Calling Boost Thread Sleep_For() From Another Thread - c++

Like a good deal of other people, I too am currently working on a little wrapper class for boost::thread and facing the problem to write a simple sleep(int miliseconds) function that can be called from another thread. Just like boost::thread::sleep() used to do. Since that function is going to be discontinued soon, there are new options: boost::this_thread::sleep_for() and sleep_until(). But I don't see how I could manage to achieve the wanted behaviour with those. And I also couldn't find a solution yet, even though this seems to be an issue to lots of people.
So I have my ThreadWrapper class with a boost::thread working inside. What I want to do is this:
ThreadWrapper thread(func_foo);
Thread.sleep(100); //tells the underlying boost:thread of my Threadwrapper
//to sleep 100ms
Any suggestions? Thanks!

Seems to me this is application specific... like where in the target thread should a sleep occur? Let's say you've got a thread awaiting socket data... it's effectively already sleeping... do you want it to sleep some more when data actually arrives? Or stop waiting for data? Or maybe you have a thread crunching numbers... you may want it to sleep after a block of work. So, it seems to me you could have a simple class method setToPause(int ms) which sets a member sleeper value, then your worker/target thread checks the value at opportune times and resets and sleeps if it's set (or sleeps then resets, depending on your requirements). Not sure if that solves your specific problem (or even what that is) but it has to be easier than trying to poke around with thread scheduling...

Related

How to std::thread sleep

I am new to std::thread. I need to put a thread to sleep from another thread, is that possible? In examples, all I see is code like:
std::this_thread::sleep_for(std::chrono::seconds(1));
But what I want to do is something like:
std::thread t([]{...});
t.sleep(std::chrono::seconds(1));
or
sleep(t, std::chrono::seconds(1));
Any ideas?
Because sleep_for is synchronous, it only really makes sense in the current thread. What you want is a way to suspend / resume other threads. The standard does not provide a way to do this (afaik), but you can use platform-dependent methods using native_handle.
For example on Windows, SuspendThread and ResumeThread.
But more important is that there is almost never a need to do this. Usually when you encounter basic things you need that the standard doesn't provide, it's a red flag that you're heading down a dangerous design path. Consider accomplishing your bigger goal in a different way.
No. The standard doesn't give you such a facility, and it shouldn't. What does sleep do? It pauses the execution of a given thread for a at least the given amount of time. Can other threads possibly know without synchronizing that the given thread can be put to sleep in order to achieve a better performance?
No. You would have to provide an synchronized interface, which would counter the performance gain from threads. The only thread which has the needed information whether it's ok to sleep is the thread itself. Therefore std::thread has no member sleep, while std::this_thread has one.

How to implement a timed wait around a blocking call?

So, the situation is this. I've got a C++ library that is doing some interprocess communication, with a wait() function that blocks and waits for an incoming message. The difficulty is that I need a timed wait, which will return with a status value if no message is received in a specified amount of time.
The most elegant solution is probably to rewrite the library to add a timed wait to its API, but for the sake of this question I'll assume it's not feasible. (In actuality, it looks difficult, so I want to know what the other option is.)
Here's how I'd do this with a busy wait loop, in pseudocode:
while(message == false && current_time - start_time < timeout)
{
if (Listener.new_message()) then message = true;
}
I don't want a busy wait that eats processor cycles, though. And I also don't want to just add a sleep() call in the loop to avoid processor load, as that means slower response. I want something that does this with a proper sort of blocks and interrupts. If the better solution involves threading (which seems likely), we're already using boost::thread, so I'd prefer to use that.
I'm posting this question because this seems like the sort of situation that would have a clear "best practices" right answer, since it's a pretty common pattern. What's the right way to do it?
Edit to add: A large part of my concern here is that this is in a spot in the program that's both performance-critical and critical to avoid race conditions or memory leaks. Thus, while "use two threads and a timer" is helpful advice, I'm still left trying to figure out how to actually implement that in a safe and correct way, and I can easily see myself making newbie mistakes in the code that I don't even know I've made. Thus, some actual example code would be really appreciated!
Also, I have a concern about the multiple-threads solution: If I use the "put the blocking call in a second thread and do a timed-wait on that thread" method, what happens to that second thread if the blocked call never returns? I know that the timed-wait in the first thread will return and I'll see that no answer has happened and go on with things, but have I then "leaked" a thread that will sit around in a blocked state forever? Is there any way to avoid that? (Is there any way to avoid that and avoid leaking the second thread's memory?) A complete solution to what I need would need to avoid having leaks if the blocking call doesn't return.
You could use sigaction(2) and alarm(2), which are both POSIX. You set a callback action for the timeout using sigaction, then you set a timer using alarm, then make your blocking call. The blocking call will be interrupted if it does not complete within your chosen timeout (in seconds; if you need finer granularity you can use setitimer(2)).
Note that signals in C are somewhat hairy, and there are fairly onerous restriction on what you can do in your signal handler.
This page is useful and fairly concise:
http://www.gnu.org/s/libc/manual/html_node/Setting-an-Alarm.html
What you want is something like select(2), depending on the OS you are targeting.
It sounds like you need a 'monitor', capable of signaling availability of resource to threads via a shared mutex (typically). In Boost.Thread a condition_variable could do the job.
You might want to look at timed locks: Your blocking method can aquire the lock before starting to wait and release it as soon as the data is availabe. You can then try to acquire the lock (with a timeout) in your timed wait method.
Encapsulate the blocking call in a separate thread. Have an intermediate message buffer in that thread that is guarded by a condition variable (as said before). Make your main thread timed-wait on that condition variable. Receive the intermediately stored message if the condition is met.
So basically put a new layer capable of timed-wait between the API and your application. Adapter pattern.
Regarding
what happens to that second thread if the blocked call never returns?
I believe there is nothing you can do to recover cleanly without cooperation from the called function (or library). 'Cleanly' means cleaning up all resources owned by that thread, including memory, other threads, locks, files, locks on files, sockets, GPU resources... Un-cleanly, you can indeed kill the runaway thread.

Boost, C++ how to kill thread opened by another thread?

so I have some main function. 24 time a second it opens a boost thread A with a function. that function takes in a buffer with data. It starts up a boost timer. It opens another thread B with a function sending buffer into it. I need thread A to kill thread B if it is executing way 2 long. Of course if thread B has executed in time I do not need to kill it it should kill itself. What boost function can help me to kill created thread (not join - stop/kill or something like that)?
BTW I cannot affect speed of Function I am exequting in thread B thats why I need to be capable of killing it when needed.
There's no clean way to kill a thread, so if you need to do something like this, your clean choices are to either use a function that includes some cancellation capability, or use a separate process for it, since you can kill a process cleanly.
Other than that, my immediate reaction is that instead of "opening" (do you mean creating?) thread A 24 times a second, you'd be better off with thread A reading a buffer, sending it on to thread B, then sleeping until it's ready to read another buffer. Creating and killing threads isn't terribly expensive, but doing it at a rate of 24 (or, apparently, 48) a second strikes me as a bit excessive.
The term you are looking for is "cancellation", as in pthread_cancel(3). Cancellation is troublesome, because the cancelled thread might not execute C++ destructors or release locks on the way out ... but then again it might; the uncertainty is actually worse than a definitive no.
Because of this, boost threads do not support cancellation (see for instance this older question) but they do support interruption, which you might be able to bend to fit. Interruption works by way of a regular C++ exception so it has predictable semantics.
please don't kill threads at random unless you completely control their execution (and then just make proper signals for threads to exit gracefully). you never know if other thread is in some critical section of a library you never heard of and then your program will end up stalling on that CS as it was never exited or something like that.

Inter-thread communication. How to send a signal to another thread

In my application I have two threads
a "main thread" which is busy most of the time
an "additional thread" which sends out some HTTP request and which blocks until it gets a response.
However, the HTTP response can only be handled by the main thread, since it relies on it's thread-local-storage and on non-threadsafe functions.
I'm looking for a way to tell the main thread when a HTTP response was received and the corresponding data. The main thread should be interrupted by the additional thread and process the HTTP response as soon as possible, and afterwards continue working from the point where it was interrupted before.
One way I can think about is that the additional thread suspends the main thread using SuspendThread, copies the TLS from the main thread using some inline assembler, executes the response-processing function itself and resumes the main thread afterwards.
Another way in my thoughts is, setting a break point onto some specific address in the second threads callback routine, so that the main thread gets notified when the second threads instruction pointer steps on that break point - and therefore - has received the HTTP response.
However, both methods don't seem to be nicely at all, they hurt even if just thinking about them, and they don't look really reliable.
What can I use to interrupt my main thread, saying it that it should be polite and process the HTTP response before doing anything else? Answers without dependencies on libraries are appreciated, but I would also take some dependency, if it provides some nice solution.
Following question (regarding the QueueUserAPC solution) was answered and explained that there is no safe method to have a push-behaviour in my case.
This may be one of those times where one works themselves into a very specific idea without reconsidering the bigger picture. There is no singular mechanism by which a single thread can stop executing in its current context, go do something else, and resume execution at the exact line from which it broke away. If it were possible, it would defeat the purpose of having threads in the first place. As you already mentioned, without stepping back and reconsidering the overall architecture, the most elegant of your options seems to be using another thread to wait for an HTTP response, have it suspend the main thread in a safe spot, process the response on its own, then resume the main thread. In this scenario you might rethink whether thread-local storage still makes sense or if something a little higher in scope would be more suitable, as you could potentially waste a lot of cycles copying it every time you interrupt the main thread.
What you are describing is what QueueUserAPC does. But The notion of using it for this sort of synchronization makes me a bit uncomfortable. If you don't know that the main thread is in a safe place to interrupt it, then you probably shouldn't interrupt it.
I suspect you would be better off giving the main thread's work to another thread so that it can sit and wait for you to send it notifications to handle work that only it can handle.
PostMessage or PostThreadMessage usually works really well for handing off bits of work to your main thread. Posted messages are handled before user input messages, but not until the thread is ready for them.
I might not understand the question, but CreateSemaphore and WaitForSingleObject should work. If one thread is waiting for the semaphore, it will resume when the other thread signals it.
Update based on the comment: The main thread can call WaitForSingleObject with a wait time of zero. In that situation, it will resume immediately if the semaphore is not signaled. The main thread could then check it on a periodic basis.
It looks like the answer should be discoverable from Microsoft's MSDN. Especially from this section on 'Synchronizing Execution of Multiple Threads'
If your main thread is GUI thread why not send a Windows message to it? That what we all do to interact with win32 GUI from worker threads.
One way to do this that is determinate is to periodically check if a HTTP response has been received.
It's better for you to say what you're trying to accomplish.
In this situation I would do a couple of things. First and foremost I would re-structure the work that the main thread is doing to be broken into as small of pieces as possible. That gives you a series of safe places to break execution at. Then you want to create a work queue, probably using the microsoft slist. The slist will give you the ability to have one thread adding while another reads without the need for locking.
Once you have that in place you can essentially make your main thread run in a loop over each piece of work, checking periodically to see if there are requests to handle in the queue. Long-term what is nice about an architecture like that is that you could fairly easily eliminate the thread localized storage and parallelize the main thread by converting the slist to a work queue (probably still using the slist), and making the small pieces of work and the responses into work objects which can be dynamically distributed across any available threads.

Boost: Fire and forget asynchronous function call?

I would like invoke a function call in a one shot manner. What's the best way to do this in Boost / C++?
I would like to pass it two parameters and do not need a result.
Well you can spin up a thread and then never join it again. Something like:
boost::thread some_thread(&SomeFunction, param1, param2);
Once the some_thread variable goes out of scope, the thread of execution will be detached and will not be able to be joined again. It's a waste to spin up a thread unless the processing time of this function is significant though.
I haven't used boost::thread in awhile but I see a quick example on the documentation page for the class:
void find_the_question(int the_answer);
boost::thread deep_thought_2(find_the_question,42);
I believe as soon as it finishes the function, the thread will exit. This may not be what you want in that once the thread goes out of scope, it will be destroyed. If that's not going to work, you probably need to create a long running thread pool and then pass your functors as boost::bind compositions.
Depending on how often you are doing this, you might be best off creating a pool of threads, along with a work queue. Creating a thread can create a lot of overhead if you are trying to do it dozens of times a second. If you don't care about the return value, that makes it really easy.
Spin up a thread or two (or ten); have a thread-safe queue of functors to call (bind the parameters to the function and put that on the queue); the threads wait on the queue for something to show up, the first thread to wake up gets to process the work. When a thread is done running a job, it waits on the queue again.
Take a look at this project for an idea of one way to do it.
Of course if you are only making asynchonous calls every couple of seconds to improve a UI's responsiveness, it'd be easier to just start up a new thread every time.
Perhaps you want to emit a signal?
I really liked Qt's signals and slots functionality, and I know Boost has signals/slots as well. I've never used signals/slots in Boost, though.