Qt: server receiving data from a socket - c++

I'm using Qt and trying to create a Client - Server connection. Whenever I click a button in my client application, a socket connects to the server and sends some data. The problem is I don't know how to receive the data. These are the slots for my buttons.
void MainWindow::func_button_one(){
socket->connectToHost("127.0.0.1", 1324);
if(socket->waitForConnected(1000)) {
socket->write("button one has been pressed");
socket->waitForBytesWritten(1000);
}
else {
qDebug() << "Something terrible seems to have happened.";
}
}
Now, in my server application, I tried something like this.
void MainWindow::newConnection(){
QTcpSocket *socket = server->nextPendingConnection();
socket->waitForReadyRead(1000);
qDebug() << "connection received";
qDebug() << socket->readAll();
socket->close();
}
The connection is all right, because the "connection received" message shows up. So, how am I supposed to receive the data from the client? QTcpServer doesn't have any read() function.

The connection is all right, because waitForReadyRead returned 'true', or the connection is not all right, because waitForReadyRead returned false after 1000ms. How would you know the difference?
Better work asynchronously with signals. Connect your socket to 'readyRead()'. Or at least test the return value of waitForReadyRead.

Related

How to tell the client has end the connection during IPC using QLocalSocket?

I have two programs doing IPC using QLocalSocket & QLocalServer, I have managed to implement the connection and send the data successfully.
However, for the QLocalServer side, how can I know a connection is ended by client (like the client program quit.)?
So that I could release the resource of corresponding socket on server side?
You can connect the void QLocalSocket::disconnected() signal from QLocalHost to a slot in your class:
connect(mySocket, &QLocalSocket::disconnected, this, &MyClass::socketDisconnected, Qt::QueuedConnection);
Or you can connect to the stateChange (for more detailed version), something like:
// Connect like this
connect(mySocket, &QLocalSocket::stateChanged, this, &MyClass::socketNewState, Qt::QueuedConnection);
// Implement a slot that handles the various states...
MyClass::socketNewState(QLocalSocket::LocalSocketState socketState)
{
qDebug() << "New state is " << socketState << endl;
}

Qt TCP sockets working on Linux but not on Windows?

I am using QTcpSocket to send data between a client and a server.
The server works perfectly fine on Linux, yet on Windows it will only receive one message and not more after that. readyRead() is just never emitted again.
Does anyone know what could be the problem?
Some of the code which I deemed to be important for this question:
server sending:
void Server::sendData(Client *client, QString data)
{
if (client->socketDescriptor == socketDescriptor) {
data = data + CRLF;
// Have also tried to use socket->flush(), same problem.
socket->write(data.toUtf8());
socket->waitForBytesWritten();
}
}
server receiving:
// this slot is connected to the readyRead() signal
void Server::readData()
{
// on Windows this is called exactly once for each client
// every additional messages just don't seem to arrive at the server
QString msg = QString(socket->readAll());
emit receivedData(this, &msg);
}
I just don't get why it works on Linux, yet not on windows...

Qt incomingConnections not called

I have compiled Qt's Trip Planner example that uses QTcpSocket and QTcpServer to create a client and server.
The problem is, the server's incomingConnection() slot is not being called. Even though the client connects to the server successfully. Therefore, the socket's readyRead() signal is never emitted and the client gets no data back.
tripserver.cpp
TripServer::TripServer(QObject *parent)
: QTcpServer(parent)
{
}
void TripServer::incomingConnection(int socketId)
{
qDebug() << "Incoming Connection";
ClientSocket *socket = new ClientSocket(this);
socket->setSocketDescriptor(socketId);
}
If I add a newConnection() slot, it gets called. So what is going on?
Found my answer.
The parameter list has changed since Qt 4.8.1
http://qt-project.org/doc/qt-5.0/qtnetwork/qtcpserver.html#incomingConnection
void TripServer::incomingConnection(qintptr socketId){}

Simplest QT TCP Server

What would I need to receive data from a client?
QTcpServer Server;
if(!Server.listen("127.0.0.1", 9000)) {
return;
}
connect(Server, SIGNAL(newConnection()), this, SLOT(ReceiveData()));
Is this correct so far? What do I need in ReceiveData? Do I really need another function to receive the data? I would like to save it in a QByteArray
Thanks
As this hasn't been answered, here's a really basic example.
In your ReceiveData slot, you would need to accept the connection from the server.
In Qt's QTcpServer this is done by calling nextPendingConnection().
So the QTcpServer's newConnection slot will call your ReceiveData slot.
In your receivedata slot, you can do something like:
void ReceiveData()
{
QTcpSocket *socket = server->nextPendingConnection();
if (!socket)
return;
qDebug("Client connected");
socket->waitForReadyRead(5000);
QByteArray data = socket->readAll();
qDebug(data.constData());
socket->close();
}
Note: This is a blocking example, the waitForReadyRead will hang the thread for up to 5000 milliseconds.
To do a non blocking example, you need to connect another slot to the new socket's readyread signal.
Have you seen this example:
http://doc.qt.io/qt-5/qtnetwork-fortuneserver-server-cpp.html
PS:
Yes, you need at least one callback function to:
1) accept new connections
2) Receive and Send data on the connect(s)

QTcpServer: Send HTTP/1.0 200 OK to connected client

I set up a QTcpServer to listen to a Shoutcast stream. The newConnection()-signal gets fired as it should:
connect(tcpServer, SIGNAL(newConnection()), this, SLOT(handleClientComm()));
void IcecastServer::handleClientComm(){
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
qDebug() << clientConnection->write("HTTP/1.0 200 OK\r\n\r\n" ) << endl;
clientConnection->flush();
}
How do I send HTTP 200 ?
You must extract QTcpSocket object from QTcpServer with nextPendingConnection() call when the newConnection() signal was emitted. And then you must call writeData() on the extracted QTcpSocket object.
The key here is that Listening socket (QTcpServer) is only responsible for creating Connection Sockets (or QTcpSocket) each time a new client connects. And the QTcpSocket is responsible for the actual communication with a specific client.
Maybe you can be more specific what exactly does not work for you and what have you tried? It would also be nice if you could provide us with wireshark PCAP if something does not seem to work as expected?