How can i Make "gdb.exe" from gdb source code in Windows?
I have downloaded gdb-7.6 (GNU Debugger) source code (gdb-7.6.tar.bz2)
and then extract it.
I googled lot but i couldnt find explicit and clear commands for make "gdb.exe" from its source code.
There were some commands in its "README" file like
./configure
make
but it is not for windows (maybe those are for Linux, i don't know)
I need "gdb.exe" for CodeBlocks IDE,
by the way mingw and codeblocks are installed on my PC.
I will thank you for any help.
Related
I'm going to teach students to use SFML with C++, and I'm afraid the school doesn't have visual studio C++ installed, or will be a bit heavy to use for those students.
I want to have a plan B and have the option of a simple makefile that I can build on windows with SFML.
https://www.sfml-dev.org/download/sfml/2.5.1/ this page offers binaries compiled with different, specific versions of mingw with their respective mingw package links, unfortunately mingw doesn't include an unix terminal, like the one included with git-bash, so I can run a makefile.
What are the steps required to have a problem unix terminal, running in windows, minsys, msys2 or not, that can work well with those mingw packages? I have trouble finding help or proper instructions.
You want https://www.msys2.org/
It provides bash terminal and already contains mingw compiler. Perhaps it even has SFML packages already.
I have a large C++ project that is compiled using a cmake file (that for the moment I couldn't hope to recreate/compile using g++), and even though I run it in debug mode, i.e. using in terminal
cmake -DCMAKE_BUILD_TYPE=Debug ..
I don't get any .out file I can run GDB with... what am I doing wrong? New to C++ development. Any advice would be appreciated. Running VSCode on Ubuntu.
My main goal is to try and find performance bottlenecks in the program, for which I've found valgrind/gdb/gprof should help? Any tips?
Cmake isn't compiler, it creates makefiles for your platform, then you have to use compiler to build project( basically make -j for gcc, where j amount of cores, or nmake for msvc compiler)
I get this error when I try to build a c++ project, however I can run cpp apps in Xcode, I've downloaded CDT for Eclipse, so the compiler must be installed.
echo $PATH:
/opt/local/bin:/opt/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin
I'm using Mac, I've found posts saying download gcc or Xcode, or solutions for Windows, it's very frustrating that I can't find the answer for such an easy problem, so pleaseā¦ How can I set the PATH variable for my cpp projects in Eclipse?
This question should help. It looks like you need to install XCode command line tools separately to use compilers and build systems outside of XCode (e.g. on the command line or in Eclipse).
I'm starting to learn Qt and I'm stuck on particular step, which is: I cannot create executable file. My steps are as follows:
Creation of *.cpp
In console typing qmake -project (this creates .pro file)
In console typing qmake -makefile (now I have makefile + some other files)
I'm trying to create .exe by typing qmake but this isn't working. I've also tried nmake, bmake and make but no results.
Any help will be appreciated.
Thank you.
It depends on what compiler you are using. If you're using GCC or MinGW, type make. If make cannot be found, either it is not installed, or it's not in your path (more likely to be the case). Try using the command prompt shortcut Qt provides you (if on Windows). If on a POSIX-based/-like system, make should exist. If it doesn't, then it depends if you're on a Mac or on Linux/BSD. On a Mac, make should come with the developer tools, which is one of the last CDs in the OS X installation CDs. If you're on Linux, use your package manager. rpm for Red Hat based systems, apt for Debian based systems, and so on. Google about them.
If you're using Visual C++ and nmake doesn't work, it could mean that nmake isn't on your path. Try using the Visual C++ command prompt instead of the normal command prompt (should be somewhere in your start menu).
It would be more helpful if you could mention how you installed Qt, and on what system.
I believe you need to do something like:
qmake -o Makefile hello.pro
Then type make or nmake depending on the compiler you use.
I've gone to http://sourceforge.net/project/showfiles.php?group_id=2435, downloaded the Automated MinGW Installer for MinGW 5.1.4 and at the same time the GNU Source-Level Debugger Release Candidate: GDB 6.8-3. I've then installed MinGW base tools into C:\MinGW. No problem so far.
However when I come to install the gdb debugger it has a lot of files and folders with the same names as some already installed but the files are different to those already installed. e.g C:\MinGW\include\bfd.h is 171 KB but gdb-6.8-mingw-3\include\bfd.h is 184 KB.
How do I add gdb to MinGW without breaking what's already installed?
In a command prompt I browsed to C:\MinGW\bin and ran:
mingw-get.exe install gdb
That fixed it for me. Not sure if it matters but I have C:\MinGW\bin in my path (guess I probably didn't need to browse to C:\MinGW\bin).
The Current Release (5.2.1) version of gdb at the project files page has always worked for me. The download is a stand-alone .exe, you don't need anything else.
But I'll bet the .exe in the 6.8 package will work, too. I'd try using just the .exe, and then if there are problems, try extracting the other files from the 6.8 package. (Though that may cause problems with the rest of the MinGW installation.)
Update: There seems to be a 7.something version. I haven't tested it thoroughly, but it seems to work, even with gcc 3.
Get Wascana Desktop Developer. It combines MinGW, gcc, Eclipse and gdb in one package.
You can safely overwrite the files prepackaged with MinGW with the (newer) ones from the gdb tarball. You can also choose not to overwrite them - just make sure to pick either one set, i.e. avoid mixing files from the older and the newer package.
Most of the offending files are probably not really relevant to you anyway. For example, the files belonging to the libbfd library aren't required for gdb's day to day operation, they're used if you want to extend the debugger or write debugging tools yourself.
At any rate, make a backup of the mingw directory before untarring the new release. It's very easy since MinGW is self-contained in that directory. That way, if anything should malfunction, you can just delete the directory and restore from the backup.
Usually for installing gdb in windows, You have to 2 ways to install:
1) use ready-made binaries that were build and compiled from GNU gdb by some provider (easy to install)
use TDM-GCC binaries provided from the following URL and that is including inturn the gcc complier and also gdb debugger.
http://tdm-gcc.tdragon.net/
use Equation package inside which GNU GDB was already compiled and built.
http://www.equation.com/servlet/equation.cmd?fa=gdb
2) use minimal mingw or cygwin package then after install gdb inside it.
Install either mingw or cygwin inside which GDB is already shipped
Open cygwin or mingw terminal and just type the following to make sure it is already installed
$ gdb --version
Hint: if you did not find gdb installed, simply open the cygwin or mingw package installer and make sure you already check gdb
Hint: getting and installing a debug build of the OHRRPGCE is providing useful information about crashes.
From cygwin or mingw terminal, Start gdb using the following
c:\mingw\bin\gdb.exe program_to_debug.exe
REF: http://rpg.hamsterrepublic.com/ohrrpgce/GDB_on_Windows
The TDM GCC/MinGW32 builds installer includes gdb. It's gcc 4.4.x with all the core binary packages required for basic Windows development, and is widely used without any unusual problems.