Customize JW player - customization

Is it possible to achieve the functionality as given in http://flowplayer.org/designer/ in JW player. I want my clients to customize their player lively.

Yes, you can do this by making a custom skin for the JW Player. We have a SDK available on our developer wiki - http://developer.longtailvideo.com/trac/

Well i guess you can do it jw player 7, Create a custom css skin and serve it through php.

Related

Move objects with mouse

I would like to have objects that user can move with mouse from place to place (like moving the cards between columns in Trello or GitHub projects). How do I approach this in Django?
This is handled using javascript. If you wanted to roll your own you could canvas or the draggable library
You can do it with javascript, there's a good example in this link:
W3 Schools Code
And there's one simplier here : W3 Schools Code

Who sets the skin? Bungeecord or Spigot

I'm working on a nick plugin for my network. I managed to change the name of the player. Really... It changes everywhere on the spigot server. Eaven other plugins don't get the real name.
But now I stuck in changing the skin of the player and I have one main question... Who sets the skin? Bungeecord or Spigot. In fact that the Bungeecord server is an online server and all the gameservers are offline servers I think that maybe the bungeecord-server is able to change the skin of the player. And in that case... Does anyone have a working method? Because I tryed nearly everything I've found in google.
Thanks alot.
Minecraft 1.8 and higher
The skin comes from the Mojang servers, this skin is fetched by Bungeecord at the moment of when the player logins, and is then passed over the connection to Spigot.
Spigot is then responsible for the sending this players skin to the other players on the servers in the form of a GameProfile object. If we check what this GameProfile object contains, we will see that it contains a signature and a skin data, the signature is generated by Mojang at the moment of skin change ad is based on the skin, and the skin data contains the textures used for the skin and cape. If you want to change the skin, you should register a new Minecraft account with the skin you use (or hopefully find a existing account with the skin), and use his skin data and signatures.
Minecraft 1.7 and lower
In these minecraft versions, the skin is resolved using the player's name. A request is made to http://minecraft.net/skin/<username>.png. This will return a simple png file with the skin contents. If you try this method with people who changed their name in 1.8, it will fail, since this service doesn't recognise the 1.8 usernames.

What is the alternative for sc:EditFrame in Sitecore MVC

The project I'm working on is a new Sitecore 8 site build using MVC and with a demand for page-editor support. The simple fields are being addressed with the FieldRenderer.render() method, but there are also some droplink and multilist fields that need to be available in page editor.
In webforms you could use the sc:editframe control for that, but how can I get the same functionality while using Sitecore MVC?
Just an FYI in Sitecore 8.2 there is support for edit frames:
#using Sitecore.Mvc.Extensions
Then
#using(Html.EditFrame(...)) {...}
If not already, I highly recommend using GlassMapper to map your Sitecoce object to strongly typed objects in your code.
With Glass, you can then use the BeginEditFrame concept to replace the sc:EditFrame functionality of WebForms.
To take it a step further, look to implement edit frame buttons (this link is not Sitecore 8 specific, but the method to implement edit frame buttons is the same) in the core database to allow a very-friendly Experience Editor experience.

BlackBerry Cascades UI File Selection

I have set up a BlackBerry Cascades-UI project. I am using QML to define the look and feel of the user interface. I need to provide the user a method of selecting an image from the device photo gallery after the screen has been touched.
Does anyone have any idea on how to provide a list on the screen with all the images in the gallery and their appropriate names after a touch event has been triggered?
Perhaps someone would like to know even though nobody answered.
There currently is no Photo Gallery dialog (though it is announced and will probably be released in an update in the near future). However, it is possible to invoke a native file selection dialog from another thread. For more information about this, go to the support forums for Cascades and find a topic called: "Using native filebrowse and filesave dialog in Cascades".
Here is a link.
on beta 3, you can use file picker to select file(s)

certain link for like?

is there a specific link that I can use for "Liking" something? I'm looking to make a rating system that when someones votes something as 5 stars, it automatically "Likes" the image or whatever. I know there is www.facebook.com/plugins/like.php?, but when I use that in my JavaScript, it automatically forwards them to a page with a like button only on it...
FYI, I'm not hiding the like button, it will be known by users...
I also tried .trigger('click'); but that doesn't work with the like button!
Thanks in advance!
You have stumbled across some road-blocks that Facebook implemented to prevent abuse of their like button. You will have to play by their rules to play in their sandbox they built. So use the social plugin: http://developers.facebook.com/docs/reference/plugins/like/