Static-linking of SDL2 libraries - sdl

I am using Windows 7, Code::Blocks and MinGW. I have little to no experience when it comes to compiling/building anything, especially when Code::Blocks doesn't use makefiles.
I downloaded SDL2-devel-2.0.0-mingw.tar.gz (SDL Development Libraries) from http://www.libsdl.org/tmp/download-2.0.php, and I'd like to create a standalone executable using SDL2 libraries, but so far I've always had to bundle the SDL2.dll file with the executable to make it work.
I've heard that I can not static-link dynamic libraries, so my only option seems to be doing something with the source files using the file SDL2-2.0.0.tar.gz (Source Code) from the link I mentioned above. However, I do not know what I should do with those.
What I managed to try with the source files is importing the Visual Studio project to Code::Blocks and building it, but it tells me "sdl-config No such file or directory" (I do not know what triggered that). I'm also not sure if building merely gives me an executable, with which I do not know what I can do to link it to my own executable.
A fool proof idiot's step by step guide would be the best bet to solve this case.
EDIT:
I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2.a file.
At first I only added the path of libSDL2.a to "Link libraries:" -section of Code::Blocks, but I got a bunch of errors such as "SDL_Init() not declared in this scope".
In addition to the libSDL2.a path, I also added the path of SDL2-2.0.0\include to the Compiler's search directory as well as the path of SDL2-2.0.0\build.libs to the Linker's search directory. I also wrote this to my test file: #include "SDL.h". My test file now looks like this:
#include "SDL.h"
int main( int argc, char* args[] ) {
//Start SDL
SDL_Init( SDL_INIT_EVERYTHING );
//Quit SDL
SDL_Quit();
return 0;
}
It appears it did fix the declaration problem, but now Code::Blocks opened a SDL_mmjoystick.c file and gave me even more errors: "undefined reference to 'waveInClose#4'", "undefined reference to 'waveOutClose#4'", "undefined reference to 'joyGetNumDevs#0'" and tons of other ones.
Here's a screenshot of what's happening, note the different color of #include texts, I'm not sure why that happens: http://gyazo.com/00656a9c1e57a2bd0db1414fa7d68ced.png
I am not sure how to correctly take this library into use. Any help in this case, or should I make another question for it?
EDIT:
I added -lSDL2 to the linker options and deleted the other parameters. Now it builds fine:
mingw32-g++.exe -Wall -fexceptions -g -IC:\Users\User\Desktop\SDL2-2.0.0\include -c "C:\Users\User\Desktop\CppProjects\SDL project\main.cpp" -o obj\Debug\main.o
mingw32-g++.exe -Wall -fexceptions -g -IC:\Users\User\Desktop\SDL2-2.0.0\include -c "C:\Users\User\Desktop\CppProjects\SDL project\thetestfile.cpp" -o obj\Debug\thetestfile.o
mingw32-g++.exe -LC:\Users\User\Desktop\SDL2-2.0.0\build\.libs -o "bin\Debug\SDL project.exe" obj\Debug\main.o obj\Debug\thetestfile.o -lSDL2 ..\..\SDL2-2.0.0\build\.libs\libSDL2.a C:\Users\User\Desktop\SDL2-2.0.0\build\.libs\libSDL2.a -mwindows
Output size is 945.80 KB
Process terminated with status 0 (0 minutes, 1 seconds)
0 errors, 0 warnings (0 minutes, 1 seconds)
But when I try to run it, it says my computer lacks SDL2.dll, while the whole point was to static-link.
So currently I have the path to build/.libs in my Link libraries -settings, -lSDL2 in the Other linker options, and for search directories I have the path to SDL2-2.0.0/include for the compiler and SDL2-2.0.0/build/.libs for the linker.
In the build/.libs directory I can also see libSDL2.a, libSDL2.dll.a, libSDL2.la and libSDL2.lai files, which I don't know what they are.

It's not necessary to recompile the library,
SDL2 is given with static-link library named "libSDL2.a"
on the folder "SDL2-2.0.0\i686-w64-mingw32\lib\".
Just be sure to add these options to the linker :
"-lmingw32 -lSDL2main -lSDL2 -mwindows -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc"
on Code:Blocks at "Project / Build Options... / Linket settings / Other linker options"
These options allow you to link with what SDL2.dll was using.
You can retreive them on the file "SDL2-2.0.0\i686-w64-mingw32\bin\sdl2-config"
The magical trick is to delete or rename the file "libSDL2.dll.a"
on the folder "SDL2-2.0.0\i686-w64-mingw32\lib\".
I added a "-" before to keep it in case I need it.
I don't know why this librairy overcomes the other and a clue would be appreciated.
I tried with Code::Blocks 12.11 MinGW32 and it worked.
If you run with some projects that use dynamic-link
and some other which use static-link, you will have to
keep your librairies in two different folders knowing that
"libSDL2main.a" will be in those two.
Sorry for my writing, I'm not used to write in english.
Mike

Related

(C++) How do I use libraries when compiling for windows on linux?

I can already cross-compile some simple applications using x86_64-w64-mingw32-g++. However, I cannot find out how to find libraries for my project (in my case I need to use SDL2 and SDL2_image). I know how to install these libraries already (sudo apt install libsdl2-dev libsdl2-image-dev), but apt search does not show any libraries for x86_64-w640mingw32-g++.
Here are the links I've looked at:
https://arrayfire.com/cross-compile-to-windows-from-linux/
https://stackoverflow.com/questions/2033997/how-to-compile-for-windows-on-linux-with-gcc-g
Is there a way to use precompiled libraries, or do I need to add the source code in my project?
Update: I followed the instructions advised by Laurent Jospin, and can compile a "Hello World" program that works with Windows (I sent it to a friend to test). However, I cannot compile my program that uses SDL.
Terminal output:
$ /opt/mxe/usr/bin/x86_64-w64-mingw32.shared-g++ -O3 main.o Game.o TextureManager2D.o Map.o Entity.o Player.o -mwindows -lSDL2 -lSDL2_image -o ../../../endeavour-client.exe
/opt/mxe/usr/lib/gcc/x86_64-w64-mingw32.shared/5.5.0/../../../../x86_64-w64-mingw32.shared/lib/../lib/libmingw32.a(lib64_libmingw32_a-crt0_c.o): In function `main':
/opt/mxe/tmp-gcc-x86_64-w64-mingw32.shared/gcc-5.5.0.build_.crt/../gcc-5.5.0.build_/mingw-w64-v8.0.0/mingw-w64-crt/crt/crt0_c.c:18: undefined reference to `WinMain'
collect2: error: ld returned 1 exit status
$
Changing -mwindows to -municode, -d UNICODE, -Wl,-subsystem,windows, or removing it all do not work.
What you are looking for is the M Cross Environnement: https://mxe.cc/
It is a set of makefiles able to download and cross compile a selection of popular libraries for windows on linux. By default it builds static libraries, such that you ends up with .a libraries that get merged into the final .exe, meaning you don't have to worry about shipping the dlls with your app. But if you prefer a modular structure, it can also builds some dlls.
The list of libraries they do provide is quite impressive. If a library is missing on the other hand you can still install it by copying the corresponding header files and dlls. In some specific situation you might have to cross-compile one of your dependency (I had to do that for an app using ruby scripting. The official windows build of ruby is somehow incompatible with certain libraries built with mingw. But this is rather exceptional).
The correct command is:
$ /opt/mxe/usr/bin/x86_64-w64-mingw32.shared-g++ -O3 main.o Game.o TextureManager2D.o Map.o Entity.o Player.o -mwindows -lmingw32 -lSDl2main -lSDL2 -lSDL2_image -o ../../../endeavour-client.exe
Edit: Note that having -lmingw32 -lSDL2main -lSDL2 -lSDL2_image in that exact order is vital.
I, being the absolute idiot that I am, forgot to include the -lmingw32 AND -lSDL2main flags in the command, which is why there is the issue with WinMain not being found. When using MinGW-w64 as the cross compiler, the -lmingw32 library has to be included. And of course, SDL requires the -lSDl2main flag when building for windows (but interestingly enough, not on Linux). Here are the links I used. (I had an uncommon insight in replacing -lSDLmain with -lSDL2main, as the links are pretty old.)
MinGW Starter Guide
Code::Blocks Forums
SO: Undefined Reference to WinMain

how do I eliminate linker error mingw32/bin/ld.exe: cannot find -lSDL

I am trying to build SDL for use with Eclipse. I am trying to remove this linker error:
Beginning Compilation
21:15:53 **** Incremental Build of configuration Debug for project CMD ****
Info: Internal Builder is used for build
g++ "-IC:\\MinGW\\include\\SDL2" -O0 -g3 -Wall -c -fmessage-length=0 -o "src\\CMD.o" "..\\src\\CMD.cpp"
g++ -o CMD.exe "src\\CMD.o" -lmingw32 -lSDL -lSDL2main -lSDL2
ERROR(s):
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../../mingw32/bin/ld.exe: cannot find -lSDL
collect2.exe: error: ld returned 1 exit status
21:15:54 Build Finished (took 1s.36ms)
The most pertinent SO archive source I researched didn't seem to have an actionable answer for my problem, though it had the exact same problem/error:
title --
producing the same error message:
c:/mingw/bin/../lib/gcc/mingw32/4.7.0/../../../../mingw32/bin/ld.exe: cannot find -lSDL.
If you click to the authors "solution" for the same error as mine its not clear to me how he solved it.
Any help?
Problem solved, SDL2 awesome. Ok:
c:/mingw/bin/../lib/gcc/mingw32/4.7.0/../../../../mingw32/bin/ld.exe: cannot find -lSDL.
Reinstallation of SDL2 avoiding binary conflict between SDL files and SDL2 files
as keltar mentioned resolved the immediate problem, and the problem built with no errors!Fixing what was in the braces unmasked new problem: crashing. I stripped the program to bare bones and concluded the crashing was outside of the code since it was occurring even without code.
To solve the new problem would need to go the SDL2 distribution file (the one copied to MinGW) and copy the SDL2.dll from it [DLL from distributable][1]--- by dragging the file over your debug and/or release folders where the .exe file lives.(.exe + dll -> right?) moving dll to exes. Build/Run the program
it should work!
You should see a Welcome message!
https://www.caveofprogramming.com/c-for-complete-beginners/setting-up-sdl-windows.html

mingw and SDL command line

Now I see that this is not a unique problem and has been raised plenty of times before, but I have followed the advice given in other stack overflow questions and nothing seems to help.
My problem is pretty straight forward, I can not compile my project (a basic c++ gui) and include SDL, because I get: Undefined reference to WinMain#16
I started using code::blocks but it didn't work so moved to trying to compile the simplest implementation on the command line in windows 7, 64 bit, in an attempt to understand whats going on in the background.
The command I am running:
g++ test.cpp -L C:\Projects\C++\tester\SDL\lib -lmingw32 -LSDLmain -LSDL -mwindows
I had a weird issue with the -l parameter in that I had added in a path to the SDL includes folder, C:\Projects\C++\tester\SDL\includes but if I do it chucks a error saying it cannot find this directory, obviously I checked and rechecked the path to make sure it was correct, but leaving it out removes the error. Most likely the cause of my problem now I thing about it.
The answer in this question is pretty comprehensive and helps understand the problem further
but seems to suggest that the issue is that there is no main function defined, that seems to make sense, but doesn't SDL redefine main to SDL_main in SDL_main.h?
#define main SDL_main
I'd like to point out I am a c++ noob.
#include <string.h>
#include "SDL\include\SDL.h"
#include <iostream>
int main(int argc, char*argv[])
{
return 0;
}
Ok I spotted your error.
As you probably know, -L specifies link path while -l specifies the library to be linked. Your command says:
-L C:\Projects\C++\tester\SDL\lib -lmingw32 -LSDLmain -LSDL -mwindows
^^ ^^
Which mistakenly uses -L instead of -l. You meant to write:
-L C:\Projects\C++\tester\SDL\lib -lmingw32 -lSDLmain -lSDL -mwindows
Edit: regarding libSDL2.
First of all, you need to include <SDL2/SDL.h>. You also need to link against -lSDL2main and -lSDL2.
But the main problem here is that you are linking against -lmingw32, which expects a 32-bit architecture, while you are building and linking against the 64-bit version of libSDL2. If you build and link against the 32-bit version of libSDL2, all would be ok.
If your MinGW installation is 32-bits, then you are stuck with 32-bit builds and you need to use 32-bit libraries. If it is 64-bits, -lmingw32 needs to be replaced. Perhaps with -lmingw64, but I don't have a 64-bit MinGW installed to test it and I don't know if -lmingw64 actually exists or not.

Help on build using g++ on Windows

There is a small project C++ (it has win32 code) that I need to build. It already has its Makefile. I was told to use MinGW. I have never used it before. I downloaded and installed the latest MinGW installer.
Then, I opened the MinGW shell and did make. The exe file was created. But when I try to run it I get libgcc_s_dw2-1.dll is missing! Why do I get this error? Shouldn't the exe be self-contained and run anywhere?
UPDATE
Here's more information, from the Makefile:
CC = g++
CCOPTIONS=-DWINDOWS -DFORCEINLINE -DMINGW -DSRTP_SUPPORT -D__EXPORT= -D_WIN32_WINNT=0x0501 -DNOMVS
setup.exe: setup.o common.o
$(CC) -ggdb -g -O0 -o $# setup.o common.o -mno-cygwin -mwindows -lwsock32 -lws2_32 -lwinmm -lgdi32 -lcomctl32 -lmapi32 -lVfw32
Whether or not the exe should be self-contained depends on how you built it. We need to see the commands that were executed, or post the makefile. But that DLL does not seem to be part of the current version of MinGW. Also, please clarify if you are actually doing this under cygwin, or if you added the tag by mistake.
Edit: A bit of googling seems like it has to do with the horrible "official" MinGW installation. Remove it, and download the Twilight Dragon build from http://tdm-gcc.tdragon.net and then rebuild completely. The "official" build is cr*p anyway - I don't know why anyone uses it.
If what you want to do is a stand alone application with MinGW, you should add -static to the linking options.
On a side note, if you're making a Win32 application, add the -mwindows option to the C++ compiler so it doesn't open a console together with your main window.

G++ openGL application under Cygwin

I looked at this post, but it did not help. Builder returns me this:
/cygdrive/c/Users/Itun/workspace/VoxEngine/Debug/../src/main.cpp:30: undefined reference to _glEnable
/cygdrive/c/Users/Itun/workspace/VoxEngine/Debug/../src/main.cpp:31: undefined reference to _glClearColor'`.
What do -lglut32 -lglu32 -lopengl32 flags mean? Where are the libs?
How to create OpenGL project under Cygwin with Eclipse?
UPDATE:
I add -I/usr/include/opengl to g++ and it starts to work. In this folder there is a single file GL.dll. How does this dll influence to the compilation?
The flag -l -lglut32 -lglu32 -lopengl32 tell the linker to link against libraries libglut32, libglu32 and libopengl32
However your error indicated you didn't include any OpenGL header files. (#include <GL/gl.h>, #include <GL/glu.h>)
Cygwin keeps to the Unix way and places libraries in $CYGWINPREFIX/usr/lib and includes in $CYGWINPREFIX/usr/include.