Installing boost 1.52 with VS2012 - c++

I followed these instructions to install boost and to compile all libraries:
https://www.quantnet.com/threads/tutorial-quantlib-boost-installation-in-visual-studio-2012.11891/
Boost Installation The Boost library can be downloaded here.
Currently, the latest version available is Boost 1.52.0. You can build
boost by following the instruction here.
Alternative you can download
a pre-built lib from here. Once downloaded, copy the installer into
the Boost 1.52.0 folder and run it. Rename the folder to lib once
done.
So I downloaded boost 1.52, then copied that to C:\Program Files (x86)\boost\
I then downloaded the 1.52 64 bit installer and once downloaded, pasted that to:
C:\Program Files (x86)\boost\boost_1_52_0\boost_1_52_0\
I executed the installer- it said "extracting" and then many library names.
I then renamed the last folder to lib, so that I had:
C:\Program Files (x86)\boost\boost_1_52_0\lib\
In my VS2012 I then added the previous directory to my project. The project then starting parsing through the libraries and I had no linker errors. However, when building the project I still got:
LINK: fatal error LNK1104: cannot open file
'libboost_date_time-iw-mt-gd-1_52.lib'
(The only usage of boost in my project is file_mapping and mapped_region)
Help?
EDIT: I am aware about some libraries needing to be compiled separately in boost. I thought the above was to achieve this? If not, could someone please advise how because this really becomes a pain.

Boost has some libraries (most of them) used as source headers (.h files) that do not need to be pre-compiled, but there are also some libraries that need to be pre-compiled (.lib files). You can either download the libraries pre-compiled from the Boost website (http://www.boostpro.com/download/), although you might get some older versions from there, or compile them (the latest version or any of those available you want) on your own, although please have in mind that this might take some time, depending on your computer specs. See here for more: http://www.boost.org/doc/libs/1_54_0/libs/regex/doc/html/boost_regex/install.html.
After downloading the "normal" boost package, put the folders/files extracted on a folder and then assocciate it in VS2012 by putting the folder path in
(YourProject > Right-Click > Preferences >)General > VC++ Directories > Include Directories.
Then download and install the pre-compiled libraries (extract them on a folder) and then associate this folder with the VS, in
(YourProject > Right-Click > Preferences >) Linker > General > Additional Library Directories.
Of course, as mentioned before, you can also compile the packages you want, and then associate them with Visual Studio the same way.

Related

Files in sub-directories of Boost library do not load (C++)

I'm using Visual Studio. I just watched a tutorial on how to use libraries with the boost library in C++, and I added C:\Program Files\Cpp_Libs\boost_1_74_0 to Include Additional Libraries property in my project.
It works with optional.hpp in the boost_1_74_0\boost directory, but it doesn't work with the files in the boost_1_74_0\boost\archive directory or other sub-directories.
VS is recommending I install vspkg to install boost-serialization, but is there a way I can do it without this?
Thanks.

Set up Quantlib in Code Blocks on Fedora 25

I used to use Quantlib in Visual Studio on Windows, but recently transferred to Fedora Linux. I watched this video of setting up Quantlib in Eclipse On Ubuntu (https://www.youtube.com/watch?v=4NNc9mZ8Nro), but I noticed that in Fedora I could download and install the compiled rpm files for Quantlib and Boost. I would like to know how I can set up Quantlib in Code Blocks on Fedora 25 using these compiled rpm files.
I haven't used Code::Blocks, but the steps should be the same as for any other library; include in your sources the headers for the features you want to use, link the library with your compiled source, and make headers and libraries available to the compiler.
Starting from the end: the RPMs might have already installed QuantLib header files and libraries where the compiler can find them, so you probably won't have to worry about it. If that's not the case, find out where the RPMs installed QuantLib: headers and libraries might be in /usr/include/ and /usr/lib/, or /usr/local/include and /usr/local/lib. Add the include directory (which must contain the ql folder) to the include search paths for Code::Blocks, and the library directory (which must contain libQuantLib.*) to the library search paths.
The page at http://wiki.codeblocks.org/index.php/BoostWindowsQuickRef shows how to do it for Boost (look under the section "Add Boost search directories to your project"); you can do the same for QuantLib.
Once the search directories are set up, you have to include in your sources the QuantLib headers you need; for instance;
#include <ql/time/date.hpp>
if you want to use the Date class. Finally, add QuantLib to the list of libraries to link to your project. Again, this is done in the same way described for Boost on the page I linked above; look at the section "Include Boost headers and link with Boost libraries".

Using libcurl without installing it

How can I use libcurl with my project without actually installing it or curl on the system?
I want to make my source-code portable, so that any developer can copy the folder with all sources and other files, run make and compile the program without the need for system level installations.
I am looking for (probably separate) solutions for Linux and for Windows (dll?). If it is possible, provide some standard/official solution and not hack (I'd like to be educated about linking third party libraries)
I've used it on Windows using Visual Studio, all you need to do under Windows:
Download the source
Using CMake generate the project files (when using Visual Studio).
Build the libraries, 3 files will be built: libcurl.lib, libcurl_imp.lib and libcurl.dll
Include curl.h in your project and add the paths to your .lib files
Build your program, put libcurl.dll in the executable folder and it will work.
On Linux it should be a similar process, build the libraries and include them with your source.
You probably want to build a static library out of libcurl and link agains it. Should be pretty straightforward and the process is almost identical on every OS.

BOOST Version 1.46.1 with Visual Studio 2010 P.E

I'm trying to run some simple examples with Boost and I'm continuously running into this error and I have tried to compile this but I haven't been able to create "libboost_system-vc100-mt-gd-1_46_1.lib".
I keep ending up with this issue:
error LNK1104: cannot open file 'libboost_system-vc100-mt-gd-1_46_1.lib'
Anyone encounter this error before? How do you compile this properly with NMAKE because it keeps telling me it's bulding "boost.regex without ICU / Unicode Support" which is giving it a "fatal error U1073 and tells me it doesn't know how to make "../src/c_regex_traits.cpp".
Sorry if this is a jumble it's just a lot of information that's getting more and more confusing to me.
Your boost is not properly built or installed. Please follow the instruction on how to install boost.
You need to build the boost libraries first.
To do this, open command line & go to boost root eg C:\dev\boost\1_46_1.
Depending on whether you want to build for 64bit or 32bit applications, type
(x64):bjam toolset=msvc address-model=64 variant=debug,release link=static threading=multi runtime-link=static,shared stage
(x86): bjam toolset=msvc variant=debug,release link=static threading=multi runtime-link=static,shared stage
to start compiling. Be patience while boost is building, it takes a lot of time. When building is complete you can find the library files in "stage\lib" folder.
Also note that you can delete the folder "bin.v2" once building is complete.
Now you need to point your VS2010 project to those libraries. Modifying part of mlimber's answer:
In VS2010, right-click on your project, select Properties and then go to Configuration Properties -> Linker -> General. Look for "Additional Library Directories" in the middle of the list, and add C:\Program Files\Boost\boost_1_46_1\lib (or whatever) there.
Another way to do this is the following
In VS2010, right-click on your project, select Properties and then go to Configuration Properties -> VC++ Directories. Look for "Library Directories" in the middle of the list, and add C:\Program Files\Boost\boost_1_46_1\lib (or whatever) there.
Apart from the above, one could also download from
http://sourceforge.net/projects/boost/files/boost-binaries/1.46.1/
the necessary libraries (including the file missing).
While trying to build Pion network library, I ran into a very similar problem since Pion has dependency on Boost library.
My Boost build was built using boostrap and bjam, and not BoostPro.
The error I got was this: LINK : fatal error LNK1104: cannot open file 'boost_thread-vc100-mt-gd-1_46_1.lib'
When I looked at C:\OpenSource\boost_1_46_1\stage\lib directory, I saw every file name started with libboost_ and not boost_. The file boost_thread-vc100-mt-gd-1_46_1.lib was clearly missing. That made me suspicious that not all boost libraries were built by bjam. After a little research, I reran bjam with the option --build-type=complete
Now I noticed that it started creating lib file names starting with boost_. Not to mention, Pion library could now compile successfully.
Hope this adds some clarity to this thread.
Or alternatively to ybungalobill's suggestion use the installer from www.boostpro.com.
In the installer you must just select the boost versions for msvc 10 and after installation update your visual studio include and lib directories in the VS2010 property sheets to point to the boost include and lib directory.
I take it that you used the BoostPro installer, but which library types did you install -- header only, static linking, DLLs, everything?
Assuming you did everything, then the problem is probably that you don't have the path to boost in your library paths. The problematic file name starts with "libboost" which tells me you're trying to use the statically linked version, which is fine. You should add the library path to your Makefile or project settings for all build configurations. It's probably something like C:\Program Files\Boost\boost_1_46_1 (for the newest version on a 32-bit version of Windows).
In VS2010, right-click on your project, select "All Configurations" at the top, then go to Configuration Properties | Linker [or Librarian if you're making a library] | General. Look for "Additional Library Directories" in the middle of the list, and add C:\Program Files\Boost\boost_1_46_1\lib (or whatever) there.
Do that for each project in the solution that uses Boost libraries that are not header-only.
For a Makefile, you'll have to locate the library paths and add Boost to it similarly but by hand.

How to include boost::filesystem into a VS2010 project without adding a dependency on bjam?

According to this answer, the intended way to include non-header-only parts of Boost into a Visual Studio 2010 project require the use of bjam to build the correct libraries.
What is unclear to me is whether this is a one-time-only thing, where I just check in the lib files produced by bjam, or whether anyone who wants to build my project will from now on require not only Visual Studio but also bjam.
The project only targets Windows 32-bits, because it builds a plugin for a program that's only available in this configuration, and only needs to support the statically-linked multi-threaded CRT.
(For the record, if I just include the relevant .cpp files into the build, the compile stage succeeds, but at link stage I get a missing library error, which is apparently caused by the "auto-link" feature. Perhaps I should just disable auto-linking, if it's possible?)
You don't need bjam. Like yasouser answered, you can download the installer from boost pro, the downsides being that
you need to register though that's quick and easy
it's usually/sometimes a release or two behind the latest boost release.
What is unclear to me is whether this is a one-time-only thing, where I just check in the lib files produced by bjam, or whether anyone who wants to build my project will from now on require not only Visual Studio but also bjam.
It is a one time thing per machine. Once you have the boost binaries you don't need bjam anymore. The nice thing about the installer is that you can install some selected versions of the boost libraries + the headers (You can select VS version, single-threaded, static/dynamic, etc. on a per library basis e.g. thread, system, etc.) and then at a later point you can just run the installer again and add other binaries.
So if you're auto-linking and are missing a specific lib, just run the installer again.
FYI, you can disable boost's autolinking option by defining BOOST_ALL_NO_LIB and then manually linking in the lib versions you want.
Some of the boost libraries require you to build them as static or shared libraries and link them in your project. Either you can download the source and build it for yourself using bjam or you can install the pre-built binaries from here.
Yes this is a one time install (if you are installing from pre-built binaries or built by yourself). And those building your project will also need to do the boost install once for them to be able to build your project.
if I just include the relevant .cpp
files into the build
Direct including cpp files has many drawbacks. The only reason of borrowing .cpp files I can imagine is to allow build the project on other PCs without installing boost there. But I think it can be solved by distributing particular boost .lib files as well.