What is the use of const rvalue references? [duplicate] - c++

I guess not, but I would like to confirm. Is there any use for const Foo&&, where Foo is a class type?

They are occasionally useful. The draft C++0x itself uses them in a few places, for example:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
The above two overloads ensure that the other ref(T&) and cref(const T&) functions do not bind to rvalues (which would otherwise be possible).
Update
I've just checked the official standard N3290, which unfortunately isn't publicly available, and it has in 20.8 Function objects [function.objects]/p2:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
Then I checked the most recent post-C++11 draft, which is publicly available, N3485, and in 20.8 Function objects [function.objects]/p2 it still says:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;

The semantics of getting a const rvalue reference (and not for =delete) is for saying:
we do not support the operation for lvalues!
even though, we still copy, because we can't move the passed resource, or because there is no actual meaning for "moving" it.
The following use case could have been IMHO a good use case for rvalue reference to const, though the language decided not to take this approach (see original SO post).
The case: smart pointers constructor from raw pointer
It would usually be advisable to use make_unique and make_shared, but both unique_ptr and shared_ptr can be constructed from a raw pointer. Both constructors get the pointer by value and copy it. Both allow (i.e. in the sense of: do not prevent) a continuance usage of the original pointer passed to them in the constructor.
The following code compiles and results with double free:
int* ptr = new int(9);
std::unique_ptr<int> p { ptr };
// we forgot that ptr is already being managed
delete ptr;
Both unique_ptr and shared_ptr could prevent the above if their relevant constructors would expect to get the raw pointer as a const rvalue, e.g. for unique_ptr:
unique_ptr(T* const&& p) : ptr{p} {}
In which case the double free code above would not compile, but the following would:
std::unique_ptr<int> p1 { std::move(ptr) }; // more verbose: user moves ownership
std::unique_ptr<int> p2 { new int(7) }; // ok, rvalue
Note that ptr could still be used after it was moved, so the potential bug is not totally gone. But if user is required to call std::move such a bug would fall into the common rule of: do not use a resource that was moved.
One can ask: OK, but why T* const&& p?
The reason is simple, to allow creation of unique_ptr from const pointer. Remember that const rvalue reference is more generic than just rvalue reference as it accepts both const and non-const. So we can allow the following:
int* const ptr = new int(9);
auto p = std::unique_ptr<int> { std::move(ptr) };
this wouldn't go if we would expect just rvalue reference (compilation error: cannot bind const rvalue to rvalue).
Anyhow, this is too late to propose such a thing. But this idea does present a reasonable usage of an rvalue reference to const.

They are allowed and even functions ranked based on const, but since you can't move from const object referred by const Foo&&, they aren't useful.

Besides std::ref, the standard library also uses const rvalue reference in std::as_const for the same purpose.
template <class T>
void as_const(const T&&) = delete;
It is also used as return value in std::optional when getting the wrapped value:
constexpr const T&& operator*() const&&;
constexpr const T&& value() const &&;
As well as in std::get:
template <class T, class... Types>
constexpr const T&& get(const std::variant<Types...>&& v);
template< class T, class... Types >
constexpr const T&& get(const tuple<Types...>&& t) noexcept;
This is presumably in order to maintain the value category as well as constness of the wrapper when accessing the wrapped value.
This makes a difference whether const rvalue ref-qualified functions can be called on the wrapped object. That said, I don't know any uses for const rvalue ref qualified functions.

I can't think of a situation where this would be useful directly, but it might be used indirectly:
template<class T>
void f(T const &x) {
cout << "lvalue";
}
template<class T>
void f(T &&x) {
cout << "rvalue";
}
template<class T>
void g(T &x) {
f(T());
}
template<class T>
void h(T const &x) {
g(x);
}
The T in g is T const, so f's x is an T const&&.
It is likely this results in a comile error in f (when it tries to move or use the object), but f could take an rvalue-ref so that it cannot be called on lvalues, without modifying the rvalue (as in the too simple example above).

Perhaps it could be considered useful in this context (coliru link):
#include <iostream>
// Just a simple class
class A {
public:
explicit A(const int a) : a_(a) {}
int a() const { return a_; }
private:
int a_;
};
// Returning a const value - shouldn't really do this
const A makeA(const int a) {
return A{a};
}
// A wrapper class referencing A
class B {
public:
explicit B(const A& a) : a_(a) {}
explicit B(A&& a) = delete;
// Deleting the const&& prevents this mistake from compiling
//explicit B(const A&& a) = delete;
int a() const { return a_.a(); }
private:
const A& a_;
};
int main()
{
// This is a mistake since makeA returns a temporary that B
// attempts to reference.
auto b = B{makeA(3)};
std::cout << b.a();
}
It prevents the mistake being compiled. There are clearly a bunch of other problems with this code that compiler warnings do pick up, but perhaps the const&& helps?

Rvalue references are meant to allow moving data.
So in the vast majority of case its use is pointless.
The main edge case you will find it is to prevent people to call a function with an rvalue:
template<class T>
void fun(const T&& a) = delete;
The const version will cover all the edge cases, contrary to the non const version.
Here is why, consider this example:
struct My_object {
int a;
};
template<class T>
void fun(const T& param) {
std::cout << "const My_object& param == " << param.a << std::endl;
}
template<class T>
void fun( T& param) {
std::cout << "My_object& param == " << param.a << std::endl;
}
int main() {
My_object obj = {42};
fun( obj );
// output: My_object& param == 42
const My_object const_obj = {64};
fun( const_obj );
// output: const My_object& param == 64
fun( My_object{66} );
// const My_object& param == 66
return 0;
}
Now if you'd like to prevent someone using fun( My_object{66} ); since in the present case, it will be converted to const My_object&, you need to define:
template<class T>
void fun(T&& a) = delete;
And now fun( My_object{66} ); will throw an error, however, if some smarty pants programmer decides to write:
fun<const My_object&>( My_object{1024} );
// const My_object& param == 1024
This will work again and call the const lvalue overload version of that function... Fortunately we can put an end to such profanity adding const to our deleted overload:
template<class T>
void fun(const T&& a) = delete;

It's somewhat disturbing how pretty much everyone in this thread (with the exception of #FredNurk and #lorro) misunderstand how const works, so allow me to chime in.
Const reference only forbids modifying the immediate contents of the class. Not only do we have static and mutable members which we very well can modify through a const reference; but we also can modify the contents of the class stored in a memory location referenced by a non-static, non-mutable pointer - as long as we don't modify the pointer itself.
Which is exactly the case of an extremely common Pimpl idiom. Consider:
// MyClass.h
class MyClass
{
public:
MyClass();
MyClass(int g_meat);
MyClass(const MyClass &&other); // const rvalue reference!
~MyClass();
int GetMeat() const;
private:
class Pimpl;
Pimpl *impl {};
};
// MyClass.cpp
class MyClass::Pimpl
{
public:
int meat {42};
};
MyClass::MyClass() : impl {new Pimpl} { }
MyClass::MyClass(int g_meat) : MyClass()
{
impl->meat = g_meat;
}
MyClass::MyClass(const MyClass &&other) : MyClass()
{
impl->meat = other.impl->meat;
other.impl->meat = 0;
}
MyClass::~MyClass()
{
delete impl;
}
int MyClass::GetMeat() const
{
return impl->meat;
}
// main.cpp
const MyClass a {100500};
MyClass b (std::move(a)); // moving from const!
std::cout << a.GetMeat() << "\n"; // returns 0, b/c a is moved-from
std::cout << b.GetMeat() << "\n"; // returns 100500
Behold - a fully functional, const-correct move constructor which accepts const rvalue references.

Related

How to treat N<T> as N<const T>? [duplicate]

I have a function like (please don't care about returning temporary by reference. This is just an example to explain the problem),
const foo<const int>& get_const()
{
foo<int> f;
return f;
}
This obviously won't compile. I am looking for a way to ensure callers won't change the T of foo. How can I ensure that?
I have seen the similar behavior for boost::shared_ptr. shared_ptr<T> is convertible to const shared_ptr<const T>. I couldn't figure out how it is doing this.
Any help would be great.
The compiler sees foo<T> and foo<const T> as two completely different and unrelated types, so the foo class needs to support this explicitly just as with any other conversion. If you have control over the foo class, you need to provide a copy constructor or an implicit conversion operator (or both).
template<typename T>
class foo
{
public:
// Regular constructor
foo(T t) : t(t) {}
// Copy constructor (works for any type S convertable to T, in particular S = non-const T if T is const)
// Remember that foo<T> and foo<S> are unrelated, so the accessor method must be used here
template<typename S> foo (const foo<S>& copy) : t(copy.getT()) {}
// Accessor
T getT() const { return t; }
// Conversion operator
operator foo<const T> () const { return foo<const T>(t); }
private:
T t;
};
Assuming that Foo is defined something like this:
template<typename T> class Foo
{
public:
Foo(const T& value) : m_value(value) { }
const T& getValue() const { return m_value; }
void setValue(const T& value) { m_value = value; }
private:
T m_value;
};
Then, in order to ensure that clients of Foo do not modify m_value (I assume that this is what is meant by "I am looking for a way to ensure callers won't change the T of foo"), you need to const-qualify the Foo object rather than its template parameter, i.e.
Foo<int> x(1);
x.setValue(2); // OK
const Foo<int> y(1);
y.setValue(2); // does not compile
Therefore, your get_foo function should return a const Foo<T>&, not a const Foo<const T>&.
Here's a complete, compilable example:
#include <iostream>
template<typename T> class Foo
{
public:
Foo(const T& value) : m_value(value) { }
const T& getValue() const { return m_value; }
void setValue(const T& value) { m_value = value; }
private:
T m_value;
};
template<class T> class Owner
{
public:
Owner(const T& value) : m_foo(value) { }
Foo<T>& getFoo() { return m_foo; }
const Foo<T>& getConstFoo() const { return m_foo; }
private:
Foo<T> m_foo;
};
int main(int argc, char** argv)
{
Owner<int> x(1);
x.getFoo().setValue(2);
// x.getConstFoo().setValue(3); // will not compile
}
If I'm not mistaken, the boost::shared_ptr implementation has a non-explicit constructor that takes a const T& reference as an argument and then uses a const_cast on the RHS's pointer to remove the const, allowing implicit conversions between them.
Something like this:
shared_ptr(const shared_ptr<const T>& r) : ptr(const_cast<T*>(r.ptr)) {}
Is that what you're looking for?
First of all, you're returning a local object by reference...that's not good.
foo and foo are two different types so you'll have to write code (conversion constructors) to explicitly convert them.
To get what you wanted, consider this:
template <typename T>
struct foo {T* t;};
const foo<int>& get_const(const foo<int>& f) {
return f;
}
foo<int> f;
const foo<int>& cf = get_const(f);
f.t = 0; // ok, f is not const
*cf.t = 0; // ok because cf.t is const but what cf.t points to is not
cf.t = 0; // compiler error cf.t is const and cannot be lvalue
foo<int>& cf = get_const(f); // compiler error, cannot convert non-const to const without const_cast
If you done your encapsulation correctly and only access members with const getter and non-const setters, this should be good enough for you. Remember if people really want to change your object, they can always const_cast. Const-correctness is only to catch unintentional mistakes.

Implement a forward function using universal reference

The implementation of std::forward in VS2013 is
template<class _Ty> inline
_Ty&& forward(typename remove_reference<_Ty>::type& _Arg)
{ // forward an lvalue
return (static_cast<_Ty&&>(_Arg));
}
template<class _Ty> inline
_Ty&& forward(typename remove_reference<_Ty>::type&& _Arg) _NOEXCEPT
{ // forward anything
static_assert(!is_lvalue_reference<_Ty>::value, "bad forward call");
return (static_cast<_Ty&&>(_Arg));
}
One version for lvalue reference, one version for rvalue reference. Why not just use a universal reference for both rvalue and lvalue reference:
template <typename T, typename U>
T&& Forward(U&& arg) {
return static_cast<T&&>(arg);
}
Your version is not standard-compliant, as std::forward is is required to not compile when called with on an rvalue if T is an l-value reference. From [forward]:
template <class T> T&& forward(typename remove_reference<T>::type& t) noexcept;
template <class T> T&& forward(typename remove_reference<T>::type&& t) noexcept;
2 Returns: static_cast<T&&>(t).
3 if the second form is instantiated with an lvalue reference type, the program is ill-formed.
std::forward is defined in this way to ensure that (some) misuses of std::forward do not compile. See n2951 for more discussion (although even n2951 does not use this exact form).
I'm expanding a bit on the problem you've pointed out here.
Your version would introduce a reference-dangling case if you attempt to bind a newly created rvalue to a l-value reference.
As Mankarse linked, the n2951 paper cites this case and, by simplifying it a bit, you can summarize it with the following code
#include <iostream>
using namespace std;
template <typename T, typename U>
T&& Forward(U&& arg) {
return static_cast<T&&>(arg);
}
class Container
{
int data_;
public:
explicit Container(int data = 1) // Set the data variable
: data_(data) {}
~Container() {data_ = -1;} // When destructed, first set the data to -1
void test()
{
if (data_ <= 0)
std::cout << "OPS! A is destructed!\n";
else
std::cout << "A = " << data_ << '\n';
}
};
// This class has a reference to the data object
class Reference_To_Container_Wrapper
{
const Container& a_;
public:
explicit Reference_To_Container_Wrapper(const Container& a) : a_(a) {}
// (I) This line causes problems! This "Container" returned will be destroyed and cause troubles!
const Container get() const {return a_;} // Build a new Container out of the reference and return it
};
template <class T>
struct ReferenceContainer
{
T should_be_valid_lvalue_ref;
template <class U> // U = Reference_To_Container_Wrapper
ReferenceContainer(U&& u) :
// We store a l-value reference to a container, but the container is from line (I)
// and thus will soon get destroyed and we'll have a dangling reference
should_be_valid_lvalue_ref(Forward<T>(std::move(u).get())) {}
};
int main() {
Container a(42); // This lives happily with perfect valid data
ReferenceContainer<const Container&> rc( (Reference_To_Container_Wrapper(a)) ); // Parenthesis necessary otherwise most vexing parse will think this is a function pointer..
// rc now has a dangling reference
Container newContainer = rc.should_be_valid_lvalue_ref; // From reference to Container
newContainer.test();
return 0;
}
which outputs "OPS! A is destructed!"
if you just add a "&" in the line
const Container& get() const {return a_;}
the above works just fine.
http://ideone.com/SyUXss

Why isn't const T && (rvalue reference) an error [duplicate]

I guess not, but I would like to confirm. Is there any use for const Foo&&, where Foo is a class type?
They are occasionally useful. The draft C++0x itself uses them in a few places, for example:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
The above two overloads ensure that the other ref(T&) and cref(const T&) functions do not bind to rvalues (which would otherwise be possible).
Update
I've just checked the official standard N3290, which unfortunately isn't publicly available, and it has in 20.8 Function objects [function.objects]/p2:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
Then I checked the most recent post-C++11 draft, which is publicly available, N3485, and in 20.8 Function objects [function.objects]/p2 it still says:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
The semantics of getting a const rvalue reference (and not for =delete) is for saying:
we do not support the operation for lvalues!
even though, we still copy, because we can't move the passed resource, or because there is no actual meaning for "moving" it.
The following use case could have been IMHO a good use case for rvalue reference to const, though the language decided not to take this approach (see original SO post).
The case: smart pointers constructor from raw pointer
It would usually be advisable to use make_unique and make_shared, but both unique_ptr and shared_ptr can be constructed from a raw pointer. Both constructors get the pointer by value and copy it. Both allow (i.e. in the sense of: do not prevent) a continuance usage of the original pointer passed to them in the constructor.
The following code compiles and results with double free:
int* ptr = new int(9);
std::unique_ptr<int> p { ptr };
// we forgot that ptr is already being managed
delete ptr;
Both unique_ptr and shared_ptr could prevent the above if their relevant constructors would expect to get the raw pointer as a const rvalue, e.g. for unique_ptr:
unique_ptr(T* const&& p) : ptr{p} {}
In which case the double free code above would not compile, but the following would:
std::unique_ptr<int> p1 { std::move(ptr) }; // more verbose: user moves ownership
std::unique_ptr<int> p2 { new int(7) }; // ok, rvalue
Note that ptr could still be used after it was moved, so the potential bug is not totally gone. But if user is required to call std::move such a bug would fall into the common rule of: do not use a resource that was moved.
One can ask: OK, but why T* const&& p?
The reason is simple, to allow creation of unique_ptr from const pointer. Remember that const rvalue reference is more generic than just rvalue reference as it accepts both const and non-const. So we can allow the following:
int* const ptr = new int(9);
auto p = std::unique_ptr<int> { std::move(ptr) };
this wouldn't go if we would expect just rvalue reference (compilation error: cannot bind const rvalue to rvalue).
Anyhow, this is too late to propose such a thing. But this idea does present a reasonable usage of an rvalue reference to const.
They are allowed and even functions ranked based on const, but since you can't move from const object referred by const Foo&&, they aren't useful.
Besides std::ref, the standard library also uses const rvalue reference in std::as_const for the same purpose.
template <class T>
void as_const(const T&&) = delete;
It is also used as return value in std::optional when getting the wrapped value:
constexpr const T&& operator*() const&&;
constexpr const T&& value() const &&;
As well as in std::get:
template <class T, class... Types>
constexpr const T&& get(const std::variant<Types...>&& v);
template< class T, class... Types >
constexpr const T&& get(const tuple<Types...>&& t) noexcept;
This is presumably in order to maintain the value category as well as constness of the wrapper when accessing the wrapped value.
This makes a difference whether const rvalue ref-qualified functions can be called on the wrapped object. That said, I don't know any uses for const rvalue ref qualified functions.
I can't think of a situation where this would be useful directly, but it might be used indirectly:
template<class T>
void f(T const &x) {
cout << "lvalue";
}
template<class T>
void f(T &&x) {
cout << "rvalue";
}
template<class T>
void g(T &x) {
f(T());
}
template<class T>
void h(T const &x) {
g(x);
}
The T in g is T const, so f's x is an T const&&.
It is likely this results in a comile error in f (when it tries to move or use the object), but f could take an rvalue-ref so that it cannot be called on lvalues, without modifying the rvalue (as in the too simple example above).
Perhaps it could be considered useful in this context (coliru link):
#include <iostream>
// Just a simple class
class A {
public:
explicit A(const int a) : a_(a) {}
int a() const { return a_; }
private:
int a_;
};
// Returning a const value - shouldn't really do this
const A makeA(const int a) {
return A{a};
}
// A wrapper class referencing A
class B {
public:
explicit B(const A& a) : a_(a) {}
explicit B(A&& a) = delete;
// Deleting the const&& prevents this mistake from compiling
//explicit B(const A&& a) = delete;
int a() const { return a_.a(); }
private:
const A& a_;
};
int main()
{
// This is a mistake since makeA returns a temporary that B
// attempts to reference.
auto b = B{makeA(3)};
std::cout << b.a();
}
It prevents the mistake being compiled. There are clearly a bunch of other problems with this code that compiler warnings do pick up, but perhaps the const&& helps?
Rvalue references are meant to allow moving data.
So in the vast majority of case its use is pointless.
The main edge case you will find it is to prevent people to call a function with an rvalue:
template<class T>
void fun(const T&& a) = delete;
The const version will cover all the edge cases, contrary to the non const version.
Here is why, consider this example:
struct My_object {
int a;
};
template<class T>
void fun(const T& param) {
std::cout << "const My_object& param == " << param.a << std::endl;
}
template<class T>
void fun( T& param) {
std::cout << "My_object& param == " << param.a << std::endl;
}
int main() {
My_object obj = {42};
fun( obj );
// output: My_object& param == 42
const My_object const_obj = {64};
fun( const_obj );
// output: const My_object& param == 64
fun( My_object{66} );
// const My_object& param == 66
return 0;
}
Now if you'd like to prevent someone using fun( My_object{66} ); since in the present case, it will be converted to const My_object&, you need to define:
template<class T>
void fun(T&& a) = delete;
And now fun( My_object{66} ); will throw an error, however, if some smarty pants programmer decides to write:
fun<const My_object&>( My_object{1024} );
// const My_object& param == 1024
This will work again and call the const lvalue overload version of that function... Fortunately we can put an end to such profanity adding const to our deleted overload:
template<class T>
void fun(const T&& a) = delete;
It's somewhat disturbing how pretty much everyone in this thread (with the exception of #FredNurk and #lorro) misunderstand how const works, so allow me to chime in.
Const reference only forbids modifying the immediate contents of the class. Not only do we have static and mutable members which we very well can modify through a const reference; but we also can modify the contents of the class stored in a memory location referenced by a non-static, non-mutable pointer - as long as we don't modify the pointer itself.
Which is exactly the case of an extremely common Pimpl idiom. Consider:
// MyClass.h
class MyClass
{
public:
MyClass();
MyClass(int g_meat);
MyClass(const MyClass &&other); // const rvalue reference!
~MyClass();
int GetMeat() const;
private:
class Pimpl;
Pimpl *impl {};
};
// MyClass.cpp
class MyClass::Pimpl
{
public:
int meat {42};
};
MyClass::MyClass() : impl {new Pimpl} { }
MyClass::MyClass(int g_meat) : MyClass()
{
impl->meat = g_meat;
}
MyClass::MyClass(const MyClass &&other) : MyClass()
{
impl->meat = other.impl->meat;
other.impl->meat = 0;
}
MyClass::~MyClass()
{
delete impl;
}
int MyClass::GetMeat() const
{
return impl->meat;
}
// main.cpp
const MyClass a {100500};
MyClass b (std::move(a)); // moving from const!
std::cout << a.GetMeat() << "\n"; // returns 0, b/c a is moved-from
std::cout << b.GetMeat() << "\n"; // returns 100500
Behold - a fully functional, const-correct move constructor which accepts const rvalue references.

Do rvalue references to const have any use?

I guess not, but I would like to confirm. Is there any use for const Foo&&, where Foo is a class type?
They are occasionally useful. The draft C++0x itself uses them in a few places, for example:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
The above two overloads ensure that the other ref(T&) and cref(const T&) functions do not bind to rvalues (which would otherwise be possible).
Update
I've just checked the official standard N3290, which unfortunately isn't publicly available, and it has in 20.8 Function objects [function.objects]/p2:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
Then I checked the most recent post-C++11 draft, which is publicly available, N3485, and in 20.8 Function objects [function.objects]/p2 it still says:
template <class T> void ref(const T&&) = delete;
template <class T> void cref(const T&&) = delete;
The semantics of getting a const rvalue reference (and not for =delete) is for saying:
we do not support the operation for lvalues!
even though, we still copy, because we can't move the passed resource, or because there is no actual meaning for "moving" it.
The following use case could have been IMHO a good use case for rvalue reference to const, though the language decided not to take this approach (see original SO post).
The case: smart pointers constructor from raw pointer
It would usually be advisable to use make_unique and make_shared, but both unique_ptr and shared_ptr can be constructed from a raw pointer. Both constructors get the pointer by value and copy it. Both allow (i.e. in the sense of: do not prevent) a continuance usage of the original pointer passed to them in the constructor.
The following code compiles and results with double free:
int* ptr = new int(9);
std::unique_ptr<int> p { ptr };
// we forgot that ptr is already being managed
delete ptr;
Both unique_ptr and shared_ptr could prevent the above if their relevant constructors would expect to get the raw pointer as a const rvalue, e.g. for unique_ptr:
unique_ptr(T* const&& p) : ptr{p} {}
In which case the double free code above would not compile, but the following would:
std::unique_ptr<int> p1 { std::move(ptr) }; // more verbose: user moves ownership
std::unique_ptr<int> p2 { new int(7) }; // ok, rvalue
Note that ptr could still be used after it was moved, so the potential bug is not totally gone. But if user is required to call std::move such a bug would fall into the common rule of: do not use a resource that was moved.
One can ask: OK, but why T* const&& p?
The reason is simple, to allow creation of unique_ptr from const pointer. Remember that const rvalue reference is more generic than just rvalue reference as it accepts both const and non-const. So we can allow the following:
int* const ptr = new int(9);
auto p = std::unique_ptr<int> { std::move(ptr) };
this wouldn't go if we would expect just rvalue reference (compilation error: cannot bind const rvalue to rvalue).
Anyhow, this is too late to propose such a thing. But this idea does present a reasonable usage of an rvalue reference to const.
They are allowed and even functions ranked based on const, but since you can't move from const object referred by const Foo&&, they aren't useful.
Besides std::ref, the standard library also uses const rvalue reference in std::as_const for the same purpose.
template <class T>
void as_const(const T&&) = delete;
It is also used as return value in std::optional when getting the wrapped value:
constexpr const T&& operator*() const&&;
constexpr const T&& value() const &&;
As well as in std::get:
template <class T, class... Types>
constexpr const T&& get(const std::variant<Types...>&& v);
template< class T, class... Types >
constexpr const T&& get(const tuple<Types...>&& t) noexcept;
This is presumably in order to maintain the value category as well as constness of the wrapper when accessing the wrapped value.
This makes a difference whether const rvalue ref-qualified functions can be called on the wrapped object. That said, I don't know any uses for const rvalue ref qualified functions.
I can't think of a situation where this would be useful directly, but it might be used indirectly:
template<class T>
void f(T const &x) {
cout << "lvalue";
}
template<class T>
void f(T &&x) {
cout << "rvalue";
}
template<class T>
void g(T &x) {
f(T());
}
template<class T>
void h(T const &x) {
g(x);
}
The T in g is T const, so f's x is an T const&&.
It is likely this results in a comile error in f (when it tries to move or use the object), but f could take an rvalue-ref so that it cannot be called on lvalues, without modifying the rvalue (as in the too simple example above).
Perhaps it could be considered useful in this context (coliru link):
#include <iostream>
// Just a simple class
class A {
public:
explicit A(const int a) : a_(a) {}
int a() const { return a_; }
private:
int a_;
};
// Returning a const value - shouldn't really do this
const A makeA(const int a) {
return A{a};
}
// A wrapper class referencing A
class B {
public:
explicit B(const A& a) : a_(a) {}
explicit B(A&& a) = delete;
// Deleting the const&& prevents this mistake from compiling
//explicit B(const A&& a) = delete;
int a() const { return a_.a(); }
private:
const A& a_;
};
int main()
{
// This is a mistake since makeA returns a temporary that B
// attempts to reference.
auto b = B{makeA(3)};
std::cout << b.a();
}
It prevents the mistake being compiled. There are clearly a bunch of other problems with this code that compiler warnings do pick up, but perhaps the const&& helps?
Rvalue references are meant to allow moving data.
So in the vast majority of case its use is pointless.
The main edge case you will find it is to prevent people to call a function with an rvalue:
template<class T>
void fun(const T&& a) = delete;
The const version will cover all the edge cases, contrary to the non const version.
Here is why, consider this example:
struct My_object {
int a;
};
template<class T>
void fun(const T& param) {
std::cout << "const My_object& param == " << param.a << std::endl;
}
template<class T>
void fun( T& param) {
std::cout << "My_object& param == " << param.a << std::endl;
}
int main() {
My_object obj = {42};
fun( obj );
// output: My_object& param == 42
const My_object const_obj = {64};
fun( const_obj );
// output: const My_object& param == 64
fun( My_object{66} );
// const My_object& param == 66
return 0;
}
Now if you'd like to prevent someone using fun( My_object{66} ); since in the present case, it will be converted to const My_object&, you need to define:
template<class T>
void fun(T&& a) = delete;
And now fun( My_object{66} ); will throw an error, however, if some smarty pants programmer decides to write:
fun<const My_object&>( My_object{1024} );
// const My_object& param == 1024
This will work again and call the const lvalue overload version of that function... Fortunately we can put an end to such profanity adding const to our deleted overload:
template<class T>
void fun(const T&& a) = delete;
It's somewhat disturbing how pretty much everyone in this thread (with the exception of #FredNurk and #lorro) misunderstand how const works, so allow me to chime in.
Const reference only forbids modifying the immediate contents of the class. Not only do we have static and mutable members which we very well can modify through a const reference; but we also can modify the contents of the class stored in a memory location referenced by a non-static, non-mutable pointer - as long as we don't modify the pointer itself.
Which is exactly the case of an extremely common Pimpl idiom. Consider:
// MyClass.h
class MyClass
{
public:
MyClass();
MyClass(int g_meat);
MyClass(const MyClass &&other); // const rvalue reference!
~MyClass();
int GetMeat() const;
private:
class Pimpl;
Pimpl *impl {};
};
// MyClass.cpp
class MyClass::Pimpl
{
public:
int meat {42};
};
MyClass::MyClass() : impl {new Pimpl} { }
MyClass::MyClass(int g_meat) : MyClass()
{
impl->meat = g_meat;
}
MyClass::MyClass(const MyClass &&other) : MyClass()
{
impl->meat = other.impl->meat;
other.impl->meat = 0;
}
MyClass::~MyClass()
{
delete impl;
}
int MyClass::GetMeat() const
{
return impl->meat;
}
// main.cpp
const MyClass a {100500};
MyClass b (std::move(a)); // moving from const!
std::cout << a.GetMeat() << "\n"; // returns 0, b/c a is moved-from
std::cout << b.GetMeat() << "\n"; // returns 100500
Behold - a fully functional, const-correct move constructor which accepts const rvalue references.

Perfect Forwarding in C++03

If you have this function
template<typename T> f(T&);
And then try to call it with, let's say an rvalue like
f(1);
Why isn't T just be deduced to be const int, making the argument a const int& and thus bindable to an rvalue?
This is mentioned as a potential solution in the document I linked in the recent C++0x forwarding question.
It would work fairly well, but it breaks existing code. Consider (straight from the document):
template<class A1> void f(A1 & a1)
{
std::cout << 1 << std::endl;
}
void f(long const &)
{
std::cout << 2 << std::endl;
}
int main()
{
f(5); // prints 2 under the current rules, 1 after the change
int const n(5);
f(n); // 1 in both cases
}
Or
// helper function in a header
template<class T> void something(T & t) // #1
{
t.something();
}
// source
#include <vector>
void something(bool) // #2
{
}
int main()
{
std::vector<bool> v(5);
// resolves to #2 under the current rules, #1 after the change
something(v[0]);
}
This also fails to forward the value category (lvalue or rvalue), which isn't much of a problem in C++03. But since this fix could only be done during C++0x, we'd effectively shutting ourselves out from rvalue references when forwarding (a bad thing). We should strive for a better solution.
It is, but only if you declare f to take T const &.
template <typename T> void f(T &);
template <typename T> void g(T const &);
void x() { f(1); } // error: invalid initialization of non-const reference
void y() { g(1); } // no error
And if you declare both f(T &) and f(T const &), it'll choose the const-qualified one:
template <typename T> void f(T &);
template <typename T> void f(T const &);
void x() { f(1); } // no error, calls f(T const &)
Now maybe you're saying “in the first example, why does it generate a temporary of type int for the call to f when it could have generated a temporary of type const int and made the code compile?” The best answer I have for you is that that would be inconsistent with the overload resolution behavior when the argument isn't an integer constant.