unresolved external symbol due to CString - c++

I have a prject where the main process is a DLL and it is being used the UI project.
When I declare a variable in the DLL project as below
CString NewMethod;
I get the above error unresolved external symbol in the UI project.
NewPNCUI.obj : error LNK2001: unresolved external symbol "public: __thiscall WBFilter::~WBFilter(void)" (??1WBFilter##QAE#XZ)
Here WBFilter is a completely separate class and unrelated.
How do I solve this?
Many thanks.
Best Regards
Chitnan

Related

Problems when trying to add libcurl as a Reference [duplicate]

This question already has answers here:
What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
Closed 6 years ago.
I'm trying to include libcurl into my C++ Project, therefore i built the .lib file placed it in a folder called "curl/lib" and then i copied the included folder from the curl folder i downloaded into "Curl/" (i got that from a tutorial online...). Then i copied that "curl" folder i created into the directory where my program is located, then i added the curl path to "Additional Include Directories" und "C++/General" and "Linker/General" in my Project Properties. Then i created a piece of code that uses stuff from that uses code from curl.h (i included that). And the codingg looked fine and there were no errors, but then i built my Project and i got a "fatal error LNK1120: 6 unresolved externals" error and a bunch of "LNK 2019"-errors, told me where the unresolved symbols are:
1>dll_load.obj : error LNK2019: unresolved external symbol curl_easy_cleanup referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
1>dll_load.obj : error LNK2019: unresolved external symbol curl_easy_strerror referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
1>dll_load.obj : error LNK2019: unresolved external symbol curl_easy_perform referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
1>dll_load.obj : error LNK2019: unresolved external symbol curl_easy_setopt referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
1>dll_load.obj : error LNK2019: unresolved external symbol curl_easy_init referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
1>dll_load.obj : error LNK2019: unresolved external symbol curl_global_init referenced in function "void __cdecl lel(void)" (?lel##YAXXZ)
anyone knows what i'm missing or how i can fix this, because it's really annoying and stops me from finishing my project! Any help is greatly appreciated!
It sounds like visual studio (windows), but the same thing applies to any compiler. You tell it where to look for a library file, but you didn't tell it to actually use libcurl, so it didn't look for it.
In visual studio, try Linker, Input, Additional Dependencies
add "libcurl.lib" (or whatever the actual name is).

XDispatch C++ Unresolved Externals

I'm work with GCD in C++ with xdisptach, libdispatch in Visual Studio 2012 on Windows 7.
I am declaring a class with a global variable that is a dispatch queue. Other functions in the class call the queue's function. Everything compiles fine, except when i instantiate the queue in the constructor.
xdispatch::queue* dispatch_queue;
AsyncNode()
{
dispatch_queue = new xdispatch::queue(Name);
}
When dispatch_queue = new xdispatch::queue(Name); is commented out, it all compiles fine. Otherwise i get the following errors.
Error 50 error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall xdispatch::queue::~queue(void)" (__imp_??1queue#xdispatch##UAE#XZ) referenced in function "public: virtual void * __thiscall xdispatch::queue::`scalar deleting destructor'(unsigned int)" (??_Gqueue#xdispatch##UAEPAXI#Z)
Error 49 error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall xdispatch::queue::queue(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0queue#xdispatch##QAE#ABV?$basic_string#DU?$char_traits#D#std##V?$allocator#D#2##std###Z) referenced in function "public: __thiscall AsyncNode::AsyncNode(void)" (??0AsyncNode##QAE#XZ)
Error 53 error LNK2001: unresolved external symbol "public: virtual void __thiscall xdispatch::object::resume(void)" (?resume#object#xdispatch##UAEXXZ)
Error 51 error LNK2001: unresolved external symbol "public: virtual void * __thiscall xdispatch::queue::native(void)const " (?native#queue#xdispatch##UBEPAXXZ)
Error 52 error LNK2001: unresolved external symbol "public: virtual struct dispatch_queue_s * __thiscall xdispatch::queue::native_queue(void)const " (?native_queue#queue#xdispatch##UBEPAUdispatch_queue_s##XZ)
This is the main site for xdispatch, but i can't find anything in terms of a forum or help with xdispatch in particular. There are many for objective-c.... :/
http://opensource.mlba-team.de/xdispatch/docs/current/index.html
First of all, the behavior regarding deleting the "problematic" line is normal - when you're defining a pointer you're not invoking any function, and that is the reason you are not getting the "unresolved external errors".
When you're initializing the variable by calling the constructor, you then run into problems because you're trying to call a function which is not available at link time.
When working with external libraries using DLLs, you must link to the appropriate import libraries, usually supplied as "lib" files. In your case, there is a folder named "lib" in the zip package. Also, the DLLs must availble at run-time - by putting them in the folder of the executable, or adding them to the PATH environment variable.
In order to link to a library, follow these steps (taken from MSDN):
Open the project's Property Pages dialog box. For details, see Setting Visual C++ Project Properties.
Click the Linker folder.
Click the Input property page.
Modify the Additional Dependencies property.

Fix LNK2019: unresolved external symbol with freeglut

Using this manual, I tried to get freeglut OpenGL application to compile on my computer. This means I:
Copied files from freeglut archive to MS program files folder
Specified freeglut.lib in additional dependencies
Set explicitly the freeglut.lib path in libraries folders
But all takes no effect. The C++ header files are found right, but the libraries not - so I get these errors:
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp__glutMainLoop#0 referenced in function _wmain
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp__glutSpecialFunc#4 referenced in function _wmain
1>OpenglTest.obj : error LNK2019: unresolved external symbol "void __cdecl specialKeys(int,int,int)" (?specialKeys##YAXHHH#Z) referenced in function _wmain
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp__glutDisplayFunc#4 referenced in function _wmain
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp__glutInitDisplayMode#4 referenced in function _wmain
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp____glutInitWithExit#12 referenced in function _glutInit_ATEXIT_HACK#8
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp____glutCreateWindowWithExit#8 referenced in function _glutCreateWindow_ATEXIT_HACK#4
1>OpenglTest.obj : error LNK2019: unresolved external symbol __imp__glutSwapBuffers#0 referenced in function "void __cdecl display(void)" (?display##YAXXZ)
So my questions:
Could you guess what may be wrong? (not easy, but I cannot find this out obviously)
Is there some other manual google didn't find, but better than the one I used?
Is there some other archive I should download?
My C++ code comes from here. All functions are well found in freeglut header files. Just the libraries are missing.
This seems like a C vs C++ linkage issue. You are compiling a C source code from there as a C++ code (maybe you saved it with C++ specific extensions and the compiler assumed it is C++).
C++ will mangle function names. For example __imp__glutMainLoop#0 is most probabley a call to glutMainLoop in your source code.
The library must have been from a C code. Hence it will have a non mangled version of the function simply as glutMainLoop. That's why it can not be found.
The solution is either compile your code as C code or use extern "C".
EDIT: Some Links on how to deal with with C/C++ linkage issues (Moved from the comments).
http://www.thegeekstuff.com/2013/01/mix-c-and-cpp/
Combining C++ and C - how does #ifdef __cplusplus work?
http://www.parashift.com/c++-faq-lite/c-calls-cpp.html

Strange LNK2001 linker error

Yesterday I got this linker error. I have searched on google and msdn without success.
My problem:
I have moved some parts of my cpp project in a extern static library. I added the h file to my main project and added the dependencies to the lib files. Unfortunately I get a lot linker errors.
1>Compressor.obj : error LNK2001: unresolved external symbol "public: bool __thiscall NWindows::NFile::NFind::CFileInfo::Find(unsigned short const *)" (?Find#CFileInfo#NFind#NFile#NWindows##QAE_NPBG#Z)
1>Compressor.obj : error LNK2001: unresolved external symbol "public: class NWindows::NCOM::CPropVariant & __thiscall NWindows::NCOM::CPropVariant::operator=(unsigned short const *)" (??4CPropVariant#NCOM#NWindows##QAEAAV012#PBG#Z)
1>Compressor.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CInFileStream::Open(unsigned short const *)" (?Open#CInFileStream##QAE_NPBG#Z)
1>Compressor.obj : error LNK2001: unresolved external symbol "public: bool __thiscall NWindows::NFile::NIO::COutFile::Create(unsigned short const *,bool)" (?Create#COutFile#NIO#NFile#NWindows##QAE_NPBG_N#Z)
1>Compressor.obj : error LNK2001: unresolved external symbol "void __cdecl ConvertUInt32ToString(unsigned int,unsigned short *)" (?ConvertUInt32ToString##YAXIPAG#Z)
1>Compressor.obj : error LNK2001: unresolved external symbol "public: bool __thiscall NWindows::NDLL::CLibrary::Load(unsigned short const *)" (?Load#CLibrary#NDLL#NWindows##QAE_NPBG#Z)
All this methods a part of my extern lib. I have tries a lot of compiler settings without success.
Further more when I remove the lib dependencie completely from the linker I get 26 LNK2001 error. So the linker finds only "parts" of the lib.
Do I use a wrong compiler / linker option for my projects?
edit:
The problem was the parameter define LPCTSTR of the method CLibrary::Load(LPCTSTR fileName). In my lib I set the option "Treat wchar_t as build-in type (Properties->C/C++->Lanuage-> ... ) to No. And now it works.
There's not enough information in the question so my answer merely serves as a guide.
Take one function, for instance bool NWindows::NFile::NFind::CFileInfo::Find(unsigned short const *) and find definition of it in your code. Is it there? With this exact function signature? Is it in unnamed namespace? Is it declared static in source file?
Also, try full rebuild of everything. You'd be surprised how many times full rebuild makes mysterious problems go away.

VC++ 6 Linker Errors

Basically, what's happening is this: I have a VC6 workspace (contains 3 projects total), and after NOT being able to succesfully port it into VS2010, I installed XP on a virtual machine (Win 7 on host machine), and installed VS6 on the devbox.
From there, I was able to get past compilation errors, and land headfirst into a whole slew of linker errors...
and I have no idea what's wrong. If anyone could help me with this it would be tremendously appreciated!
(an excert from the build log, there's 41 linker errors total...)
>Linking...
MainFrm.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall ReportMenuBuilder::~ReportMenuBuilder(void)" (??1ReportMenuBuilder##UAE#XZ)
MainFrm.obj : error LNK2001: unresolved external symbol "public: __thiscall ReportMenuBuilder::ReportMenuBuilder(void)" (??0ReportMenuBuilder##QAE#XZ)
MainFrm.obj : error LNK2001: unresolved external symbol "public: bool __thiscall ReportMenuBuilder::Build(bool)" (?Build#ReportMenuBuilder##QAE_N_N#Z)
MainFrm.obj : error LNK2001: unresolved external symbol "public: int __thiscall CReportMultiDocTemplate::GetDocumentCount(void)const " (?GetDocumentCount#CReportMultiDocTemplate##QBEHXZ)
MainFrm.obj : error LNK2001: unresolved external symbol "public: class CString __thiscall ReportMenuBuilder::GetFilespecGivenID(unsigned int)const " (?GetFilespecGivenID#ReportMenuBuilder##QBE?AVCString##I#Z)
Only thing I can think of is apparently the projects are having trouble seeing the necessary files from the other projects, but I don't know why.
My first guess would be you haven't added the .lib file to the additional imports of the other projects. If you have dumpbin the binaries and see if you see the export.