How should an array of constant size:
const int m = 5, n = 3;
int arr[m][n];
be passed to a function in a way which is both C89 and C++-compatible?
void func(const int m, const int n, int arr[][n]) { }
isn't valid C++ (giving errors such as "A parameter is not allowed" and "Variable 'n' was not declared in this scope"), even though the size of arr is determinate at compile-time. (It is valid C, however.) #defineing m and n works but is not preferred due to scope issues. Passing a pointer to the first element of the array leads to ugly code in the function body.
Feel free to take a look at this FAQ for context.
In C++, you can pass an array to a function with full type information intact by utilizing a template and an array reference function argument:
template <unsigned M, unsigned N>
void func (int (&arr)[M][N]) {
//...
}
The function prototype you are using is using a C99 feature called VLA to provide a dynamic binding of the array dimension. This is not a C++ feature, although some C++ compilers will allow it as an extension to the C++ language.
The C-FAQ was written before C99 was ratified, so the variable length array feature was not yet a standard feature of C. With a modern C compiler with VLA support, the function prototype you provided works just fine.
There is another alternative to use if you have an older compiler for which VLA support is not available. That is to treat the 2-D array as a flattened 1-D array, and use manual calculations to index the correct integer:
void func(const int m, const int n, void *p) {
int *a = p;
int i, j;
for (i = 0; i < m; ++i) {
for (j = 0; j < n; ++j) {
printf(" %d", a[i*n + j]);
}
puts("");
}
}
Then you call func(m, n, arr). In side the function, the expression
a[i*n + j]
steps over n ints i times, then steps over j ints. Since each row is n ints long, the calculation returns the ith row and the jth column, which corresponds precisely to arr[i][j].
I have tried this code:
void func(const int m, const int n, int arr[][n])
{
printf("%d\n", arr[4][2]);
}
int main()
{
const int m = 5, n = 3;
int arr[m][n];
arr[4][2] = 10;
func(m, n, arr);
}
and this work with no warnings
Your array arr[m][n] is not constant. However you have constant variables M and N. You should also define the arr[m][n] as a constant and not just an int array.
You may want to consider dynamicaly allocating your array so that you can just pass the pointer address down.
const int m = 5, n = 3;
int i = 0;
int* *arr; //Pointer to an integer pointer (Note can also be int **arr or int** arr)
arr = malloc(sizeof(int*)*(m+1)); //I add one because I am assuming that 'm' does not account for the terminating null character. But if you do not need a terminating null then you can remove this and the perantheses around the 'm'.
for(i = 0; i < m; i++)
{
arr[i] = malloc(sizeof(int*)*(n+1)); //Same as before
}
The inital malloc() call allocates memory for an array of integer arrays or said in another way, it allocates a pointer to a series of other pointers. The for loop will allocate an integer array of 'm' size for each element of the original array or said another way it will allocate space for every pointer address pointed to by the original pointer address. I left out error checking in order to simplfy my example but here is the same example with error checking.
const int m = 5, n = 3;
int i = 0;
int* *arr = NULL;
if((arr = malloc(sizeof(int*)*(m+1))) == NULL)
{
perror("ERROR(1): Failed to allocate memory for the initial pointer address ");
return 1;
}
for(i = 0; i < m; i++)
{
if((arr = malloc(sizeof(int*)*(m+1))) == NULL)
{
perror("ERROR(2): Failed to allocate memory for a subsequent pointer address ");
return 2;
}
}
Now that you have dynamicaly allocated your array you can just pass the pointer address.
int* *arr in the following the way.
void fun(const int n, const int m, int* *arr) {}
Also you don't necessarily have to keep track of the size of your arrays if the sizes are constant and if you use null terminated arrays. You just have to malloc the array using the constant integer variable's actual value and then check for the terminating null byte when iterating threw the array.
int* *arr = NULL;
if((arr = malloc(sizeof(int*)*6)) == NULL)'m'+1 = 6;
{
perror("ERROR(1): Failed to allocate memory for the initial pointer address ");
return 1;
}
for(i = 0; i < m; i++)
{
if((arr = malloc(sizeof(int*)*4) == NULL)//'n'+1 = 4
{
perror("ERROR(2): Failed to allocate memory for a subsequent pointer address ");
return 2;
}
}
You can then display the entire two dimensional array in the following way. Note that '\000' is the octagonal value for a null byte(00000000).
int i, j;
for(i = 0; arr[i] != '\000'; i++)
{
for(j = 0; arr[i][j] != '\000'; j++)
{
printf("%i ", arr[i][j]); //Prints the current element of the current array
}
printf("\n"); //This just ends the line so that each of the arrays is printed on it's own line.
}
Of course the above mentioned loops would have the same result as the following.
int i, j;
int m = 5;
int n = 3;
for(i = 0; i < m; i++)
{
for(j = 0; i < n; j++)
{
printf("%i ", arr[i][j]); //Prints the current element of the current array
}
printf("\n"); //This just ends the line so that each of the arrays is printed on it's own line.
}
Which means, in most situations there is no need for keeping track of an array's size but there are situations in which it is necessary. For example if one your arrays could possible contain a null byte other than the terminating null byte. The new null byte would shorten the array's size to the index of the new null byte. If you have any questions or comments feel free to comment below or message me.
The problem here is the "missing" support for dynamic arrays in C++.
const int m = 5, n = 3;
int arr[m][n];
Works since m and n are compile time constant and accessible directly at the declaration of the array.
void func(const int m, const int n, int arr[][n]) { }
The compiler handles your function regardless of where it is called in first place.
Therefore n is unknown/variable and thus prohibited as a array dimensionality.
The following example won't work too because of the very same reason:
void foo (const int n)
{
int arr[n]; // error, n is const but not compile time constant
}
int main (void)
{
foo(4);
}
jxh answered what to do about it.
Related
I am wondering the ptr[i] pointer in the following code can be pointed to an integer array, why or why not. The problem is that if there exists another integer array (i.e. int brr[] = {4,5,6}), whether ptr[i] can be pointed to the integer array (i.e. brr)or it can just point to an integer(i.e. brr[i]), why or why not?
#include <stdio.h>
const int SIZE = 3;
void main()
{
// creating an array
int arr[] = { 1, 2, 3 };
// we can make an integer pointer array to
// storing the address of array elements
int i, *ptr[SIZE];
for (i = 0; i < SIZE; i++) {
// assigning the address of integer.
ptr[i] = &arr[i];
}
// printing values using pointer
for (i = 0; i < SIZE; i++) {
printf("Value of arr[%d] = %d\n", i, *ptr[i]);
}
}
An array decays to a pointer to its first element when used as an r-value. So
ptr[i] = arr;
is equivalent to
ptr[i] = &arr[0];
Since you already know that the latter is valid, so is the former.
I'm eradicating std::string in favor of C-strings, which I'm new to. How do I get the following to compile? g++ complains: cannot convert char(*)[16] to char**
#include <iostream>
void print(char** s, int n)
{
for (int i = 0; i < n; ++i)
{
std::cout << s[i] << '\n';
}
}
int main()
{
constexpr int n = 3;
char s[n][16]{ "Hello", "Bye", "Sky"};
print(s, n);
}
You created a multidimensional array, not an array of pointers. Usually an array can be said to be equivalent to a pointer, however in this case c++ needs to know the size of the second dimension of your array. The function would be as follows
void print(char s[][16], int n)`{
for (int i = 0; i < n; ++i)
{
std::cout << s[i] << std::endl;
}
}
Understandably you may want to pass the function using pointers as to not make an entire copy of the 2-d array. I saw you mentioned you were okay with variable length strings. That functionality is supported in the string library. You are dealing with c-strings which are not strings at all but static arrays of type character. Defining these c-strings using dynamic memory happens to give you the desired behavior as you create in the simplest terms an array of pointers.
void print(char** s, int n)
{
for (int i = 0; i < n; ++i)
{
std::cout << s[i] << std::endl;
}
}
int main()
{
int n = 3, i;
char** s = new char*[n];
for (i = 0; i < 3; i++) {
s[i] = new char[16];
}
s[0] = "Hello";
s[1] = "Bye";
s[2] = "Sky";
print(s, n);
for (i = 0; i < 3; i++) {
delete [] s[i];
}
delete [] s;
s = NULL;
return 0;
}
Since you are using dynamic memory now you need to free your memory which is what the last loop serves to do. As you can see using all this dynamic memory is quite taxing and it would be easier to use the string library that has been optimized to do a much better job then you can. If you're still not convinced you should at least make your own string class to handle the dynamic memory that contains a char * as its private member. In either case you avoid this mess and just make an array of zed class objects and not deal at all with multidimensional nonsense. No one likes seg faults and memory leaks.
Given any type T, T arr[N]; declares a variable arr of type T[N], which is an array and not a pointer. When you use arr in almost all contexts, array to pointer conversions happen, giving the incorrect illusion that arr is a pointer of type T*.
char s[n][16] = { "Hello", "Bye", "Sky" };
declares s as an array of n elements of type char[16]. Now, when array to pointer conversion happens, s decays into a pointer of type char (*)[16]. Hence, your function needs to have the signature
void print(char (*s)[16], int n);
Which is equivalent to
void print(char s[][16], int n);
the [] is interpreted as a pointer by the compiler.
To make these complex types more readable, a type alias may be used.
using T = char[16];
void print(T s[], int n);
Addressing some concerns
As pointed out in the comments, std::string should almost always be preferred over a char array. If you have performance concerns, benchmark before doing this. I really doubt much performance gains can be observed in most cases.
Declaring an array with length n which is an int is not standard C++. It is an extension provided by your compiler, it is not portable and in most cases not necessary.
int n = 3;
char vla[n]; // this is a variable length array
char arr[3]; // this is just an array
char* darr = new char[3]; // this is a pointer pointing to dynamically allocated memory
std::string str; // but instead, this is just better
The compiler cannot extract from char ** the infomation about char[16]. You need to define a type char[16] and pass the pointer to this type to your print function.
#include <iostream>
typedef char str_t[16];
void print(str_t* s, int n)
{
for (int i = 0; i < n; ++i)
{
std::cout << s[i] << std::endl;
}
}
int main()
{
int n = 3;
char s[n][16]{ "Hello", "Bye", "Sky"};
print(s, 3);
}
Ok, so I'm quite new to C++ and I'm sure this question is already answered somewhere, and also is quite simple, but I can't seem to find the answer....
I have a custom array class, which I am using just as an exercise to try and get the hang of how things work which is defined as follows:
Header:
class Array {
private:
// Private variables
unsigned int mCapacity;
unsigned int mLength;
void **mData;
public:
// Public constructor/destructor
Array(unsigned int initialCapacity = 10);
// Public methods
void addObject(void *obj);
void removeObject(void *obj);
void *objectAtIndex(unsigned int index);
void *operator[](unsigned int index);
int indexOfObject(void *obj);
unsigned int getSize();
};
}
Implementation:
GG::Array::Array(unsigned int initialCapacity) : mCapacity(initialCapacity) {
// Allocate a buffer that is the required size
mData = new void*[initialCapacity];
// Set the length to 0
mLength = 0;
}
void GG::Array::addObject(void *obj) {
// Check if there is space for the new object on the end of the array
if (mLength == mCapacity) {
// There is not enough space so create a large array
unsigned int newCapacity = mCapacity + 10;
void **newArray = new void*[newCapacity];
mCapacity = newCapacity;
// Copy over the data from the old array
for (unsigned int i = 0; i < mLength; i++) {
newArray[i] = mData[i];
}
// Delete the old array
delete[] mData;
// Set the new array as mData
mData = newArray;
}
// Now insert the object at the end of the array
mData[mLength] = obj;
mLength++;
}
void GG::Array::removeObject(void *obj) {
// Attempt to find the object in the array
int index = this->indexOfObject(obj);
if (index >= 0) {
// Remove the object
mData[index] = nullptr;
// Move any object after it down in the array
for (unsigned int i = index + 1; i < mLength; i++) {
mData[i - 1] = mData[i];
}
// Decrement the length of the array
mLength--;
}
}
void *GG::Array::objectAtIndex(unsigned int index) {
if (index < mLength) return mData[index];
return nullptr;
}
void *GG::Array::operator[](unsigned int index) {
return this->objectAtIndex(index);
}
int GG::Array::indexOfObject(void *obj) {
// Iterate through the array and try to find the object
for (int i = 0; i < mLength; i++) {
if (mData[i] == obj) return i;
}
return -1;
}
unsigned int GG::Array::getSize() {
return mLength;
}
I'm trying to create an array of pointers to integers, a simplified version of this is as follows:
Array array = Array();
for (int i = 0; i < 2; i++) {
int j = i + 1;
array.addObject(&j);
}
Now the problem is that the same pointer is used for j in every iteration. So after the loop:
array[0] == array[1] == array[2];
I'm sure that this is expected behaviour, but it isn't quite what I want to happen, I want an array of different pointers to different ints. If anyone could point me in the right direction here it would be greatly appreciated! :) (I'm clearly misunderstanding how to use pointers!)
P.s. Thanks everyone for your responses. I have accepted the one that solved the problem that I was having!
I'm guessing you mean:
array[i] = &j;
In which case you're storing a pointer to a temporary. On each loop repitition j is allocated in the stack address on the stack, so &j yeilds the same value. Even if you were getting back different addresses your code would cause problems down the line as you're storing a pointer to a temporary.
Also, why use a void* array. If you actually just want 3 unique integers then just do:
std::vector<int> array(3);
It's much more C++'esque and removes all manner of bugs.
First of all this does not allocate an array of pointers to int
void *array = new void*[2];
It allocates an array of pointers to void.
You may not dereference a pointer to void as type void is incomplete type, It has an empty set of values. So this code is invalid
array[i] = *j;
And moreover instead of *j shall be &j Though in this case pointers have invalid values because would point memory that was destroyed because j is a local variable.
The loop is also wrong. Instead of
for (int i = 0; i < 3; i++) {
there should be
for (int i = 0; i < 2; i++) {
What you want is the following
int **array = new int *[2];
for ( int i = 0; i < 2; i++ )
{
int j = i + 1;
array[i] = new int( j );
}
And you can output objects it points to
for ( int i = 0; i < 2; i++ )
{
std::cout << *array[i] << std::endl;
}
To delete the pointers you can use the following code snippet
for ( int i = 0; i < 2; i++ )
{
delete array[i];
}
delete []array;
EDIT: As you changed your original post then I also will append in turn my post.
Instead of
Array array = Array();
for (int i = 0; i < 2; i++) {
int j = i + 1;
array.addObject(&j);
}
there should be
Array array;
for (int i = 0; i < 2; i++) {
int j = i + 1;
array.addObject( new int( j ) );
}
Take into account that either you should define copy/move constructors and assignment operators or define them as deleted.
There are lots of problems with this code.
The declaration void* array = new void*[2] creates an array of 2 pointers-to-pointer-to-void, indexed 0 and 1. You then try to write into elements 0, 1 and 2. This is undefined behaviour
You almost certainly don't want a void pointer to an array of pointer-to-pointer-to-void. If you really want an array of pointer-to-integer, then you want int** array = new int*[2];. Or probably just int *array[2]; unless you really need the array on the heap.
j is the probably in the same place each time through the loop - it will likely be allocated in the same place on the stack - so &j is the same address each time. In any case, j will go out of scope when the loop's finished, and the address(es) will be invalid.
What are you actually trying to do? There may well be a better way.
if you simply do
int *array[10];
your array variable can decay to a pointer to the first element of the list, you can reference the i-th integer pointer just by doing:
int *myPtr = *(array + i);
which is in fact just another way to write the more common form:
int *myPtr = array[i];
void* is not the same as int*. void* represent a void pointer which is a pointer to a specific memory area without any additional interpretation or assuption about the data you are referencing to
There are some problems:
1) void *array = new void*[2]; is wrong because you want an array of pointers: void *array[2];
2)for (int i = 0; i < 3; i++) { : is wrong because your array is from 0 to 1;
3)int j = i + 1; array[i] = *j; j is an automatic variable, and the content is destroyed at each iteration. This is why you got always the same address. And also, to take the address of a variable you need to use &
I'm completely new to C++.
Bashing my head against this error for over an hour. Probably someone with experience can see right through it.
The following code gives an error:
class TimeTravellingCellar {
private:
public:
int determineProfit (int [] profit, int [] decay) {
int N = sizeof(profit)/sizeof(decay);
int max = 0;
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (i == j) continue;
if (profit [i] - decay [j] > max)
max = profit [i] - decay [j];
}
}
return max;
}
}
Visual Studio Express puts a red line under profit in the parameters of determineProfit and says:
expected a ')' before identifier profit.
I will appreciate some help.
Thanks!
You are declaring your arrays as if this were c#. It should be
int profit[]
Or
int *profit
You'll hit this one next. You need to terminate your class with a semi-colon.
class Foo {
}; <----
The next problem you have is logical, not syntactic. This does not do what you think it does:
int N = sizeof(profit)/sizeof(decay);
You are taking the sizeof two pointers, not the size of the arrays. You actually have:
int N = 4/4 /* assumes sizeof int == 4 */
You need to pass in the size of your to the function as well (or, better yet; stop using arrays and use a vector<T>.)
When you take an "array" as an argument to your function it actually decays to a pointer to the array type (an array proper cannot be passed to a function). So it follows that:
void Foo( int array[] ) {
size_t arrSize = sizeof(array);
// arrSize == 4 for a 32-bit system, i.e., sizeof(int*)
int a[100];
size_t actualSizeInBytes = sizeof(a);
// actualSizeInBytes == 400, i.e., 4 * 100 as an int occupies 4 bytes
}
Next, this line causes your first iteration to always be skipped. Not sure if that is intentional:
if (i == j) continue;
You don't declare arrays like that in C++, the [] needs to go after the name.
Also note you need to have a semicolon after the class declaration.
class TimeTravellingCellar {
private:
public:
int determineProfit (int profit[], int decay[]) {
int N = sizeof(profit)/sizeof(decay);
int max = 0;
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (i == j) continue;
if (profit [i] - decay [j] > max)
max = profit [i] - decay [j];
}
}
return max;
}
};
Edit: also remember that sizeof(pointer) will return the number of bytes of the pointer type, not the number of elements in the array. So if you have an int array, sizeof(array) == sizeof(int). Your N value will always equal 1.
This line is wrong:
int determineProfit (int [] profit, int [] decay) {
Change it into:
int determineProfit (int profit[], int decay[]) {
or
int determineProfit (int* profit, int* decay) {
and add a closing ;
If you do that and add a main, of course:
int main() {}
then you can compile your code - I just tried it with g++.
Try int determineProfit (int* profit, int* decay) because for formal arguments, arrays and pointers are almost alike.
Brackets are associated with the variable name, not the type. The first line should be
int determineProfit (int profit[], int decay[]) {
A tutorial on arrays in C may be enlightening, especially as regards the passing of array parameters.
int determineProfit (int[] profit int [] decay
here is your error - the above statement is wrong; it should be like this
int determineProfit (int profit[], int decay[])
The function cannot initialize an array because sizeof() returns bytes of an int pointer
not the size the memory pointed by myArray.
void assignArray(int *myArray)
{
for(int k = 0; k < sizeof(myArray); ++k)
{
myArray[k] = k;
}
}
Are there other problems ?
Thanks
Well no, there are no other problems. The problem you stated is the only thing stopping you from initialising the array.
Typically, this is solved by simply passing the size along with the pointer:
void assignArray(int* myArray, std::size_t mySize)
{
for (std::size_t k = 0; k < mySize; ++k)
myArray[k] = k;
}
Note that I've used std::size_t for the size because that is the standard type for storing sizes (it will be 8 bytes of 64-bit machines, whereas int usually isn't).
In some cases, if the size is known statically, then you can use a template:
template <std::size_t Size>
void assignArray(int (&myArray)[Size])
{
for (std::size_t k = 0; k < Size; ++k)
myArray[k] = k;
}
However, this only works with arrays, not pointers to allocated arrays.
int array1[1000];
int* array2 = new int[1000];
assignArray(array1); // works
assignArray(array2); // error
I don't see other problems. However, you probably wanted this:
template<int sz>
void assignArray(int (&myArray)[sz])
{
for(int k = 0; k < sz; ++k)
{
myArray[k] = k;
}
}
Unless, of course, even the compiler doens't know how big it is at compile time. In which case you have to pass a size explicitly.
void assignArray(int* myArray, size_t sz)
{
for(int k = 0; k < sz; ++k)
{
myArray[k] = k;
}
}
If you don't know the size, you have a design error.
http://codepad.org/Sj2D6uWz
There are two types of arrays you should be able to distinguish. One looks like this:
type name[count];
This array is of type type[count] which is a different type for each count. Although it is convertable to type *, it is different. One difference is that sizeof(name) gives you count*sizeof(type)
The other type of array looks like this:
type *name;
Which is basically just a pointer that you could initialize with an array for example with malloc or new. The type of this variable is type * and as you can see, there are no count informations in the type. Therefore, sizeof(name) gives you the size of a pointer in your computer, for example 4 or 8 bytes.
Why are these two sizeofs different, you ask? Because sizeof is evaluated at compile time. Consider the following code:
int n;
cin >> n;
type *name = new type[n];
Now, when you say sizeof(name), the compiler can't know the possible future value of n. Therefore, it can't compute sizeof(name) as the real size of the array. Besides, the name pointer might not even point to an array!
What should you do, you ask? Simple. Keep the size of the array in a variable and drag it around where ever you take the array. So in your case it would be like this:
void assignArray(int *myArray, int size)
{
for(int k = 0; k < size; ++k)
{
myArray[k] = k;
}
}