undefined reference to `__imp_WSACleanup' - c++

This is my first program with winsock. As you can see, I've #include <winsock2.h> and linked ws2_32.dll, but the code still doesn't compile:
#include<winsock2.h>
#pragma comment(lib, "ws2_32")
class CInitSock{
public:
CInitSock(BYTE minorVer=2,BYTE majorVer=2){
//initialize WS2_32.dll
WSADATA wsaData;
WORD sockVersion = MAKEWORD(minorVer,majorVer);
if(::WSAStartup(sockVersion,&wsaData)!=0){
exit(0);
}
}
//release winSock libary
~CInitSock(){
::WSACleanup();
}
};
#include "CInitSock.h"
#include<stdio.h>
CInitSock initSock;
int main(void){
char szHost[256];
::gethostname(szHost,256);
hostent *phost = ::gethostbyname(szHost);
in_addr addr;
for(int i = 0;;i++){
char *p = phost->h_addr_list[i];
if(p==NULL){
break;
}
memcpy(&addr.S_un.S_addr,p,phost->h_length);
char *szIp = ::inet_ntoa(addr);
printf("%s \n",szIp);
}
}
This is the error:
mingw32-make.exe -f "D:\project\c_program\Makefile.win" all
g++.exe GetAllIPs.o -o win_socket.exe -L"D:/tools/develepment/Dev-Cpp/MinGW64/x86_64- w64-mingw32/lib" -L"D:/tools/develepment/Dev-Cpp/MinGW64/lib32" -static-libgcc -mwindows -g3
GetAllIPs.o: In function `main':
D:\project\c_program/GetAllIPs.cpp:6: undefined reference to `__imp_gethostname'
D:\project\c_program/GetAllIPs.cpp:7: undefined reference to `__imp_gethostbyname'
D:\project\c_program/GetAllIPs.cpp:15: undefined reference to `__imp_inet_ntoa'
GetAllIPs.o: In function `CInitSock::CInitSock(unsigned char, unsigned char)':
D:\project\c_program/CInitSock.h:10: undefined reference to `__imp_WSAStartup'
GetAllIPs.o: In function `CInitSock::~CInitSock()':
D:\project\c_program/CInitSock.h:16: undefined reference to `__imp_WSACleanup'
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe: *** [win_socket.exe] Error 1
Now I'm totally confused...

The pragma you use only works for the Visual C++ Compiler and will be ignored by the gcc
#pragma comment(lib, "ws2_32")
you have to add the ws2_32.lib it manually in the makefile.
like:
-L"ws2_32"
(I guess it was without the ".lib" at the end)
at the end of the g++ line. You have of course add the full path which I have not by hand at the moment.

I met the same problem with you. I solved it by adding a command -lwsock32.
you can add the command according follow steps:
tools
compiler options
choose general
click add the following commands when calling the compilers
then you can add the above command -lwsock32.

add
-lwsock32
to your command-line instead of #pragma when compiling with MinGW
g++ src/main.cpp -o release/myApp.exe -lwsock32

In DevC++, navigate to Project >> Project Options (or via usually ctrl+h); then in the "Parameters" tab there is a button "Add Library or Object" and then add libws2_32.a.

For codeblocks under wnidows : go to
Project -> Build Options -> Linker settings (make sure the project is selected on the left, not a build target) and add (type in) in the left list the library "ws2_32"

Related

Building gcc plugin for windows on linux

Try to build the following gcc plugin on linux for windows with mingw cross compiler. The plugins are from the built avr compiler also for windows. Adapted the following plugin https://github.com/jcmvbkbc/avr-flash-vtbl.
#include <gcc-plugin.h>
#include <cp/cp-tree.h>
#ifdef _WIN32
__declspec(dllexport)
#endif
int plugin_is_GPL_compatible = 1;
void fn(void *gcc_data, void *user_data)
{
TYPE_ADDR_SPACE (TREE_TYPE (vtbl_type_node)) = 1;
TYPE_ADDR_SPACE (TREE_TYPE (vtbl_ptr_type_node)) = 1;
}
#ifdef _WIN32
__declspec(dllexport)
#endif
int plugin_init (struct plugin_name_args *plugin_info,
struct plugin_gcc_version *version)
{
register_callback("", PLUGIN_START_UNIT, fn, NULL);
return 0;
}
Output during compile and linking:
i686-w64-mingw32-g++ -shared -I/home/andreas/omgwtfbbq/win64/bin/../lib/gcc/avr/9.2.0/plugin/include -Wl,--export-all-symbols /home/andreas/
omgwtfbbq/win64/bin/../lib/gcc/avr/9.2.0/plugin/cc1plus.exe.a avr-flash-vtbl.c -o avr-flash-vtbl.so -I./
/usr/bin/i686-w64-mingw32-ld: /tmp/cc28ZVde.o:avr-flash-vtbl.c:(.text+0x4): undefined reference to `cp_global_trees'
/usr/bin/i686-w64-mingw32-ld: /tmp/cc28ZVde.o:avr-flash-vtbl.c:(.text+0x10): undefined reference to `cp_global_trees'
/usr/bin/i686-w64-mingw32-ld: /tmp/cc28ZVde.o:avr-flash-vtbl.c:(.text+0x44): undefined reference to `register_callback'
collect2: error: ld returned 1 exit status
make: *** [Makefile:11: avr-flash-vtbl.so] Fehler 1
The compiler flags are adapted from https://gcc.gnu.org/onlinedocs/gccint/Plugins-building.html. Has anybody already faced such a issue?
Problem is solved. Changed host compiler from i686-w64-mingw32-g++ to x86_64-w64-mingw32-g++ and changed the order of the options. /home/andreas/omgwtfbbq/win64/bin/../lib/gcc/avr/9.2.0/plugin/cc1plus.exe.a must go after avr-flash-vtbl.c.

eclipse CDT g++ unable to link minimodem c code in c++ project

I am trying to compile a c++ project in Eclipse CDT with third party C project (minimodem https://github.com/kamalmostafa/minimodem), Currently my project simply contains a few cpp files and folder inside the source folder with C files. I have included c headers the main.cpp c files using
extern "C"
{
#include "minimodem/simpleaudio.h"
#include "minimodem/fsk.h"
#include "minimodem/databits.h"
}
the code compiles but breaks at linking with below error
**** Build of configuration Debug for project Sample_Test ****
make all
Building target: Sample_Test
Invoking: GCC C++ Linker
g++ -L/usr/include -o "Sample_Test" ./minimodem/baudot.o ./minimodem/databits_ascii.o ./minimodem/databits_baudot.o ./minimodem/databits_binary.o ./minimodem/databits_callerid.o ./minimodem/databits_uic.o ./minimodem/fsk.o ./minimodem/simple-tone-generator.o ./minimodem/simpleaudio-alsa.o ./minimodem/simpleaudio-benchmark.o ./minimodem/simpleaudio-pulse.o ./minimodem/simpleaudio-sndfile.o ./minimodem/simpleaudio.o ./minimodem/uic_codes.o ./aes256.o ./main.o -lfftw3f -lasound -lpulse-simple -lpulse -lsndfile
./minimodem/simpleaudio.o: In function `simpleaudio_open_stream':
/home/user1/workspace/Sample_Test/Debug/../minimodem/simpleaudio.c:88: undefined reference to `simpleaudio_backend_pulseaudio'
makefile:45: recipe for target 'Sample_Test' failed
/home/user1/workspace/Sample_Test/Debug/../minimodem/simpleaudio.c:99: undefined reference to `simpleaudio_backend_alsa'
/home/user1/workspace/Sample_Test/Debug/../minimodem/simpleaudio.c:105: undefined reference to `simpleaudio_backend_pulseaudio'
collect2: error: ld returned 1 exit status
make: *** [Sample_Test] Error 1
**** Build Finished ****
inside simpleaudio.c the function simpleaudio_open_stream (third party C code)
..
#include "simpleaudio.h"
#include "simpleaudio_internal.h"
..
simpleaudio_open_stream(
...
simpleaudio *sa = calloc(1, sizeof(simpleaudio));
...
#if USE_PULSEAUDIO
sa->backend = &simpleaudio_backend_pulseaudio;
#elif USE_ALSA
..
#if USE_ALSA
case SA_BACKEND_ALSA:
sa->backend = &simpleaudio_backend_alsa;
break;
#endif
#if USE_PULSEAUDIO
case SA_BACKEND_PULSEAUDIO:
sa->backend = &simpleaudio_backend_pulseaudio;
break;
#endif
...
)
the structs linker is unable to find reside in simpleaudio_internal.h
extern const struct simpleaudio_backend simpleaudio_backend_benchmark;
extern const struct simpleaudio_backend simpleaudio_backend_sndfile;
extern const struct simpleaudio_backend simpleaudio_backend_alsa;
extern const struct simpleaudio_backend simpleaudio_backend_pulseaudio;

Fixing undefined reference to dlopen() and dlcose()

I have created a simple C++ application. I can compile it, and it works fine. But now I need to load the library dynamically, and I have added dlfnc.h to my project and added some more code:
#include <iostream>
#include <dlfcn.h>
void *mylib;
int eret;
using namespace std;
int main() {
mylib = dlopen("mylib.so", RTLD_LOCAL | RTLD_LAZY);
eret = dlclose(mylib);
cout << "!!!Hello, World!!!" << endl; // Prints !!!Hello, World!!!
return 0;
}
Compiling:
cd ~/workspace/LinuxGcc/src
g++ LinuxGcc.cpp
And I got a compilation error:
/tmp/ccxTLiGY.o: In function `main':
LinuxGcc.cpp:(.text+0xf): undefined reference to `dlopen'
LinuxGcc.cpp:(.text+0x25): undefined reference to `dlclose'
collect2: error: ld returned 1 exit status
dlfcn.h exist in /usr/include/.
Where is the problem?
From dlopen(3):
Link with -ldl.
so
g++ LinuxGcc.cpp -ldl
will be OK.
The solution is very simple. Add the -ldl flag for linking.
In case of the Bazel build system, linkopts = ['-ldl'].

undefined reference to `function_name'

I moved from Windows to Ubuntu and I wanted to try some C++ programming on Ubuntu. So here is very simple code and very stupid error which I can't resolve:
horse.h
#ifndef _horse_
#define _horse_
class Horse{
int speed;
public:
void saySomething();
};
#endif
horse.cpp
#include "horse.h"
#include <iostream>
using namespace std;
void Horse::saySomething(){
cout << "iiiihaaaaaaa brrrrr."<<endl;
}
and Main.cpp
#include "horse.h"
int main(){
Horse h;
h.saySomething();
}
After I compile (compilation is successful) and run this I get this error message:
/tmp/ccxuDyrd.o: In function `main':
Main.cpp:(.text+0x11): undefined reference to `Horse::saySomething()'
collect2: ld returned 1 exit status
Please help me somehow.
Try
g++ -c main.cpp horse.cpp (to compile)
g++ -o a.out main.o horse.o (to link)
It seems you only compiled your code but did not link the resulting object files. You probably invoked the compiler like this:
g++ main.cpp
You should instead compile every *.cpp file separately and then link each resulting *.o file. And you should do this with a Makefile.
Actually, the basic idea is the same on Windows with MSVC. The compiler produces object files, the linker links them together.

c++11 threads, SFML and code::blocks

I'm trying to run this code using c++11 std::thread and the SFML library for networking, however I just cant get it to build. I'm pretty sure it has something to do with how I'm setting up the compiler, but I don't know... How can I get this to work? I've been messing about trying to get this to work, going through tutorials and such for hours now, so I have turned to Stack Overflow for answers. I'm using the code::blocks IDE and the x32-4.8.1-posix-dwarf-rev5 compiler on a windows7 64-bit machine.
#include <iostream>
#include <thread>
#include <string>
#include <SFML/System.hpp>
#include <SFML/Network.hpp>
using namespace std;
void doNetwork() {
cout << "Starting..." << endl;
sf::TcpListener listener;
listener.listen(88);
// Wait for a connection
sf::TcpSocket socket;
listener.accept(socket);
cout << "New client connected: " << socket.getRemoteAddress() << endl;
// Receive a message from the client
char buffer[1024];
size_t received = 0;
socket.receive(buffer, sizeof(buffer), received);
cout << "The client said: " << buffer << endl;
// Send an answer
string message = "Welcome, client";
socket.send(message.c_str(), message.size() + 1);
}
int main()
{
thread task(doNetwork);
task.join();
return 0;
}
This is what the build debug log is saying:
-------------- Build: Debug in bang ---------------
Compiling: main.cpp
Linking console executable: bin\Debug\bang.exe
obj\Debug\main.o: In function `Z9doNetworkv':
C:/Users/user/CppProjects/bang/main.cpp:12: undefined reference to `sf::TcpListener::TcpListener()'
C:/Users/user/CppProjects/bang/main.cpp:13: undefined reference to `sf::TcpListener::listen(unsigned short)'
C:/Users/user/CppProjects/bang/main.cpp:16: undefined reference to `sf::TcpSocket::TcpSocket()'
C:/Users/user/CppProjects/bang/main.cpp:17: undefined reference to `sf::TcpListener::accept(sf::TcpSocket&)'
C:/Users/user/CppProjects/bang/main.cpp:18: undefined reference to `sf::TcpSocket::getRemoteAddress() const'
C:/Users/user/CppProjects/bang/main.cpp:18: undefined reference to `sf::operator<<(std::ostream&, sf::IpAddress const&)'
C:/Users/user/CppProjects/bang/main.cpp:23: undefined reference to `sf::TcpSocket::receive(void*, unsigned int, unsigned int&)'
C:/Users/user/CppProjects/bang/main.cpp:28: undefined reference to `sf::TcpSocket::send(void const*, unsigned int)'
obj\Debug\main.o: In function `ZN2sf11TcpListenerD1Ev':
C:/Users/user/CppProjects/SFML-2.1/include/SFML/Network/TcpListener.hpp:43: undefined reference to `sf::Socket::~Socket()'
obj\Debug\main.o: In function `ZN2sf9TcpSocketD1Ev':
C:/Users/user/CppProjects/SFML-2.1/include/SFML/Network/TcpSocket.hpp:46: undefined reference to `sf::Socket::~Socket()'
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minutes, 0 seconds)
10 errors, 0 warnings
The settings I am using with the compiler:
Compiler Flags:
-std=C++0x
Other options:
-std=gnu++0x -U__STRICT_ANSI__
defines:
SFML_STATIC
Linker Settings:
sfml-system-s-d
sfml-network-s-d
Search Directories - Compiler:
C:\Users\user\CppProjects\SFML-2.1\include
C:\Users\user\CppProjects\bang\include
Search Directories - Linker:
C:\Users\user\CppProjects\SFML-2.1\lib\
Toolchain Executables:
-Compilers instalation dir:
C:\Program Files (x86)\mingw-builds\x32-4.8.1-posix-dwarf-rev5\mingw32
-C compiler:
i686-w64-mingw32-gcc-4.8.1.exe
-C++ Compiler:
i686-w64-mingw32-c++.exe
-Linker for dynamic libs:
i686-w64-mingw32-c++.exe
-Linker for static libs:
ar.exe
-Debugger:
gdb.exe
-Resource Compiler:
windres.exe
-Make Program:
mingw32-make.exe
I had a simular problem and how i solved this on a Linux system was: Project / build options
Go to linker settings tab.
there i added: sfml-network
Done.
Hope it helps