passing a std::ifstream to function as a pointer - c++

I am sorry for the beginner question, but I do not understand what is going wrong with the ifstream. Is it not possible to send it to a function like a pointer (see below)?
The idea is that as a side effect I want the ifstream to move on while the function is being called, hence trying to send it as a pointer.
string ID, Title, Body;
ifstream ifs(filename); // std::string filename
while(ifs.good()) {
ID = findCell(ifs)
Title = findCell(ifs)
Body = findCell(ifs)
}
}
std::string findCell(ifstream *ifs) // changed to &
{
char c;
bool isPreviousQuote;
string str;
while(ifs.good())
{
ifs.read(c, 1); // error now shows up here
if (c == "\n") {
break;
}
str.push_back(c);
}
return str;
}
The error is:
invalid user-defined conversion from 'std::ifstream {aka std::basic_ifstream<char>}'
to 'std::ifstream* {aka std::basic_ifstream<char>*}' [-fpermissive]

Your function takes a pointer to std::ifstream object:
std::string findCell(ifstream *ifs)
Pointers should be initialized using the address of a memory block that they will point to.
In this case an address of ifs retrieved with &:
Title = findCell(&ifs);
Yet even better since findCell function requires the existence of the ifstream, it is much cleaner and more reasonable to pass by reference:
std::string findCell(std::ifstream& ifs) { ... }
...
Title = findCell(ifs);

Related

Prober type for type "char text [100]" in class

I have the following but I can't figure out what I am doing wrong. I obviously have the wrong types in the argument definition but I can't figure out what the correct syntax would be.
dto.h
...
class Dto
{
public:
struct msg
{
int id;
byte type;
char text[100];
};
char* getText();
void setText(char* text);
private:
Dto::msg message;
...
dto.cpp
...
char* Dto::getText()
{
return Dto::message.text;
}
void Dto::setText(char* text)
{
Dto::message.text = text;
}
...
When I compile I get:
Dto.cpp:85:30: error: incompatible types in assignment of 'char*' to 'char [100]' Dto::message.text = text;
You can't assign to an array. To copy a C-string to a char array, you need strcpy:
strcpy(Dto::message.text, text);
Better yet, use strncpy to ensure you don't overflow the buffer:
strncpy(Dto::message.text, text, sizeof(Dto::message.text));
Dto::message.text[sizeof(Dto::message.text)-1] = 0;
Note that you need to manually add a null byte at the end if the source string is too big, since strncpy won't null terminate in that case.

How to create an iterator function

So my task is to create a function with signature: list<Person>::iterator SearchPos(list<Person> &Mylist, Person &person). Which would later get the appropraite position for the person, in order of birth, to be inserted into the list. Its return type should be an Iterator.
I have tried doing the following :
list<Person>::iterator SearchPos(list<Person> &MyList, Person &person)
{
}
int main()
{
char Dot;
string Dummy;
string Name;
int Day, Month, Year;
fstream MyFile;
MyFile.open("Kontakte.txt");
list<Person> BirthdayList; // Creating list of type Person
if(MyFile.is_open()) {cout << "File opened successfully." << endl;};
getline(MyFile, Name, ','); //Get line until "," is reached
MyFile >> Day >> Dot;
MyFile >> Month >> Dot;
MyFile >> Year;
getline(MyFile, Dummy); //Gets rid of \n char.
Person P1 (Name, Day, Month, Year);
SearchPos(&BirthdayList, &P1);
but even without the body of SearchPos() function I get the error :
invalid initialization of non-const reference of type 'std::__cxx11::list<Person>&' from an rvalue of type 'std::__cxx11::list<Person>*'|
Edit
Thanks a lot for the help with that error message it would take me embarrasingly long to figure that one out. The answer to my orginal question is as follows
list<Person>::iterator SearchPos(list<Person> &MyList, Person &person)
{
list<Person>::iterator pos;
//body of the function
return pos;
}
This will make the function return an iterator as wanted by my task.
After some getting used to, the compiler error is actually clear. Maybe this will help you to decipher it.
invalid initialization of non-const reference of type 'std::__cxx11::list&' from an rvalue of type 'std::__cxx11::list*'|
std::__cxx11::list<Person> is actually list<Person> in your code. The standard library just adds some namespaces. Maybe if we switch the example to int, it is clearer.
int SearchPos(int& index){} // let's define a function taking a reference to `int`.
int main() {
int my_index;
SearchPos(&my_index);
}
would similarly result in
invalid initialization of non-const reference of type 'int&' from an rvalue of type 'int*'|
So the problem is that you cannot convert int* to int&.
Why? Well, they are different types, and you cannot convert between them.
Where is int* coming from? You are getting the type int*, since the operator & returns an address to the int, thus a pointer to int (int*). (extra, the returned address is a rvalue, since it itself does not have an address.)
So either you make sure that the type you are inputting corresponds to the signature of the method:
int SearchPos(int* index){}
int main() {
int my_index;
SearchPos(&my_index);
}
, or, what you should do, since the signature is set, you make sure you pass a reference:
int SearchPos(int& index){}
int main() {
int my_index;
SearchPos(my_index);
}
You need to call the function like this:
SearchPos(BirthdayList, P1);
As mentioned in the comments you were passing the parameters as pointers when your function was looking for a reference. Using the ampersand (&) returns a pointer to your object. I know it may be confusing and seem like you need to pass in the address since your function accepts a reference but you don't need to do that. Declaring it as a reference in the function parameters is all you need to do.

C++ not correctly printing character pointer, displaying other characters [duplicate]

I have a method which returns the constant char pointer. It makes use of a std::string and finally returns its c_str() char pointer.
const char * returnCharPtr()
{
std::string someString;
// Some processing!
return someString.c_str();
}
I have got a report from Coverity tool that the above is not a good usage. I have googled and have found that the char pointer returned would be invalidated as soon as someString meets its destruction.
Given this, how does one fix this issue? How can I return a char pointer accurately?
Returning std::string would resolve this issue. But I want to know if there is any other means of doing this.
What happens in this code is:
const char * returnCharPtr()
{
std::string someString("something");
return someString.c_str();
}
instance of std::string is created - it is an object with automatic storage duration
pointer to the internal memory of this string is returned
object someString is destructed and the its internal memory is cleaned up
caller of this function receives dangling pointer (invalid pointer) which yields undefined behavior
The best solution is to return an object:
std::string returnString()
{
std::string someString("something");
return someString;
}
When calling your function, DO NOT do this:
const char *returnedString = returnString().c_str();
because returnedString will still be dangling after the returned std::string is destructed. Instead store the entire std::string:
std::string returnedString = returnString();
// ... use returnedString.c_str() later ...
In C++, the simplest thing to do is to just return a std::string (which is also efficient thanks to optimizations like RVO and C++11 move semantics):
std::string returnSomeString()
{
std::string someString;
// some processing...
return someString;
}
If you really need a raw C char* pointer, you can always call .c_str() on the returned value, e.g.
// void SomeLegacyFunction(const char * psz)
// .c_str() called on the returned string, to get the 'const char*'
SomeLegacyFunction( returnSomeString().c_str() );
If you really want to return a char* pointer from the function, you can dynamically allocate string memory on the heap (e.g. using new[]), and return a pointer to that:
// NOTE: The caller owns the returned pointer,
// and must free the string using delete[] !!!
const char* returnSomeString()
{
std::string someString;
// some processing...
// Dynamically allocate memory for the returned string
char* ptr = new char[someString.size() + 1]; // +1 for terminating NUL
// Copy source string in dynamically allocated string buffer
strcpy(ptr, someString.c_str());
// Return the pointer to the dynamically allocated buffer
return ptr;
}
An alternative is to provide a destination buffer pointer and the buffer size (to avoid buffer overruns!) as function parameters:
void returnSomeString(char* destination, size_t destinationSize)
{
std::string someString;
// some processing...
// Copy string to destination buffer.
// Use some safe string copy function to avoid buffer overruns.
strcpy_s(destination, destinationSize, someString.c_str());
}
As this question is flagged C, do this:
#define _POSIX_C_SOURCE 200809L
#include <string.h>
const char * returnCharPtr()
{
std::string someString;
// some processing!.
return strdup(someString.c_str()); /* Dynamically create a copy on the heap. */
}
Do not forget to free() what the function returned if of no use anymore.
Well, COVERITY is correct. The reason your current approach will fail is because the instance of std::string you created inside the function will only be valid for as long as that function is running. Once your program leaves the function's scope, std::string's destructor will be called and that will be the end of your string.
But if what you want is a C-string, how about...
const char * returnCharPtr()
{
std::string someString;
// some processing!.
char * new_string = new char[someString.length() + 1];
std::strcpy(new:string, someString.c_str());
return new_string;
}
But wait... that's almost exactly as returning a std::string, isn't it?
std::string returnCharPtr()
{
std::string someString;
// some processing!.
return new_string;
}
This will copy your string to a new one outside of the function's scope. It works, but it does create a new copy of the string.
Thanks to Return Value Optimization, this won't create a copy (thanks for all corrections!).
So, another option is to pass the parameter as an argument, so you process your string in a function but don't create a new copy. :
void returnCharPtr(std::string & someString)
{
// some processing!.
}
Or, again, if you want C-Strings, you need to watch out for the length of your string:
void returnCharPtr(char*& someString, int n) // a reference to pointer, params by ref
{
// some processing!.
}
The best way would be to return an std::string, which does automatic memory management for you. If, on the other hand, you were really into returning a const char* which points to some memory allocated by you from within returnCharPtr, then it'd have to be freed by someone else explicitly.
Stay with std::string.
A solution which hasn't been evoked in the other answers.
In case your method is a member of a class, like so:
class A {
public:
const char *method();
};
And if the class instance will live beyond the usefulness of the pointer, you can do:
class A {
public:
const char *method() {
string ret = "abc";
cache.push_back(std::move(ret));
return cache.last().c_str();
}
private:
vector<string> cache; //std::deque would be more appropriate but is less known
}
That way the pointers will be valid up till A's destruction.
If the function isn't part of a class, it still can use a class to store the data (like a static variable of the function or an external class instance that can be globally referenced, or even a static member of a class). Mechanisms can be done to delete data after some time, in order to not keep it forever.
Your options are:
Return std::string
Pass a buffer to returnCharPtr() that will hold the new character buffer. This requires you to verify the provided buffer is large enough to hold the string.
Create a new char array inside returnCharPtr(), copy the buffer into the new one and return a pointer to that. This requires the caller to explicitly call delete [] on something they didn't explicitly create with new, or immediately place it into a smart pointer class.
This solution would be improved if you returned a smart pointer, but it really just makes more sense to return a std::string directly.
Choose the first one; return std::string.
It is by far the simplist and safest option.
The problem is that someString is destroyed at the end of the function, and the function returns the pointer to non-existing data.
Don't return .c_str() of string that could be destroyed before you use the returned char pointer.
Instead of...
const char* function()
{
std::string someString;
// some processing!
return someString.c_str();
}
//...
useCharPtr(function());
use
std::string function()
{
std::string someString;
// some processing!
return someString;
}
//...
useCharPtr(function().c_str());
If you have the freedom to change the return value of returnCharPtr, change it to std::string. That will be the cleanest method to return a string. If you can't, you need to allocate memory for the returned string, copy to it from std::string and return a pointer to the allocated memory. You also have to make sure that you delete the memory in the calling function. Since the caller will be responsible for deallocating memory, I would change the return value to char*.
char* returnCharPtr()
{
std::string someString;
// some processing!.
char* cp = new char[someString.length()+1];
strcpy(cp, someString.c_str());
return cp;
}
You can pass in a pointer to your string, and have the method manipulate it directly (i.e., avoiding returns altogether)
void returnCharPtr(char* someString)
{
// some processing!
if(someString[0] == 'A')
someString++;
}
I was facing this problem when implementing https://en.cppreference.com/w/cpp/error/exception/what what() virtual function of std::exception offspring.
Well the signature must be
virtual const char* what() const throw();
This means however that returning std::string is not an option unless you want to rewrite standard library. I would like to know what these people saying "always return std::string" would think about standard library developers...
To allocate dynamic array is not a good idea in exception handling. I end up with the following solution. The whole class will be just wrapper for the final message that could not be modified even inside constructor.
class KCTException : public exception
{
const char* file;
const int line;
const char* function;
const std::string msg;
const std::string returnedMessage;
public:
KCTException(std::string& msg, const char* file, int line, const char* function)
: file(file)
, line(line)
, function(function)
, msg(msg)
, returnedMessage(io::xprintf("KCTException in [%s#%s:%d]: %s", function, file, line, msg.c_str()))
{
}
const char* get_file() const { return file; }
int get_line() const { return line; }
const char* get_function() const { return function; }
const std::string& get_msg() const { return msg; }
const char* what() const throw()
{
return returnedMessage.c_str();
}
};
Here io::xprintf is my wrapper function that behaves as printf but returns string. I found no such function in a standard library.

Strange const char* function return value behaviour [duplicate]

I have a method which returns the constant char pointer. It makes use of a std::string and finally returns its c_str() char pointer.
const char * returnCharPtr()
{
std::string someString;
// Some processing!
return someString.c_str();
}
I have got a report from Coverity tool that the above is not a good usage. I have googled and have found that the char pointer returned would be invalidated as soon as someString meets its destruction.
Given this, how does one fix this issue? How can I return a char pointer accurately?
Returning std::string would resolve this issue. But I want to know if there is any other means of doing this.
What happens in this code is:
const char * returnCharPtr()
{
std::string someString("something");
return someString.c_str();
}
instance of std::string is created - it is an object with automatic storage duration
pointer to the internal memory of this string is returned
object someString is destructed and the its internal memory is cleaned up
caller of this function receives dangling pointer (invalid pointer) which yields undefined behavior
The best solution is to return an object:
std::string returnString()
{
std::string someString("something");
return someString;
}
When calling your function, DO NOT do this:
const char *returnedString = returnString().c_str();
because returnedString will still be dangling after the returned std::string is destructed. Instead store the entire std::string:
std::string returnedString = returnString();
// ... use returnedString.c_str() later ...
In C++, the simplest thing to do is to just return a std::string (which is also efficient thanks to optimizations like RVO and C++11 move semantics):
std::string returnSomeString()
{
std::string someString;
// some processing...
return someString;
}
If you really need a raw C char* pointer, you can always call .c_str() on the returned value, e.g.
// void SomeLegacyFunction(const char * psz)
// .c_str() called on the returned string, to get the 'const char*'
SomeLegacyFunction( returnSomeString().c_str() );
If you really want to return a char* pointer from the function, you can dynamically allocate string memory on the heap (e.g. using new[]), and return a pointer to that:
// NOTE: The caller owns the returned pointer,
// and must free the string using delete[] !!!
const char* returnSomeString()
{
std::string someString;
// some processing...
// Dynamically allocate memory for the returned string
char* ptr = new char[someString.size() + 1]; // +1 for terminating NUL
// Copy source string in dynamically allocated string buffer
strcpy(ptr, someString.c_str());
// Return the pointer to the dynamically allocated buffer
return ptr;
}
An alternative is to provide a destination buffer pointer and the buffer size (to avoid buffer overruns!) as function parameters:
void returnSomeString(char* destination, size_t destinationSize)
{
std::string someString;
// some processing...
// Copy string to destination buffer.
// Use some safe string copy function to avoid buffer overruns.
strcpy_s(destination, destinationSize, someString.c_str());
}
As this question is flagged C, do this:
#define _POSIX_C_SOURCE 200809L
#include <string.h>
const char * returnCharPtr()
{
std::string someString;
// some processing!.
return strdup(someString.c_str()); /* Dynamically create a copy on the heap. */
}
Do not forget to free() what the function returned if of no use anymore.
Well, COVERITY is correct. The reason your current approach will fail is because the instance of std::string you created inside the function will only be valid for as long as that function is running. Once your program leaves the function's scope, std::string's destructor will be called and that will be the end of your string.
But if what you want is a C-string, how about...
const char * returnCharPtr()
{
std::string someString;
// some processing!.
char * new_string = new char[someString.length() + 1];
std::strcpy(new:string, someString.c_str());
return new_string;
}
But wait... that's almost exactly as returning a std::string, isn't it?
std::string returnCharPtr()
{
std::string someString;
// some processing!.
return new_string;
}
This will copy your string to a new one outside of the function's scope. It works, but it does create a new copy of the string.
Thanks to Return Value Optimization, this won't create a copy (thanks for all corrections!).
So, another option is to pass the parameter as an argument, so you process your string in a function but don't create a new copy. :
void returnCharPtr(std::string & someString)
{
// some processing!.
}
Or, again, if you want C-Strings, you need to watch out for the length of your string:
void returnCharPtr(char*& someString, int n) // a reference to pointer, params by ref
{
// some processing!.
}
The best way would be to return an std::string, which does automatic memory management for you. If, on the other hand, you were really into returning a const char* which points to some memory allocated by you from within returnCharPtr, then it'd have to be freed by someone else explicitly.
Stay with std::string.
A solution which hasn't been evoked in the other answers.
In case your method is a member of a class, like so:
class A {
public:
const char *method();
};
And if the class instance will live beyond the usefulness of the pointer, you can do:
class A {
public:
const char *method() {
string ret = "abc";
cache.push_back(std::move(ret));
return cache.last().c_str();
}
private:
vector<string> cache; //std::deque would be more appropriate but is less known
}
That way the pointers will be valid up till A's destruction.
If the function isn't part of a class, it still can use a class to store the data (like a static variable of the function or an external class instance that can be globally referenced, or even a static member of a class). Mechanisms can be done to delete data after some time, in order to not keep it forever.
Your options are:
Return std::string
Pass a buffer to returnCharPtr() that will hold the new character buffer. This requires you to verify the provided buffer is large enough to hold the string.
Create a new char array inside returnCharPtr(), copy the buffer into the new one and return a pointer to that. This requires the caller to explicitly call delete [] on something they didn't explicitly create with new, or immediately place it into a smart pointer class.
This solution would be improved if you returned a smart pointer, but it really just makes more sense to return a std::string directly.
Choose the first one; return std::string.
It is by far the simplist and safest option.
The problem is that someString is destroyed at the end of the function, and the function returns the pointer to non-existing data.
Don't return .c_str() of string that could be destroyed before you use the returned char pointer.
Instead of...
const char* function()
{
std::string someString;
// some processing!
return someString.c_str();
}
//...
useCharPtr(function());
use
std::string function()
{
std::string someString;
// some processing!
return someString;
}
//...
useCharPtr(function().c_str());
If you have the freedom to change the return value of returnCharPtr, change it to std::string. That will be the cleanest method to return a string. If you can't, you need to allocate memory for the returned string, copy to it from std::string and return a pointer to the allocated memory. You also have to make sure that you delete the memory in the calling function. Since the caller will be responsible for deallocating memory, I would change the return value to char*.
char* returnCharPtr()
{
std::string someString;
// some processing!.
char* cp = new char[someString.length()+1];
strcpy(cp, someString.c_str());
return cp;
}
You can pass in a pointer to your string, and have the method manipulate it directly (i.e., avoiding returns altogether)
void returnCharPtr(char* someString)
{
// some processing!
if(someString[0] == 'A')
someString++;
}
I was facing this problem when implementing https://en.cppreference.com/w/cpp/error/exception/what what() virtual function of std::exception offspring.
Well the signature must be
virtual const char* what() const throw();
This means however that returning std::string is not an option unless you want to rewrite standard library. I would like to know what these people saying "always return std::string" would think about standard library developers...
To allocate dynamic array is not a good idea in exception handling. I end up with the following solution. The whole class will be just wrapper for the final message that could not be modified even inside constructor.
class KCTException : public exception
{
const char* file;
const int line;
const char* function;
const std::string msg;
const std::string returnedMessage;
public:
KCTException(std::string& msg, const char* file, int line, const char* function)
: file(file)
, line(line)
, function(function)
, msg(msg)
, returnedMessage(io::xprintf("KCTException in [%s#%s:%d]: %s", function, file, line, msg.c_str()))
{
}
const char* get_file() const { return file; }
int get_line() const { return line; }
const char* get_function() const { return function; }
const std::string& get_msg() const { return msg; }
const char* what() const throw()
{
return returnedMessage.c_str();
}
};
Here io::xprintf is my wrapper function that behaves as printf but returns string. I found no such function in a standard library.

Error when Returning std::string from a function with return type of user defined String class

I have defined my own string class in "String.cpp" (class String), in some function with return type String, i am trying to return std::string, but it throws error Error:
Cannot use std::string to initialize PiaStd::String
Please help
String System::getHostName()
{
// in between code
std::string result;
struct addrinfo* p;
for(p = ppResult; p != 0; p=p->ai_next)
{
result += std::string(p->ai_canonname);
}
Freeaddrinfo(ppResult);
return result;
}
The problem is that the compiler does not know how to make your string from std::string. You need to provide a way to do it by writing one of the following:
Create a constructor of PiaStd::String that takes const std::string& as a parameter, or
Create a custom conversion operator from std::string to PiaStd::String
You could also change getHostName() to make your custom string, or to return std::string.