error C2106: '=' : left operand must be l-value - c++

Looking at the other questions regarding error C2106, I am still lost as to what the issue is with my code. While compiling I get the following errors:
c:\driver.cpp(99): error C2106: '=' : left operand must be l-value
c:\driver.cpp(169): error C2106: '=' : left operand must be l-value
The line of code is as follows:
payroll.at(i) = NULL; //Line 99
payroll.at(count++) = ePtr; //Line 169
I am failing to understand why this error is being thrown. In this project I have changed my driver.cpp from an array of employee object pointers to a custom Vector template that I made. I declare the Vector as follows...
//Declare an Vector to hold employee object pointers
MyVector <employee*> payroll;
Any help is appreciated...

This error is being thrown for the same reason you can't do something like this:
36 = 3;
Your version of Vector::at should be returning a reference rather than a value.
Lvalues are called Lvalues because they can appear on the left of an assignment. Rvalues cannot appear on the left side, which is why we call them rvalues. You can't assign 3 to 36 because 36 is not an lvalue, it is an rvalue, a temporary. It doesn't have a memory address. For the same reason, you cannot assign NULL to payroll.at(i).
Your definition:
template <class V> V MyVector<V>::at(int n)
What it should be:
template<typename V> V& MyVector::at(std::size_t n)
template<typename V> const V& MyVector::at(std::size_t n) const

The message says that you try to assign to an expression which is not an lvalue. For built-in types, you can only assign to lvalues (that's where the name comes from: lvalue = value that can be on the left hand side of the assignment operator, while rvalue = value that must be on the right hand side of the assignment operator).
So what is an lvalue or an rvalue? Consider the following code:
int a;
a = 3;
In this assignment a is an lvalue (if it weren't, the compiler would complain). That is, the expression a refers to an object which can be modified. On the other hand, 3 is an rvalue, that is, basically a value. Of course you cannot assign to 3; the compiler would complain about the statement 3=a; with exactly the same message you got in your code.
So as a first approximation, an lvalue designates an object, while an rvalue designates a value. Note that this is also true for assignment of the form
a = b;
where b also is a variable. What happens here is the so-called lvalue to rvalue conversion: What is assigned is not the object b, but its current value.
Now consider the following case:
int f();
f() = 3;
Here you might argue that the function f does return an object (if you use some user-defined type, you even can see its construction/destruction). But the compiler still complains with the message you got. Why?
Well, even if you consider f to return an object, it is a temporary object which will go away immediately. So it does not make much sense to assign a value because you cannot do anything with it anyway afterwards.
Therefore here's the second rule:
Whenever there's an expression which produces a temporary object, C++ defines that expression as rvalue.
And now we come to the definition of MyVector::at() which you did not show, but which, according to the error message, probably looks similar to this:
template<typename T>
T MyVector<T>::at(int i)
{
return data[i];
}
This has essentially the same form as f above, as it also returns a T (an employee* in your case). This is why the compiler complains.
And that complaint is helpful: Even if the compiler wouldn't complain, the code would not dio what you almost certainly intended. The return statement returns a copy of the object data[i]. Thus if the statement payment.at(i)=NULL; had compiled, what would actually happen would be the following:
The internal object data[i] (or however you called it in your code) is copied and the temporary copy returned.
The statement assigned that temporary copy, but leaves the original object in MyVector unchanged.
The temporary copy gets destructed, leaving no trace of your assignment.
This is almost certainly not what you wanted. You wanted to change the internal object. To do so, you have to return a reference to that object. A reference refers to the object it was initialized with instead of making a copy. Correspondingly, a reference, even when returned, is an lvalue (since C++11 there's a second type of reference which behaves differently, but we don't need to care about that here). Your corrected function then reads
template<typename T>
T& MyVector<T>::at(int i)
{
return data[i];
}
and with that definition, payment.at(i)=NULL; not only compiles, but actually does what you want: Change the internally stored i-th pointer in payment to NULL.

Your function MyVector::at(unsigned) is probably not correctly declared and looks like this:
T MyVector::at(unsigned i) { /* implementation detail */ }
What you want is for it to look like this:
T& MyVector::at(unsigned i) { /* implementation detail */ }
Notice the reference parameter (&), which will return whatever element by reference and allow the expression to be used as an l-value.
The real question is why aren't you use std::vector instead?

the term l-value in c++ means the 'left-value' is of the improper type. Since you are using the assignment operator on it, to be the proper type it must be a value that can be assigned a new value, which means it can not be a constant. Most likely, your call to payroll.at() is returning a constant value instead of a reference to the actual value. Trying to assign a new value to it will then cause an l-value error.

Related

Returning named rvalue reference [duplicate]

If I have a class A and functions
A f(A &&a)
{
doSomething(a);
return a;
}
A g(A a)
{
doSomething(a);
return a;
}
the copy constructor is called when returning a from f, but the move constructor is used when returning from g. However, from what I understand, f can only be passed an object that it is safe to move (either a temporary or an object marked as moveable, e.g., using std::move). Is there any example when it would not be safe to use the move constructor when returning from f? Why do we require a to have automatic storage duration?
I read the answers here, but the top answer only shows that the spec should not allow moving when passing a to other functions in the function body; it does not explain why moving when returning is safe for g but not for f. Once we get to the return statement, we will not need a anymore inside f.
Update 0
So I understand that temporaries are accessible until the end of the full expression. However, the behavior when returning from f still seems to go against the semantics ingrained into the language that it is safe to move a temporary or an xvalue. For example, if you call g(A()), the temporary is moved into the argument for g even though there could be references to the temporary stored somewhere. The same happens if we call g with an xvalue. Since only temporaries and xvalues bind to rvalue references, it seems like to be consistent about the semantics we should still move a when returning from f, since we know a was passed either a temporary or an xvalue.
Second attempt. Hopefully this is more succinct and clear.
I am going to ignore RVO almost entirely for this discussion. It makes it really confusing as to what should happen sans optimizations - this is just about move vs copy semantics.
To assist this a reference is going to be very helpful here on the sorts of value types in c++11.
When to move?
lvalue
These are never moved. They refer to variables or storage locations that are potentially being referred to elsewhere, and as such should not have their contents transferred to another instance.
prvalue
The above defines them as "expressions that do not have identity". Clearly nothing else can refer to a nameless value so these can be moved.
rvalue
The general case of "right-hand" value, and the only thing that's certain is they can be moved from. They may or may not have a named reference, but if they do it is the last such usage.
xvalue
These are sort of a mix of both - they have identity (are a reference) and they can be moved from. They need not have a named variable. The reason? They are eXpiring values, about to be destroyed. Consider them the 'final reference'. xvalues can only be generated from rvalues which is why/how std::move works in converting lvalues to xvalues (through the result of a function call).
glvalue
Another mutant type with its rvalue cousin, it can be either an xvalue or an lvalue - it has identity but it's unclear if this is the last reference to the variable / storage or not, hence it is unclear if it can or cannot be moved from.
Resolution Order
Where an overload exists that can accept either a const lvalue ref or rvalue ref, and an rvalue is passed, the rvalue is bound otherwise the lvalue version is used. (move for rvalues, copy otherwise).
Where it potentially happens
(assume all types are A where not mentioned)
It only occurs where an object is "initialized from an xvalue of the same type". xvalues bind to rvalues but are not as restricted as pure expressions. In other words, movable things are more than unnamed references, they can also be the 'last' reference to an object with respect to the compiler's awareness.
initialization
A a = std::move(b); // assign-move
A a( std::move(b) ); // construct-move
function argument passing
void f( A a );
f( std::move(b) );
function return
A f() {
// A a exists, will discuss shortly
return a;
}
Why it will not happen in f
Consider this variation on f:
void action1(A & a) {
// alter a somehow
}
void action2(A & a) {
// alter a somehow
}
A f(A && a) {
action1( a );
action2( a );
return a;
}
It is not illegal to treat a as an lvalue within f. Because it is an lvalue it must be a reference, whether explicit or not. Every plain-old variable is technically a reference to itself.
That's where we trip up. Because a is an lvalue for the purposes of f, we are in fact returning an lvalue.
To explicitly generate an rvalue, we must use std::move (or generate an A&& result some other way).
Why it will happen in g
With that under our belts, consider g
A g(A a) {
action1( a ); // as above
action2( a ); // as above
return a;
}
Yes, a is an lvalue for the purposes of action1 and action2. However, because all references to a only exist within g (it's a copy or moved-into copy), it can be considered an xvalue in the return.
But why not in f?
There is no specific magic to &&. Really, you should think of it as a reference first and foremost. The fact that we are demanding an rvalue reference in f as opposed to an lvalue reference with A& does not alter the fact that, being a reference, it must be an lvalue, because the storage location of a is external to f and that's as far as any compiler will be concerned.
The same does not apply in g, where it's clear that a's storage is temporary and exists only when g is called and at no other time. In this case it is clearly an xvalue and can be moved.
rvalue ref vs lvalue ref and safety of reference passing
Suppose we overload a function to accept both types of references. What would happen?
void v( A & lref );
void v( A && rref );
The only time void v( A&& ) will be used per the above ("Where it potentially happens"), otherwise void v( A& ). That is, an rvalue ref will always attempt to bind to an rvalue ref signature before an lvalue ref overload is attempted. An lvalue ref should not ever bind to the rvalue ref except in the case where it can be treated as an xvalue (guaranteed to be destroyed in the current scope whether we want it to or not).
It is tempting to say that in the rvalue case we know for sure that the object being passed is temporary. That is not the case. It is a signature intended for binding references to what appears to be a temporary object.
For analogy, it's like doing int * x = 23; - it may be wrong, but you could (eventually) force it to compile with bad results if you run it. The compiler can't say for sure if you're being serious about that or pulling its leg.
With respect to safety one must consider functions that do this (and why not to do this - if it still compiles at all):
A & make_A(void) {
A new_a;
return new_a;
}
While there is nothing ostensibly wrong with the language aspect - the types work and we will get a reference to somewhere back - because new_a's storage location is inside a function, the memory will be reclaimed / invalid when the function returns. Therefore anything that uses the result of this function will be dealing with freed memory.
Similarly, A f( A && a ) is intended to but is not limited to accepting prvalues or xvalues if we really want to force something else through. That's where std::move comes in, and let's us do just that.
The reason this is the case is because it differs from A f( A & a ) only with respect to which contexts it will be preferred, over the rvalue overload. In all other respects it is identical in how a is treated by the compiler.
The fact that we know that A&& is a signature reserved for moves is a moot point; it is used to determine which version of "reference to A -type parameter" we want to bind to, the sort where we should take ownership (rvalue) or the sort where we should not take ownership (lvalue) of the underlying data (that is, move it elsewhere and wipe the instance / reference we're given). In both cases, what we are working with is a reference to memory that is not controlled by f.
Whether we do or not is not something the compiler can tell; it falls into the 'common sense' area of programming, such as not to use memory locations that don't make sense to use but are otherwise valid memory locations.
What the compiler knows about A f( A && a ) is to not create new storage for a, since we're going to be given an address (reference) to work with. We can choose to leave the source address untouched, but the whole idea here is that by declaring A&& we're telling the compiler "hey! give me references to objects that are about to disappear so I might be able to do something with it before that happens". The key word here is might, and again also the fact that we can explicitly target this function signature incorrectly.
Consider if we had a version of A that, when move-constructing, did not erase the old instance's data, and for some reason we did this by design (let's say we had our own memory allocation functions and knew exactly how our memory model would keep data beyond the lifetime of objects).
The compiler cannot know this, because it would take code analysis to determine what happens to the objects when they're handled in rvalue bindings - it's a human judgement issue at that point. At best the compiler sees 'a reference, yay, no allocating extra memory here' and follows rules of reference passing.
It's safe to assume the compiler is thinking: "it's a reference, I don't need to deal with its memory lifetime inside f, it being a temporary will be removed after f is finished".
In that case, when a temporary is passed to f, the storage of that temporary will disappear as soon as we leave f, and then we're potentially in the same situation as A & make_A(void) - a very bad one.
An issue of semantics...
std::move
The very purpose of std::move is to create rvalue references. By and large what it does (if nothing else) is force the resulting value to bind to rvalues as opposed to lvalues. The reason for this is a return signature of A& prior to rvalue references being available, was ambiguous for things like operator overloads (and other uses surely).
Operators - an example
class A {
// ...
public:
A & operator= (A & rhs); // what is the lifetime of rhs? move or copy intended?
A & operator+ (A & rhs); // ditto
// ...
};
int main() {
A result = A() + A(); // wont compile!
}
Note that this will not accept temporary objects for either operator! Nor does it make sense to do this in the case of object copy operations - why do we need to modify an original object that we are copying, probably in order to have a copy we can modify later. This is the reason we have to declare const A & parameters for copy operators and any situation where a copy is to be taken of the reference, as a guarantee that we are not altering the original object.
Naturally this is an issue with moves, where we must modify the original object to avoid the new container's data being freed prematurely. (hence "move" operation).
To solve this mess along comes T&& declarations, which are a replacement to the above example code, and specifically target references to objects in the situations where the above won't compile. But, we wouldn't need to modify operator+ to be a move operation, and you'd be hard pressed to find a reason for doing so (though you could I think). Again, because of the assumption that addition should not modify the original object, only the left-operand object in the expression. So we can do this:
class A {
// ...
public:
A & operator= (const A & rhs); // copy-assign
A & operator= (A && rhs); // move-assign
A & operator+ (const A & rhs); // don't modify rhs operand
// ...
};
int main() {
A result = A() + A(); // const A& in addition, and A&& for assign
A result2 = A().operator+(A()); // literally the same thing
}
What you should take note of here is that despite the fact that A() returns a temporary, it not only is able to bind to const A& but it should because of the expected semantics of addition (that it does not modify its right operand). The second version of the assignment is clearer why only one of the arguments should be expected to be modified.
It's also clear that a move will occur on the assignment, and no move will occur with rhs in operator+.
Separation of return value semantics and argument binding semantics
The reason that there is only one move above is clear from the function (well, operator) definitions. What's important is we are indeed binding what is clearly an xvalue / rvalue, to what is unmistakably an lvalue in operator+.
I have to stress this point: there is no effective difference in this example in the way that operator+ and operator= refer to their argument. As far as the compiler is concerned, within either's function body the argument is effectively const A& for + and A& for =. The difference is purely in constness. The only way in which A& and A&& differ is to distinguish signatures, not types.
With different signatures come different semantics, it's the compiler's toolkit for distinguishing certain cases where there otherwise is no clear distinction from the code. The behavior of the functions themselves - the code body - may not be able to tell the cases apart either!
Another example of this is operator++(void) vs operator++(int). The former expects to return its underlying value before an increment operation and the latter afterwards. There is no int being passed, it's just so the compiler has two signatures to work with - there is just no other way to specify two identical functions with the same name, and as you may or may not know, it is illegal to overload a function on just the return type for similar reasons of ambiguity.
rvalue variables and other odd situations - an exhaustive test
To understand unambiguously what is happening in f I've put together a smorgasbord of things one "should not attempt but look like they'd work" that forces the compiler's hand on the matter almost exhaustively:
void bad (int && x, int && y) {
x += y;
}
int & worse (int && z) {
return z++, z + 1, 1 + z;
}
int && justno (int & no) {
return worse( no );
}
int num () {
return 1;
}
int main () {
int && a = num();
++a = 0;
a++ = 0;
bad( a, a );
int && b = worse( a );
int && c = justno( b );
++c = (int) 'y';
c++ = (int) 'y';
return 0;
}
g++ -std=gnu++11 -O0 -Wall -c -fmessage-length=0 -o "src\\basictest.o" "..\\src\\basictest.cpp"
..\src\basictest.cpp: In function 'int& worse(int&&)':
..\src\basictest.cpp:5:17: warning: right operand of comma operator has no effect [-Wunused-value]
return z++, z + 1, 1 + z;
^
..\src\basictest.cpp:5:26: error: invalid initialization of non-const reference of type 'int&' from an rvalue of type 'int'
return z++, z + 1, 1 + z;
^
..\src\basictest.cpp: In function 'int&& justno(int&)':
..\src\basictest.cpp:8:20: error: cannot bind 'int' lvalue to 'int&&'
return worse( no );
^
..\src\basictest.cpp:4:7: error: initializing argument 1 of 'int& worse(int&&)'
int & worse (int && z) {
^
..\src\basictest.cpp: In function 'int main()':
..\src\basictest.cpp:16:13: error: cannot bind 'int' lvalue to 'int&&'
bad( a, a );
^
..\src\basictest.cpp:1:6: error: initializing argument 1 of 'void bad(int&&, int&&)'
void bad (int && x, int && y) {
^
..\src\basictest.cpp:17:23: error: cannot bind 'int' lvalue to 'int&&'
int && b = worse( a );
^
..\src\basictest.cpp:4:7: error: initializing argument 1 of 'int& worse(int&&)'
int & worse (int && z) {
^
..\src\basictest.cpp:21:7: error: lvalue required as left operand of assignment
c++ = (int) 'y';
^
..\src\basictest.cpp: In function 'int& worse(int&&)':
..\src\basictest.cpp:6:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
..\src\basictest.cpp: In function 'int&& justno(int&)':
..\src\basictest.cpp:9:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
01:31:46 Build Finished (took 72ms)
This is the unaltered output sans build header which you don't need to see :) I will leave it as an exercise to understand the errors found but re-reading my own explanations (particularly in what follows) it should be apparent what each error was caused by and why, imo anyway.
Conclusion - What can we learn from this?
First, note that the compiler treats function bodies as individual code units. This is basically the key here. Whatever the compiler does with a function body, it cannot make assumptions about the behavior of the function that would require the function body to be altered. To deal with those cases there are templates but that's beyond the scope of this discussion - just note that templates generate multiple function bodies to handle different cases, while otherwise the same function body must be re-usable in every case the function could be used.
Second, rvalue types were predominantly envisioned for move operations - a very specific circumstance that was expected to occur in assignment and construction of objects. Other semantics using rvalue reference bindings are beyond the scope of any compiler to deal with. In other words, it's better to think of rvalue references as syntax sugar than actual code. The signature differs in A&& vs A& but the argument type for the purposes of the function body does not, it is always treated as A& with the intention that the object being passed should be modified in some way because const A&, while correct syntactically, would not allow the desired behavior.
I can be very sure at this point when I say that the compiler will generate the code body for f as if it were declared f(A&). Per above, A&& assists the compiler in choosing when to allow binding a mutable reference to f but otherwise the compiler doesn't consider the semantics of f(A&) and f(A&&) to be different with respect to what f returns.
It's a long way of saying: the return method of f does not depend on the type of argument it receives.
The confusion is elision. In reality there are two copies in the returning of a value. First a copy is created as a temporary, then this temporary is assigned to something (or it isn't and remains purely temporary). The second copy is very likely elided via return optimization. The first copy can be moved in g and cannot in f. I expect in a situation where f cannot be elided, there will be a copy then a move from f in the original code.
To override this the temporary must be explicitly constructed using std::move, that is, in the return statement in f. However in g we're returning something that is known to be temporary to the function body of g, hence it is either moved twice, or moved once then elided.
I would suggest compiling the original code with all optimizations disabled and adding in diagnostic messages to copy and move constructors to keep tabs on when and where the values are moved or copied before elision becomes a factor. Even if I'm mistaken, an un-optimized trace of the constructors / operations used would paint an unambiguous picture of what the compiler has done, hopefully it will be apparent why it did what it did as well...
Short story: it only depends on doSomething.
Medium story: if doSomething never change a, then f is safe. It receives a rvalue reference and returns a new temporary moved from there.
Long story: things will go bad as soon as doSomething uses a in a move operation, because a may be in an undefined state before it is used in the return statement - it would be the same in g but at least the conversion to a rvalue reference should be explicit
TL/DR: both f and g are safe as long as there is no move operation inside doSomething. The difference comes that a move will silently executed in f, while it will require an explicit conversion to a rvalue reference (eg with std::move) in g.
Third attempt. The second became very long in the process of explaining every nook and cranny of the situation. But hey, I learned a lot too in the process, which I suppose is the point, no? :) Anyway. I'll re-address the question anew, keeping my longer answer as it in itself is a useful reference but falls short of a 'clear explanation'.
What are we dealing with here?
f and g are not trivial situations. They take time to understand and appreciate the first few times you encounter them. The issues at play are the lifetime of objects, Return Value Optimization, confusion of returning object values, and confusion with overloads of reference types. I'll address each and explain their relevance.
References
First thing's first. What's a reference? Aren't they just pointers without the syntax?
They are, but in an important way they're much more than that. Pointers are literally that, they refer to memory locations in general. There are few if any guarantees about the values located at wherever the pointer is set to. References on the other hand are bound to addresses of real values - values that guarantee to exist for the duration they can be accessed, but may not have a name for them available to be accessed in any other way (such as temporaries).
As a rule of thumb, if you can 'take its address' then you're dealing with a reference, a rather special one known as an lvalue. You can assign to an lvalue. This is why *pointer = 3 works, the operator * creates a reference to the address being pointed to.
This doesn't make the reference any more or less valid than the address it points to, however, references you naturally find in C++ do have this guarantee (as would well-written C++ code) - that they are referring to real values in a way where we don't need to know about its lifetime for the duration of our interactions with them.
Lifetime of Objects
We all should know by now when the c'tors and d'tors will be called for something like this:
{
A temp;
temp.property = value;
}
temp's scope is set. We know exactly when it's created and destroyed. One way we can be sure it's destroyed is because this is impossible:
A & ref_to_temp = temp; // nope
A * ptr_to_temp = &temp; // double nope
The compiler stops us from doing that because very clearly we should not expect that object to still exist. This can arise subtly whenever using references, which is why sometimes people can be found suggesting avoidance of references until you know what you're doing with them (or entirely if they've given up understanding them and just want to move on with their lives).
Scope of Expressions
On the other hand we also have to be mindful that temporaries exist until the outer-most expression they're found in has completed. That means up to the semicolon. An expression existing in the LHS of a comma operator, for example, doesn't get destroyed until the semicolon. Ie:
struct scopetester {
static int counter = 0;
scopetester(){++counter;}
~scopetester(){--counter;}
};
scopetester(), std::cout << scopetester::counter; // prints 1
scopetester(), scopetester(), std::cout << scopetester::counter; // prints 2
This still does not avoid issues of sequencing of execution, you still have to deal with ++i++ and other things - operator precedence and the dreaded undefined behavior that can result when forcing ambiguous cases (eg i++ = ++i). What is important is that all temporaries created exist until the semicolon and no longer.
There are two exceptions - elision / in-place-construction (aka RVO) and reference-assignment-from-temporary.
Returning by value and Elision
What is elision? Why use RVO and similar things? All of these come down under a single term that's far easier to appreciate - "in-place construction". Suppose we were using the result of a function call to initialize or set an object. Eg:
A x (void) {return A();}
A y( x() );
Lets consider the longest possible sequence of events that could happen here.
A new A is constructed in x
The temporary value returned by x() is a new A, initialized using a reference to the previous
A new A - y - is initialized using the temporary value
Where possible, the compiler should re-arrange things so that as few as possible intermediate A's are constructed where it's safe to assume the intermediate is inaccessible or otherwise unnecessary. The question is which of the objects can we do without?
Case #1 is an explicit new object. If we are to avoid this being created, we need to have a reference to an object that already exists. This is the most straightforward one and nothing more needs to be said.
In #2 we cannot avoid constructing some result. After all, we are returning by value. However, there are two important exceptions (not including exceptions themselves which are also affected when thrown): NRVO and RVO. These affect what happens in #3, but there are important consequences and rules regarding #2...
This is due to an interesting quirk of elision:
Notes
Copy elision is the only allowed form of optimization that can change the observable side-effects. Because some compilers do not perform copy elision in every situation where it is allowed (e.g., in debug mode), programs that rely on the side-effects of copy/move constructors and destructors are not portable.
Even when copy elision takes place and the copy-/move-constructor is not called, it must be present and accessible (as if no optimization happened at all), otherwise the program is ill-formed.
(Since C++11)
In a return statement or a throw-expression, if the compiler cannot perform copy elision but the conditions for copy elision are met or would be met, except that the source is a function parameter, the compiler will attempt to use the move constructor even if the object is designated by an lvalue; see return statement for details.
And more on that in the return statement notes:
Notes
Returning by value may involve construction and copy/move of a temporary object, unless copy elision is used.
(Since C++11)
If expression is an lvalue expression and the conditions for copy elision are met, or would be met, except that expression names a function parameter, then overload resolution to select the constructor to use for initialization of the returned value is performed twice: first as if expression were an rvalue expression (thus it may select the move constructor or a copy constructor taking reference to const), and if no suitable conversion is available, overload resolution is performed the second time, with lvalue expression (so it may select the copy constructor taking a reference to non-const).
The above rule applies even if the function return type is different from the type of expression (copy elision requires same type)
The compiler is allowed to even chain together multiple elisions. All it means is that two sides of a move / copy that would involve an intermediate object, could potentially be made to refer directly to each-other or even be made to be the same object. We don't know and shouldn't need to know when the compiler chooses to do this - it's an optimization, for one, but importantly you should think of move and copy constructors et al as a "last resort" usage.
We can agree the goal is to reduce the number of unnecessary operations in any optimization, provided the observable behavior is the same. Move and copy constructors are used wherever moves and copy operations happen, so what about when the compiler sees fit to remove a move/copy operation itself as an optimization? Should the functionally unnecessary intermediate objects exist in the final program just for the purposes of their side effects? The way the standard is right now, and compilers, seems to be: no - the move and copy constructors satisfy the how of those operations, not the when or why.
The short version: You have less temporary objects, that you ought to not care about to begin with, so why should you miss them. If you do miss them it may just be that your code relies on intermediate copies and moves to do things beyond their stated purpose and contexts.
Lastly, you need to be aware that the elided object is always stored (and constructed) in the receiving location, not the location of its inception.
Quoting this reference -
Named Return Value Optimization
If a function returns a class type by value, and the return statement's expression is the name of a non-volatile object with automatic storage duration, which isn't the function parameter, or a catch clause parameter, and which has the same type (ignoring top-level cv-qualification) as the return type of the function, then copy/move is omitted. When that local object is constructed, it is constructed directly in the storage where the function's return value would otherwise be moved or copied to. This variant of copy elision is known as NRVO, "named return value optimization".
Return Value Optimization
When a nameless temporary, not bound to any references, would be moved or copied into an object of the same type (ignoring top-level cv-qualification), the copy/move is omitted. When that temporary is constructed, it is constructed directly in the storage where it would otherwise be moved or copied to. When the nameless temporary is the argument of a return statement, this variant of copy elision is known as RVO, "return value optimization".
Lifetime of References
One thing we should not do, is this:
A & func() {
A result;
return result;
}
While tempting because it would avoid implicit copying of anything (we're just passing an address right?) it's also a short-sighted approach. Remember the compiler above preventing something looking like this with temp? Same thing here - result is gone once we're done with func, it could be reclaimed and could be anything now.
The reason we cannot is because we cannot pass an address to result out of func - whether as reference or as pointer - and consider it valid memory. We would get no further passing A* out.
In this situation it is best to use an object-copy return type and rely on moves, elision or both to occur as the compiler finds suitable. Always think of copy and move constructors as 'measures of last resort' - you should not rely on the compiler to use them because the compiler can find ways to avoid copy and move operations entirely, and is allowed to do so even if it means the side effects of those constructors wouldn't happen any more.
There is however a special case, alluded to earlier.
Recall that references are guarantees to real values. This implies that the first occurrence of the reference initializes the object and the last (as far as known at compile time) destroys it when going out of scope.
Broadly this covers two situations: when we return a temporary from a function. and when we assign from a function result. The first, returning a temporary, is basically what elision does but you can in effect elide explicitly with reference passing - like passing a pointer in a call chain. It constructs the object at the time of return, but what changes is the object is no longer destroyed after leaving scope (the return statement). And on the other end the second kind happens - the variable storing the result of the function call now has the honor of destroying the value when it goes out of scope.
The important point here is that elision and reference passing are related concepts. You can emulate elision by using pointers to uninitialized variables' storage location (of known type), for example, as you can with reference passing semantics (basically what they're for).
Overloads of Reference Types
References allow us to treat non-local variables as if they are local variables - to take their address, write to that address, read from that address, and importantly, be able to destroy the object at the right time - when the address can no longer be reached by anything.
Regular variables when they leave scope, have their only reference to them disappear, and are promptly destroyed at that time. Reference variables can refer to regular variables, but except for elision / RVO circumstances they do not affect the scope of the original object - not even if the object they referred to goes out of scope early, which can happen if you make references to dynamic memory and are not careful to manage those references yourself.
This means you can capture the results of an expression explicitly by reference. How? Well, this may seem odd at first but if you read the above it will make sense why this works:
class A {
/* assume rule-of-5 (inc const-overloads) has been followed but unless
* otherwise noted the members are private */
public:
A (void) { /* ... */ }
A operator+ ( const A & rhs ) {
A res;
// do something with `res`
return res;
}
};
A x = A() + A(); // doesn't compile
A & y = A() + A(); // doesn't compile
A && z = A() + A(); // compiles
Why? What's going on?
A x = ... - we can't because constructors and assignment is private.
A & y = ... - we can't because we're returning a value, not a reference to a value who's scope is greater or equal to our current scope.
A && z = ... - we can because we're able to refer to xvalues. As consequence of this assignment the lifetime of the temporary value is extended to this capturing lvalue because it in effect has become an lvalue reference. Sound familiar? It's explicit elision if I were to call it anything. This is more apparent when you consider this syntax must involve a new value and must involve assigning that value to a reference.
In all three cases when all constructors and assignment is made public, there is always only three objects constructed, with the address of res always matching the variable storing the result. (on my compiler anyway, optimizations disabled, -std=gnu++11, g++ 4.9.3).
Which means the differences really do come down to just the storage duration of function arguments themselves. Elision and move operations cannot happen on anything but pure expressions, expiring values, or explicit targeting of the "expiring values" reference overload Type&&.
Re-examining f and g
I've annotated the situation in both functions to get things rolling, a shortlist of assumptions the compiler would note when generating (reusable) code for each.
A f( A && a ) {
// has storage duration exceeding f's scope.
// already constructed.
return a;
// can be elided.
// must be copy-constructed, a exceeds f's scope.
}
A g( A a ) {
// has storage duration limited to this function's scope.
// was just constructed somehow, whether by elision, move or copy.
return a;
// elision may occur.
// can move-construct if can't elide.
// can copy-construct if can't move.
}
What we can say for sure about f's a is that it's expecting to capture moved or expression-type values. Because f can accept either expression-references (prvalues) or lvalue-references about to disappear (xvalues) or moved lvalue-references (converted to xvalues via std::move), and because f must be homogenous in the treatment of a for all three cases, a is seen as a reference first and foremost to an area of memory who's lifetime exists for longer than a call to f. That is, it is not possible to distinguish which of the three cases we called f with from within f, so the compiler assumes the longest storage duration it needs for any of the cases, and finds it safest not to assume anything about the storage duration of a's data.
Unlike the situation in g. Here, a - however it happens upon its value - will cease to be accessible beyond a call to g. As such returning it is tantamount to moving it, since it's seen as an xvalue in that case. We could still copy it or more probably even elide it, it can depend on which is allowed / defined for A at the time.
The issues with f
// we can't tell these apart.
// `f` when compiled cannot assume either will always happen.
// case-by-case optimizations can only happen if `f` is
// inlined into the final code and then re-arranged, or if `f`
// is made into a template to specifically behave differently
// against differing types.
A case_1() {
// prvalues
return f( A() + A() );
}
A make_case_2() {
// xvalues
A temp;
return temp;
}
A case_2 = f( make_case_2() )
A case_3(A & other) {
// lvalues
return f( std::move( other ) );
}
Because of the ambiguity of usage the compiler and standards are designed to make f usable consistently in all cases. There can be no assumptions that A&& will always be a new expression or that you will only use it with std::move for its argument etc. Once f is made external to your code, leaving only its call signature, that cannot be the excuse anymore. The function signature - which reference overload to target - is a clue to what the function should be doing with it and how much (or little) it can assume about the context.
rvalue references are not a panacea for targeting only "moved values", they can target a good deal more things and even be targeted incorrectly or unexpectedly if you assume that's all they do. A reference to anything in general should be expected to and be made to exist for longer than the reference does, with the one exception being rvalue reference variables.
rvalue reference variables are in essence, elision operators. Wherever they exist there is in-place construction going on of some description.
As regular variables, they extend the scope of any xvalue or rvalue they receive - they hold the result of the expression as it's constructed rather than by move or copy, and from thereon are equivalent to regular reference variables in usage.
As function variables they can also elide and construct objects in-place, but there is a very important difference between this:
A c = f( A() );
and this:
A && r = f( A() );
The difference is there is no guarantee that c will be move-constructed vs elided, but r definitely will be elided / constructed in-place at some point, owing to the nature of what we're binding to. For this reason we can only assign to r in situations where there will be a new temporary value created.
But why is A&&a not destroyed if it is captured?
Consider this:
void bad_free(A && a) {
A && clever = std::move( a );
// 'clever' should be the last reference to a?
}
This won't work. The reason is subtle. a's scope is longer, and rvalue reference assignments can only extend the lifetime, not control it. clever exists for less time than a, and therefore is not an xvalue itself (unless using std::move again, but then you're back to the same situation, and it continues forth etc).
lifetime extension
Remember that what makes lvalues different to rvalues is that they cannot be bound to objects that have less lifetime than themselves. All lvalue references are either the original variable or a reference that has less lifetime than the original.
rvalues allow binding to reference variables that have longer lifetime than the original value - that's half the point. Consider:
A r = f( A() ); // v1
A && s = f( A() ); // v2
What happens? In both cases f is given a temporary value that outlives the call, and a result object (because f returns by value) is constructed somehow (it will not matter as you shall see). In v1 we are constructing a new object r using the temporary result - we can do this in three ways: move, copy, elide. In v2 we are not constructing a new object, we are extending the lifetime of the result of f to the scope of s, alternatively saying the same: s is constructed in-place using f and therefore the temporary returned by f has its lifetime extended rather than being moved or copied.
The main distinction is v1 requires move and copy constructors (at least one) to be defined even if the process is elided. For v2 you are not invoking constructors and are explicitly saying you want to reference and/or extend the lifetime of a temporary value, and because you don't invoke move or copy constructors the compiler can only elide / construct in-place!
Remember that this has nothing to do with the argument given to f. It works identically with g:
A r = g( A() ); // v1
A && s = g( A() ); // v2
g will create a temporary for its argument and move-construct it using A() for both cases. It like f also constructs a temporary for its return value, but it can use an xvalue because the result is constructed using a temporary (temporary to g). Again, this will not matter because in v1 we have a new object that could be copy-constructed or move-constructed (either is required but not both) while in v2 we are demanding reference to something that's constructed but will disappear if we don't catch it.
Explicit xvalue capture
Example to show this is possible in theory (but useless):
A && x (void) {
A temp;
// return temp; // even though xvalue, can't do this
return std::move(temp);
}
A && y = x(); // y now refers to temp, which is destroyed
Which object does y refer to? We have left the compiler no choice: y must refer to the result of some function or expression, and we've given it temp which works based on type. But no move has occurred, and temp will be deallocated by the time we use it via y.
Why didn't lifetime extension kick in for temp like it did for a in g / f? Because of what we're returning: we can't specify a function to construct things in-place, we can specify a variable to be constructed in place. It also goes to show that the compiler does not look across function / call boundaries to determine lifetime, it will just look at which variables are on the calling side or local, how they're assigned to and how they're initialized if local.
If you want to clear all doubts, try passing this as an rvalue reference: std::move(*(new A)) - what should happen is that nothing should ever destroy it, because it isn't on the stack and because rvalue references do not alter the lifetime of anything but temporary objects (ie, intermediates / expressions). xvalues are candidates for move construction / move assignment and can't be elided (already constructed) but all other move / copy operations can in theory be elided on the whim of the compiler; when using rvalue references the compiler has no choice but to elide or pass on the address.

Returning an argument passed by rvalue reference

If I have a class A and functions
A f(A &&a)
{
doSomething(a);
return a;
}
A g(A a)
{
doSomething(a);
return a;
}
the copy constructor is called when returning a from f, but the move constructor is used when returning from g. However, from what I understand, f can only be passed an object that it is safe to move (either a temporary or an object marked as moveable, e.g., using std::move). Is there any example when it would not be safe to use the move constructor when returning from f? Why do we require a to have automatic storage duration?
I read the answers here, but the top answer only shows that the spec should not allow moving when passing a to other functions in the function body; it does not explain why moving when returning is safe for g but not for f. Once we get to the return statement, we will not need a anymore inside f.
Update 0
So I understand that temporaries are accessible until the end of the full expression. However, the behavior when returning from f still seems to go against the semantics ingrained into the language that it is safe to move a temporary or an xvalue. For example, if you call g(A()), the temporary is moved into the argument for g even though there could be references to the temporary stored somewhere. The same happens if we call g with an xvalue. Since only temporaries and xvalues bind to rvalue references, it seems like to be consistent about the semantics we should still move a when returning from f, since we know a was passed either a temporary or an xvalue.
Second attempt. Hopefully this is more succinct and clear.
I am going to ignore RVO almost entirely for this discussion. It makes it really confusing as to what should happen sans optimizations - this is just about move vs copy semantics.
To assist this a reference is going to be very helpful here on the sorts of value types in c++11.
When to move?
lvalue
These are never moved. They refer to variables or storage locations that are potentially being referred to elsewhere, and as such should not have their contents transferred to another instance.
prvalue
The above defines them as "expressions that do not have identity". Clearly nothing else can refer to a nameless value so these can be moved.
rvalue
The general case of "right-hand" value, and the only thing that's certain is they can be moved from. They may or may not have a named reference, but if they do it is the last such usage.
xvalue
These are sort of a mix of both - they have identity (are a reference) and they can be moved from. They need not have a named variable. The reason? They are eXpiring values, about to be destroyed. Consider them the 'final reference'. xvalues can only be generated from rvalues which is why/how std::move works in converting lvalues to xvalues (through the result of a function call).
glvalue
Another mutant type with its rvalue cousin, it can be either an xvalue or an lvalue - it has identity but it's unclear if this is the last reference to the variable / storage or not, hence it is unclear if it can or cannot be moved from.
Resolution Order
Where an overload exists that can accept either a const lvalue ref or rvalue ref, and an rvalue is passed, the rvalue is bound otherwise the lvalue version is used. (move for rvalues, copy otherwise).
Where it potentially happens
(assume all types are A where not mentioned)
It only occurs where an object is "initialized from an xvalue of the same type". xvalues bind to rvalues but are not as restricted as pure expressions. In other words, movable things are more than unnamed references, they can also be the 'last' reference to an object with respect to the compiler's awareness.
initialization
A a = std::move(b); // assign-move
A a( std::move(b) ); // construct-move
function argument passing
void f( A a );
f( std::move(b) );
function return
A f() {
// A a exists, will discuss shortly
return a;
}
Why it will not happen in f
Consider this variation on f:
void action1(A & a) {
// alter a somehow
}
void action2(A & a) {
// alter a somehow
}
A f(A && a) {
action1( a );
action2( a );
return a;
}
It is not illegal to treat a as an lvalue within f. Because it is an lvalue it must be a reference, whether explicit or not. Every plain-old variable is technically a reference to itself.
That's where we trip up. Because a is an lvalue for the purposes of f, we are in fact returning an lvalue.
To explicitly generate an rvalue, we must use std::move (or generate an A&& result some other way).
Why it will happen in g
With that under our belts, consider g
A g(A a) {
action1( a ); // as above
action2( a ); // as above
return a;
}
Yes, a is an lvalue for the purposes of action1 and action2. However, because all references to a only exist within g (it's a copy or moved-into copy), it can be considered an xvalue in the return.
But why not in f?
There is no specific magic to &&. Really, you should think of it as a reference first and foremost. The fact that we are demanding an rvalue reference in f as opposed to an lvalue reference with A& does not alter the fact that, being a reference, it must be an lvalue, because the storage location of a is external to f and that's as far as any compiler will be concerned.
The same does not apply in g, where it's clear that a's storage is temporary and exists only when g is called and at no other time. In this case it is clearly an xvalue and can be moved.
rvalue ref vs lvalue ref and safety of reference passing
Suppose we overload a function to accept both types of references. What would happen?
void v( A & lref );
void v( A && rref );
The only time void v( A&& ) will be used per the above ("Where it potentially happens"), otherwise void v( A& ). That is, an rvalue ref will always attempt to bind to an rvalue ref signature before an lvalue ref overload is attempted. An lvalue ref should not ever bind to the rvalue ref except in the case where it can be treated as an xvalue (guaranteed to be destroyed in the current scope whether we want it to or not).
It is tempting to say that in the rvalue case we know for sure that the object being passed is temporary. That is not the case. It is a signature intended for binding references to what appears to be a temporary object.
For analogy, it's like doing int * x = 23; - it may be wrong, but you could (eventually) force it to compile with bad results if you run it. The compiler can't say for sure if you're being serious about that or pulling its leg.
With respect to safety one must consider functions that do this (and why not to do this - if it still compiles at all):
A & make_A(void) {
A new_a;
return new_a;
}
While there is nothing ostensibly wrong with the language aspect - the types work and we will get a reference to somewhere back - because new_a's storage location is inside a function, the memory will be reclaimed / invalid when the function returns. Therefore anything that uses the result of this function will be dealing with freed memory.
Similarly, A f( A && a ) is intended to but is not limited to accepting prvalues or xvalues if we really want to force something else through. That's where std::move comes in, and let's us do just that.
The reason this is the case is because it differs from A f( A & a ) only with respect to which contexts it will be preferred, over the rvalue overload. In all other respects it is identical in how a is treated by the compiler.
The fact that we know that A&& is a signature reserved for moves is a moot point; it is used to determine which version of "reference to A -type parameter" we want to bind to, the sort where we should take ownership (rvalue) or the sort where we should not take ownership (lvalue) of the underlying data (that is, move it elsewhere and wipe the instance / reference we're given). In both cases, what we are working with is a reference to memory that is not controlled by f.
Whether we do or not is not something the compiler can tell; it falls into the 'common sense' area of programming, such as not to use memory locations that don't make sense to use but are otherwise valid memory locations.
What the compiler knows about A f( A && a ) is to not create new storage for a, since we're going to be given an address (reference) to work with. We can choose to leave the source address untouched, but the whole idea here is that by declaring A&& we're telling the compiler "hey! give me references to objects that are about to disappear so I might be able to do something with it before that happens". The key word here is might, and again also the fact that we can explicitly target this function signature incorrectly.
Consider if we had a version of A that, when move-constructing, did not erase the old instance's data, and for some reason we did this by design (let's say we had our own memory allocation functions and knew exactly how our memory model would keep data beyond the lifetime of objects).
The compiler cannot know this, because it would take code analysis to determine what happens to the objects when they're handled in rvalue bindings - it's a human judgement issue at that point. At best the compiler sees 'a reference, yay, no allocating extra memory here' and follows rules of reference passing.
It's safe to assume the compiler is thinking: "it's a reference, I don't need to deal with its memory lifetime inside f, it being a temporary will be removed after f is finished".
In that case, when a temporary is passed to f, the storage of that temporary will disappear as soon as we leave f, and then we're potentially in the same situation as A & make_A(void) - a very bad one.
An issue of semantics...
std::move
The very purpose of std::move is to create rvalue references. By and large what it does (if nothing else) is force the resulting value to bind to rvalues as opposed to lvalues. The reason for this is a return signature of A& prior to rvalue references being available, was ambiguous for things like operator overloads (and other uses surely).
Operators - an example
class A {
// ...
public:
A & operator= (A & rhs); // what is the lifetime of rhs? move or copy intended?
A & operator+ (A & rhs); // ditto
// ...
};
int main() {
A result = A() + A(); // wont compile!
}
Note that this will not accept temporary objects for either operator! Nor does it make sense to do this in the case of object copy operations - why do we need to modify an original object that we are copying, probably in order to have a copy we can modify later. This is the reason we have to declare const A & parameters for copy operators and any situation where a copy is to be taken of the reference, as a guarantee that we are not altering the original object.
Naturally this is an issue with moves, where we must modify the original object to avoid the new container's data being freed prematurely. (hence "move" operation).
To solve this mess along comes T&& declarations, which are a replacement to the above example code, and specifically target references to objects in the situations where the above won't compile. But, we wouldn't need to modify operator+ to be a move operation, and you'd be hard pressed to find a reason for doing so (though you could I think). Again, because of the assumption that addition should not modify the original object, only the left-operand object in the expression. So we can do this:
class A {
// ...
public:
A & operator= (const A & rhs); // copy-assign
A & operator= (A && rhs); // move-assign
A & operator+ (const A & rhs); // don't modify rhs operand
// ...
};
int main() {
A result = A() + A(); // const A& in addition, and A&& for assign
A result2 = A().operator+(A()); // literally the same thing
}
What you should take note of here is that despite the fact that A() returns a temporary, it not only is able to bind to const A& but it should because of the expected semantics of addition (that it does not modify its right operand). The second version of the assignment is clearer why only one of the arguments should be expected to be modified.
It's also clear that a move will occur on the assignment, and no move will occur with rhs in operator+.
Separation of return value semantics and argument binding semantics
The reason that there is only one move above is clear from the function (well, operator) definitions. What's important is we are indeed binding what is clearly an xvalue / rvalue, to what is unmistakably an lvalue in operator+.
I have to stress this point: there is no effective difference in this example in the way that operator+ and operator= refer to their argument. As far as the compiler is concerned, within either's function body the argument is effectively const A& for + and A& for =. The difference is purely in constness. The only way in which A& and A&& differ is to distinguish signatures, not types.
With different signatures come different semantics, it's the compiler's toolkit for distinguishing certain cases where there otherwise is no clear distinction from the code. The behavior of the functions themselves - the code body - may not be able to tell the cases apart either!
Another example of this is operator++(void) vs operator++(int). The former expects to return its underlying value before an increment operation and the latter afterwards. There is no int being passed, it's just so the compiler has two signatures to work with - there is just no other way to specify two identical functions with the same name, and as you may or may not know, it is illegal to overload a function on just the return type for similar reasons of ambiguity.
rvalue variables and other odd situations - an exhaustive test
To understand unambiguously what is happening in f I've put together a smorgasbord of things one "should not attempt but look like they'd work" that forces the compiler's hand on the matter almost exhaustively:
void bad (int && x, int && y) {
x += y;
}
int & worse (int && z) {
return z++, z + 1, 1 + z;
}
int && justno (int & no) {
return worse( no );
}
int num () {
return 1;
}
int main () {
int && a = num();
++a = 0;
a++ = 0;
bad( a, a );
int && b = worse( a );
int && c = justno( b );
++c = (int) 'y';
c++ = (int) 'y';
return 0;
}
g++ -std=gnu++11 -O0 -Wall -c -fmessage-length=0 -o "src\\basictest.o" "..\\src\\basictest.cpp"
..\src\basictest.cpp: In function 'int& worse(int&&)':
..\src\basictest.cpp:5:17: warning: right operand of comma operator has no effect [-Wunused-value]
return z++, z + 1, 1 + z;
^
..\src\basictest.cpp:5:26: error: invalid initialization of non-const reference of type 'int&' from an rvalue of type 'int'
return z++, z + 1, 1 + z;
^
..\src\basictest.cpp: In function 'int&& justno(int&)':
..\src\basictest.cpp:8:20: error: cannot bind 'int' lvalue to 'int&&'
return worse( no );
^
..\src\basictest.cpp:4:7: error: initializing argument 1 of 'int& worse(int&&)'
int & worse (int && z) {
^
..\src\basictest.cpp: In function 'int main()':
..\src\basictest.cpp:16:13: error: cannot bind 'int' lvalue to 'int&&'
bad( a, a );
^
..\src\basictest.cpp:1:6: error: initializing argument 1 of 'void bad(int&&, int&&)'
void bad (int && x, int && y) {
^
..\src\basictest.cpp:17:23: error: cannot bind 'int' lvalue to 'int&&'
int && b = worse( a );
^
..\src\basictest.cpp:4:7: error: initializing argument 1 of 'int& worse(int&&)'
int & worse (int && z) {
^
..\src\basictest.cpp:21:7: error: lvalue required as left operand of assignment
c++ = (int) 'y';
^
..\src\basictest.cpp: In function 'int& worse(int&&)':
..\src\basictest.cpp:6:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
..\src\basictest.cpp: In function 'int&& justno(int&)':
..\src\basictest.cpp:9:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
01:31:46 Build Finished (took 72ms)
This is the unaltered output sans build header which you don't need to see :) I will leave it as an exercise to understand the errors found but re-reading my own explanations (particularly in what follows) it should be apparent what each error was caused by and why, imo anyway.
Conclusion - What can we learn from this?
First, note that the compiler treats function bodies as individual code units. This is basically the key here. Whatever the compiler does with a function body, it cannot make assumptions about the behavior of the function that would require the function body to be altered. To deal with those cases there are templates but that's beyond the scope of this discussion - just note that templates generate multiple function bodies to handle different cases, while otherwise the same function body must be re-usable in every case the function could be used.
Second, rvalue types were predominantly envisioned for move operations - a very specific circumstance that was expected to occur in assignment and construction of objects. Other semantics using rvalue reference bindings are beyond the scope of any compiler to deal with. In other words, it's better to think of rvalue references as syntax sugar than actual code. The signature differs in A&& vs A& but the argument type for the purposes of the function body does not, it is always treated as A& with the intention that the object being passed should be modified in some way because const A&, while correct syntactically, would not allow the desired behavior.
I can be very sure at this point when I say that the compiler will generate the code body for f as if it were declared f(A&). Per above, A&& assists the compiler in choosing when to allow binding a mutable reference to f but otherwise the compiler doesn't consider the semantics of f(A&) and f(A&&) to be different with respect to what f returns.
It's a long way of saying: the return method of f does not depend on the type of argument it receives.
The confusion is elision. In reality there are two copies in the returning of a value. First a copy is created as a temporary, then this temporary is assigned to something (or it isn't and remains purely temporary). The second copy is very likely elided via return optimization. The first copy can be moved in g and cannot in f. I expect in a situation where f cannot be elided, there will be a copy then a move from f in the original code.
To override this the temporary must be explicitly constructed using std::move, that is, in the return statement in f. However in g we're returning something that is known to be temporary to the function body of g, hence it is either moved twice, or moved once then elided.
I would suggest compiling the original code with all optimizations disabled and adding in diagnostic messages to copy and move constructors to keep tabs on when and where the values are moved or copied before elision becomes a factor. Even if I'm mistaken, an un-optimized trace of the constructors / operations used would paint an unambiguous picture of what the compiler has done, hopefully it will be apparent why it did what it did as well...
Short story: it only depends on doSomething.
Medium story: if doSomething never change a, then f is safe. It receives a rvalue reference and returns a new temporary moved from there.
Long story: things will go bad as soon as doSomething uses a in a move operation, because a may be in an undefined state before it is used in the return statement - it would be the same in g but at least the conversion to a rvalue reference should be explicit
TL/DR: both f and g are safe as long as there is no move operation inside doSomething. The difference comes that a move will silently executed in f, while it will require an explicit conversion to a rvalue reference (eg with std::move) in g.
Third attempt. The second became very long in the process of explaining every nook and cranny of the situation. But hey, I learned a lot too in the process, which I suppose is the point, no? :) Anyway. I'll re-address the question anew, keeping my longer answer as it in itself is a useful reference but falls short of a 'clear explanation'.
What are we dealing with here?
f and g are not trivial situations. They take time to understand and appreciate the first few times you encounter them. The issues at play are the lifetime of objects, Return Value Optimization, confusion of returning object values, and confusion with overloads of reference types. I'll address each and explain their relevance.
References
First thing's first. What's a reference? Aren't they just pointers without the syntax?
They are, but in an important way they're much more than that. Pointers are literally that, they refer to memory locations in general. There are few if any guarantees about the values located at wherever the pointer is set to. References on the other hand are bound to addresses of real values - values that guarantee to exist for the duration they can be accessed, but may not have a name for them available to be accessed in any other way (such as temporaries).
As a rule of thumb, if you can 'take its address' then you're dealing with a reference, a rather special one known as an lvalue. You can assign to an lvalue. This is why *pointer = 3 works, the operator * creates a reference to the address being pointed to.
This doesn't make the reference any more or less valid than the address it points to, however, references you naturally find in C++ do have this guarantee (as would well-written C++ code) - that they are referring to real values in a way where we don't need to know about its lifetime for the duration of our interactions with them.
Lifetime of Objects
We all should know by now when the c'tors and d'tors will be called for something like this:
{
A temp;
temp.property = value;
}
temp's scope is set. We know exactly when it's created and destroyed. One way we can be sure it's destroyed is because this is impossible:
A & ref_to_temp = temp; // nope
A * ptr_to_temp = &temp; // double nope
The compiler stops us from doing that because very clearly we should not expect that object to still exist. This can arise subtly whenever using references, which is why sometimes people can be found suggesting avoidance of references until you know what you're doing with them (or entirely if they've given up understanding them and just want to move on with their lives).
Scope of Expressions
On the other hand we also have to be mindful that temporaries exist until the outer-most expression they're found in has completed. That means up to the semicolon. An expression existing in the LHS of a comma operator, for example, doesn't get destroyed until the semicolon. Ie:
struct scopetester {
static int counter = 0;
scopetester(){++counter;}
~scopetester(){--counter;}
};
scopetester(), std::cout << scopetester::counter; // prints 1
scopetester(), scopetester(), std::cout << scopetester::counter; // prints 2
This still does not avoid issues of sequencing of execution, you still have to deal with ++i++ and other things - operator precedence and the dreaded undefined behavior that can result when forcing ambiguous cases (eg i++ = ++i). What is important is that all temporaries created exist until the semicolon and no longer.
There are two exceptions - elision / in-place-construction (aka RVO) and reference-assignment-from-temporary.
Returning by value and Elision
What is elision? Why use RVO and similar things? All of these come down under a single term that's far easier to appreciate - "in-place construction". Suppose we were using the result of a function call to initialize or set an object. Eg:
A x (void) {return A();}
A y( x() );
Lets consider the longest possible sequence of events that could happen here.
A new A is constructed in x
The temporary value returned by x() is a new A, initialized using a reference to the previous
A new A - y - is initialized using the temporary value
Where possible, the compiler should re-arrange things so that as few as possible intermediate A's are constructed where it's safe to assume the intermediate is inaccessible or otherwise unnecessary. The question is which of the objects can we do without?
Case #1 is an explicit new object. If we are to avoid this being created, we need to have a reference to an object that already exists. This is the most straightforward one and nothing more needs to be said.
In #2 we cannot avoid constructing some result. After all, we are returning by value. However, there are two important exceptions (not including exceptions themselves which are also affected when thrown): NRVO and RVO. These affect what happens in #3, but there are important consequences and rules regarding #2...
This is due to an interesting quirk of elision:
Notes
Copy elision is the only allowed form of optimization that can change the observable side-effects. Because some compilers do not perform copy elision in every situation where it is allowed (e.g., in debug mode), programs that rely on the side-effects of copy/move constructors and destructors are not portable.
Even when copy elision takes place and the copy-/move-constructor is not called, it must be present and accessible (as if no optimization happened at all), otherwise the program is ill-formed.
(Since C++11)
In a return statement or a throw-expression, if the compiler cannot perform copy elision but the conditions for copy elision are met or would be met, except that the source is a function parameter, the compiler will attempt to use the move constructor even if the object is designated by an lvalue; see return statement for details.
And more on that in the return statement notes:
Notes
Returning by value may involve construction and copy/move of a temporary object, unless copy elision is used.
(Since C++11)
If expression is an lvalue expression and the conditions for copy elision are met, or would be met, except that expression names a function parameter, then overload resolution to select the constructor to use for initialization of the returned value is performed twice: first as if expression were an rvalue expression (thus it may select the move constructor or a copy constructor taking reference to const), and if no suitable conversion is available, overload resolution is performed the second time, with lvalue expression (so it may select the copy constructor taking a reference to non-const).
The above rule applies even if the function return type is different from the type of expression (copy elision requires same type)
The compiler is allowed to even chain together multiple elisions. All it means is that two sides of a move / copy that would involve an intermediate object, could potentially be made to refer directly to each-other or even be made to be the same object. We don't know and shouldn't need to know when the compiler chooses to do this - it's an optimization, for one, but importantly you should think of move and copy constructors et al as a "last resort" usage.
We can agree the goal is to reduce the number of unnecessary operations in any optimization, provided the observable behavior is the same. Move and copy constructors are used wherever moves and copy operations happen, so what about when the compiler sees fit to remove a move/copy operation itself as an optimization? Should the functionally unnecessary intermediate objects exist in the final program just for the purposes of their side effects? The way the standard is right now, and compilers, seems to be: no - the move and copy constructors satisfy the how of those operations, not the when or why.
The short version: You have less temporary objects, that you ought to not care about to begin with, so why should you miss them. If you do miss them it may just be that your code relies on intermediate copies and moves to do things beyond their stated purpose and contexts.
Lastly, you need to be aware that the elided object is always stored (and constructed) in the receiving location, not the location of its inception.
Quoting this reference -
Named Return Value Optimization
If a function returns a class type by value, and the return statement's expression is the name of a non-volatile object with automatic storage duration, which isn't the function parameter, or a catch clause parameter, and which has the same type (ignoring top-level cv-qualification) as the return type of the function, then copy/move is omitted. When that local object is constructed, it is constructed directly in the storage where the function's return value would otherwise be moved or copied to. This variant of copy elision is known as NRVO, "named return value optimization".
Return Value Optimization
When a nameless temporary, not bound to any references, would be moved or copied into an object of the same type (ignoring top-level cv-qualification), the copy/move is omitted. When that temporary is constructed, it is constructed directly in the storage where it would otherwise be moved or copied to. When the nameless temporary is the argument of a return statement, this variant of copy elision is known as RVO, "return value optimization".
Lifetime of References
One thing we should not do, is this:
A & func() {
A result;
return result;
}
While tempting because it would avoid implicit copying of anything (we're just passing an address right?) it's also a short-sighted approach. Remember the compiler above preventing something looking like this with temp? Same thing here - result is gone once we're done with func, it could be reclaimed and could be anything now.
The reason we cannot is because we cannot pass an address to result out of func - whether as reference or as pointer - and consider it valid memory. We would get no further passing A* out.
In this situation it is best to use an object-copy return type and rely on moves, elision or both to occur as the compiler finds suitable. Always think of copy and move constructors as 'measures of last resort' - you should not rely on the compiler to use them because the compiler can find ways to avoid copy and move operations entirely, and is allowed to do so even if it means the side effects of those constructors wouldn't happen any more.
There is however a special case, alluded to earlier.
Recall that references are guarantees to real values. This implies that the first occurrence of the reference initializes the object and the last (as far as known at compile time) destroys it when going out of scope.
Broadly this covers two situations: when we return a temporary from a function. and when we assign from a function result. The first, returning a temporary, is basically what elision does but you can in effect elide explicitly with reference passing - like passing a pointer in a call chain. It constructs the object at the time of return, but what changes is the object is no longer destroyed after leaving scope (the return statement). And on the other end the second kind happens - the variable storing the result of the function call now has the honor of destroying the value when it goes out of scope.
The important point here is that elision and reference passing are related concepts. You can emulate elision by using pointers to uninitialized variables' storage location (of known type), for example, as you can with reference passing semantics (basically what they're for).
Overloads of Reference Types
References allow us to treat non-local variables as if they are local variables - to take their address, write to that address, read from that address, and importantly, be able to destroy the object at the right time - when the address can no longer be reached by anything.
Regular variables when they leave scope, have their only reference to them disappear, and are promptly destroyed at that time. Reference variables can refer to regular variables, but except for elision / RVO circumstances they do not affect the scope of the original object - not even if the object they referred to goes out of scope early, which can happen if you make references to dynamic memory and are not careful to manage those references yourself.
This means you can capture the results of an expression explicitly by reference. How? Well, this may seem odd at first but if you read the above it will make sense why this works:
class A {
/* assume rule-of-5 (inc const-overloads) has been followed but unless
* otherwise noted the members are private */
public:
A (void) { /* ... */ }
A operator+ ( const A & rhs ) {
A res;
// do something with `res`
return res;
}
};
A x = A() + A(); // doesn't compile
A & y = A() + A(); // doesn't compile
A && z = A() + A(); // compiles
Why? What's going on?
A x = ... - we can't because constructors and assignment is private.
A & y = ... - we can't because we're returning a value, not a reference to a value who's scope is greater or equal to our current scope.
A && z = ... - we can because we're able to refer to xvalues. As consequence of this assignment the lifetime of the temporary value is extended to this capturing lvalue because it in effect has become an lvalue reference. Sound familiar? It's explicit elision if I were to call it anything. This is more apparent when you consider this syntax must involve a new value and must involve assigning that value to a reference.
In all three cases when all constructors and assignment is made public, there is always only three objects constructed, with the address of res always matching the variable storing the result. (on my compiler anyway, optimizations disabled, -std=gnu++11, g++ 4.9.3).
Which means the differences really do come down to just the storage duration of function arguments themselves. Elision and move operations cannot happen on anything but pure expressions, expiring values, or explicit targeting of the "expiring values" reference overload Type&&.
Re-examining f and g
I've annotated the situation in both functions to get things rolling, a shortlist of assumptions the compiler would note when generating (reusable) code for each.
A f( A && a ) {
// has storage duration exceeding f's scope.
// already constructed.
return a;
// can be elided.
// must be copy-constructed, a exceeds f's scope.
}
A g( A a ) {
// has storage duration limited to this function's scope.
// was just constructed somehow, whether by elision, move or copy.
return a;
// elision may occur.
// can move-construct if can't elide.
// can copy-construct if can't move.
}
What we can say for sure about f's a is that it's expecting to capture moved or expression-type values. Because f can accept either expression-references (prvalues) or lvalue-references about to disappear (xvalues) or moved lvalue-references (converted to xvalues via std::move), and because f must be homogenous in the treatment of a for all three cases, a is seen as a reference first and foremost to an area of memory who's lifetime exists for longer than a call to f. That is, it is not possible to distinguish which of the three cases we called f with from within f, so the compiler assumes the longest storage duration it needs for any of the cases, and finds it safest not to assume anything about the storage duration of a's data.
Unlike the situation in g. Here, a - however it happens upon its value - will cease to be accessible beyond a call to g. As such returning it is tantamount to moving it, since it's seen as an xvalue in that case. We could still copy it or more probably even elide it, it can depend on which is allowed / defined for A at the time.
The issues with f
// we can't tell these apart.
// `f` when compiled cannot assume either will always happen.
// case-by-case optimizations can only happen if `f` is
// inlined into the final code and then re-arranged, or if `f`
// is made into a template to specifically behave differently
// against differing types.
A case_1() {
// prvalues
return f( A() + A() );
}
A make_case_2() {
// xvalues
A temp;
return temp;
}
A case_2 = f( make_case_2() )
A case_3(A & other) {
// lvalues
return f( std::move( other ) );
}
Because of the ambiguity of usage the compiler and standards are designed to make f usable consistently in all cases. There can be no assumptions that A&& will always be a new expression or that you will only use it with std::move for its argument etc. Once f is made external to your code, leaving only its call signature, that cannot be the excuse anymore. The function signature - which reference overload to target - is a clue to what the function should be doing with it and how much (or little) it can assume about the context.
rvalue references are not a panacea for targeting only "moved values", they can target a good deal more things and even be targeted incorrectly or unexpectedly if you assume that's all they do. A reference to anything in general should be expected to and be made to exist for longer than the reference does, with the one exception being rvalue reference variables.
rvalue reference variables are in essence, elision operators. Wherever they exist there is in-place construction going on of some description.
As regular variables, they extend the scope of any xvalue or rvalue they receive - they hold the result of the expression as it's constructed rather than by move or copy, and from thereon are equivalent to regular reference variables in usage.
As function variables they can also elide and construct objects in-place, but there is a very important difference between this:
A c = f( A() );
and this:
A && r = f( A() );
The difference is there is no guarantee that c will be move-constructed vs elided, but r definitely will be elided / constructed in-place at some point, owing to the nature of what we're binding to. For this reason we can only assign to r in situations where there will be a new temporary value created.
But why is A&&a not destroyed if it is captured?
Consider this:
void bad_free(A && a) {
A && clever = std::move( a );
// 'clever' should be the last reference to a?
}
This won't work. The reason is subtle. a's scope is longer, and rvalue reference assignments can only extend the lifetime, not control it. clever exists for less time than a, and therefore is not an xvalue itself (unless using std::move again, but then you're back to the same situation, and it continues forth etc).
lifetime extension
Remember that what makes lvalues different to rvalues is that they cannot be bound to objects that have less lifetime than themselves. All lvalue references are either the original variable or a reference that has less lifetime than the original.
rvalues allow binding to reference variables that have longer lifetime than the original value - that's half the point. Consider:
A r = f( A() ); // v1
A && s = f( A() ); // v2
What happens? In both cases f is given a temporary value that outlives the call, and a result object (because f returns by value) is constructed somehow (it will not matter as you shall see). In v1 we are constructing a new object r using the temporary result - we can do this in three ways: move, copy, elide. In v2 we are not constructing a new object, we are extending the lifetime of the result of f to the scope of s, alternatively saying the same: s is constructed in-place using f and therefore the temporary returned by f has its lifetime extended rather than being moved or copied.
The main distinction is v1 requires move and copy constructors (at least one) to be defined even if the process is elided. For v2 you are not invoking constructors and are explicitly saying you want to reference and/or extend the lifetime of a temporary value, and because you don't invoke move or copy constructors the compiler can only elide / construct in-place!
Remember that this has nothing to do with the argument given to f. It works identically with g:
A r = g( A() ); // v1
A && s = g( A() ); // v2
g will create a temporary for its argument and move-construct it using A() for both cases. It like f also constructs a temporary for its return value, but it can use an xvalue because the result is constructed using a temporary (temporary to g). Again, this will not matter because in v1 we have a new object that could be copy-constructed or move-constructed (either is required but not both) while in v2 we are demanding reference to something that's constructed but will disappear if we don't catch it.
Explicit xvalue capture
Example to show this is possible in theory (but useless):
A && x (void) {
A temp;
// return temp; // even though xvalue, can't do this
return std::move(temp);
}
A && y = x(); // y now refers to temp, which is destroyed
Which object does y refer to? We have left the compiler no choice: y must refer to the result of some function or expression, and we've given it temp which works based on type. But no move has occurred, and temp will be deallocated by the time we use it via y.
Why didn't lifetime extension kick in for temp like it did for a in g / f? Because of what we're returning: we can't specify a function to construct things in-place, we can specify a variable to be constructed in place. It also goes to show that the compiler does not look across function / call boundaries to determine lifetime, it will just look at which variables are on the calling side or local, how they're assigned to and how they're initialized if local.
If you want to clear all doubts, try passing this as an rvalue reference: std::move(*(new A)) - what should happen is that nothing should ever destroy it, because it isn't on the stack and because rvalue references do not alter the lifetime of anything but temporary objects (ie, intermediates / expressions). xvalues are candidates for move construction / move assignment and can't be elided (already constructed) but all other move / copy operations can in theory be elided on the whim of the compiler; when using rvalue references the compiler has no choice but to elide or pass on the address.

When using a '&' next to the return type, are you returning a reference, or is it a bit-by-bit copy still?

When using a '&' next to the return type, are you returning a reference, or is it a bit-by-bit copy still?
Example:
T& operator[](const int index)
{
return m_array[index];
}
There is no copy made of m_array[index] - the return is a reference variable to it.
You are never "returning a reference". This is a general sloppiness of expression by people who hopefully know better, but if you're new or unsure, it pays to be accurate: What really happens is that evaluating a function produces a value. Values have types, and those types are always object types (i.e. never references). So a function cannot "return a reference"; a function always "returns a value", if you will. (But it's better to say that "function evaluation produces a value".)
The only question is what that value is. If a function is declared as U f(), where U is an object type, then the value is a temporary, which is passed around by copy (at least nominally). However, if the function is declared as U & f() or U && f(), then the value is some existing object, and no new object is created and passed around. Such function evaluation lets you see some existing object directly, if you will. Colloquially we say that "f returns a reference", but be careful with such language.
In your case, m_array is an existing object, m_array[index] is (presumably) some subobject of that object, and the function evaluation produces that very object (which is presumably some array element).
When using a '&' next to the return type, are you returning a reference, or is it a bit-by-bit copy still?
You are returning a reference to whatever object the function's return statement specifies (so that shouldn't be a temporary, which the leading m_ implies it's not - all good).
Still, returning references to objects is not the opposite of "bit-by-bit copy"... C++ often uses custom copy constructors and/or assignment operators to ensure proper deep copying etc..

Is it valid C++ to cast an rvalue to a const pointer?

In a moment of haste, needing a pointer to an object to pass to a function. I took the address of an unnamed temporary object and to my surprise it compiled (the original code had warnings turned further down and lacked the const correctness present in the example below). Curious, I set up a controlled environment with warnings all the way up and treating warnings as errors in Visual Studio 2013.
Consider the following code:
class Contrived {
int something;
};
int main() {
const Contrived &r = Contrived(); // this is well defined even in C++03, the object lives until r goes out of scope
const Contrived *p1 = &r; // compiles fine, given the type of r this should be fine. But is it considering r was initialized with an rvalue?
const Contrived *p2 = &(const Contrived&)Contrived(); // this is handy when calling functions, is it valid? It also compiles
const int *p3 = &(const int&)27; // it works with PODs too, is it valid C++?
return 0;
}
The three pointer initializations are all more or less the same thing. The question is, are these initializations valid C++ under C++03, C++11, or both? I ask about C++11 separately in case something changed, considering that a lot of work was put in around rvalue references. It may not seem worthwhile to assign these values such as in the above example, but it's worth noting this could save some typing if such values are being passed to a function taking constant pointers and you don't have an appropriate object lying around or feel like making a temporary object on a line above.
EDIT:
Based on the answers the above is valid C++03 and C++11. I'd like to call out some additional points of clarification with regard to the resulting objects' lifetimes.
Consider the following code:
class Contrived {
int something;
} globalClass;
int globalPOD = 0;
template <typename T>
void SetGlobal(const T *p, T &global) {
global = *p;
}
int main() {
const int *p1 = &(const int&)27;
SetGlobal<int>(p1, globalPOD); // does *p still exist at the point of this call?
SetGlobal<int>(&(const int&)27, globalPOD); // since the rvalue expression is cast to a reference at the call site does *p exist within SetGlobal
// or similarly with a class
const Contrived *p2 = &(const Contrived&)Contrived();
SetGlobal<Contrived>(p2, globalClass);
SetGlobal<Contrived>(&(const Contrived&)Contrived(), globalClass);
return 0;
}
The question is are either or both of the calls to SetGlobal valid, in that they are passing a pointer to an object that will exist for the duration of the call under the C++03 or C++11 standard?
An rvalue is a type of expression, not a type of object. We're talking about the temporary object created by Contrived(), it doesn't make sense to say "this object is an rvalue". The expression that created the object is an rvalue expression, but that's different.
Even though the object in question is a temporary object, its lifetime has been extended. It's perfectly fine to perform operations on the object using the identifier r which denotes it. The expression r is an lvalue.
p1 is OK. On the p2 and p3 lines, the lifetime of the reference ends at the end of that full-expression, so the temporary object's lifetime also ends at that point. So it would be undefined behaviour to use p2 or p3 on subsequent lines. The initializing expression could be used as an argument to a function call though, if that's what you meant.
The first one is good: the expression r is not in fact an rvalue.
The other two are technically valid, too, but be aware that pointers become dangling at the end of the full expression (at the semicolon), and any attempt to use them would exhibit undefined behavior.
While it is perfectly legal to pass an rvalue by const&, you have to be aware that your code ends up with invalidated pointers in p2 and p3, since the lifetime of the objects that they point is over.
To exemplify this, consider the following code that is often used to pass a temporary by reference:
template<typename T>
void pass_by_ref(T const&);
A function like this can be called with an lvalue or rvalue as its argument (and often is). Inside that function you can obviously take the reference of your argument - it is just a reference to a const object after all... You are basically doing the exact same thing without the help of a function.
In fact, in C++11, you can go one step further and obtain a non-const pointer to an temporary:
template<typename T>
typename std::remove_reference<T>::type* example(T&& t)
{
return &t;
}
Note that the object the return value points to will only still exist if this function is called with an lvalue (since its argument will turn out to be typename remove_reference<T>::type& && which is typename remove_reference<T>::type&).

Are all temporaries rvalues in C++?

I have been coding in C++ for past few years. But there is one question that I have not been able to figure out. I want to ask, are all temporaries in C++, rvalues?
If no, can anyone provide me an example where temporary produced in the code is an lvalue?
No.
The C++ language specification never makes such a straightforward assertion as the one you are asking about. It doesn't say anywhere in the language standard that "all temporary objects are rvalues". Moreover, the question itself is a bit of misnomer, since the property of being an rvalue in the C++ language is not a property of an object, but rather a property of an expression (i.e. a property of its result). This is actually how it is defined in the language specification: for different kinds of expressions it says when the result is an lvalue and when it is an rvalue. Among other things, this actually means that a temporary object can be accessed as an rvalue as well as an lvalue, depending on the specific form of expression that is used to perform the access.
For example, the result of literal 2 + 3 expression is obviously an rvalue, a temporary of type int. We cannot apply the unary & to it since unary & requires an lvalue as its operand
&(2 + 3); // ERROR, lvalue required
However, as we all know, a constant reference can be attached to a temporary object, as in
const int &ri = 2 + 3;
In this case the reference is attached to the temporary, extending the lifetime of the latter. Obviously, once it is done, we have access to that very same temporary as an lvalue ri, since references are always lvalues. For example, we can easily and legally apply the unary & to the reference and obtain a pointer to the temporary
const int *pi = &ri;
with that pointer remaining perfectly valid as long as the temporary persists.
Another obvious example of lvalue access to a temporary object is when we access a temporary object of class type through its this pointer. The result of *this is an lvalue (as is always the case with the result of unary * applied to a data pointer), yet it doesn't change the fact that the actual object might easily be a temporary. For a given class type T, expression T() is an rvalue, as explicitly stated in the language standard, yet the temporary object accessed through *T().get_this() expression (with the obvious implementation of T::get_this()) is an lvalue. Unlike the previous example, this method allows you to immediately obtain a non-const-qualified lvalue, which refers to a temporary object.
So, once again, the very same temporary object might easily be "seen" as an rvalue or as an lvalue depending on what kind of expression (what kind of access path) you use to "look" at that object.
Prasoon Saurav already linked a very good clc++ thread. In there, James Kanze explains why the question doesn't really make sense. It boils down to:
rvalue-ness is a (boolean) property of expressions - each expression is either an lvalue or an rvalue
temporaries are not expressions
For that reason, the question doesn't make sense.
A good example is the following code:
int main() {
const int& ri = 4;
std::cout << ri << std::endl;
}
The temporary int with value 4 is not an expression. The expression ri that's printed is not a temporary. It's an lvalue, and refers to a temporary.
well, that array operator returns a reference, any function that returns a reference could be considered to do the same thing? all references are const, while they can be lvalues, they modify what they reference, not the reference itself. same is true for the *operator,
*(a temp pointer) = val;
I swear I used to use some compiler that would pass temp values to any function that took a reference,
so you could go:
int Afunc()
{
return 5;
}
int anotherFunc(int & b)
{
b = 34;
}
anotherFunc(Afunc());
can't find one that lets you do that now though, the reference has to be const in order to allow passing of temp values.
int anotherFunc(const int & b);
anyway, references can be lvalues and temporary, the trick being the reference it's self is not modified, only what it references.
if you count the-> operator as an operator, then temporary pointers can be lvalues, but the same condition applies, its not the temp pointer that would be changed, but the thing that it points to.
An array indexing operation is both a temporary and an lvalue, something like a[10] = 1 is an example of what you're looking for; the lvalue is a temporary, calculated pointer.
Short answer: yes, but I'm not going to quote the standard, because proving the point would require addressing every kind of temporary there is. By definition a temporary has a lifetime of one statement, so assigning things to one would be poor style at best.
Interesting answer: Copy elision can make (often makes) a temporary object identical with an lvalue object. For example,
MyClass blah = MyClass( 3 ); // temporary likely to be optimized out
or
return MyClass( 3 ); // likely to directly initialize object in caller's frame
Edit: as for the question of whether there is any temporary object in those cases, ยง12.8/15 mentions
the copy operation can be omitted by constructing the temporary object directly into the target of the omitted copy
which would indicate that there is a temporary object which may be identical with an lvalue.
It depends on what you consider a temporary variable is. You can write something like
#include <stdio.h>
int main()
{
char carray[10];
char *c=carray+1;
*(c+2+4) = 9;
printf("%d\n",carray[7]);
return 0;
}
This runs in VisualStudios and GCC. You can run the code in codepad
I consider (c+2+4) a rvalue although i want to assign to it. When i dereference it, it would become an lvalue. So yes all temporaries are rvalues. But you can make rvalues (thus a temporary) into an lvalue by dereferencing it
If no, can anyone provide me an example where temporary produced in the code is an lvalue?
The following code binds a constant reference to a temporary object of type const float created by the compiler:
int i;
const float &cfr = i;
The behaviour is "as if":
int i;
const float __tmp_cfr = i; // introduced by the compiler
const float &cfr = __tmp_cfr;