c++ Set not compiling properly - c++

I am creating a data structure but when I try and compile I get an error saying that I haven't specified that type of set that I am initializing.
I am working with the NTL library with is used for large numbers.
This is my code:
#include <set>
#include ...
NTL_CLIENT
using namespace std;
using namespace NTL;
const RR ZERO = to_RR(0);
const RR ONE = to_RR(1);
const RR TWO = to_RR(2);
class tenTree
{
public:
tenTree(string newName = "", int newLevel = 0);
~tenTree();
void put(string prefix, RR power);
bool get(string prefix, RR & output);
void display(int depth);
bool isKnown(RR power){return (powers.find(power) != powers.end());};
private:
tenTree* children [10];
set<int> powers;
int level;
string name;
bool child[10];
};
When I try to compile it comes back with an error saying:
twoPow.cpp:47: error: ISO C++ forbids declaration of \u2018set\u2019 with no type
twoPow.cpp:47: error: expected \u2018;\u2019 before \u2018<\u2019 token
twoPow.cpp: In member function \u2018bool tenTree::isKnown(NTL::RR)\u2019:
twoPow.cpp:44: error: \u2018powers\u2019 was not declared in this scope
Is there something that I am missing here?

It was just a matter of the scope. All I had to do was add an std:: before the set and it compiled correctly.

Related

Using static variables as a logging switch in C++

There's the main.cpp that has lots of Log prinkled wherever:
#include "utils.hpp"
...//some code
int main(){
int a = 0;
int b = 0;
util::LogClass::Log("Initial","something);
//some more code
util::LogClass::Log("Mid","something");
//some more code
util::LogClass::Log("Middle","something");
}
And the LogClass is defined like this in utils.hpp:
namespace util{
class LogClass{
public:static bool LOG_ENABLED;
public: static void Log(std::string tag, std::string message){
if(LOG_ENABLED){
std::cerr << tag+": "+message <<std::endl;}
}
}
bool LogClass::LOG_ENABLED=true;
}
I was thinking I would be able to do this in main.cpp:
#include "utils.cpp"
util::LogClass::LOG_ENABLE=false;
int main(){ //the previous main function}
*the above code actuallly gives an error saying: redefinition of ‘bool util::LogClass::LOG_ENABLED’
bool util::LogClass::LOG_ENABLE=false *
but, if I move it inside the main:
#include "utils.cpp"
int main(){ util::LogClass::LOG_ENABLED=false; //the previous main function}
then the code compiles fine. So my question is why can't I enable it outside the main() function even if it is a static member, and why does the (g++) compiler takes it as a redefinition?
You can only statically initialize a variable at the point where it is getting defined. The initialization inside the main function is dynamic, so that's fine.
I agree that the compiler error is weird though - the compiler might be trying to auto-deduct the "missing" type that should be there for a redefinition.

Error in C++ : redefinition of class constructor

I've encountered these two error when trying to compile..
anyone knows whats wrong ?
Was thinking maybe I #include the wrong header file ?
the sample of the codes and error as per following:
Error:
Square.cpp:8: error: redefinition of ‘Square::Square(bool, Point*, std::string, int)’
Square.h:21: error: ‘Square::Square(bool, Point*, std::string, int)’ previously defined here
Square.cpp: In member function ‘Point Square::getCoord()’:
Square.cpp:22: error: expected primary-expression before ‘]’ token
Square.cpp: In member function ‘void Square::setCoord(Point*)’:
Square.cpp:32: error: expected primary-expression before ‘]’ token
Square.cpp:32: error: expected primary-expression before ‘]’ token
cpp file
#include "Square.h"`
#include <cmath>
using namespace std;
Square::Square(bool containsWarpSpace, Point coord[], string shapeName, int vertPoint):ShapeTwoD(shapeName, containsWarpSpace) {
vertPoint = vertPoint;
coord[] = coord[];
}
int Square::getVertPoint()
{
return vertPoint;
}
Point Square::getCoord()
{
return coord[];
}
void Square::setVertPoint(int verticleP)
{
vertPoint = verticleP;
}
void Square::setCoord(Point coord[])
{
coord[] = coord[];
}
header:
#include "ShapeTwoD.h"
class Square : public ShapeTwoD
{
private:
int vertPoint;
Point coord[];
public:
//Accessor
int getVertPoint();
Point getCoord();
//Mutator
void setVertPoint(int vertP);
void setCoord(Point coord[]);
//virtual member
virtual double computeArea(Point x, Point y);
Square(bool containsWarpSpace, Point coord[], std::string shapeName = "Square", int vertPoint = 4):ShapeTwoD(shapeName, containsWarpSpace){}
};
You are defining the constructor twice, once in the header and once in the implementation file. In the header, you just need to declare it like this:
Square(bool containsWarpSpace,
Point coord[],
std::string shapeName = "Square",
int vertPoint = 4);
You also need to fix the handling of coord, maybe something like changing coord to
Point* coord;
and use
Point* Square::getCoord()
{
return coord;
}
and
this->coord = coord;
in the constructor and setCoord().
Please note that your way of handling coord seems strange and dangerous to me, but without further information about what you are actually trying to do it's hard to give specific advise. Generally, consider using the standard containers over manual memory/array management.
The compiler clearly tells you the problem:
You defined the constructor twice once in header file and once in cpp file.
Also, What exactly do you intend to do with:
coord[] = coord[];
You should understand each and every statement of code that you write. Think about, What do you intend this statement to do? & then match it to the language grammar that you learnt.
Source File:
Square::Square(bool containsWarpSpace, Point coord[],
string shapeName, int vertPoint)
:ShapeTwoD(shapeName, containsWarpSpace)
{
vertPoint = vertPoint;
coord[] = coord[];
}
Header File:
Square(bool containsWarpSpace, Point coord[],
std::string shapeName = "Square", int vertPoint = 4)
:ShapeTwoD(shapeName, containsWarpSpace)
{}
Looks like two different version of the same function.
The one in the header file calls the base class constructor but does not have any code in the body of the constructor.

Accessing nested class in C++

I came across this question in an online test that I was taking. The task is to alter this program to get rid of compilation errors.
#include<iostream>
#include<iomanip>
class Vehicle
{
public:
static Car* createCar()
{
return new Car;
}
class Car
{
public:
string name;
};
private:
int seats;
};
void useVehicle()
{
Vehicle::Car *c = Vehicle::createCar();
c->name = "BMW";
}
int main(int argc, char *argv[])
{
useVehicle();
return 0;
}
The compilations errors are like:
error: ‘Car’ does not name a type
error: ‘string’ does not name a type
In function void useVehicle():
error: ‘createCar’ is not a member of ‘Vehicle’
How do I get it right ? I tried few things but could not resolve these errors.
error: ‘Car’ does not name a type
At the point of
static Car* createCar()
Car is not yet known. Move the definition of class Car above the function
error: ‘string’ does not name a type In function ‘void useVehicle()’:
#include <string>
also use std:: to qualify string
error: ‘createCar’ is not a member of ‘Vehicle’
This error will disappear once you fix the other two issues. The compiler wasn't able to parse the function declaration because it didn't know what its return type was.

C++ error: no viable conversion from 'mapped_type' to 'int'

I am trying to implement the a map from the C++ STL as follows:
#include <string>
#include <iostream>
#include <map>
using namespace std;
#include "assembler.h"
// This Class makes use of the Map Template from the Standart Template Library
// All addresses are stored as numerical (Dec) integers
SymbolTable::SymbolTable() { // Constructor
map <string, int> symbolTable;
int address = 0;
}
void SymbolTable::addEntry(string symbol, int address) {
symbolTable[symbol] = address;
address++;
}
// Returns true if symbolTable already contains symbol
bool SymbolTable::contains(string symbol) {
if (symbolTable.find(symbol) == symbolTable.end()) { return true; }
else { return false; }
}
int SymbolTable::getAddress(string symbol) {
return symbolTable[symbol];
}
I try to compile this with
c++ *.cpp -0 assembler.out
and I get the following error message:
symboltable.cpp:57:9: error: no viable conversion from 'mapped_type' (aka 'std::basic_string<char>') to 'int'
return symbolTable[symbol];
^~~~~~~~~~~~~~~~~~~
1 error generated.
I have searched for this error online and all I get is bug reports relating to the STL and I cannot figure out if those reports are the same problem I am having and if so how to get around it. Am I doing something wrong?
I have tried (probably stupidly) to typecast the offending line as
return (int) symbolTable[symbol];
Thank you for any help.
My header file declares the class as:
class SymbolTable {
public:
SymbolTable();
void addEntry(string, int);
bool contains(string);
int getAddress(string);
private:
map <string, string> symbolTable;
int address;
};
This:
SymbolTable::SymbolTable() { // Constructor
map <string, int> symbolTable;
^
^
is a function-local variable, not a member variable. It is not the same as the symbolTable that you're accessing in e.g. getAddress, which presumably is a member variable. You haven't shown the class body, but my guess is that it's defined differently.

Help with error: ISO C++ forbids declaration of 'vector' with no type

As the title states, I'm not sure why I'm getting this error. I've put together a test.cpp that's similar to this structure, and it works fine. Also, other than the vector problem, there's the other problem about 'protected', which isn't even in the code. I think 'protected' is a macro, so no telling what's there. I'm new to QT, so I'm likely "doing it wrong." That's certainly what the compiler's suggesting.
In file included from DrvCrystalfontz.cpp:8:
LCDText.h:28: error: ISO C++ forbids declaration of 'vector' with no type
LCDText.h:28: error: expected ';' before '<' token
LCDText.h:30: error: ISO C++ forbids declaration of 'vector' with no type
LCDText.h:30: error: expected ',' or '...' before '<' token
LCDText.h:46: error: expected ':' before 'protected'
LCDText.h: In constructor 'LCDText::LCDText(int, int, int, int, int, int, int, QObject*)':
LCDText.h:33: error: expected '{' at end of input
scons: *** [DrvCrystalfontz.o] Error 1
scons: building terminated because of errors.
Here's the code. I've numbered the lines noted in the error.
#ifndef __LCD_TEXT__
#define __LCD_TEXT__
#include <vector>
#include <QObject>
#include "LCDBase.h"
#include "WidgetText.h"
#include "WidgetBar.h"
#include "WidgetHistogram.h"
#include "WidgetIcon.h"
#include "WidgetBignums.h"
#include "WidgetGif.h"
class LCDText: public LCDBase, public virtual QObject {
Q_OBJECT
protected:
char *LayoutFB;
char *DisplayFB;
int GOTO_COST;
int CHARS;
int CHAR0;
int LROWS;
int LCOLS;
int DROWS;
int DCOLS;
vector<vector<char *> > chars; // Line 28
void (*TextRealWrite) (const int row, const int col, const char *data, const int len);
void (*TextRealDefchar) (const int ascii, const vector<char *> matrix); // Line 30
public:
LCDText(int rows, int cols, int xres, int yres, int _goto, int chars,
int char0, QObject *parent) : LCDBase(xres, yres), QObject(parent); // Line 33
~LCDText();
void TextInit(int rows, int cols);
void TextBlit(int row, int col, int height, int width);
void TextClear();
void TextClearChars();
void TextGreet();
void TextDraw(WidgetText widget);
void TextBarDraw(WidgetBar widget);
void TextHistogramDraw(WidgetHistogram widget);
void TextIconDraw(WidgetIcon widget);
void TextBignumsDraw(WidgetBignums widget);
void TextGifDraw(WidgetGif widget);
public signals: // Line 46
void SpecialCharChanged(int ch);
public slots:
void TextSpecialCharChanged(int ch);
};
#endif
Vector resides in the std namespace. You have to do one of the following:
Prepend the type with the namespace:
std::vector<std::vector<char *> > chars;
Tell the compiler you are using vector from the std namespace
using std::vector;
vector<vector<char *> > chars;
Or, tell the compiler you are using the std namespace, which will bring in everything (not recommended, see comments)
using namespace std;
every symbol declared in C++ standard library is part of the std namespace. In order to use these declarations you have to refer it by its full name. namely std::.
As MichaelM answered you should use std::vector instead of vector.
You can, however, use the following "using declarations":
1. using std::vector;
2. using namespace std; // using namespace ...; is mostly discouraged as it causes a mass-import of symbols into the global namespace
On any case, most of the time you should avoid using declaration in header files as it pollutes the global namespace for every user of your header.
good luck