Visual Studio 2010 without IDE - c++

I've got a problem: I must edit a C++ program which cannot be compiled with the compiler included in VS2012, but it can only be done using VS2010. Now the problem is quite simple to explain: how can I install the 2010 compiler without its IDE, so I can use it in VS2012? I use VS2012 and it's only a waste of free hard drive space if I install the IDE, too.

You can't. You need to install VS2010(Express edition will do) and then select platform toolset v100 while editing your project from VS2012

You can get cl.exe of platform v100 from the Windows SDK 7.1.
VS2012 should recognise it after you install, but I'm not sure whether it can actually compile successfully - this question seems to indicate that it will not work.

Related

visual studio 2012 mingw and format error

I'm taking a c++ class and the instructor has stated that we can use any IDE that we like however, he will be compiling our .cpp and .h files using mingw. I'm using Visual Studio 2012. How should be creating projects using VS2012 to ensure that they will compile with mingw? Can I start the project as win32 or should I use a general empty project? Compilers and dll's are an enigma to me.
I also have code::blocks installed from a previous class and then just to really screw up my default settings and directories I downloaded and installed Visual Studio 2015 in an attempt to upgrade. I have since uninstalled VS2015 and all of the other software that installed at the same time. Now, anytime I start a new project in VS2012 I get the error:
An attempt was made to load a program with an incorrect format
(Exception from HRESULT 0X8007000B)
I suspect that when I installed VS2015 something changed where my x86 VS2012 is looking trying to use x64 or something other than Visual Studio 11.
I'd love to fix that glitch if you can help.
Thanks

Visual studio 2013 project with v120_xp toolset has MIDL 2072 error

I have recently moved to visual studio 2013 and upgrade all my c++ projects to use 8.1 of the windows SDK and the v120_xp toolset. A large majority of the projects are compiling and working fine i do however have two projects that refuse to build with several errors similar to the following error:
error MIDL2072: inapplicable attribute : [annotation] [ Field 'pDescription' of Struct 'D3D10_MESSAGE' ( Type 'D3D10_MESSAGE' ) ]
All the errors refer to the d3d10sdklayers.idl file. This occurs when the projects idl file is compiled as part of the project if i compile the file alone its fine.
Any help or suggestions are appreciated, thanks.
and upgrade all my c++ projects to use 8.1 of the windows SDK
That's where that went wrong. When you use the v120_xp toolset then you use an old version of the Windows SDK. Version 7.1, the last one that's still compatible with XP. With #include files that are different, and build tools like midl.exe that are older.
You cannot use this old version of midl.exe on the 8.1 version of d3d10sdklayers.idl. It contains attributes that it doesn't know how to process. It chokes on the _Field_size_(DescriptionByteLength) that's present in that file. Only the 8.x version of midl.exe can deal with it.
You are kinda lucky to run into this problem, there are a lot more hidden traps in the 8.1 SDK headers that will make your program fail to work properly on XP. Pretty hard to diagnose too. If you require XP compatibility then you must use the 7.1 headers. You'll have to fix to the damage you did to the projects, presumably the VC++ Directories settings. Or give up on supporting XP, the time has come.

How to correctly install platform toolsets

I know there are tons of other threads about it, but I couldn't find any which could help me.
So I've got VS2013 Ultimate installed. I've got an old project which works with only VS2008SP1. On other compilers it has compatibility issues which I don't want to bother with. So I would like to try to compile it from 2013 with 2008 tools, so I hope I can compile it without uninstalling my current VS2013.
So, if I install VS2008, will this overwrite my current 2013 or just getting added as a toolset?
If I use 2008 toolset, will this work the same way as I had a VS2008?
Do I have to do something else to make it work?
And just a secondary question which is not related to may current question at all:
If I compile a lib with VS2013, can I use this lib in my VS2008 Project, or do I have to compile the lib with VS2008 too?
Thank you for your answers!
Microsoft doesn't recommend installing VS 2008 if you already have VS 2013 installed. In general they say:
We recommend that you install Visual Studio versions in the order in
which they were released. For example, install Visual Studio 2012
before you install Visual Studio 2013.
http://msdn.microsoft.com/en-us/library/ms246609.aspx
So, to answer your question: you probably should uninstall VS 2013, but you can install it again after installing VS 2008. Before doing that though it might be a good idea to clean the register as well as file leftovers from VS 2013 to avoid compatibility problems.
And yes, you can use 2008 compiler in 2013 version. There are a plenty of SO thread about it, e.g. :
Use Visual Studio 2012 and compile with older platform toolset?
How can I use Visual Studio 2010 with the Visual C++ 2008 compiler?
If I compile a lib with VS2013, can I use this lib in my VS2008
Project, or do I have to compile the lib with VS2008 too?
You have to compile this lib in VS 2008, if you want to use it with VS 2008.

Visual Studio 2013 msvcr120 to msvcr100

Is it possible to change the restrib file to msvcr100 so other computers can run the program without having problems with the .dll file? If so how do i get that?
I do compile the program and other people can't use it because of the missing msvcr120.dll file. So it would be great if i could change that somehow.
Is it possible to install the Plattformtoolset without a older Visualstudio version?
You have a few choices:
Install VS2010 on the machine, and set the Platform Toolset option to v100.
Install the Windows SDK v7.0A from here, which SHOULD / CAN add a new option to your Platform Toolset menu in VS2013. Getting this to work can be quite fiddly though. (It's rarely worked for me right out of the box). Note if you use MFC in your application, this option isn't any good for you - MFC libraries are not included with this SDK.
Get your users to install the Microsoft VS 2013 C++ Redistributable Package from here, and carry on regardless.
Statically link to the VS2013 runtimes, instead of using dynamic linking to the runtime DLLs. You can set this in the IDE through project settings under C/C++ > Code Generation > RunTime Library > Multi-threaded (/MT) or (/MTd). All the needed code will be compiled into your app, which will make the files bigger, but will avoid the issues you mention.
In Project > Properties > General, there is a setting called Platform toolset. You can use that to change the version of the build toolchain used.
One thing to consider in regards to changing the platform toolset: it changes the compiler, so C++ features newer than Visual Studio 2010 will not compile. It also requires the other version to be installed.
The best way to handle this would be to give them the Visual C++ Redistributable for Visual Studio 2013.
You could either have them do it themselves, or make an installer.

How to compile VC++ 2010 projects using Visual Studio 2012 and Windows SDK 7.1

I have a lot of projects done with VS2010 in C++. Now we have switched to VS2012 but we want to continue building the projects with the VS2010 runtime (we need to support Windows XP).
To our understanding this could be possible using Windows SDK 7.1 as the VC compiler is there so we installed it. VS2012 recognized the SDK and now we have a Platform Toolset named Windows7.1SDK.
The problem comes when building the projects as some projects are returning a:
error MSB6006: "CL.exe" exited with code -1073741515.
Also, projects depending on the MFCs are failing too. MFCs aren't available with Windows SDK? Does this mean that we need to buy VS2010 licenses to install them on machines with VS2012 just to build using the VS2010 compiler?
Thanks in advance.
Looks like it's not possible at all, mainly because nothing but VS2010 is deploying the MFC libraries and we have a lot of projects using them.
We'll have to buy licenses for VS2010 and VS2012 :S
I would try raise the msbuild verbosity level (it is in Tools->Options->Project and Solution-> MSBuild) and check out the command of CL.exe with full parameters. Then check if it is different from what you saw on VS2010.
In fall Microsoft will release an update to support windows xp in visual studio 2012, you can read more in this MSDN blog:
http://blogs.msdn.com/b/vcblog/archive/2012/06/15/10320645.aspx