Building C++ application for eCos on ARM - c++

I'm looking to build a C++ application for eCos on an ARM processor. My program requires several standard C++ header files such as vector, iostream, list, ...
My question is: how can I achieve this? Does anyone have any experience building and deploying C++ applications for eCos?
When I use the arm-eabi-g++ compiler to compile the application, I get the following error
fatal error: vector: No such file or directory
meaning that the C++ vector library is not present.
However, the arm-none-eabi-g++ compiler does include these standard header files. I do get the following errors for '':
In file included from /opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/bits/locale_facets.h:43:0,
from /opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/bits/basic_ios.h:39,
from /opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/ios:45,
from /opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/ostream:40,
from /opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/iostream:40,
/opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/arm-none-eabi/bits/ctype_base.h:44:35: error: '_U' was not declared in this scope
/opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/arm-none-eabi/bits/ctype_base.h:45:32: error: '_L' was not declared in this scope
/opt/arm-2010.09/bin/../lib/gcc/arm-none-eabi/4.5.1/../../../../arm-none-eabi/include/c++/4.5.1/arm-none-eabi/bits/ctype_base.h:46:32: error: '_U' was not declared in this scope
...
Can I use the arm-none-eabi-g++ compiler for eCos? If yes, how do I solve these errors? If no, what should I do?
Many thanks in advance!

vector, list, they are basically belong to Standard template library. For ecos there might be something similar available likewise BOOST.
I think u can check this link

You need ustl. See Using uSTL in eCos applications.
Here's a short example for using vector.
You must include
#include <ustl.h>
Then you may instantiate a vector like so:
ustl::vector<int> v(2);

Related

Embarcadero and free opc ua

I'm trying to get an app working with a PLC. I'm using this library: https://github.com/FreeOpcUa/freeopcua
example code: https://github.com/FreeOpcUa/freeopcua/blob/master/src/examples/example_client.cpp
But when I include the header files(like in the example) from the library it gives an error:
Non-Virtual function 'DateTime::DateTime(const DateTime &)' declared pure.
When I search the specific line of this error it shows me this:
DateTime(const DateTime&) = default;
I already asked it on the github page, and they are saying it has something to do with my compiler. I never touched it, so it shouldn't be having odd options.
So how can I solve this? And if there is something wrong with my compiler, How can I change my compiler options to get it fixed?
Yes, bcc32 don't allow to create instance of abstract class. So you can change target platform to win64 and compile without errors.
Another way, as Thorsten Schöning said, you can use C++ Builder 10 with bcc32c based CLANG compiler and do it also without errors.

Using a function defined in a DLL from C++ code

I built Qt from source (dlls) and am trying to build an application that uses the Qt dlls. I don't have a lot of experience with C++ so I'm running into what I'm sure is a very basic issue.
My builds are failing on the includes with errors like so:
Fatal error: QNetworkProxy: No such file or directory
Here is the g++ command I am using (I also used -L to add the correct folder to the lib path, but that also didn't work):
g++ -l..\..\wkqt\bin\QtCore4.dll -l..\..\wkqt\bin\QtNetwork4.dll -l..\..\wkqt\bin\QtWebKit4.dll -I..\include -Ishared -Ipdf -Ilib -Iimage -o ..\bin\wkhtmltopdf.exe pdf\*.cc lib\*.cc image\*.cc shared\*.cc
I tried in Visual Studio as well (assuming it wouldn't build, but I wanted to see if I could at least include the Qt dlls from there properly) and I am getting the same errors. Am I doing something wrong with the way I am compiling with g++? If I am linking with the Dlls properly then what is the proper way to use Qt functions from my code?
To clarify, I am not looking for how to properly use Qt. My question is: what is the proper way to use functions defined in any Dll from native C++ code? I apologize if this is a very basic question, but I'm unable to find a clear answer on Google and I don't have any experience with C++ and including third party libraries for use from C++ code.
DLLs can be used by dynamicly loading them and calling their used functions.
to call the exposed functions first define their syntax in the begining
suppose function is syntax is
BOOL MyFunction(int a,char* pszString)
then define syntax
#typedef BOOL (WINAPI *PMYFUNCTION)(int a,char* pszString)
then make object
PMYFUNCTION pfnMyFunction;
and get valid pointer by calling GetProcaddress after loadlibrarycall
HMODULE hlib= Loadlibrary("c:\\Mylib.dll");
if(hlib)
{ pfnMyFunction = (PMYFUNCTION)Getprocaddress(hlib,"MyFunction"); }
Hope this helps...

Cuda with Boost

I am currently writing a CUDA application and want to use the boost::program_options library to get the required parameters and user input.
The trouble I am having is that NVCC cannot handle compiling the boost file any.hpp giving errors such as
1>C:\boost_1_47_0\boost/any.hpp(68): error C3857: 'boost::any': multiple template parameter lists are not allowed
I searched online and found it is because NVCC cannot handle the certain constructs used in the boost code but that NVCC should delegate compilation of host code to the C++ compiler. In my case I am using Visual Studio 2010 so host code should be passed to cl.
Since NVCC seemed to be getting confused I even wrote a simple wrapper around the boost stuff and stuck it in a separate .cpp (instead of .cu) file but I am still getting build errors. Weirdly the error is thrown upon compiling my main.cu instead of the wrapper.cpp but still is caused by boost even though main.cu doesn't include any boost code.
Does anybody know of a solution or even workaround for this problem?
Dan, I have written a CUDA code using boost::program_options in the past, and looked back to it to see how I dealt with your problem. There are certainly some quirks in the nvcc compile chain. I believe you can generally deal with this if you've decomposed your classes appropriately, and realize that often NVCC can't handle C++ code/headers, but your C++ compiler can handle the CUDA-related headers just fine.
I essentially have main.cpp which includes my program_options header, and the parsing stuff dictating what to do with the options. The program_options header then includes the CUDA-related headers/class prototypes. The important part (as I think you've seen) is to just not have the CUDA code and accompanying headers include that options header. Pass your objects to an options function and have that fill in relevant info. Something like an ugly version of a Strategy Pattern. Concatenated:
main.cpp:
#include "myprogramoptionsparser.hpp"
(...)
CudaObject* MyCudaObj = new CudaObject;
GetCommandLineOptions(argc,argv,MyCudaObj);
myprogramoptionsparser.hpp:
#include <boost/program_options.hpp>
#include "CudaObject.hpp"
void GetCommandLineOptions(int argc,char **argv,CudaObject* obj){
(do stuff to cuda object) }
CudaObject.hpp:
(do not include myprogramoptionsparser.hpp)
CudaObject.cu:
#include "CudaObject.hpp"
It can be a bit annoying, but the nvcc compiler seems to be getting better at handling more C++ code. This has worked fine for me in VC2008/2010, and linux/g++.
You have to split the code in two parts:
the kernel have to be compiled by nvcc
the program that invokes the kernel has to be compiled by g++.
Then link the two objects together and everything should be working.
nvcc is required only to compile the CUDA kernel code.
Thanks to #ronag's comment I realised I was still (indirectly) including boost/program_options.hpp indirectly in my header since I had some member variables in my wrapper class definition which needed it.
To get around this I moved these variables outside the class and thus could move them outside the class defintion and into the .cpp file. They are no longer member variables and now global inside wrapper.cpp
This seems to work but it is ugly and I have the feeling nvcc should handle this gracefully; if anybody else has a proper solution please still post it :)
Another option is to wrap cpp only code in
#ifndef __CUDACC__

Strange error when adding #include <string>

I have the following very simple application that compiles and runs fine:
EDIT: changed the example to be simpilar to end confusion of the real issue
int main() {
return 0;
}
As soon as I add #include <string> (and not even reference std::string), it fails to compile and I get the following error:
/usr/include/c++/4.1.2/bits/allocator.h:82 error: expected template-name before '<' token
Along with about 456 other, similar errors.
Any ideas? Thanks!
UPDATE:
Line 82 of /usr/include/c++/4.1.2/bits/allocator.h references the template __glibcxx_base_allocator at the location of the error. That template is defined in bits/c++allocator.h. When I search the system for that file, I get 3 hits, but none of them are in /usr/include/c++/4.1.2/bits/ as one would expect.
I have version 3.1.6, 4.1.1, and 4.3.2, but not 4.1.2 as the rest of the includes I am using. I am not sure which one is being used (if any, however, I don't get any error for an unknown file), but it seems the problem may stem from this.
The problem appears to be the installed development packages are not correct or incomplete (not to be confused with corrupt). Forcing g++ to use different include versions corrects that:
g++ -nostdic++ hello.cc -o hello -I/usr/include/c++/3.4.6
All the alternative directories (4.1.1, 4.1.2 and 4.3.2) are incomplete causing inappropriate files to be included causing the unusually errors. For example:
/usr/include/c++/4.1.2/bits/allocator.h requires __glibcxx_base_allocator located in bits/c++allocator.h which is being included from either /usr/include/c++/4.1.1 or /usr/include/c++/4.3.2 and appear to be incompatible. Forcing the compiler to use the only complete set of includes rectifies this.
Almost certainly g++ is detecting .cc as a C source file, not C++ and passes it through to gcc instead of compiling as C++. You can easily test by renaming your file to hello.C. There's also a language parameter to g++ you can use.
EDIT: This seems to work fine in g++ 4.2 with a .cc extension so that might not be it. Do you have any other headers included you aren't showing us? They could be interfering with <string>.
EDIT2: Alternatively your headers might not be set up right. Does this work:
#include <string>
int main()
{
return 0;
}
Errors like this have been heard of to occur when the C++ standard library headers are corrupted/not fully installed – maybe there is even a message referring to a missing include among your 456 other errors.
In any case, make sure that libstdc++-devel, resp. the package containing the C++ standard library header files of your distribution, is properly installed.
Check your include path. The paths can be specified as environment variables or specified on the command line. You could be using an include file from a different compiler or different version of the same compiler.
Also, try using <cstdio> rather than <stdio.h>.
Another suggestion: change <> to "".
This could be error caused at preprocess stage. Just preprocess your cpp file by passing flag -E to gcc and Look at the place the compiler complains.

Cygwin gcc compiled fails in IDE complaining about 'exit' undeclared

When I compile a program using just
gcc code.c
There are no messages, and an output file is generated successfully. The outputted file works. However, when I try to the same cygwin installation's gcc compiler in an IDE (I've tried Netbeans and Dev-C++), I get the following errors
main.cpp:27: error: `exit' undeclared (first use this function)
main.cpp:27: error: (Each undeclared identifier is reported only once for each function it appears in.)
main.cpp:77: error: `write' undeclared (first use this function)
main.cpp:78: error: `close' undeclared (first use this function)
I don't see what's different. Why does it not compile?
OK, the issue was that in the IDE, the file had a .cpp extension, whereas when I was compiling from a terminal, it had a .c extension. So, my new question is why does it not compile when it's treated as a c++ file. Isn't C a subset of C++?
C++ is stricter then C. Where C allows you to call a function without a prototype, C++ does not allow this.
To solve the problem, you want to add:
#include <stdlib.h>
Also, when compiling at the command line. Make sure to use the -Wall flag so you'll get important warnings:
gcc -Wall code.c
The IDE is using fussier options to the compiler. You need to include some headers:
#include <stdlib.h> // exit()
#include <unistd.h> // close(), write()
The default options allow almost anything that might be C to compile. By the looks of it, the IDE sets '-Wmissing-prototypes' as one of the compiler options.
If you compile code with a C++ compiler, you must ensure that all functions are declared before use. C is sloppier (or can be sloppier) about that - it is recommended practice to ensure all functions are declared before being defined or referenced, but it is not mandatory. In C++ it is not optional.
There is a subset of C that is also a subset of C++; there are bits of C that are not C++, and there are many bits of C++ that are not C. In particular, an arbitrary C program is not, in general, a C++ program. For example, a C program may not declare 'exit()' and yet it can both use it and still compile. A C++ program must declare 'exit()' before it can user it and compile.
You will have to use g++ for compiling .cpp files.
One possible reason may be that the IDE is unable to access the include files, the cygwin gcc compiler may be expecting it in /usr/include(not sure), and the dev-cpp may not be able to access it.