I am implementing a Code Editor into a program I am making following this tutorial
enter link description here
I am getting stuck on the "lineNumberPaintEvent" method. This is what I have
void LineNumbers::paintEvent(QPaintEvent *event) {
QPainter painter(this);
painter.fillRect(event->rect(), NUMBER_LINE_COLOR);
QTextBlock block = parent->armaEdit->firstVisibleBlock();
int blockNumber = block.blockNumber();
}
where "armaEdit" is a QPlainTextEdit widget in another class.
When I attempt to run this, I get the following error:
error: 'QTextBlock QPlainTextEdit::firstVisibleBlock() const' is protected
I have not come across this error yet, and I have no clue what is means, or what I am doing wrong. May someone please point out my error?
A protected method is one that the author of the class has marked with the "protected" keyword. It is only accessible to subclasses of the class (i.e. to code in a subclass of QPlainTextEdit, in this case).
Usually this is an indication that you shouldn't call that method, as it wasn't intended for use by any code other than QPlainTextEdit or its subclasses.
If you really need to call it, though, you could create a subclass of QPlainTextEdit, and call firstVisibleBlock() from within a method of that subclass.
Related
I know this is very clunky and I'm probably doing a lot of wrong things but so far everything I saw on the net gives back the same errors: invalid use of non-static data member ui.
So in the MainWindow, I have a comboBox named hometeam, and I want to display the currentText on a Qlabel named label which is on another Form Class called Dialog
I figured they're both private members so I added friend class MainWindow and friend class dialog in the respective headers (I know this is pretty wrong but it's the last thing I tried), I included the "ui_mainwindow" and "ui_dialog" in the .cpp files, and here's the bit of code I'm trying:
ui->label->setText(MainWindow::ui->hometeam->currentTex());
Keep in mind that I don't want a QDialog, the second window will do a lot more than a display, I just want to access the objects from a different window. Slots and signals give the same error.
Thanks !
I think the proper way to do that, is to add a function to your MainWindow class:
QString hometeamText() const
{
return ui->hometeam->currentTex();
}
This way you can access the information you need without violating encapsulation rules, but you need an instance of MainWindow to do it, and sure must keep a pointer to it in your Dialog class:
class Dialog
{
private:
MainWindow * mainwindow;
public:
void setMainWindow(MainWindow * w) { mainWindow = w; }
then somewhere (e.g. in main) you can do something like:
MainWindow mainwindow;
Dialog dialog;
dialog.setMainWindow(&mainWindow);
and from inside your Dialog class, wherever you need it:
ui->label->setText(window->hometeamText());
I'm sorry if this question is duplicate but i am really struggling with finding any answer.
Please take in mind that i am novice in c++ programmming.
My problem is this. I have an GUI made in QtCreator. There are two listeners binding keyReleaseEvent, one on main class (SuperFalcon) , one on QTextEdit ( which is separate and modified class ). I have QFrame which i would like to toggle hide/show on "Ctrl + f" key event. Since that QFrame (object name is findWidget) widget belongs to SuperFalcon->ui, there's no problem, everything works fine, problem starts when i try to make "Ctrl + f" in QTextEdit because it's separate event listener. Basically i tried this.
main class name is "SuperFalcon" so:
in superfalcon.h i've made an public static pointer like this:
public:
static QFrame *fWidget;
then in superfalcon.cpp, i firstly execute
ui->findWidget->hide(); and then
fWidget = ui->findWidget; hoping to get pointer on widget.
Next in my QTextEdit class in keyReleaseEvent function i've tried to get that pointer like SuperFalcon::fWidget->show() but i get undefined reference on it.
So , to make things simpler, i don't know how , if possible, to get reference of QFrame widget which is part of one class (SuperFalcon), from another class (QTextEdit class) in order to execute some commands on QFrame.
If it's not clear enough i can provide some code.
You must have a definition of any static member variable.
This definition has to be in a source file because of the one definition rule.
Simply add the line:
QFrame* SuperFalcon::fWidget;
to "superfalcon.cpp".
You have to initialize your static variable, in superfalcon.cpp:
QFrame* SuperFalcon::fWigdet = nullptr;
To put it simply, I want a new class that extends a custom widget that I've made, and thus have full access to it's UI.
I've tried several different methods so far based on how one would normally subclass/extend classes, but I'm somehow failing horribly for so many different reasons.
Additionally, simply using my widget as a member in my new class wouldn't do for this situation.
Can someone illustrate a quick example of how I would do this? I have done a bunch of searching but I can't seem to find any hits relating to exactly what I'm trying to do
If all else fails I will simply copy over the code and make an actual new widget, which technically would have saved me lots time, but it just doesn't feel right doing that.
My first instinct was to do something like this ( Qwe being my new class, Asd being the widget ):
class Qwe : Asd {public: ...}
And I even made the widget's Ui public, but then I just got the error :
use of undefine type Ui::Asd
whenever I tried to access the Ui's elements.
Let's say we have a custom widget named BaseWidget and a child widget named ChildWidget. Declare BaseWidget as usually, but make its ui member protected instead of private, like this:
protected:
Ui::BaseWidget *ui;
Declare ChildWidget as an ordinary widget derived from BaseWidget. Make sure you include ui_BaseWidget.h in the ChildWidget.cpp file, just as you do it in BaseWidget.cpp (this include and the header itself is generated by Qt).
Header:
#include "BaseWidget.h"
class ChildWidget : public BaseWidget {
Q_OBJECT
public:
explicit ChildWidget(QString text, QWidget *parent = 0);
};
Source:
#include "ChildWidget.h"
#include "ui_BaseWidget.h"
ChildWidget::ChildWidget(QString text, QWidget *parent) :
BaseWidget(parent)
{
ui->label->setText(text);
}
I've tried virtually every way possible to hook the activated() signal of a taskbar icon to a corresponding slot. However, I do not understand why Qt(Qt5 Cretor) says I don't have a matching function for the slot.
Qt Error:
C:\Users\potato\Desktop\CCT-master\CCTracker\cctsystemtray.cpp:40:
error: no matching function for call to
'QObject::connect(QSystemTrayIcon*&, const char*, CCTSystemTray*
const, const char*)'this,
SLOT(systrayActivated(QSystemTrayIcon::ActivationReason)))
As far as I can tell, according to Qt Documentation,
The activated() signal is used to catch mouse events such as clicks and double clicks for the taskbar icon. At first try I thought it's only signals and slots, but then for whatever reason activated() just won't fit. And If I try connecting activated() to a slot from another class, everything fails due to pointer errors.
Here's are the working parts inside CCTSystemTray.h:
class CCTSystemTray
{
public:
CCTSystemTray();
void initSystemTray(QWidget *rootWindow);
private:
QSystemTrayIcon* systray;
public slots:
void systrayActivated(QSystemTrayIcon::ActivationReason);
};
And CCTSystemTray.cpp:
// Above are Class declearations, menu items, etc...
QObject::connect(this->systray, SIGNAL(QSystemTrayIcon::activated(QSystemTrayIcon::ActivationReason reason)),
this, SLOT(systrayActivated(QSystemTrayIcon::ActivationReason)));
}
void CCTSystemTray::systrayActivated(QSystemTrayIcon::ActivationReason)
{
qDebug() << "Hello";
}
The full code sample can be found here on pastebin.
If someone can help me out from hair-pulling, that'd be great!
Thank you all.
Your class CCTSystemTray has a slot, but it is not a QObject (it doesn't derive from QObject or another class derived from QObject) and also you need the Q_OBJECT macro in your class declaration and then signals and slots will work.
I got 2 classes:
- MainWindow (Was the default class)
- ExtraClass (That i created myself)
Inside the class MainWindow i've made a public function called "logger". This function looks like this:
// Takes in a QString and appends it to a QTextEdit.
void MainWindow::logger(QString Log_MSG)
{
ui->Logg->append(Log_MSG);
}
This logger functions works out as expected inside its own Class MainWindow but when i try to pass in a MSG into logger from the class ExtraClass, it suddenly doesn't work.
My approach to accessing logger from MainWindow to ExtraClass:
MainWindow Con;
Con.logger("The Message the will get appended to ui->logg");
So the question, what have i missed? I don't get any errors and the text "Log_MSG" that should be appended to the QTextEdit Log don't execute.
Sorry for the style, i just don't understand how to get it to look good.
EDIT:
I've already tried to access other functions from "MainWindow class"
and that works but when i try to pass a string this particuallry function "logger"
from another class nothing happens.
For an instance:
MainWindow MainWindow;
int ANumber = MainWindow.GiveMeAValue(); // This works
But when i'm doing this:
MainWindow MainWindow;
MainWindow.logger("Log MSG"); // This dosen't work
My guess is that the problem lies in the appendment of
a QString passed in into the main class that was automatically created by Qt (have stuff like ui->abc) from another class. But in my current
level of understandment of Qt i don't really know where to
troubleshoot beocuse i don't even get an error.
Your code to access the logger is wrong (it shouldn't even compile).
First, everytime you call the function where this code resides, you create a new local MainWindow object (Con). And then you try to call the method on the class and not on an object. If it is a static method (which I doubt, due to the use of ui), you would have to write MainWindow::logger(). If it is not a static method, then you need to call it on a specific MainWindow instance. But instead of creating a local MainWindow everytime, you should provide the correct application's MainWindow instance to your ExtraClass object.
If all this sounds alien to you, you should first look a bit deeper into fundamental C++ programming before delving into Qt.