Simple bit setting and cleaning - c++

I'm coding an exercise from a book. This program should set a "bitmapped graphics device" bits, and then check for any of them if they are 1 or 0. The setting function was already written so I only wrote the test_bit function, but it doesn't work.
In the main() I set the first byte's first bit to 1, so the byte is 10000000, then I want to test it: 10000000 & 10000000 == 10000000, so not null, but I still get false when I want to print it out. What's wrong?
#include <iostream>
const int X_SIZE = 32;
const int Y_SIZE = 24;
char graphics[X_SIZE / 8][Y_SIZE];
inline void set_bit(const int x, const int y)
{
graphics[(x)/8][y] |= (0x80 >> ((x)%8));
}
inline bool test_bit(const int x, const int y)
{
return (graphics[x/8][y] & (0x80 >> ((x)%8)) != 0);
}
void print_graphics(void) //this function simulate the bitmapped graphics device
{
int x;
int y;
int bit;
for(y=0; y < Y_SIZE; y++)
{
for(x = 0; x < X_SIZE / 8; x++)
{
for(bit = 0x80;bit > 0; bit = (bit >> 1))
{
if((graphics[x][y] & bit) != 0)
std::cout << 'X';
else
std::cout << '.';
}
}
std::cout << '\n';
}
}
main()
{
int loc;
for (loc = 0; loc < X_SIZE; loc++)
{
set_bit(loc,loc);
}
print_graphics();
std::cout << "Bit(0,0): " << test_bit(0,0) << std::endl;
return 0;
}

In MSVC++, I get a compiler warning (C4554 'operator' : check operator precedence for possible error; use parentheses to clarify precedence)
Add parentheses, and it works, like this:
inline bool test_bit(const int x, const int y)
{
return ( ( graphics[x/8][y] & (0x80 >> ((x)%8)) ) != 0);
// ^ ^ Added parentheses
}
Explanation:
The problem is with order. The original line will first evalute (0x80 >> ((x)%8) != 0, which is true, or 1 as integer. and 0x80 & 0x01 then yields 0, or false resp.

I think you want 0x80>> not 1>> in test_bit. Shifting one right tends to produce zero.
Also you need to write (a & b) != 0. The precedence of == and != is higher than that of &, so a & b != 0 is parsed as if it was written a & (b != 0). (An old C / C++ gotcha.)

Related

C++ Bitset algorithm

I am given a nxn grid with filled with 1 or 0. I want to count the number of subgrids where the corner tiles are all 1s. My solution goes through all pairs of rows and counts the number of matching 1s then it uses the formula numOf1s * (numOf1s-1)/2 and adds to the result. However, when I submit my solution on https://cses.fi/problemset/task/2137, there is no output on inputs with n = 3000 (probably caused by some error). What could the error be?
int main()
{
int n; cin>> n;
vector<bitset<3000>> grid(n);
for(int i=0;i<n;i++){
cin >> grid[i];
}
long result = 0;
for(int i=0;i<n-1;i++){
for(int j=i+1;j<n;j++){
int count = (grid[i]&grid[j]).count();
result += (count*(count-1))/2;
}
}
cout << result;
}
This solution will cause a time limit exceeded. bitset::count() is O(n) in worst case. The total complexity of your code is O(n^3). In the worst-case the number of operations would be 3000^3 > 10^10 which is too large.
I'm not sure this solution is the best you can come up with, but it is based on the original solution, with a homebrew alternative for the bitset. This allows me to work with 64 bits blocks, and using a fast popcnt(). An hardware version would be even better, as it would be to work with AVX registers, but this should be more portable and it works on cses.fi. Basically instead of generating a long intersection bitset and later count the number of ones, the function count_common() makes a piece of the intersection and immediately uses it just to count the ones.
The stream extractor could be probably improved, saving some more time.
#include <iostream>
#include <array>
#include <cstdint>
#include <climits>
uint64_t popcnt(uint64_t v) {
v = v - ((v >> 1) & (uint64_t)~(uint64_t)0 / 3);
v = (v & (uint64_t)~(uint64_t)0 / 15 * 3) + ((v >> 2) & (uint64_t)~(uint64_t)0 / 15 * 3);
v = (v + (v >> 4)) & (uint64_t)~(uint64_t)0 / 255 * 15;
uint64_t c = (uint64_t)(v * ((uint64_t)~(uint64_t)0 / 255)) >> (sizeof(uint64_t) - 1) * CHAR_BIT;
return c;
}
struct line {
uint64_t cells_[47] = { 0 }; // 3000/64 = 47
uint64_t& operator[](int pos) { return cells_[pos]; }
const uint64_t& operator[](int pos) const { return cells_[pos]; }
};
uint64_t count_common(const line& a, const line& b) {
uint64_t u = 0;
for (int i = 0; i < 47; ++i) {
u += popcnt(a[i] & b[i]);
}
return u;
}
std::istream& operator>>(std::istream& is, line& ln) {
is >> std::ws;
int pos = 0;
uint64_t val = 0;
while (true) {
char ch = is.get();
if (is && ch == '\n') {
break;
}
if (ch == '1') {
val |= 1LL << (63 - pos % 64);
}
if ((pos + 1) % 64 == 0) {
ln[pos / 64] = val;
val = 0;
}
++pos;
}
if (pos % 64 != 0) {
ln[pos / 64] = val;
}
return is;
}
struct grid {
int n_;
std::array<line, 3000> data_;
line& operator[](int r) {
return data_[r];
}
};
std::istream& operator>>(std::istream& is, grid& g) {
is >> g.n_;
for (int r = 0; r < g.n_; ++r) {
is >> g[r];
}
return is;
}
int main()
{
grid g;
std::cin >> g;
uint64_t count = 0;
for (int r1 = 0; r1 < g.n_; ++r1) {
for (int r2 = r1 + 1; r2 < g.n_; ++r2) {
uint64_t n = count_common(g[r1], g[r2]);
count += n * (n - 1) / 2;
}
}
std::cout << count << '\n';
return 0;
}

A problem relevate to bitmask (or operation) and segment

I'm trying to solve this problem:
Given three integers N, L, and R, find the integer M between L and R (inclusive) that maximizes M|N (the bitwise-OR of M and N). If there are multiple such values of M, return the least of them.
For example: N=100,L=50,R=60. The result is 59. Because 100|59 reaches the maximum value and 50<=59<=60.
This is my attempt:
#include<bits/stdc++.h>
using namespace std;
#define ll long long
int main(){
ll n,m,l,r,i,tmp,res,first,second,vt,dau,third=0,aka,check_high=0;
while(cin>>n>>l>>r){
tmp=0;dau=0;
for(i=31;i>=0;i--){
first = (l>>i)&1;
second = (r>>i)&1;
third = (n>>i)&1;
if(first==0&&second==0&&dau==0) continue;
dau=1;
if(first==1&&dau==1&&tmp==0) {tmp|=(1<<i);continue;}
if(first==0&&dau==1&&tmp==0) if(third==0) {tmp|=(1<<i);continue;}
if(first==0&&second==0&&third==0){
if(tmp|(1<<i)<=r) tmp|=(1<<i);
continue;
}
if(first==0&&second==1&&third==0){
if(tmp|(1<<i)<=r) tmp|=(1<<i);
continue;
}
if(first==1&&second==0&&third==0){
if(tmp|(1<<i)<=r) tmp|=(1<<i);
continue;
}
if(first==1&&second==1&&third==0){
if(tmp|(1<<i)<=r) tmp|=(1<<i);
continue;
}
}
cout<<tmp<<'\n';
}
return 0;
}
My idea is to browse each bit from left to right (it's mean form 31'st bit down to 0's bit) of L,R,N. Then, use the comparative statement to find the number M that satisfies the problem , specifically like above.
But when submit solution, I got Wrong Answer, this means, my algorithm is false, ans I'm stucking in ideal so solve this problem, can you help me this stuck ?
Without params validation
uint32_t getM(uint32_t L, uint32_t R, uint32_t N) {
auto M = L;
for (int bit = sizeof(L) * 8; bit > 0;) {
const decltype(L) value = 1 << (--bit);
if (value & N) {
if (value & M) {
decltype(L) check_value = M & (~value);
for (int i = bit; i > 0;) {
check_value |= (1 << (--i));
}
if (check_value >= L) {
M = check_value;
}
}
}
else {
if (!(value & M)) {
decltype(L) check_value = M | value;
for (int i = bit; i > 0;) {
check_value &= (~(1 << (--i)));
}
if (check_value <= R) {
M = check_value;
}
}
}
}
return M;
}
int main(int, char**)
{
std::cout << "M=" << getM(50, 60, 100) << std::endl;
std::cout << "M=" << getM(184, 270, 103) << std::endl;
return 0;
}
Output:
M=59
M=264

How to multiply a number with 3.5 without using any standard operator like *,-,/,% etc?

The Question is pretty straight forward.I am given a number and I want to multiply it with 3.5 i.e to make number n=3.5n .I am not allowed to use any operator like
+,-,*,/,% etc.But I can use Bitwise operators.
I have tried by myself but It is not giving precise result like my program gives output 17 for 5* 3.5 which is clearly wrong.How can I modify my program to show correct result.
#include<bits/stdc++.h>
using namespace std;
double Multiply(int n)
{
double ans=((n>>1)+ n + (n<<1));
return ans;
}
int main()
{
int n; // Enter the number you want to multiply with 3.5
cin>>n;
double ans=Multiply(n);
cout<<ans<<"\n";
return 0;
}
Sorry I cannot comment yet. The problem with your question is that bitwise operations are usually only done on ints. This is mainly because of the way that numbers are stored.
When you have a normal int, you have a sign bit followed by data bits, pretty simple and straight forward but once you get to floating point numbers that simple patern is different. Here is a good explanation stackoverflow.
Also, the way I would solve your problem without using +/-/*// and so on would be
#include <stdlib.h> /* atoi() */
#include <stdio.h> /* (f)printf */
#include <assert.h> /* assert() */
int add(int x, int y) {
int carry = 0;
int result = 0;
int i;
for(i = 0; i < 32; ++i) {
int a = (x >> i) & 1;
int b = (y >> i) & 1;
result |= ((a ^ b) ^ carry) << i;
carry = (a & b) | (b & carry) | (carry & a);
}
return result;
}
int negate(int x) {
return add(~x, 1);
}
int subtract(int x, int y) {
return add(x, negate(y));
}
int is_even(int n) {
return !(n & 1);
}
int divide_by_two(int n) {
return n >> 1;
}
int multiply_by_two(int n) {
return n << 1;
}
Source
From your solution, you may handle odd numbers manually:
double Multiply(unsigned int n)
{
double = n + (n << 1) + (n >> 1) + ((n & 1) ? 0.5 : 0.);
return ans;
}
but it still use +
One solution would be to use fma() from <cmath>:
#include <cmath>
double Multiply(int n)
{
return fma(x, 3.5, 0.0);
}
LIVE DEMO
Simply.
First realize that 3.5 = 112 / 32 = (128 - 16) / 32.
Than you do:
int x128 = ur_num << 7;
int x16 = ur_num << 4;
to subtract them use:
int add(int x, int y) {
int carry = 0;
int result = 0;
int i;
for(i = 0; i < 32; ++i) {
int a = (x >> i) & 1;
int b = (y >> i) & 1;
result |= ((a ^ b) ^ carry) << i;
carry = (a & b) | (b & carry) | (carry & a);
}
return result;
}
int negate(int x) {
return add(~x, 1);
}
int subtract(int x, int y) {
return add(x, negate(y));
}
and than just simply do:
int your_res = subtract(x128, x16) >> 5;

How to get a number from unsigned long long mask?

I wonder how to reverse something like this. So having a mask where auto mask = 1ULL << 20; how to get 20 out from mask?
Loop-free
Many years ago when I was writing a bit-wise arithmetic for a chess engine, I found a fast implementation which is useful for your requirement, it's loop-free. This method will return the position of the first 1-bit from right-to-left (Least Significant Bit):
inline unsigned int lsb(unsigned long long value)
{
if (!value)
return -1;
value &= -value;
unsigned int lsb = (unsigned) value | (unsigned) (value >> 32);
return (((((((((((unsigned) (value >> 32) != 0) << 1)
+ ((lsb & 0xffff0000) != 0)) << 1)
+ ((lsb & 0xff00ff00) != 0)) << 1)
+ ((lsb & 0xf0f0f0f0) != 0)) << 1)
+ ((lsb & 0xcccccccc) != 0)) << 1)
+ ((lsb & 0xaaaaaaaa) != 0);
}
int main()
{
unsigned long long x = 1ULL<<20;
cout << lsb(x) << endl;
}
Output
20
I think, I had found it here.
Using log:
#include <iostream>
#include <cmath>
int main() {
auto mask = 1ULL << 20;
std::cout << log2(mask) << std::endl;
// edit out: std::cout << log(mask) / log(2) << std::endl;
return 0;
}
or loop and shift:
#include <iostream>
int main() {
auto mask = 1ULL << 20;
for (unsigned int c = 0; c < sizeof(mask) * 8 && mask; c++) {
mask >>= 1;
if (mask == 0)
std::cout << c << std::endl;
}
return 0;
}
If it's a 64-bit mask, you can compute it modulo 67 and do a table lookup.
To wit:
static int table[67] = {
-1, 0, 1,39, 2,15,40,23, 3,12,
16,59,41,19,24,54, 4,-1,13,10,
17,62,60,28,42,30,20,51,25,44,
55,47, 5,32,-1,38,14,22,11,58,
18,53,63, 9,61,27,29,50,43,46,
31,37,21,57,52, 8,26,49,45,36,
56, 7,48,35, 6,34,33};
int unmask(unsigned long long ull) {
return table[ull % 67];
}
//first if you want to make sure only 1 bit is "on" you can do that:
if ((mask & mask-1) != 0)
{
//you have more than 1 bit "on", deal with it...
}
//finding which bit is "on" can be achieve in a loop
int count 0;
while (mask > 1)
{
mask>>=1;
count++;
}
//At this point count will have the required value (20 in your example)
Option 1: iterate
while (mask && !(mask & 1)) { mask>>=1; count++; }
Option 2: iterate multiple bits at a time:
unsigned long long a=0xFFFFFFFFULL; int b=32;
while (mask>1) {
if (!(mask & a)) { count+=b; mask>>=b; }
b>>=1; mask>>=b;
}
Option 3: Convert the mask to double or float and extract the exponent.
union {
struct {
int mantissa:23;
int exp:7;
int sign:1;
} s;
float f;
} u = { (float) mask };
return u.s.exp + 1;
A simple loop will be quite okay:
for (int bit = 0; bit < sizeof(mask) * 8; bit++)
{
if ((1ULL << bit) & mask)
std::cout << "Bit " << bit << " is set in the mask\n";
}
How about a TMP solution:
#include <iostream>
template < unsigned long long MASK >
struct MaskIndex
{
enum { i = MaskIndex < MASK / 2 >::i + 1 };
};
template <>
struct MaskIndex < 1 >
{
enum { i = 0 };
};
int main()
{
const unsigned long long mask = 1ULL << 20;
std::cout << MaskIndex < mask >::i << std::endl;
return ( 0 );
}
You can try this..
if((1ULL<<20)&mask) {
cout << "20th bit is set";
}

How to add two numbers without using ++ or + or another arithmetic operator

How do I add two numbers without using ++ or + or any other arithmetic operator?
It was a question asked a long time ago in some campus interview. Anyway, today someone asked a question regarding some bit-manipulations, and in answers a beautiful quide Stanford bit twiddling was referred. I spend some time studying it and thought that there actually might be an answer to the question. I don't know, I could not find one. Does an answer exist?
This is something I have written a while ago for fun. It uses a two's complement representation and implements addition using repeated shifts with a carry bit, implementing other operators mostly in terms of addition.
#include <stdlib.h> /* atoi() */
#include <stdio.h> /* (f)printf */
#include <assert.h> /* assert() */
int add(int x, int y) {
int carry = 0;
int result = 0;
int i;
for(i = 0; i < 32; ++i) {
int a = (x >> i) & 1;
int b = (y >> i) & 1;
result |= ((a ^ b) ^ carry) << i;
carry = (a & b) | (b & carry) | (carry & a);
}
return result;
}
int negate(int x) {
return add(~x, 1);
}
int subtract(int x, int y) {
return add(x, negate(y));
}
int is_even(int n) {
return !(n & 1);
}
int divide_by_two(int n) {
return n >> 1;
}
int multiply_by_two(int n) {
return n << 1;
}
int multiply(int x, int y) {
int result = 0;
if(x < 0 && y < 0) {
return multiply(negate(x), negate(y));
}
if(x >= 0 && y < 0) {
return multiply(y, x);
}
while(y > 0) {
if(is_even(y)) {
x = multiply_by_two(x);
y = divide_by_two(y);
} else {
result = add(result, x);
y = add(y, -1);
}
}
return result;
}
int main(int argc, char **argv) {
int from = -100, to = 100;
int i, j;
for(i = from; i <= to; ++i) {
assert(0 - i == negate(i));
assert(((i % 2) == 0) == is_even(i));
assert(i * 2 == multiply_by_two(i));
if(is_even(i)) {
assert(i / 2 == divide_by_two(i));
}
}
for(i = from; i <= to; ++i) {
for(j = from; j <= to; ++j) {
assert(i + j == add(i, j));
assert(i - j == subtract(i, j));
assert(i * j == multiply(i, j));
}
}
return 0;
}
Or, rather than Jason's bitwise approach, you can calculate many bits in parallel - this should run much faster with large numbers. In each step figure out the carry part and the part that is sum. You attempt to add the carry to the sum, which could cause carry again - hence the loop.
>>> def add(a, b):
while a != 0:
# v carry portion| v sum portion
a, b = ((a & b) << 1), (a ^ b)
print b, a
return b
when you add 1 and 3, both numbers have the 1 bit set, so the sum of that 1+1 carries. The next step you add 2 to 2 and that carries into the correct sum four. That causes an exit
>>> add(1,3)
2 2
4 0
4
Or a more complex example
>>> add(45, 291)
66 270
4 332
8 328
16 320
336
Edit:
For it to work easily on signed numbers you need to introduce an upper limit on a and b
>>> def add(a, b):
while a != 0:
# v carry portion| v sum portion
a, b = ((a & b) << 1), (a ^ b)
a &= 0xFFFFFFFF
b &= 0xFFFFFFFF
print b, a
return b
Try it on
add(-1, 1)
to see a single bit carry up through the entire range and overflow over 32 iterations
4294967294 2
4294967292 4
4294967288 8
...
4294901760 65536
...
2147483648 2147483648
0 0
0L
int Add(int a, int b)
{
while (b)
{
int carry = a & b;
a = a ^ b;
b = carry << 1;
}
return a;
}
You could transform an adder circuit into an algorithm. They only do bitwise operations =)
Well, to implement an equivalent with boolean operators is quite simple: you do a bit-by-bit sum (which is an XOR), with carry (which is an AND). Like this:
int sum(int value1, int value2)
{
int result = 0;
int carry = 0;
for (int mask = 1; mask != 0; mask <<= 1)
{
int bit1 = value1 & mask;
int bit2 = value2 & mask;
result |= mask & (carry ^ bit1 ^ bit2);
carry = ((bit1 & bit2) | (bit1 & carry) | (bit2 & carry)) << 1;
}
return result;
}
You've already gotten a couple bit manipulation answers. Here's something different.
In C, arr[ind] == *(arr + ind). This lets us do slightly confusing (but legal) things like int arr = { 3, 1, 4, 5 }; int val = 0[arr];.
So we can define a custom add function (without explicit use of an arithmetic operator) thusly:
unsigned int add(unsigned int const a, unsigned int const b)
{
/* this works b/c sizeof(char) == 1, by definition */
char * const aPtr = (char *)a;
return (int) &(aPtr[b]);
}
Alternately, if we want to avoid this trick, and if by arithmetic operator they include |, &, and ^ (so direct bit manipulation is not allowed) , we can do it via lookup table:
typedef unsigned char byte;
const byte lut_add_mod_256[256][256] = {
{ 0, 1, 2, /*...*/, 255 },
{ 1, 2, /*...*/, 255, 0 },
{ 2, /*...*/, 255, 0, 1 },
/*...*/
{ 254, 255, 0, 1, /*...*/, 253 },
{ 255, 0, 1, /*...*/, 253, 254 },
};
const byte lut_add_carry_256[256][256] = {
{ 0, 0, 0, /*...*/, 0 },
{ 0, 0, /*...*/, 0, 1 },
{ 0, /*...*/, 0, 1, 1 },
/*...*/
{ 0, 0, 1, /*...*/, 1 },
{ 0, 1, 1, /*...*/, 1 },
};
void add_byte(byte const a, byte const b, byte * const sum, byte * const carry)
{
*sum = lut_add_mod_256[a][b];
*carry = lut_add_carry_256[a][b];
}
unsigned int add(unsigned int a, unsigned int b)
{
unsigned int sum;
unsigned int carry;
byte * const aBytes = (byte *) &a;
byte * const bBytes = (byte *) &b;
byte * const sumBytes = (byte *) ∑
byte * const carryBytes = (byte *) &carry;
byte const test[4] = { 0x12, 0x34, 0x56, 0x78 };
byte BYTE_0, BYTE_1, BYTE_2, BYTE_3;
/* figure out endian-ness */
if (0x12345678 == *(unsigned int *)test)
{
BYTE_0 = 3;
BYTE_1 = 2;
BYTE_2 = 1;
BYTE_3 = 0;
}
else
{
BYTE_0 = 0;
BYTE_1 = 1;
BYTE_2 = 2;
BYTE_3 = 3;
}
/* assume 4 bytes to the unsigned int */
add_byte(aBytes[BYTE_0], bBytes[BYTE_0], &sumBytes[BYTE_0], &carryBytes[BYTE_0]);
add_byte(aBytes[BYTE_1], bBytes[BYTE_1], &sumBytes[BYTE_1], &carryBytes[BYTE_1]);
if (carryBytes[BYTE_0] == 1)
{
if (sumBytes[BYTE_1] == 255)
{
sumBytes[BYTE_1] = 0;
carryBytes[BYTE_1] = 1;
}
else
{
add_byte(sumBytes[BYTE_1], 1, &sumBytes[BYTE_1], &carryBytes[BYTE_0]);
}
}
add_byte(aBytes[BYTE_2], bBytes[BYTE_2], &sumBytes[BYTE_2], &carryBytes[BYTE_2]);
if (carryBytes[BYTE_1] == 1)
{
if (sumBytes[BYTE_2] == 255)
{
sumBytes[BYTE_2] = 0;
carryBytes[BYTE_2] = 1;
}
else
{
add_byte(sumBytes[BYTE_2], 1, &sumBytes[BYTE_2], &carryBytes[BYTE_1]);
}
}
add_byte(aBytes[BYTE_3], bBytes[BYTE_3], &sumBytes[BYTE_3], &carryBytes[BYTE_3]);
if (carryBytes[BYTE_2] == 1)
{
if (sumBytes[BYTE_3] == 255)
{
sumBytes[BYTE_3] = 0;
carryBytes[BYTE_3] = 1;
}
else
{
add_byte(sumBytes[BYTE_3], 1, &sumBytes[BYTE_3], &carryBytes[BYTE_2]);
}
}
return sum;
}
All arithmetic operations decompose to bitwise operations to be implemented in electronics, using NAND, AND, OR, etc. gates.
Adder composition can be seen here.
For unsigned numbers, use the same addition algorithm as you learned in first class, but for base 2 instead of base 10. Example for 3+2 (base 10), i.e 11+10 in base 2:
1 ‹--- carry bit
0 1 1 ‹--- first operand (3)
+ 0 1 0 ‹--- second operand (2)
-------
1 0 1 ‹--- total sum (calculated in three steps)
If you're feeling comedic, there's always this spectacularly awful approach for adding two (relatively small) unsigned integers. No arithmetic operators anywhere in your code.
In C#:
static uint JokeAdder(uint a, uint b)
{
string result = string.Format(string.Format("{{0,{0}}}{{1,{1}}}", a, b), null, null);
return result.Length;
}
In C, using stdio (replace snprintf with _snprintf on Microsoft compilers):
#include <stdio.h>
unsigned int JokeAdder(unsigned int a, unsigned int b)
{
return snprintf(NULL, 0, "%*.*s%*.*s", a, a, "", b, b, "");
}
Here is a compact C solution. Sometimes recursion is more readable than loops.
int add(int a, int b){
if (b == 0) return a;
return add(a ^ b, (a & b) << 1);
}
#include<stdio.h>
int add(int x, int y) {
int a, b;
do {
a = x & y;
b = x ^ y;
x = a << 1;
y = b;
} while (a);
return b;
}
int main( void ){
printf( "2 + 3 = %d", add(2,3));
return 0;
}
short int ripple_adder(short int a, short int b)
{
short int i, c, s, ai, bi;
c = s = 0;
for (i=0; i<16; i++)
{
ai = a & 1;
bi = b & 1;
s |= (((ai ^ bi)^c) << i);
c = (ai & bi) | (c & (ai ^ bi));
a >>= 1;
b >>= 1;
}
s |= (c << i);
return s;
}
## to add or subtract without using '+' and '-' ##
#include<stdio.h>
#include<conio.h>
#include<process.h>
void main()
{
int sub,a,b,carry,temp,c,d;
clrscr();
printf("enter a and b:");
scanf("%d%d",&a,&b);
c=a;
d=b;
while(b)
{
carry=a&b;
a=a^b;
b=carry<<1;
}
printf("add(%d,%d):%d\n",c,d,a);
temp=~d+1; //take 2's complement of b and add it with a
sub=c+temp;
printf("diff(%d,%d):%d\n",c,d,temp);
getch();
}
The following would work.
x - (-y)
This can be done recursively:
int add_without_arithm_recursively(int a, int b)
{
if (b == 0)
return a;
int sum = a ^ b; // add without carrying
int carry = (a & b) << 1; // carry, but don’t add
return add_without_arithm_recursively(sum, carry); // recurse
}
or iteratively:
int add_without_arithm_iteratively(int a, int b)
{
int sum, carry;
do
{
sum = a ^ b; // add without carrying
carry = (a & b) << 1; // carry, but don’t add
a = sum;
b = carry;
} while (b != 0);
return a;
}
Code to implement add,multiplication without using +,* operator;
for subtraction pass 1's complement +1 of number to add function
#include<stdio.h>
unsigned int add(unsigned int x,unsigned int y)
{
int carry=0;
while (y != 0)
{
carry = x & y;
x = x ^ y;
y = carry << 1;
}
return x;
}
int multiply(int a,int b)
{
int res=0;
int i=0;
int large= a>b ? a :b ;
int small= a<b ? a :b ;
for(i=0;i<small;i++)
{
res = add(large,res);
}
return res;
}
int main()
{
printf("Sum :: %u,Multiply is :: %d",add(7,15),multiply(111,111));
return 0;
}
The question asks how to add two numbers so I don't understand why all the solutions offers the addition of two integers? What if the two numbers were floats i.e. 2.3 + 1.8 are they also not considered numbers? Either the question needs to be revised or the answers.
For floats I believe the numbers should be broken into their components i.e. 2.3 = 2 + 0.3 then the 0.3 should be converted to an integer representation by multiplying with its exponent factor i.e 0.3 = 3 * 10^-1 do the same for the other number and then add the integer segment using one of the bit shift methods given as a solution above handling situations for carry over to the unit digits location i.e. 2.7 + 3.3 = 6.0 = 2+3+0.7+0.3 = 2 + 3 + 7x10^-1 + 3x10^-1 = 2 + 3 + 10^10^-1 (this can be handled as two separate additions 2+3=5 and then 5+1=6)
With given answers above, it can be done in single line code:
int add(int a, int b) {
return (b == 0) ? a : add(a ^ b, (a & b) << 1);
}
You can use double negetive to add two integers for example:
int sum2(int a, int b){
return -(-a-b);
}
Without using any operators adding two integers can be done in different ways as follows:
int sum_of_2 (int a, int b){
int sum=0, carry=sum;
sum =a^b;
carry = (a&b)<<1;
return (b==0)? a: sum_of_2(sum, carry);
}
// Or you can just do it in one line as follows:
int sum_of_2 (int a, int b){
return (b==0)? a: sum_of_2(a^b, (a&b)<<1);
}
// OR you can use the while loop instead of recursion function as follows
int sum_of_2 (int a, int b){
if(b==0){
return a;
}
while(b!=0){
int sum = a^b;
int carry = (a&b)<<1;
a= sum;
b=carry;
}
return a;
}
int add_without_arithmatic(int a, int b)
{
int sum;
char *p;
p = (char *)a;
sum = (int)&p[b];
printf("\nSum : %d",sum);
}