface.

Related

std::uninitialized_move with specific allocator

I'm writing a custom container template class that, as many (if not all) the containers in the stl, can use a specified allocator type.
To implement the range insert function, I need to move some of the elements in the container a number of spaces forward, where the memory is still uninitialized. To do this I want to use some (nonexistent) version of std::uninitialized_move() that uses the allocator in the container.
The other option is to do the move-construction of the objects using the allocator in a for loop and destroy the constructed objects in case of an exception. That's basically re-implementing std::uninitialized_move() with an extra feature.
The standard library implementation for my compiler (GCC) has exactly the functions I need (std::__uninitialized_move_a(), std::__uninitialized_copy_a(), etc), and are in fact used in the implementation of std containers, but I think those are rather compiler-specific.
Should I use this functions (portability)? Or is there other, more practical, option?
Maybe there is something in the standard library that I'm missing.
Should I use this functions (portability)?
You shouldn't use the GCC internal functions.
No, there doesn't seem to be standard equivalents. You can write your own versions of those functions. If you do, note that CustomAlloc::construct is an optional function (for example, std::allocator doesn't have this function since C++20), so it should be use through std::allocator_traits<CustomAlloc>::construct. This has additional benefit of being constexpr since C++20.
Or is there other, more practical, option?
One option is to ignore the possibility that CustomAlloc::construct has been implemented to do something other than direct placement new, and thereby simply use the standard std::uninitialized_move.
This technically limits the allocators that your container supports in theory, but on the other hand I've never seen such custom allocator used in practice. This may be reasonable limitation if the container is for internal use at least. If you do this, document the behaviour carefully.

No find member in std::vector

Is there any particular reason why std::vector does not have a member function find? Instead you have to call std::find (and #include <algorithm>).
The reason why I ask is that I think it would be a good thing to be able to change container class in some piece of implementation without having to change the code wherever the container is accessed. Say I replace an std::vector where the implementation uses std::find with an std::map. Then I also have to replace the call of std::find with a call to the member find, unless I want to keep the linear complexity of std::find. Why not just have a member find for all container classes, which finds an element with whatever algorithm is best suited for each container?
Conceptually, std::find only requires two InputIterators to work and not an std::vector. As such, one implementation works for all containers including STL containers, and standard arrays, and anything that can supply an InputIterator, including for example an istream_iterator() - nice!
So, instead of providing one find() method for every container (and take into account that for some it might not possible, like standard arrays), one single, generic find() function is provided for all. This likely makes your code more resilient to change than adding a find() method for each container since it provides a consistent interface to search in any collection: an input stream from console, network etc., or just a basic array. This is an important aspect of the STL generic design philosophy: you can search for elements in any collection/range defined by two InputIterators.
The downside, as you note, is that in some cases, better performance may be achieved using the container's own method, which can make special assumptions to improve performance (similarly for list::remove, unorderd_map::remove/find() etc.). For this reason, containers can provide (and this is a well known design feature of STL) a method specifically for performance reasons: for example a std::unordered_map does not require one to iterate through the entire map to find an element.
In summary, since the generic std::find works efficiently for a vector, there is no need to provide a member function, since it might enforce even less portable design.
For all things STL related see The C++ Standard Library - A Tutorial and Reference, 2nd Edition
std::find is a common solution. some classes need some kind of specialization of this function so that's why they have them locally (as i remember Meyers said that if a class has its own function-member then you should use it instead of globally defined)

per-container optimizations for functions that operate on iterators

So I know the point of iterators is to abstract the underlying container so you don't have to worry about what it is.
But say you wanted to write an optimized version of merge sort and wanted to do an in place sort if the underlying container was a linked list, since you can run merge sort in-place on a linked list without the need for extra container allocations.
Is there any way to get this information to know whether you're operating on a linked structure and/or access the pointers for Standard Library and other containers?
I'm assuming there is a way since that is what std::sort does? How?
I have also always wished for a way to do this, but the answer is kind-of, but not really. This isn't possible in general, because of the template deduction rules.
Each iterator may be a member of a class, but since multiple classes may have the same iterators, if a function receives these iterators, it is literally and theoretically impossible to deduce which container it came from. That hinders things somewhat.
If you don't need the container type and can work with the iterator type alone, then yes, std::sort could optimize based on the underlying container. But no, std::sort doesn't have a special algorithm for node based containers in any C++ standard library that I know of.
The containers themselves sometimes have specialized versions, see std::list<T>::sort, but the generic std::sort can't make use of that since it works on any arbitrary range, and std::list<T>::sort only works on the entire container.
I really wish they would. Also a specialization of std::lower_bound and similar when called on the tree-based containers would be awesome.
A library implementor can do a certain set of things that are not portable and depend on the details of the implementation. While in the standard the iterator types are referred as nested types in the container, nested types are not deducible, the implementation can decide to implement those as types with namespace scope, which are deducible, and provide a nested typedef. The implementation could then, within the limits of the requirements placed in the standard, optimize the operations.
I don't know of any implementation that implements std::sort as merge sort for lists, but there are other tricks that are used in implementations, for example std::copy when the iterators are into vectors holding POD types is implemented in some libraries by calling std::memmove rather than copying one element at a time.
As I mentioned before, while this can be done by the implementor, writing your own code attempting to do the same would be non-portable and brittle, as it would depend on details of one implementation that might change in the next version of the library or even by changing compiler flags.

What kinds of types does qsort not work for in C++?

std::sort swaps elements by using std::swap, which in turn uses the copy constructor and assignment operators, guaranteeing that you get correct semantics when exchanging the values.
qsort swaps elements by simply swapping the elements' underlying bits, ignoring any semantics associated with the types you are swapping.
Even though qsort is ignorant of the semantics of the types you are sorting, it still works remarkably well with non-trivial types. If I'm not mistaken, it will work with all standard containers, despite them not being POD types.
I suppose that the prerequisite for qsort working correctly on a type T is that T is /trivially movable/. Off the top of my head, the only types that are not trivially movable are those that have inner pointers. For example:
struct NotTriviallyMovable
{
NotTriviallyMovable() : m_someElement(&m_array[5]) {}
int m_array[10];
int* m_someElement;
};
If you sorted an array of NotTriviallyMovable then the m_someElements would end up pointing to the wrong elements.
My question is: what other kinds of types do not work with qsort?
Any type that is not a POD type is not usable with qsort(). There might be more types that are usable with qsort() if you consider C++0x, as it changes definition of POD. If you are going to use non-POD types with qsort() then you are in the land of UBs and daemons will fly out of your nose.
This doesn't work either for types that have pointers to "related" objects. Such pointers have many of the issues associated with "inner" pointers, but it's a lot harder to prove precisely what a "related" object is.
A specific kind of "related" objects are objects with backpointers. If object A and B are bit-swapped, and A and C pointed to each other, then afterwards B will point to C but C will point to A.
You are completely mistaken. Any non-POD type working with qsort is complete and utter luck. Just because it happens to work for you on your platform with your compiler on a blue moon if you sacrifice the blood of a virgin to the Gods and do a little dance first doesn't mean that it actually works.
Oh, and here's another one for not trivially movable- types whose instances are externally observed. You move it, but you don't notify the observer, because you never called the swap or copy construction functions.
"If I'm not mistaken, it will work with all standard containers"
The whole question boils down to, in what implementation? Do you want to code to the standard, or do you want to code to implementation details of the compiler you have in front of you today? If the latter, then if all your tests pass I guess it works.
If you're asking about the C++ programming language, then qsort is required to work only for POD types. If you're asking about a specific implementation, which one? If you're asking about all implementations, then you've sort of missed your chance, since the best place for that kind of straw poll was C++0x working group meetings, since they gathered together representatives of pretty much every organization with an actively-maintained C++ implementation.
For what it's worth, I can pretty easily imagine an implementation of std::list in which a list node is embedded in the list object itself, and used as a head/tail sentinel. I don't know what implementations (if any) actually do that, since it's also common to use a null pointer as a head/tail sentinel, but certainly there are some advantages to implementing a doubly-linked list with a dummy node at each end. An instance of such a std::list would of course not be trivially movable, since the nodes for its first and last elements would no longer point to the sentinel. Its swap implementation and (in C++0x) its move constructor would account for this by updating those first and last nodes.
There is nothing to stop your compiler switching to this implementation of std::list in its next release, although that would break binary compatibility so given how most compilers are managed it would have to be a major release.
Similarly, the map/set/multimap/multiset quartet could have nodes that point to their parents. Debugging iterators for any container might conceivably contain a pointer to the container. To do what you want, you'd have to (at least) rule out the existence of any pointer into the container in any part of its implementation, and a sweeping statement like "no implementation uses any of these tricks" is pretty unwise. The whole point of having a standard is to make statements about all conforming implementations, so if you haven't deduced your conclusion from the standard, then even if your statement is true today it could become untrue tomorrow.

Is it a good idea to create an STL iterator which is noncopyable?

Most of the time, STL iterators are CopyConstructable, because several STL algorithms require this to improve performance, such as std::sort.
However, I've been working on a pet project to wrap the FindXFile API (previously asked about), but the problem is it's impossible to implement a copyable iterator around this API. A find handle cannot be duplicated by any means -- DuplicateHandle specifically forbids passing these types of handles to it. And if you just maintain a reference count to the find handle, then a single increment by any copy results in an increment of all copies -- clearly that is not what a copy constructed iterator is supposed to do.
Since I can't satisfy the traditional copy constructible requirement for iterators here, is it even worth trying to create an "STL style" iterator? On one hand, creating some other enumeration method is going to not fall into normal STL conventions, but on the other, following STL conventions are going to confuse users of this iterator if they try to CopyConstruct it later.
Which is the lesser of two evils?
An input iterator which is not a forward iterator is copyable, but you can only "use" one of the copies: incrementing any of them invalidates the others (dereferencing one of them does not invalidate the others). This allows it to be passed to algorithms, but the algorithm must complete with a single pass. You can tell which algorithms are OK by checking their requirements - for example copy requires only an InputIterator, whereas adjacent_find requires a ForwardIterator (first one I found).
It sounds to me as though this describes your situation. Just copy the handle (or something which refcounts the handle), without duplicating it.
The user has to understand that it's only an InputIterator, but in practice this isn't a big deal. istream_iterator is the same, and for the same reason.
With the benefit of C++11 hindsight, it would almost have made sense to require InputIterators to be movable but not to require them to be copyable, since duplicates have limited use anyway. But that's "limited use", not "no use", and anyway it's too late now to remove functionality from InputIterator, considering how much code relies on the existing definition.