c++ Header file and include - c++

I have a question regarding where to #include iosteam and vector? In the main.cpp, header.h or in the memberfunction.cpp? Seems I needed using namespace std in main.cpp but #include< functional > in the header file>. Is there any robust way to do it? Thanks!

Simple Rule:
Include the header file only in those files which need it.
If your source or header file does not use any constructs defined/declared in the header file then there is no need to include that header. Doing so only brings unnecessary code in to those translation units thereby corrupting the namespace and possibly increasing the compilation time.

For readability reasons you want to include headers only in those translation units using them. So in a source code not using at all std::vector template you would not #include <vector>, hence you would put that include before your own #include "myheader.h"
However, you may want to decrease compilation time by pre-compiling the header.
As I explain in this answer, precompiled headers with GCC works only if all your program has one single header containing all the includes. For that reason you would want to have a single myheader.h which is itself including <vector> (even for the few compilation units not using it).
Pre-compilation of header files is compiler (and perhaps system) specific.

If you use vectors, or input/output streams in any way in your header.h (for instance, parameters of that type etc.), then it is better to include iostream and/or vector there. If you use them only internally in your memberfunction.cpp, include it there (it is of no use to the rest of the code).

Related

Predefined Header for Global Includes

I am currently abstracting OpenGL in C++ and I was just wondering if a certain practice I am doing is considered clean and efficient or the complete opposite. I have a header file which is included in close to almost every single header file for the abstraction called "pd.h" and in this file I include everything my program needs as such:
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <algorithm>
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include <vector>
Is this a very unclean and inefficient way for structuring my code? Because this is just how I've taught myself to do things and for some reason looking at it now it looks abit dodgy, and if it is not a good practice could someone explain why I shouldn't be doing this?
This is something that works, but it has two drawbacks, assuming you use a build system which compiles each .cpp file into its own .o file and only later links these into the executable.
Each time your pd.h file changes, all including files need to be recompiled. This means that your whole project has to be recompiled when you change this header. If you know that this file will not change often, then this is not a big drawback for a small project.
Build time is increased for each .cpp file because all those header files need to be processed, even though they are not needed. Compilers can precompile headers (check out for VS), though this is not part of the ISO C++ standard. Not including headers that are not used is an approach which is simpler to use and scales better.
The size of the executable will not change, nor the performance of the resulting application. Just the compilation time is increased.
So instead have the include only when you really need it. Is it sufficient to have it in the .cpp file? Do so. Only if it needs to be included in a header file, do so.
Sometimes you can get away with a forward declaration only. This is the case when the compiler does not need to know the size of the object because you are only defining a pointer to it in the current header.
When you use something, this is the order that I would try:
Include that header in the source file only
Use a forward declaration in the header file (might need to keep the include in the source file)
Include that header in the header file
There is a header iosfwd which has forward declarations for the iostream header, which can be helpful if you just provide overloads for operator<< for your class. These only take std::ostream & and therefore the compiler does not need to know the size.

Comprehension issue: Precompiled headers & include usage

I got a comprehension issue about precompiled headers, and the usage of the #include directive.
So I got my "stdafx.h" here and include there for example vector, iostream and string. The associated "stdafx.cpp" only includes the "stdafx.h", that's clear.
So if I design my own header file that uses for example "code" that's in vector or iostream, I have to include the header file because the compiler doesn't know the declarations at that time. So why are some posts here (include stdafx.h in header or source file?) saying, it's not good to include the "stdafx.h" in other header files even if this file includes the needed declarations of e.g. vectors? So basically it wouldn't matter to include directly a vector or the precompiled header file, both do the same thing.
I know of course, that I don't have to include a header file in another header file if the associated source file includes the needed header file, because the declarations are known at that time. Well, that only works if the header file is included somewhere.
So my question is: Should I avoid including the precompiled header file in any source file and why? And I am a bit confused, because I'm reading contradictory expressions on the web that I shouldn't include anything in header files anyway, or is it O.K. to include in header files?
So what's right now?
This will be a bit of a blanket statement with intent. The typical setup for PCH in a Visual Studio project follows this general design, and is worth reviewing. That said:
Design your header files as if there is no PCH master-header.
Never build include-order dependencies in your headers that you expect the including source files will fulfill prior to your headers.
The PCH master-header notwithstanding (I'll get to that in a moment), always include your custom headers before standard headers in your source files. This makes your custom header is more likely to be properly defined and not reliant on the including source file's previous inclusion of some standard header file.
Always set up appropriate include guards or pragmas to avoid multiple inclusion. They're critical for this to work correctly.
The PCH master-header is not to be included in your header files. When designing your headers, do so with the intent that everything needed (and only that which is needed) by the header to compile is included. If an including source file needs additional includes for its implementation, it can pull them in as needed after your header.
The following is an example of how I would setup a project that uses multiple standard headers in both the .h and .cpp files.
myobject.h
#ifndef MYAPP_MYOBJECT_H
#define MYAPP_MYOBJECT_H
// we're using std::map and std::string here, so..
#include <map>
#include <string>
class MyObject
{
// some code
private:
std::map<std::string, unsigned int> mymap;
};
#endif
Note the above header should compile in whatever .cpp it is included, with or without PCH being used. On to the source file...
myobject.cpp
// apart from myobject.h, we also need some other standard stuff...
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note myobject.h does not expect you to include something it relies on. It isn't using <iostream> or <algorithm>, etc. in the header; we're using it here.
That is a typical setup with no PCH. Now we add the PCH master
Adding the PCH Master Header
So how do we set up the PCH master-header to turbo-charge this thing? For the sake of this answer, I'm only dealing with pulling in standard headers and 3rd-party library headers that will not undergo change with the project development. You're not going to be editing <map> or <iostream> (and if you are, get your head examined). Anyway...
See this answer for how a PCH is typically configured in Visual Studio. It shows how one file (usually stdafx.cpp) is responsible for generating the PCH, the rest of your source files then use said-PCH by including stdafx.h.
Decide what goes in the PCH. As a general rule, that is how your PCH should be configured. Put non-volatile stuff in there, and leave the rest for the regular source includes. We're using a number of system headers, and those are going to be our choices for our PCH master.
Ensure each source file participating in the PCH turbo-mode is including the PCH master-header first, as described in the linked answer from (1).
So, first, the PCH master header:
stdafx.h
#ifndef MYAPP_STDAFX_H
#define MYAPP_STDAFX_H
// MS has other stuff here. keep what is needed
#include <algorithm>
#include <numeric>
#include <iostream>
#include <fstream>
#include <map>
#include <string>
#endif
Finally, the source files configured to use this then do this. The minimal change needed is:
UPDATED: myobject.cpp
#include "stdafx.h" // <=== only addition
#include "myobject.h"
#include <iostream>
#include <fstream>
#include <algorithm>
#include <numeric>
// code, etc...
Note I said minimal. In reality, none of those standard headers need appear in the .cpp anymore, as the PCH master is pulling them in. In other words, you can do this:
UPDATED: myobject.cpp
#include "stdafx.h"
#include "myobject.h"
// code, etc...
Whether you choose to or not is up to you. I prefer to keep them. Yes, it can lengthen the preprocessor phase for the source file as it pulls in the headers, runs into the include-guards, and throws everything away until the final #endif. If your platform supports #pragma once (and VS does) that becomes a near no-op.
But make no mistake: The most important part of all of this is the header myobject.h was not changed at all, and does not include, or know about, the PCH master header. It shouldn't have to, and should not be built so it has to.
Precompiled headers are a method to shorten the build time. The idea is that the compiler could "precompile" declarations and definitions in the header and not have to parse them again.
With the speed of todays computers, the precompilation is only significant for huge projects. These are projects with a minimum of over 50k lines of code. The definition of "signification" is usually tens of minutes to build.
There are many issues surrounding Microsoft's stdafx.h. In my experience, the effort and time spent with discovering and resolving the issues, makes this feature more of a hassle for smaller project sizes. I have my build set up so most of the time, I am compiling only a few files; the files that don't change are not compiled. Thus, I don't see any huge impact or benefit to the precompiled header.
When using the precompiled header feature, every .cpp file must begin by including the stdafx.h header. If it does not, a compiler error results. So there is no point in putting the include in some header file. That header file cannot be included unless the stdafx.h has already been included first.

Single header which includes other headers

Recently, I encountered such approach of managing headers. Could not find much info on its problems on internet, so decided to ask here.
Imagine you have a program where you have main.c, and also other sources and headers like: person.c, person.h, settings.c, settings.h, maindialog.c, maindialog.h, othersource.c, othersource.h
sometimes settings.c might need person.c and main maindialog.c.
Sometimes some other source might need to include other source files.
Typically one would do inside settings.c:
//settings.c
#include "person.h"
#include "maindialog.h"
But, I encountered approach where one has global.h and inside it:
//global.h
//all headers we need
#include "person.h"
#include "maindialog.h"
#include "settings.h"
#include "otherdialog.h"
Now, from each other source file you only have to include "global.h"
and you are done, you get functionality from respective source files.
Does this approach with one global.h header has some real problems?
This is to please both pedantic purists and lazy minimalists. If all sub-headers are done the correct way there is no functional harm including them via global.h, only possible compile time increase.
Subheader would be somewhat like
#ifndef unique_token
#define unique_token
#pragma once
// the useful payload
#endif
If there are common headers that all the source files need, (like config.h) you can do so. (but use it like precompiled headers...)
But by including unnecessary headers, you actually increasing the compilation time. so if you have a really big project and for every source file you including all the headers, compilation time can be very long...
I suggest not include headers unless you must.
Even if you use type, but only for pointer or reference (especially in headers), prefer to use fwd declaration instead of include.

Organize includes

Is there some preferred way to organize ones include directives?
Is it better to include the files you need in the .cpp file instead of the .h file? Are the translation units affected somehow?
How about if I need it in both the .h file and .cpp file, should I just include it in the .h file? Will it matter?
Is it a good practice to keep the already defined files in a precompiled header (stdafx.h), for instance std and third party libraries? How about my own files, should I include them in a stdafx.h file along the way as I create them?
// myClass.h
#include <string>
// ^-------- should I include it here? --------
class myClass{
myClass();
~myClass();
int calculation()
};
// myClass.cpp
#include "myClass.h"
#include <string>
// ^-------- or maybe here? --------
[..]
int myClass::calculation(){
std::string someString = "Hello World";
return someString.length();
}
// stdafx.h
#include <string.h>
// ^--------- or perhaps here, and then include stdafx.h everywhere? -------
You should have them at the top of the file, all in one place. This is what everyone expects. Also, it is useful to have them grouped, e.g. first all standard headers, then 3rd-party headers (grouped by library), then your own headers. Keep this order consistent throughout the project. It makes it easier to understand dependencies. As #James Kanze points out, it is also useful to put the header that declares the content first. This way you make sure that it works if included first (meaning it does no depend on any includes that it does not include itself).
Keep the scope as small as possible, so that a change in the header affects the least number of translation-units. This means, whenever possible include it in the cpp-file only. As #Pedro d'Aquino commented, you can reduce the number of includes in a header by using forward declarations whenever possible (basically whenever you only use references or pointers to a given type).
Both - explicit is better than implicit.
After some reading, I believe you should only include headers in the PCH if you are confident that they do not change anymore. This goes for all standard headers as well as (probably) third party libraries. For your own libraries, you be the judge.
This article on Header file include patterns should be helpful for you.
Is there some preferred way to organize ones include directives?
Yes, you can find them in the above article.
Is it better to include the files you need in the .cpp file instead of
the .h file? Are the translation units
affected somehow?
Yes, it is better to have them in .cpp. Even, if a defined type is required in definition of another type, you can use forward declaration.
How about if I need it in both the .h file and .cpp file, should I just
include it in the .h file? Will it
matter?
Only in .h file, but it is suggested to forward declare in header files, and include in .cpp files.
Is it a good practice to keep the already defined files in a precompiled
header (stdafx.h), for instance std
and third party libraries? How about
my own files, should I include them in
a stdafx.h file along the way as I
create them?
I personally have not used precompiled headers, but there has been a discussion on them on Stackoverflow earlier:
Precompiled Headers? Do we really need them
Is there some preferred way to organize ones include directives?
No common conventions. Some suggest alphabet-sorting them, I personally dislike it and prefer keeping them logically grouped.
Is it better to include the files you need in the .cpp file instead of the .h file?
In general, yes. It reduces the count of times that the compiler needs to open and read the header file just to see the include guards there. That may reduce overall compilation time.
Sometimes it's also recommended to forward-declare as much classes as possible in the headers and actually include them only in .cpp's, for the same reason. The "Qt people" do so, for example.
Are the translation units affected somehow?
In semantic sense, no.
How about if I need it in both the .h file and .cpp file, should I just include it in the .h file? Will it matter?
Just include it in the header.
Is it a good practice to keep the already defined files in a precompiled header (stdafx.h), for instance std and third party libraries? How about my own files, should I include them in a stdafx.h file along the way as I create them?
Precompiled headers can significantly reduce compilation times. For example: one of my projects that includes boost::spirit::qi compiles in 20 secs with PCH on, and 80 secs — without. In general, if you use some heavily template-stuffed library like boost, you'd want to utilise the advantage of PCH.
As for the question in your code sample: since you don't use std::string in the header, it's better to include it in the .cpp file. It's alright to #include <string> in stdafx.h too — but that will just add a little bit of complexity to your project and you'll hardly notice any compilation speed-up.
(4) I wouldn't recommend to include any additional files into stdafx.h. or similar "include_first.h" files. Direct including into cpp or particular h files allow you to express dependencies of your code explicitly and exclude redundant dependencies. It is especialy helpful when you decide to decompose monolithic code into a few libs or dll's. Personally, I use files like "include_first.h" (stdafx.h) for configuration purpose only (this file contains only macro definitions for current application configuration).
It is possible to provide precompiled headers for your own files by marking another file to stop precompilation instead of stdafx.h (for instance, you can use special empty file named like "stop_pch.h").
Note, precompiled headers may not work properly for some kinds of sofisticated usage of the preprocessor (particulary, for some technics used in BOOST_PP_* )
From the performance point of view:
Changing any of the headers included from stdafx.h will trigger a new precompilation, so it depends on how "frozen" the code is. External libraries are typical candidates for stdafx.h inclusion, but you can certainly include your own libraries as well - it's a tradeoff based on how often you expect to change them.
Also, with the Microsoft compiler you can put this at the top of each header file:
#pragma once
This allows the compiler to fully skip that file after the first occurrence, saving I/O operations. The traditional ifndef/define/endif pattern requires opening and parsing the file every time it's included, which of course takes some time. It can certainly accumulate and get noticeable!
(Make sure to leave the traditional guards in there, for portability.)
It might be important to notice that the order of classes in Translation Unit need to be correct or some c++ features are just disabled and results in a compile-time error.
Edit: Adding examples:
class A { };
class B { A a; }; // order of classes need to be correct

should I include a header that is already included via other headers?

I had only just noticed my programs using the string class were compiling without including the <string> header. It turns out that <iostream> includes <ios_base> which in turn includes <string>.
Is this bad practice and should I explicitly include <string>? Even if it's just a case of clarity?
Is it safe to assume this applies to more than just the <string> header? Perhaps this is implementation specific and or does the standard state the <string> header be included via <ios_base> and <iostream>? Ensuring that any respected and widely used implementation will always include <string> providing the the call to <iostream> exists.
You should explicitly include whatever standard library headers you need.
It is not specified which standard library headers are included by other standard library headers, so such details will differ between compilers.
One case where you can rely on a header being included by another header is if a class in one header derives from a class in another. For example, <iostream> has to include <ios_base> because classes defined in <iostream> are derived from classes defined in <ios_base>.
A good practice is to always include the headers for the classes you'll be using in a given source file, regardless of whether you "know" they're included by already-included files.
If, while refactoring your code, you remove the necessity for one of the higher-level included files (iostream, for example), it could become quite painful to determine why your application no longer compiles.
If you add a proper header (with '#pragma once' or the proper #ifndef) more than once, it only adds a little more time to compiling (just to open, parse and through away the header file contents), but nothing too serious while it makes your files more easy to compile, should the circumstances change (i.e. move them to a different project, make a library out of them, e.t.c.)
If you are really concerned about compile time add the same #ifndef before including the header (though I don't recommend it)
i.e.
// header.h
#ifndef _HEADER_H
#define _HEADER_H
int blahblahblah(int);
#endif
// cppfile.cpp
#ifndef _HEADER_H
#include <header.h>
#endif